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Rec.Autos.Simulators Archive

The problem with ICR .....

5 posts by 5 people · 02 Jun 1994 (approx.) - 07 Jun 1994 (approx.)

Gordon Be 02 Jun 1994 (approx.)#296728
Hi all, after all the debate over why ICR is so hard to control and too realistic etc I thought I would add my 2p's worth. I am a keyboard driver (sounds of 1000 readers pressing 'n') and I think that F1GP is great, and after all the talk about ICR I went and bought it. However I find it IMPOSSIBLE to run on any of the non-oval tracks since there is no attempt made to help us cheapskate drivers who use keys. At least in F1GP I could use the traction help so overcome the digital accelerator, and the steering help covered the on/off steering. So why doesnt ICR have these options? At least in F1GP you could turn the options off if you had a joystick. As it is I can only really run 4 of the courses and the rest are undrivable. Over here in the UK we are expected to pay #50 for a joystick, or around #80 for a wheel ($75 and $120 of your earth currency) so it is slightly out of our reaches. I can only hope that if/when F1GP 2 comes out they remember us keyboard junkies and keep the help options they had. Gordon
Paul Smy 03 Jun 1994 (approx.)#296736
Absolutely, Gordon...couldn't agree more! I posted an article up here months ago bemoaning the ***keyboard controls in ICR for both road circuits and ovals- and got ignored.. saying that, having borrowed a joystick briefly, significantly faster times were EASY with a joystick, and that keyboard players were being punished in their times with ICR, but not in F1GP... Yet another reason supporting F1GP as a more playable game for those without super-duper everything. --- _________________________________________________________________ Paul Smyth, Dept of Medical BioPhysics, University of Manchester. _________________________________________________________________
Anan 03 Jun 1994 (approx.)#296743
Quoted text (18 lines)>Hi all, > after all the debate over why ICR is so hard to control and too >realistic etc I thought I would add my 2p's worth. I am a keyboard >driver (sounds of 1000 readers pressing 'n') and I think that F1GP is >great, and after all the talk about ICR I went and bought it. However I >find it IMPOSSIBLE to run on any of the non-oval tracks since there is >no attempt made to help us cheapskate drivers who use keys. At least in >F1GP I could use the traction help so overcome the digital accelerator, >and the steering help covered the on/off steering. So why doesnt ICR >have these options? At least in F1GP you could turn the options off if >you had a joystick. As it is I can only really run 4 of the courses and >the rest are undrivable. Over here in the UK we are expected to pay #50 >for a joystick, or around #80 for a wheel ($75 and $120 of your earth >currency) so it is slightly out of our reaches. I can only hope that >if/when F1GP 2 comes out they remember us keyboard junkies and keep the >help options they had. > Gordon
Actually the wheel and yokes are around the same price here in the states. I bought my Virtual Pilot Yoke for $95. The T1 costs somewhere near $180 to $190. Anand.
Daemon 04 Jun 1994 (approx.)#296747
>Actually the wheel and yokes are around the same price here in the states. >I bought my Virtual Pilot Yoke for $95. The T1 costs somewhere near $180 to >$190. >Anand. It *retails* for $179, but I bought one for $125 and Incredible Universe has them for a mere $109.91. Well worth it in my opinion.
Andrew BW Colfe 07 Jun 1994 (approx.)#296774
>However I >find it IMPOSSIBLE to run on any of the non-oval tracks since there is >no attempt made to help us cheapskate drivers who use keys. At least in >F1GP I could use the traction help so overcome the digital accelerator, >and the steering help covered the on/off steering. I assume that the last sentence should read "on/off acceleration." Perhaps you could overcome some of the tendency to spin from digital overacceleration by downshifting into 2nd, instead of 1st, when approaching turns, and then shifting to 1st for more power once the car is more square? As far as single joystick configurations are concerned, I still think that the default F1GP joystick setup is the most natural, and so I duplicated it in ICR, except for reverse, which I use the keyboard for...

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