Race Sim Central
Rec.Autos.Simulators Archive

Best Amiga Car Driving Game?

5 posts by 4 people · 25 Mar 1994 (approx.) - 31 Mar 1994 (approx.)

Ron O'De 25 Mar 1994 (approx.)#296106
Absolutely not! F1GP/World Circuit is a game. It is by no means realistic. The car drives itself. It steers in on its own, and when you want to pull out to pass, the game sticks you in a programmed alternate groove (and that groove sometimes, such as one spot at Imola, is halfway off the Tarmac). The car will not roll down hills by its own mass. If you spin sideways on a hill, the horizon is unchanged, as though part of your car is floating. For a true car simulation on the Amiga, see "Indianapolis 500: The Simulation" by Papyrus, sold by Electronic Arts. These are the same people who recently made the award-winning "IndyCar Racing" for the PC market (if only they'd make it for us now!). In I500, the elevation change (banked turns) aren't just for show. They're actually >there<. The car hits them, the car gets light when coming off them, the car will roll down them unpowered. The mouse control is great, also. Fiddling with the stiffness of the suspension or with the anti-roll bars, and you can have lots of fun driving a difficult race car, sliding it through the turns. Try to see how long you can keep a slide and get away without having the sudden return of traction send you head on into the wall. I500 uses the 1989 Indy starting field, and also the 1989 track configuration (the apron was removed last year). Also the computer cars never put all four wheels on the apron, as that would result in a penalty that year. Another thing I500 has over F1GP/WC is that the computer cars are not oblivious to your presence. You can race side by side through the turns, either on the inside of another car or outside of it. Try coming out of a corner on the outside in F1GP! The computer car will smash into you. Not so in I500. The computer car driver realizes you're there and adjusts his line accordingly, giving you room on the outside. When you come upon slower traffic, they will, if possible, stop their own dicing and pull into line, to let you past. Be careful, though -- some of the drivers will pull out to pass someone before checking their mirrors. It's quite a heart- stopper when you're 170 laps into the race and a guy does a little weaving right into your path before realizing his error and pulling back into line. Heck, you can't even race side by side on the inside of someone in F1GP. The computer cars will take the normal line and smash into you then too. F1GP/WC looks nice, but is not a realistic simulation of car control and racing competition. It would be a thousand times better if the car did not drive itself and had mouse control (like the very old, very out-dated Ferrari Formula One). But as it is, it's a game when compared to a true simulation like I500. Sigh. Now if only Papyrus would make IndyCar Racing for the Amiga, so we can have their great simulating with road racing. Unfortunately the PC version has funky texture mapping and stuff added and I think Papyrus is reluctant to dumb the graphics down to the fast simplicity of I500 and F1GP. Texture mapping! Sod that! Frame rate and a good judge of the edge of your car is all you need. (Say, how about Jaegar doing a racing sim? If the other cars can be bigger than the one-inch planes in FDPro2, at least.) As for the original poster, from Maine... where the heck did you see F1 cars on TV recently in America? The season hasn't begun yet! Surely you wouldn't dare confuse IndyCars with Formula One cars... My my, good thing this isn't crossposted to rec.autos.sport. (This has, however, been crossposted to rec.autos.simulators.) Note to PC readers: No, the Amiga version of F1GP, made before the IBM version, doesn't allow the user to turn off steering help and traction control. --
Richard Quer 25 Mar 1994 (approx.)#296107
: Another thing I500 has over F1GP/WC is that the computer cars are not : oblivious to your presence. You can race side by side through the turns, : either on the inside of another car or outside of it. Try coming out of : a corner on the outside in F1GP! The computer car will smash into you. : Heck, you can't even race side by side on the inside of someone in F1GP. : The computer cars will take the normal line and smash into you then too. I have noticed several times that the AI cars in F1GP *do* stay wide if you go up the inside but *only* if you have put yourself on the inside within their view..If you go braking late into a corner and slide up the inside quickly they have already entered turn mode and won't stay out for you. Lets just say they have poor peripheral vision<g>. Yeah I think I500 is more realistic but WC has a lot more depth to it just because you can race on any of 16 tracks.. I agree that the physical modelling of F1GP is not up to that of I500 and IndyCar but I think they've done a great job with the tracks (I'm not sure of the Amiga version because I have a PC). To be able to model one track accurately (IMS) is good but you must admit that to be able to model all 16 tracks with fairly accurate detail is a feat!(And it doesn`t require 8 megs to load all of them like ICR either). I agree with you on the fact that all this texture mapping in ICR hurts the game..Hopefully, in the next incarnation of WC/F1GP, we won't see gameplay sacrificed for texture-mapping up the wazoo.. BTW with the current engine and tire grip editors for the PC version, just about all the problems with too-easy competition have been addressed as well.. You can now get a competitive field with times almost identical to the real thing (by lowering the player's engine power as well). Just defending a game I love!...:) RQ (btw I am going to get ICR but only when I can upgrade to a 486 or Pentium).
Heath Doe 25 Mar 1994 (approx.)#296108
> Anyway, I have recently seen a game advertised in >Creative Computers ads and others called Domark F1 >racing: Turbo 2, or some such name. Has anyone >seen this. Originally dubbed 'VROOM' this brilliant game later became distributed by Domark and was mysteriously renamed F1. On an unaccelerated 500 it screams, and the link modes are terrific. It's not at all realistic though, just lots and lots of arcade fun. -- |~~~| Heath Doerr | "Life is pain, Highness. Anyone |* | Purdue University | who says differently is selling | | West Lafayette, IN | something."
Tuomenoja Har 30 Mar 1994 (approx.)#296126
What kind of a version do you have?I have Amiga version of F1GP,made before the IBM version,and it allows me to turn off all possible help modes. >-- * Tampere University of Technology * -- *************** Tampere University of Technology *************** *************** I promise I won't promise a thing! *************** ------------------------------------
Ron O'De 31 Mar 1994 (approx.)#296135
>>Note to PC readers: No, the Amiga version of F1GP, made before the IBM >>version, doesn't allow the user to turn off steering help and traction >>control. >What kind of a version do you have?I have Amiga version of F1GP,made >before the IBM version,and it allows me to turn off all possible help >modes. And you'll notice that none of them is steering help and traction control. They cannot be turned off. That makes F1GP more a game than a simulation. The IBM version does allow turning of steering help and traction control. Many players don't have the patience to turn them off and really >learn< the courses though. So for now, the best car control for road racing on Amiga is the ancient Ferrari Formula One. F1GP just looks nice. --

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