Race Sim Central
Rec.Autos.Simulators Archive

downforce & corning in Indy500 & ICR

4 posts by 4 people · 05 Jun 1994 (approx.) - 06 Jun 1994 (approx.)

Bill Mette 05 Jun 1994 (approx.)#296752
Greetings all, I'm an avid Indy 500 sim. driver and was wondering if ICR handled the downforce/speed/cornering AI the same way Indy 500 does. The reason I ask is that I believe that Papyrus got this all messed up in Indy 500. When you go through one of the turns at Indy at a very slow speed (80 to 100 mph) you have virtually no grip. The manual claims that this is because the car is not generating as much downforce at low speeds. They're right abotu that. BUT, going through the same corner at a lower speed also means that you are pulling nowhere near the same amount of G's and, therefore, should not need anywhere near as much downforce to get through the corner. The reason I ask is because I'm planning on buying ICR when I get my new system. But if Papyrus hasn't fixed this ***ly obvious error in ICR, then I doubt I'll buy it. It seems like it would make road courses next to impossible to drive. Comments? later, -- ****************************************************************************** Bill Mette | "People are personally responsible for keeping themselves ******************************************************************************
Daniel Drumm 05 Jun 1994 (approx.)#296754
: Greetings all, : I'm an avid Indy 500 sim. driver and was wondering if ICR handled : the downforce/speed/cornering AI the same way Indy 500 does. : The reason I ask is that I believe that Papyrus got this all : messed up in Indy 500. When you go through one of the turns at Indy at a : very slow speed (80 to 100 mph) you have virtually no grip. The manual : claims that this is because the car is not generating as much downforce : at low speeds. They're right abotu that. BUT, going through the same : corner at a lower speed also means that you are pulling nowhere near the : same amount of G's and, therefore, should not need anywhere near as much : downforce to get through the corner. : The reason I ask is because I'm planning on buying ICR when I get : my new system. But if Papyrus hasn't fixed this ***ly obvious error : in ICR, then I doubt I'll buy it. It seems like it would make road : courses next to impossible to drive. : Comments? Fixed. Force is now a function of speed and the car handles just fine at low speeds. I remember that, basically it was an overmodelling of downforce and a neglect of tire adhesion. The new model is significantly more realistic. They say that Senna died because he lost grip by coming off the throttle around the bend. You read all the time about rookie drivers coming off the throttle and getting the car out from behind them. I rarely see this happen in the game. Rather, the game seems to reward the driver who will back off on the gas by regaining tire grip. At a track like Long Beach, going throttle on while not squared is a great way to crank a nice doughnut on the track. Have fun. Remember, inside the solid wide line other team's pit crews are waiting. So, to be truly realistic, stay in the lane and "pull in" to the crew. Or...mow them down. Don't ya kinda wish the game didn't have a throttle governor on and you could bolt past cars on the pace lap and get the black flag? then ignore it? Stop and go my ass.... -- -- Daniel G. Drumm
Daemon 05 Jun 1994 (approx.)#296755
writes: Yes, they use very realistic physics in ICR, it is about 1000% better than Indy 500, but that also makes it much more difficult to learn. You must be willing to invest a lot of time practicing and adjust to be good at ICR -- I still suck, especially on the road courses. That has not stopped me from competing in the ICRS race season here on AOL, however. Great simulation, and definitely worth getting if you have a machine with decent speed. I have a friend who runs it on a 386DX-40 with 5megs, but I wouldn't run be able to tolerate it on any thing less than my 486DX2-66 now that I have had the experience of racing with all of the detail turned on. Hope that helps, Rob
DR 06 Jun 1994 (approx.)#296773
: I'm an avid Indy 500 sim. driver and was wondering if ICR handled : the downforce/speed/cornering AI the same way Indy 500 does. : The reason I ask is that I believe that Papyrus got this all : messed up in Indy 500. Oh no they didn't, Indy500 was a very accurate simulation, particularly when you consider its age. : When you go through one of the turns at Indy at a : very slow speed (80 to 100 mph) you have virtually no grip. The manual : claims that this is because the car is not generating as much downforce : at low speeds. They're right abotu that. BUT, going through the same : corner at a lower speed also means that you are pulling nowhere near the : same amount of G's and, therefore, should not need anywhere near as much : downforce to get through the corner. Downforce is proportional to v^2. At 80 to 100mph there is very little aerodynamic gain from the wings. At 200mph, you've doubled the cornering G but you've got about four times as much downforce (usually in the 2 tonne range). Up to about 100mph, the car is relying pretty much solely on its weight for grip, so it doesn't have a lot of traction. These effects lead to winged cars being unable to take turns at 70mph, but being rock-steady at 150mph on the same corner. Don't believe me? Take a look at Mansell's crash at Phoenix this year. He'd been running through the turns flat out with no problems. On a slowing down lap at about 120mph, the car swapped ends and spun into the wall. : The reason I ask is because I'm planning on buying ICR when I get : my new system. Buy it (as long as you have a powerful PC). : But if Papyrus hasn't fixed this ***ly obvious error : in ICR, then I doubt I'll buy it. It seems like it would make road : courses next to impossible to drive. Remember at road courses, to make up for the lack of speed the cars run huge barn-door wings to generate sufficient low-speed grip. At Indy, the front wings are nothing more than trim tabs. ICR is the best simulation of vehicle handling available for the PC. Now whether it's as good a racing simulator as F1GP is another matter.... DR J

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy