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F1GP questions

27 posts by 10 people · 07 Apr 1994 (approx.) - 14 Apr 1994 (approx.)

World Circuit beginner questions on tyres, steering help and frame rates

A new owner of World Circuit (F1GP) asked about tyre squeal, damage and turning off steering help. Richard Quer and others explained where the steering-assist option lives in the control menus, and a MicroProse reply was relayed saying tyre squeal indicates how hard the car is being pushed rather than skidding. The thread widened into a comparison of frame-rate settings and CPU occupancy across 286, 386 and 486 machines, with the 'O' key tip for checking processor load, plus a side note that IndyCar Racing ran far slower than World Circuit on a 486/33.

tech supportsetup/driving techniquehardware: PC/graphicsFormula One Grand Prix

Automated summary.

William R Ke 07 Apr 1994 (approx.)#296180
Just bought World Circuit (read F1GP). I know...I'm a bit behind... I haven't seen a FAQ for it so maybe you can help me answer a few questions... First...tire wear...If I'm squealing the tires (when I hear the tire screaching sound) am I actually locking up or spinning the wheels? I'm assuming that during a turn (w/no brake or accel) when the tires squeal, I'm sliding a bit... Do these actions wear the tires (tyres :-) out a more than usual? Should there be any tire squealing at all? I never hear it from the computer driven cars. How about damage...do small bumps into the wall or other cars, that is, ones that don't show up on the damage indicator have an effect on handling or tire wear? Now...as far as driving...I remember reading something about computer assisted steering. It seems that there is always a little bit of aid on steering - even with all driving aids off. Sometimes I have a hard time diving into a turn early or exiting a bit sharper. When I'm on the correct line for the turn, unless I go in too hot, I feel like the computer "helps" me around the corner... How about pitstops...do computer cars pit for fresh tires? Is there any control over conditions during a season...I went through a whole season of short races and I never got a wet race. How about changing conditions? Will is start to rain in longer races, giving some strategy to pit or not pit for rain tires? I'm sure I have a bunch more...I just can't remember them now... Thanks for any help!! Reed I said it...not them.
Richard Quer 07 Apr 1994 (approx.)#296183
: Just bought World Circuit (read F1GP). I know...I'm a bit behind... : I haven't seen a FAQ for it so maybe you can help me answer a few : questions... : First...tire wear...If I'm squealing the tires (when I hear the : tire screaching sound) am I actually locking up or spinning the : wheels? Generally, you can hear tire squealing under turning (understeering that is), hard braking (I think) and under acceleration. Try turning the traction help off and you'll see (or hear<g>) what I mean. : I'm assuming that during a turn (w/no brake or accel) when the : tires squeal, I'm sliding a bit... yep..understeer usually. : Do these actions wear the tires (tyres :-) out a more than usual? : Should there be any tire squealing at all? I never hear it from : the computer driven cars. I think it may..because after 20 or 30 laps when you get on a new set of D-tires for a couple of laps, the squeals diminish considerably (but not totally). Don't go by the computer cars... They usually brake enough so that they're not sliding through any turns.. Although I don't think they would make a sound if they were going too fast anyways.. : How about damage...do small bumps into the wall or other cars, that : is, ones that don't show up on the damage indicator have an effect on : handling or tire wear? No I'm pretty sure they don't. I think its all or nothing. Either bust a wing or you're OK..:) : Now...as far as driving...I remember reading something about computer : assisted steering. It seems that there is always a little bit of aid : on steering - even with all driving aids off. Sometimes I have a : hard time diving into a turn early or exiting a bit sharper. When : I'm on the correct line for the turn, unless I go in too hot, I feel : like the computer "helps" me around the corner... Thats steering assistance. It can be turned off in the edit controls menu off of the options menu. Be warned however that turning it off is not for the faint of heart<gg>..Its a h*ll of a lot more difficult to drive with SA (steering assistance) off. I just started driving with noSA in the Compuserve F1SA racing series (GO SPRTSIM)and I now find with a lot of practice, I can come within 2 or 3 seconds of my best times when I used SA. It is a lot more fun once you get used to it though. You can cut apexs nicely and accurately(sometimes) and you generally have to really concentrate all the way around the track. Turning it off has made it just like I bought the game all over again!!<GG> You need a good analog joystick to have any chance of driving SA successfully though..I use a CH Flightstick. I hear that steering wheels are another way to go if you want to turn SA off. : How about pitstops...do computer cars pit for fresh tires? : Is there any control over conditions during a season...I went : through a whole season of short races and I never got a wet race. : How about changing conditions? Will is start to rain in longer races, : giving some strategy to pit or not pit for rain tires? Yes computer cars pit for tires. Not all on the same lap though. Wet races appear at random..I have had about 15 wet races come up since I go the game (2 yrs ago) but you can force a wet race if you want to. I think its switchable in the QuickRace Options menu.. Once it rains, it rains..and never stops.. This is one of the things I hope they implement in the new version..It would be nice to have it start raining halfway through.. BTW..if you're a little sick..you can try a wet race without SA...<GGG> But I wouldn't want to be anywhere near the track if you did!<GG> : I'm sure I have a bunch more...I just can't remember them now... : Thanks for any help!! No Problemo.. :) RQ -- __ ;;;;;; #### / \;;;;;;;;; #### /____/;;;;;;;;;;;;; #### : :::::::::::::::::: : ##### ## : :::::::::::::::: : ___###### : :::::::::::::::::: :___________ M Y O P I N I O N S A R E E X A C T L Y T H A T
Jiann-ming 08 Apr 1994 (approx.)#296187
Damage is wierd sometimes. You can bump into a wall at 125 mph and not break anything, but you can also bump into another car at relative velocity of about 50-75 mph and break something. Keyboard players have to use steering help. It's annoying. Sometimes, well a lot of times, it will steer you into a car as he is making a pass. To get rain on quick race you have to change the setting. If you mean championship season set at less than 100% race distance, then that is kind of weird.
Max Beha 10 Apr 1994 (approx.)#296195
>made it just like I bought the game all over again!!<GG> You need a >good analog joystick to have any chance of driving SA successfully >though..I use a CH Flightstick. I hear that steering wheels are >another way to go if you want to turn SA off. I was just trying it with steering help off and it was impossible. No doubt my joystick (Gravis, 2/3 years old) didn't help because it is erratic. Still I found that you couldn't even go in a straight line no matter how steady you hold the stick. This puzzles me since I know my stick is ok in the left/right axis. It may also be the I/O card on which the joystick port is since it's not speed matched to my computer (a miserable 386SX-20). It's really a pity because even with all that I suddenly felt free to go through corners like I want. I could even run on the grass. (I did manage to drive a little as long as I stayed in 1st gear, faster than that and it wouldn't go straight) -- Max Behara Molly: "DS+MC" Bt+W C 1.2 X+++ L W C+++ I+++ T+ H+ S++ V+ P- "The Net interprets censorship as damage and routes around it." - John Gilmore - Have modem, will surf. -
Richard Quer 10 Apr 1994 (approx.)#296196
: I was just trying it with steering help off and it was impossible. : No doubt my joystick (Gravis, 2/3 years old) didn't help because it is : erratic. Still I found that you couldn't even go in a straight line no : matter how steady you hold the stick. This puzzles me since I know my : stick is ok in the left/right axis. It may also be the I/O card on which : the joystick port is since it's not speed matched to my computer (a : miserable 386SX-20). I have a 386DX-33 and the game card must be pretty old..(2 or 3 yrs old at least). I *did* have a Gravis Analog Joystick too, and when I had it I tried driving nonSA *once*!<gg> I couldn't do it either.. Although, like you say it worked fine with everything else.. Then I broke it after some hard racing at Imola and I went out and bought a Flightstick (only about 7 or 8 dollars more..) and it really really helps.. Also, what version of the game do you have? Version 1.05 (the latest) has an added adjustment for maximum steering lock which can calm things down quite a bit.. Version 1.03 is stuck with a setting of 28 degrees which makes it very touchy on the straights. I have mine set at 12. This makes it a little tougher to get around the tightest corners but its nice and stable on the straights.. : It's really a pity because even with all that I suddenly felt free : to go through corners like I want. I could even run on the grass. (I did : manage to drive a little as long as I stayed in 1st gear, faster than that : and it wouldn't go straight) Thats the best thing about it.. You can go from one side of the track to the other when *you* want..and take the best line yourself.. Its a lot tougher but a lot more fun.. I am usually around 5 seconds slower without SA as I was when I had it turned on (depending on the track). Its also nice to be able to zip through traffic and pull out beside the AI cars in the tightest of quarters. If you don't have version 1.05 let me know. RQ -- __ ;;;;;; #### / \;;;;;;;;; #### /____/;;;;;;;;;;;;; #### : :::::::::::::::::: : ##### ## : :::::::::::::::: : ___###### : :::::::::::::::::: :___________ M Y O P I N I O N S A R E E X A C T L Y T H A T
Max Beha 11 Apr 1994 (approx.)#296199
>broke it after some hard racing at Imola and I went out and bought a >Flightstick (only about 7 or 8 dollars more..) and it really really >helps.. Thanks for the tip, I need a new stick anyways, particularly for my flying sims because my stick is "loose" in the up/down axis which means that it usually pulls up when I'm aiming at a plane. Absolutely impossible to hit anything. What company makes the "Flightstick"? I have that. I found that setting the stick to "non-linear" helped a fair bit! But it was still essentially unmanageable. I tried it with SA off, non-linear, Rookie level with all aids on at my best track (Monza) and I still couldn't make it around the course. -- Max Behara Molly: "DS+MC" Bt+W C 1.2 X+++ L W C+++ I+++ T+ H+ S++ V+ P- "The Net interprets censorship as damage and routes around it." - John Gilmore - Have modem, will surf. -
Richard Quer 11 Apr 1994 (approx.)#296201
: What company makes the "Flightstick"? A company called CH products. There are several models available (I have the Flightstick). They have a good reputation for making durable high quality products. Mine seems as smooth and as solid as the day I got it.. Its tension is not adjustable like the gravis stick but it makes playing WC (and Indy500) a whole lot easier. Also, it does not have any buttons on the base. It has one on top of the stick and one in the trigger finger position. THere are other models with buttons on the base and extra buttons on the top as well. : I have that. I found that setting the stick to "non-linear" helped : a fair bit! But it was still essentially unmanageable. I tried it with SA : off, non-linear, Rookie level with all aids on at my best track (Monza) : and I still couldn't make it around the course. Yeah, I have mine set to non-linear as well. Driving nonSA takes a fair bit of getting used to but once you learn to handle the oversteer etc.. you'll feel trapped driving with SA.. Later, RQ -- __ ;;;;;; #### / \;;;;;;;;; #### /____/;;;;;;;;;;;;; #### : :::::::::::::::::: : ##### ## : :::::::::::::::: : ___###### : :::::::::::::::::: :___________ M Y O P I N I O N S A R E E X A C T L Y T H A T
Stephen Ferguson 11 Apr 1994 (approx.)#296202
The first time I tried F1GP without steering help I gave up after weaving up and down the main straight at Monza, no matter how I set the steering lock etc. I just tried again on the weekend and can't believe the improvement. I can actually get within 3 seconds of my best lap times and have a great time picking my own lines through the corners. I think there is a reason for this: 1. I'm using the stick for steering only, with the buttons for accelerating and braking. This isn't ideal, as I can't shift, but until I get around to building my wheel/pedal combo (been on the back burner for months!) it's the best I can do. 2. I've been playing IndyCar a lot lately, so I have a much more delicate touch on the joystick. I still really enjoy this game after almost two years. Sure, I like the cool modelling of ICR, but I still prefer the smooth 25fps of World Circuit and will put up with its more primitive modelling and graphics. I found that with steering help off the car's dynamics are much more realistic. Before, if the rear end broke traction, I would just have to slam the joystick "into" the skid, and the car would straighten itself out. Now, if I'm over-zealous catching the skid, the car is thrown into a much more *** "reaction" skid in the opposite direction. Great Fun. Also, who does wet-race graphics better than World Circuit?? Stephen Ferguson "There's a madness to my method"
Richard Quer 11 Apr 1994 (approx.)#296203
: 1. I'm using the stick for steering only, with the buttons for accelerating and braking. : This isn't ideal, as I can't shift, but until I get around to building my wheel/pedal : combo (been on the back burner for months!) it's the best I can do. I know of a lot of WC racers that don't use the steering help on Compuserve who drive the same way..(auto-gears). If you don't have a wheel or your joystick is too twitchy, this is the way to go.. : <stuff about ICR> I was thinking of getting this but I only have a 386DX-33 and I don't want to have to set it at 10fps to get decent speed. How adjustable are the detail levels? On minimal detail, does it compare (smoothness wise) with WC? : Great Fun. Controlling the oversteer has to be the best feeling in the game..<g> : Also, who does wet-race graphics better than World Circuit?? IMO no one..(How does ICR handle wet weather as far as graphics go?> RQ -- __ ;;;;;; #### / \;;;;;;;;; #### /____/;;;;;;;;;;;;; #### : :::::::::::::::::: : ##### ## : :::::::::::::::: : ___###### : :::::::::::::::::: :___________ M Y O P I N I O N S A R E E X A C T L Y T H A T
Stephen Ferguson 11 Apr 1994 (approx.)#296206
|> |> I was thinking of getting this but I only have a 386DX-33 and I don't |> want to have to set it at 10fps to get decent speed. How adjustable |> are the detail levels? On minimal detail, does it compare (smoothness |> wise) with WC? |> It doesn't. ICR just has too much computing to do to achieve the same frame rates as WC. Sure, I'm impressed with the modelling in ICR, but I bought the game to have fun. On my 486/33 the comparison is 25fps in WC and 15 in Indy Car. The net effect is that is is really difficult anticipating and reacting to other cars with such a choppy frame rate. Try playing WC at your regular speed and then turn the frame rate down to about 60% of that level and you'll see what I mean about frustration as you pound into the back of cars or overcompensate with excessive braking. |> : Also, who does wet-race graphics better than World Circuit?? |> |> IMO no one..(How does ICR handle wet weather as far as graphics go?> Very poorly. Just a dark sky. No spray. Stephen Ferguson "There's a madness to my method"
Peter Burke 11 Apr 1994 (approx.)#296207
>: <stuff about ICR> >I was thinking of getting this but I only have a 386DX-33 and I don't >want to have to set it at 10fps to get decent speed. How adjustable >are the detail levels? On minimal detail, does it compare (smoothness >wise) with WC? Don't bother getting ICR if you don't have access to more computing power. I ran it on a 486DX33 and wasn't impressed. On a 66mhz machine it's great, though. The 15fps you get are good enough, sicne the game shines in much better modeling of the cars and the dynamics of a true car. Watching the race at Phoenix yesterday on ESPN repeatedly made me think: this is JUST LIKE ICR! The camera angles and the way Nigel ran thru the dirt - happens all the time! I love the game, but I'd hate to play it on anything less than my 66mhz VLB Gateway 2000. Modem Play is now much better, too. Rain - well, much more realisting in F1GP, since there is no spray in the air in ICR. I'll live with this, since you could never win a rain race in F1GP anyway. Peter
William R Ke 11 Apr 1994 (approx.)#296210
I was the one who started this thread...thanks a bunch to those who helped! I still have atleast 1 more question...I can't find the option to turn off SA!!! I've looked in every menu option...I've raced with all help turned off (the ones you toggle with the function keys while driving) - and no change...I think the first person who answered said it was in race options but all I have there are the racing help (I would assume it would be there but it's not). I looked all through the manual and found no reference to steering assistance...why don't manuals have an index...that's the only real way to find stuff in reference material. However, I've probably typed "assistance" 5 or 6 times for the copy protection and didn't even know it :-) So anyways...where is it? A note or two... I found I drove better without the "best line" help. With it, I would concentrate on the line and not the corner...since the proper way to drive is look 1 corner ahead think 2 corners ahead, I tried driving without the help. Now I stare at the apex of the corner...unless I'm dealing w/traffic, I don't look anywhere else. I seem to be able to feel where my car is on the track relative to the corner so I can brake in time and turn in at the proper time. Although I do get a little help from the distance markers. Wheel spin sucks... You don't really have to brake for the pits...I came to a dead stop after a 60mph approach. I like...no make that LOVE the ability to save in the middle of the race. Does ICR allow this? NASCAR doesn't, Mario Andretti doesn't. Try a 500 miler in one sitting... Did Microprose make a Motorcycle GP racing game..I have one that is SOOOO similar to F1GP in looks and feel, I think I got it in a pack of 3 sports games (golf, basketball, and gp bikes). I can't find my disks to verify. ok..enough rambling peace Reed
Tim Robins 12 Apr 1994 (approx.)#296214
Quoted text (14 lines)>|> >|> I was thinking of getting this but I only have a 386DX-33 and I don't >|> want to have to set it at 10fps to get decent speed. How adjustable >|> are the detail levels? On minimal detail, does it compare (smoothness >|> wise) with WC? >|> >It doesn't. ICR just has too much computing to do to achieve the same frame >rates as WC. Sure, I'm impressed with the modelling in ICR, but I bought the >game to have fun. On my 486/33 the comparison is 25fps in WC and 15 in Indy >Car. The net effect is that is is really difficult anticipating and reacting >to other cars with such a choppy frame rate. Try playing WC at your regular >speed and then turn the frame rate down to about 60% of that level and you'll >see what I mean about frustration as you pound into the back of cars or >overcompensate with excessive braking.
I can relate to this. I've been meaning to post something on frame rates for a while, but never got around to it. Anyway, I use a 386DX40 with 4mb RAM to run WC. When I first got the game (about 1 year ago) I set it to 20fps with full detail, however, I found that this slowed things down a lot and it was difficult to get the realism of the speeds. As a quick fix I turned it down to 13.6fps with full detail. At first I kept running into everybody, but eventually got used to it. I find that the faster frame rate improves the realism for accelerating out of corners and different speeds on the straights, not to mention braking. I'm curious though about what other "racers" are using for a frame rate, and on what type of computer? Thanks in advance for all responses. -- Tim Robinson If you're not having fun, then Winnipeg, Manitoba you're doing something wrong! a car(Meatloaf)(Especially if it's a Corvette)
Tim Robins 12 Apr 1994 (approx.)#296215
Quoted text (9 lines)>>: <stuff about ICR> >>I was thinking of getting this but I only have a 386DX-33 and I don't >>want to have to set it at 10fps to get decent speed. How adjustable >>are the detail levels? On minimal detail, does it compare (smoothness >Don't bother getting ICR if you don't have access to more computing >power. I >ran it on a 486DX33 and wasn't impressed. On a 66mhz machine it's great, >though.
Does anybody else have a different opinion, or is this pretty much standard? I too am thinking of getting ICR, but I have a 386DX40, and if this is true, I can think of other places to put $70 (CDN) considering I'm a still a student. Thanks in advance. -- Tim Robinson If you're not having fun, then Winnipeg, Manitoba you're doing something wrong! a car(Meatloaf)(Especially if it's a Corvette)
Richard Quer 12 Apr 1994 (approx.)#296217
: So anyways...where is it? OK...the exact names of the menus may not be 100% accurate but I'm doing this from memory... OPTIONS -> CONTROL METHOD -> EDIT CURRENT CONTROLS -> EDIT STEERING CONTROLS.. In this menu, you should find the setting to turn SA off. Also you will see settings for linear/non linear steering as well as max.lock (if you have version 1.05).. If you don't find it let me know... Hope you get there..:) BTW, the lower you set your maximum lock, the more stable the car will be on the straights but the harder it will be to go through tight corners..But then you can use wheelspin and a bit of oversteer to get you through the tight ones if you have to..<g> : I found I drove better without the "best line" help. With it, : I would concentrate on the line and not the corner...since the : proper way to drive is look 1 corner ahead think 2 corners ahead, : I tried driving without the help. Now I stare at the apex of the : corner...unless I'm dealing w/traffic, I don't look anywhere else. : I seem to be able to feel where my car is on the track relative : to the corner so I can brake in time and turn in at the proper time. : Although I do get a little help from the distance markers. I always use the distance markers as well as changes in the colours of the walls to mark where I should start braking or where I should start turning. The best line is indespensible when learning the track though..:) : Did Microprose make a Motorcycle GP racing game..I have one that : is SOOOO similar to F1GP in looks and feel, I think I got it in : a pack of 3 sports games (golf, basketball, and gp bikes). I can't : find my disks to verify. Was it Team Suzuki by Konami/Gremlin? RQ -- __ ;;;;;; #### / \;;;;;;;;; #### /____/;;;;;;;;;;;;; #### : :::::::::::::::::: : ##### ## : :::::::::::::::: : ___###### : :::::::::::::::::: :___________ M Y O P I N I O N S A R E E X A C T L Y T H A T
Richard Quer 12 Apr 1994 (approx.)#296218
: I'm curious though about what other "racers" are using for a frame rate, : and on what type of computer? Thanks in advance for all responses. I'm not sure if I stated it in my previous postings, but I'm running WC at 16 fps on a 386DX-33 with the track texture off. This results in a fairly smooth display at 100-120% processor occupancy (depending on the track). If I find that certain parts of a track slow me down (because of tall buildings ie Phoenix) I hit the D-key once to bring the detail down a notch.. Still at 16 fps the game is fast and quite smooth. I have heard from some people that setting the fps higher, they get more screen updates per second and that they find they can tell when the car is losing grip or oversteering a little quicker. But I think that you have to make sure you're running at less than 140% occupancy to get that feeling of speed.:) RQ -- __ ;;;;;; #### / \;;;;;;;;; #### /____/;;;;;;;;;;;;; #### : :::::::::::::::::: : ##### ## : :::::::::::::::: : ___###### : :::::::::::::::::: :___________ M Y O P I N I O N S A R E E X A C T L Y T H A T
Cameron How 12 Apr 1994 (approx.)#296220
Quoted text (18 lines)>>game to have fun. On my 486/33 the comparison is 25fps in WC and 15 in Indy >>Car. The net effect is that is is really difficult anticipating and reacting >>to other cars with such a choppy frame rate. Try playing WC at your regular >>speed and then turn the frame rate down to about 60% of that level and you'll >>see what I mean about frustration as you pound into the back of cars or >>overcompensate with excessive braking. >I can relate to this. I've been meaning to post something on frame rates >for a while, but never got around to it. Anyway, I use a 386DX40 with 4mb >RAM to run >WC. When I first got the game (about 1 year ago) I set it to 20fps with >full detail, however, I found that this slowed things down a lot and it >was difficult to get the realism of the speeds. As a quick fix I turned >it down to 13.6fps with full detail. At first I kept running into >everybody, but eventually got used to it. I find that the faster frame >rate improves the realism for accelerating out of corners and different >speeds on the straights, not to mention braking. >I'm curious though about what other "racers" are using for a frame rate, >and on what type of computer? Thanks in advance for all responses.
Well I havent played for a while (got too easy:(, but was running at 15fps on 25MHz 286 (yes, that is a *2*86 ! Didnt pose any problems. Sometimes I would turn down the detail and run at 20fps. This gave a better feel (more realism), esp through corners. On a twisty circuit like Hungary, I'd have to turn down the detail anyway, otherwise all those corners plus 26 cars would cook the CPU a little too much. It's obviously nice if you can run full detail at decent rates, but you dont need it for fast times (as long as you have some basic references like advertising boards and brake marker boards). Cameron
Cameron How 12 Apr 1994 (approx.)#296221
No. I Emailed Microprose some time back w.r.t. a question about the Spanish circuit and mentioned this squeeling as well. They told me it has nothing to do with skidding as such - it's an indicator of how hard you're pushing the car. Because a simulator has no G-force feedback :( there is no way of knowing how hard you're pushing, hence an aural cue. Obviously, if you're really over the limit, you can consider the squealing to be G-force + skidding :) Cameron
Max Beha 12 Apr 1994 (approx.)#296223
>: I'm curious though about what other "racers" are using for a frame rate, >: and on what type of computer? Thanks in advance for all responses. Originally I always raced at the default (from 1.03) of 8.1 fps on my 386SX-20. When I got the update to 1.05 and read the para. on frame rates I tried changing it since my system is a bit better than a 286 for which 8.1 was default. I run it at 9 fps now (big change, eh?) because I try to keep POcc below 100% at all times (not possible at Adelaide even at 8.1). I've also tried higher settings with all detail off to see how it runs and it was amazing! But it looked so bland that I couldn't stand it and went back down and put detail back up. -- Max Behara Molly: "DS+MC" Bt+W C 1.2 X+++ L W C+++ I+++ T+ H+ S++ V+ P- "The Net interprets censorship as damage and routes around it." - John Gilmore - Have modem, will surf. -
TIM ALEXANDER B 13 Apr 1994 (approx.)#296227
Quoted text (13 lines)>Subject: Re: F1GP questions >Date: Tue, 12 Apr 1994 23:03:20 GMT >>: I'm curious though about what other "racers" are using for a frame rate, >>: and on what type of computer? Thanks in advance for all responses. > Originally I always raced at the default (from 1.03) of 8.1 fps on >my 386SX-20. When I got the update to 1.05 and read the para. on frame >rates I tried changing it since my system is a bit better than a 286 for >which 8.1 was default. I run it at 9 fps now (big change, eh?) because I >try to keep POcc below 100% at all times (not possible at Adelaide even at >8.1). I've also tried higher settings with all detail off to see how it >runs and it was amazing! But it looked so bland that I couldn't stand it >and went back down and put detail back up.
I've played F1GP for two years now, and I have to admit I play mostly indycar for the time beeing. AS for the fps discussion: At first I played it on a 286 25 Mhz, then a 486 33DX, and now on a 486 66DX2. The key to it is to keep the processor rating to 105%-110%. It's suggested in the manual to have it just over 100% :) Happy racing. Tim.
Calum Bens 13 Apr 1994 (approx.)#296228
I don't know which format you're playing on, but do remember that the Amiga version doesn't support this option, unfortunately .... Slainte, Calum. +---------------------------------------+----------------------------+ |Logica Cambridge (User Interface Div.) | Tel: (0223) 66343 x4825 | |Betjeman House +------------------+----------------------------| |104 Hills Road | " I just wouldn't know a single word to say | |Cambridge CB2 1LQ | If I flattened all my vowels and I threw | |UK | the R away." (The Proclaimers) | +--------------------+-----------------------------------------------+
Max Beha 14 Apr 1994 (approx.)#296235
Sorry to disagree but I believe they write that one should set it so that it stays at or below 100% most of the time. -- Max Behara Molly: "DS+MC" Bt+W C 1.2 X+++ L W C+++ I+++ T+ H+ S++ V+ P- "The Net interprets censorship as damage and routes around it." - John Gilmore - Have modem, will surf. -
Tim Robins 14 Apr 1994 (approx.)#296237
First I would like to thank everybody who responded to the frame rate post I did. However, I am curious about something else now. A number of you mentioned something about percent cpu time required. For example, I sas keeping at less than 100%, and another mentioned 140%. My question is: How do you know what percent of the cpu time/power (?) the game is using at any given time? Where do I have to look to get this information? Thanks in advance. -- Tim Robinson If you're not having fun, then Winnipeg, Manitoba you're doing something wrong! a car(Meatloaf)(Especially if it's a Corvette)
Tim Robins 14 Apr 1994 (approx.)#296238
Quoted text (8 lines)>>I still have atleast 1 more question...I can't find the option to >>turn off SA!!! I've looked in every menu option...I've raced with >>all help turned off (the ones you toggle with the function keys >>while driving) - and no change... >I don't know which format you're playing on, but do remember that the Amiga >version doesn't support this option, unfortunately .... >Slainte, >Calum.
I am using version 1.04 for the PC, and I cannot find these options either. Is this only available for version 1.05? If so, is it still available through ftp. -- Tim Robinson If you're not having fun, then Winnipeg, Manitoba you're doing something wrong! a car(Meatloaf)(Especially if it's a Corvette)
Richard Quer 14 Apr 1994 (approx.)#296242
: I am using version 1.04 for the PC, and I cannot find these options : either. Is this only available for version 1.05? If so, is it still : available through ftp. The option to turn off SA is in all versions I believe. I originally bought version 1.03 and it had the option.. The path to the menu where you set it is something like this: GAME OPTIONS->CONTROL METHOD->EDIT CURRENT CONTROLS-> EDIT STEERING CONTROLS *important* Although 1.03 lets you turn it off..v.1.05 is the only version that gives you a maximum lock adjustment as well... this is important because I found driving without SA was just about impossible before I was able to turn down the maximum lock.. In version 1.03 its set at 28 or something..I currently run it at 12 to make the car more stable and driveable. I've seen the v1.05 patch on ftp.uml.edu under the /msdos/Games/patches I think... RQ -- __ ;;;;;; #### / \;;;;;;;;; #### /____/;;;;;;;;;;;;; #### : :::::::::::::::::: : ##### ## : :::::::::::::::: : ___###### : :::::::::::::::::: :___________ M Y O P I N I O N S A R E E X A C T L Y T H A T
Richard Quer 14 Apr 1994 (approx.)#296243
: A number of you mentioned something about percent cpu time required. For : example, I sas keeping at less than 100%, and another mentioned 140%. My : question is: How do you know what percent of the cpu time/power (?) the : game is using at any given time? Where do I have to look to get this : information? If you press the 0 key (letter o) it will show the processor occupancy on the screen. You can do this during replays or while you're driving.. 100% indicates that the sim is running close to realtime. So if you get a lap time of 1 min.00 then it really should take you 1 min to do it. Although the occupancy changes depending on the number of objects around you so it'll never be smack on...:) RQ -- __ ;;;;;; #### / \;;;;;;;;; #### /____/;;;;;;;;;;;;; #### : :::::::::::::::::: : ##### ## : :::::::::::::::: : ___###### : :::::::::::::::::: :___________ M Y O P I N I O N S A R E E X A C T L Y T H A T
Max Beha 14 Apr 1994 (approx.)#296255
>A number of you mentioned something about percent cpu time required. For >example, I sas keeping at less than 100%, and another mentioned 140%. My >question is: How do you know what percent of the cpu time/power (?) the >game is using at any given time? Where do I have to look to get this >information? Hold down the "O" key to see how hard the CPU is working. Anything above 100% means the CPU is overwhelmed and the simulation runs in slow motion. I find that you only really notice the slow down at 120% or more. Also one should take into account that other cars will raise the % when they come close. It's actually not bad except if your right up someone's tailpipe. Then it takes a lot of CPU time. -- Max Behara Molly: "DS+MC" Bt+W C 1.2 X+++ L W C+++ I+++ T+ H+ S++ V+ P- "The Net interprets censorship as damage and routes around it." - John Gilmore - Have modem, will surf. -

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