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Rec.Autos.Simulators Archive

IndyCar Racing Wins Codie

4 posts by 4 people · 22 Mar 1994 (approx.) - 24 Mar 1994 (approx.)

Papyrus Design Gro 22 Mar 1994 (approx.)#296097
****News Release**** Papyrus Publishing, Inc. 35 Medford Street, Somerville, MA 02143 FOR IMMEDIATE RELEASE - March 18, 1994 Contact: Ms. Ann Marie Gianantoni Phone: (617) 868-5440 x165 FAX: (617) 868-5110 IndyCar (TM) Racing Wins SPA "Codie" Award For Best Sports Program "The next best thing to sitting in a real IndyCar and racing at 200 mph." -Stefan Johansson, 1992 IndyCar Rookie Of The Year Somerville, Massachusetts, March 15, 1994 - IndyCar (TM) Racing, published by Papyrus Publishing, Inc., captured the Software Publishers Association's prestigious Excellence in Software Award for Best Sports Program. The "Codie" award is one of several others garnered by this auto racing simulation since its release in November 1993, including: - Best Sports Game: Compute Choice Award Winner, Compute Magazine - Golden Triad Award and Best Graphics of the Year, Computer Game Review - Best Sports Simulation and Best of Show, SCES '93, Game Bytes Magazine - Honorable mention; Best Game, Electronic Entertainment Designed to accurately reproduce the complete IndyCar racing experi- ence, IndyCar (TM) Racing provides the most realistic visual effects and car handling available on pesonal computers. The product is available worldwide through retail outlets. IndyCar (TM) Racing includes Papyrus' proprietary 3-D modeling engine, SuperTexture (TM), which creates accurate 3-D graphics in real time, including car decals, trackside billboards, and road and grass detail based on actual photographic images from IndyCar races. Tony Bettenhausen, Owner/Driver of Bettenhausen Motorsports, describes the simulation as, "...a premier auto racing simulation. From the billboards along the track fence, to the cars, to the background scenery, I recognized and felt every turn as I raced around the Michigan International Speedway." Stefan Johansson, 1992 IndyCar Rookie of the Year, states, "Papyrus has created a most realistic IndyCar racing experience. I felt the speed, the turns and the embankments. It was the next best thing to sitting in a real Indycar and racing at 200 mph." The Software Publishers Association (SPA), the primary trade associ- ation of the personal computer software industry, considers its awards the "Oscars" of the software industry. The awards are voted by SPA's membership, comprised of over 1000 software firms. "The level of entries in the 1994 Codie Awards certainly bodes well for the software industry and for the nation as a whole," says Ken Wasch, Executive Director of the SPA. "The innovation, intelligence and sheer imagination demonstrated in the Codie-winning products is simply astonishing. These programs all enhance the way we work, live and learn." #### IndyCar is a trademark of the Indianapolis Motor Speedway Corporation, under exclusive license to Championship Auto Racing Teams, Inc.
Greg Cisko 23 Mar 1994 (approx.)#296099
This is great! Congradulations!!! Now how about a savegame feature, along with printouts of the starting grid, fastest lap and all of those other features that World Circuit has. If MPS can do it. You guys certainly can. Modem support??? I'm not holding my breath. There is just too much detail and data that would have to be passed back and forth, in real time. WC was horrible except with the fastest machines and modems. I expect ICR to be worse framerate wise with modems than WC was.
Peter Burke 23 Mar 1994 (approx.)#296100
Subject: IndyCar Racing Wins Codie From: Papyrus Design Group, writes: Great! Now let's make this game even better. Savegame was mentionend and a few more readouts on best lap and a printable starting grid. I also would like to see support for IP so that one could play across some fast networks, rather than slow and antiquated phone lines. Stop worrying about modem support, and put some effort intot he development of more tracks, a replay editor that lets me save the moments that matter, and a bit more intelligence for the AI cars - those idiots won't pit during a yellow, even if they have only 3 gallons of fuel left! They also go thru retaining walls and each other, stay at pit road exit for minutes at a time, and do other things that can be annoying. Apart from these few points, the game is everything the award it was given indicates: best driving simulation ever. Peter
Pete Fanni 24 Mar 1994 (approx.)#296105
PP> IndyCar (TM) Racing Wins SPA "Codie" Award For Best Sports Program All that said....when do we get a decent NASCAR sim?! No rush, but please consider it, huh, please? Pete Fanning * RM 1.3 01722 * "***y Cardasians! I just got the darn thing fixed!" -- Pete Fanning

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