Hi all,
after all the debate over why ICR is so hard to control and too
realistic etc I thought I would add my 2p's worth. I am a keyboard
driver (sounds of 1000 readers pressing 'n') and I think that F1GP is
great, and after all the talk about ICR I went and bought it. However I
find it IMPOSSIBLE to run on any of the non-oval tracks since there is
no attempt made to help us cheapskate drivers who use keys. At least in
F1GP I could use the traction help so overcome the digital accelerator,
and the steering help covered the on/off steering. So why doesnt ICR
have these options? At least in F1GP you could turn the options off if
you had a joystick. As it is I can only really run 4 of the courses and
the rest are undrivable. Over here in the UK we are expected to pay #50
for a joystick, or around #80 for a wheel ($75 and $120 of your earth
currency) so it is slightly out of our reaches. I can only hope that
if/when F1GP 2 comes out they remember us keyboard junkies and keep the
help options they had.
Gordon
Absolutely, Gordon...couldn't agree more!
I posted an article up here months ago bemoaning the ***keyboard
controls in ICR for both road circuits and ovals- and got ignored..
saying that, having borrowed a joystick briefly, significantly
faster times were EASY with a joystick, and that keyboard players
were being punished in their times with ICR, but not in F1GP...
Yet another reason supporting F1GP as a more playable game for
those without super-duper everything.
---
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Paul Smyth, Dept of Medical BioPhysics, University of Manchester.
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Quoted text (18 lines)
>Hi all, > after all the debate over why ICR is so hard to control and too >realistic etc I thought I would add my 2p's worth. I am a keyboard >driver (sounds of 1000 readers pressing 'n') and I think that F1GP is >great, and after all the talk about ICR I went and bought it. However I >find it IMPOSSIBLE to run on any of the non-oval tracks since there is >no attempt made to help us cheapskate drivers who use keys. At least in >F1GP I could use the traction help so overcome the digital accelerator, >and the steering help covered the on/off steering. So why doesnt ICR >have these options? At least in F1GP you could turn the options off if >you had a joystick. As it is I can only really run 4 of the courses and >the rest are undrivable. Over here in the UK we are expected to pay #50 >for a joystick, or around #80 for a wheel ($75 and $120 of your earth >currency) so it is slightly out of our reaches. I can only hope that >if/when F1GP 2 comes out they remember us keyboard junkies and keep the >help options they had. > Gordon>Actually the wheel and yokes are around the same price here in the states.
>I bought my Virtual Pilot Yoke for $95. The T1 costs somewhere near $180 to
>$190.
>Anand.
It *retails* for $179, but I bought one for $125 and Incredible
Universe has them for a mere $109.91. Well worth it in my opinion.
>However I
>find it IMPOSSIBLE to run on any of the non-oval tracks since there is
>no attempt made to help us cheapskate drivers who use keys. At least in
>F1GP I could use the traction help so overcome the digital accelerator,
>and the steering help covered the on/off steering.
I assume that the last sentence should read "on/off acceleration."
Perhaps you could overcome some of the tendency
to spin from digital overacceleration by downshifting
into 2nd, instead of 1st, when approaching turns, and
then shifting to 1st for more power once the car is
more square?
As far as single joystick configurations are concerned,
I still think that the default F1GP joystick setup is
the most natural, and so I duplicated it in ICR, except
for reverse, which I use the keyboard for...


































