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F1GP: Question: Modem Play

16 posts by 12 people · 14 Feb 1994 (approx.) - 11 Mar 1994 (approx.)

STEFA.. 14 Feb 1994 (approx.)#296014
Howdy all: Allow me to introduce myself; Name's Peter, an avid armchair racer, new to the group, but experienced in both ***space and racing. Home machine: Gateway 2000 33 i386DX, Speed Star Original w/ 1Meg, 4Megs of RAM. F1GP running at 120% CPU with 16 (I think) frames/sec. Had a Gravis Original joystick. Broke it while moving around Prost at San Marino :( Here's todays question: My modem is set up for COM4. Try as I may, I can't get F1GP to recognize it. I'd rather not change the COM port, as the changes may interfere with my Video Spigot board. Is there anyone out there with a solution, please? Also, did you guys make up a FAQ yet? Thanks
Peter Burke 15 Feb 1994 (approx.)#296015
Subject: F1GP: Question: Modem Play From: STEFANSK if you are runnng at 120%cpu, you are actually running in "slow motion". Once your game gets above 100%, the frame rate is not accurately reported. you are making the game easier than it already is ;-) Sell that internal modem and get yourself a proper external modem - Com 1 or com 2; no problem. Unplug when not needed. The Spigot is a serial device??? Let me know if there is one, because then I'll place it on my ftp site. Peter - nice chatting again
Gordon Be 15 Feb 1994 (approx.)#296016
Quoted text (8 lines)>Subject: F1GP: Question: Modem Play >From: STEFANSK >>Also, did you guys make up a FAQ yet? >Let me know if there is one, because then I'll place it on my ftp site. >Peter - nice chatting again
Am I to take this that people actually want one?! I mentioned that I would be happy to manage one but received a whole 2 replies to the posting so I guessed that there was no need, now I am still willing to write one, but only if there is the demand! SO what do you think...... Gordon +--------------------------------------------------------+
Quoted text (7 lines)| _____ __ | | / ___/ _/ / THE best motor sport in the world! | | / /__ / / | | / ___/ / / | | |
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C.Couls 16 Feb 1994 (approx.)#296017
Yeah go for it, especially as there is F1GP2 comming out soon! Chrissy -- Wolverhampton University, England.
6488.. 16 Feb 1994 (approx.)#296018
Gordon I'd be interested in a FAC for F1GP.......Paul
Richard Quer 16 Feb 1994 (approx.)#296019
: Yeah go for it, especially as there is F1GP2 comming out soon! : Chrissy : -- : Wolverhampton University, England. What details if any do you have about the next version? Over here on this side of the pond I have only heard very brief mention of it. Later, RQ
O J C Rober 16 Feb 1994 (approx.)#296020
>>Am I to take this that people actually want one?! I mentioned that I would >>be happy to manage one but received a whole 2 replies to the posting so I >>guessed that there was no need, now I am still willing to write one, but only >>if there is the demand! SO what do you think...... >Gordon I'd be interested in a FAC for F1GP.......Paul Will this FAQ be for PC owners only? Hope not, it has sold more copies on the Amiga than PC, as it has been in the Top 30 since its release. Please make an FAQ which includes Amiga and PC owners (don't worry about THE Atari ST owner!!! hehe). ******************************************************************************** * Oliver Roberts | //// Amiga 600 | "TEAM ANALOGISTIX" * * (1st Year Comp Sci Student) | //// 2Mb Chip Ram | If you like F1GP * * | \\\X/// Kickstart 37.350| sign up for the * ********************************************************************************
6488.. 16 Feb 1994 (approx.)#296021
------------------------- Original Article ------------------------- What is this whenis it coming what is it going to have. New tracks? Paul
Gordon Be 17 Feb 1994 (approx.)#296022
>------------------------- Original Article ------------------------- >>Yeah go for it, especially as there is F1GP2 comming out soon! >What is this whenis it coming what is it going to have. New tracks? >Paul OK, I have been persuaded......! (Nothing like a bit of ego massaging to spurr someone into action!) I will start work on an FAQ this week, and post first draft sometime next week, uni work permitting. The way I am going to do this is create a general layout with what knowledge I have then get you all to mail me your info, and thus put together the full thing. The only other thing to decide is what for it is going to take. Do you want one that tells you about all the tracks and the best set-ups (Or probably just hints to rule out spoilers), one that explains what the system requirements are, or a trivial one like what race does it default to in the US (It is Britain over here!). I will probably do all three, but we dont want it to be too huge. Anyway, about F1GP2, I heard a few rumours, and then read an article about the top 40 games for 1994 in a magzine. (Predictions obviousley) They said that Geoff Crammond was working on a follw up and that it would be out this year, then in another magazine, the interviewed Papyrus (Of indycar fame) and asked if they were worried that Crammond was working on an INDY car game! So basically your guess is as good as mine, but at least it looks as if he is working on something..... Gordon +---------------------------------------------------------+
Quoted text (7 lines) | _____ __ | | / ___/ _/ / THE best motor sport in the world! | | / /__ / / | | / ___/ / / | | |
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C.Couls 17 Feb 1994 (approx.)#296023
About the same as you, only that it may be comming out mid to late 1994! Chris. -- Wolverhampton University, England.
Gordon Be 22 Feb 1994 (approx.)#296024
Well the preliminary version was posted last Friday and the new version is almost complete. I don't have an Amiga or ST, but I will include any information I get for them in the FAQ (except lap times as they seem to differ on each machine). If any of you who own the game mail me anything it will go in, providing the FAQ isnt going to double in size! I will also be adding a tech section at the end so that we can all have a go at figuring out the file formats etc. I am considering running a fastest lap times competition, but I am not sure if there would be too much conflict with the competitions that are already running, anyway he revised FAQ should be with you by the end of the week so I'll see you then! Gordon P.S. Does anyone know if I shlud maile the FAQ anywhere special, like a special newsgroup or something? Thanks for the info...
Craig 23 Feb 1994 (approx.)#296025
: Anyway, about F1GP2, I heard a few rumours, and then read an article about the : top 40 games for 1994 in a magzine. (Predictions obviousley) They said that : Geoff Crammond was working on a follw up and that it would be out this year, : then in another magazine, the interviewed Papyrus (Of indycar fame) and asked : if they were worried that Crammond was working on an INDY car game! So : basically your guess is as good as mine, but at least it looks as if he is : working on something..... : Gordon I mailed Microprose's Compuserve address and was told by one of their support people that a F1GP2 is being made. The MPS person didn't give any time frame, however. I expect F1GP2 will be of very good quality just like the 1st one, only far better and of course have the excellent modem play that just works like in v1.05 of F1GP1. I think other game companies should look at how good a job was done on v1.05's modem play and duplicate it's quality in that it just plain works, once you turn off data compression and error control.
Cameron Ing 07 Mar 1994 (approx.)#296041
: : Anyway, about F1GP2, I heard a few rumours, and then read an article about the : : top 40 games for 1994 in a magzine. (Predictions obviousley) They said that : : Geoff Crammond was working on a follw up and that it would be out this year, : : then in another magazine, the interviewed Papyrus (Of indycar fame) and asked : : if they were worried that Crammond was working on an INDY car game! So : : basically your guess is as good as mine, but at least it looks as if he is : : working on something..... : : Gordon : I mailed Microprose's Compuserve address and was told by one of their : support people that a F1GP2 is being made. The MPS person didn't give any : time frame, however. I expect F1GP2 will be of very good quality just like : the 1st one, only far better and of course have the excellent modem play : that just works like in v1.05 of F1GP1. I think other game companies should : look at how good a job was done on v1.05's modem play and duplicate it's : quality in that it just plain works, once you turn off data compression and : error control. It will really give Indycar Racing a big run for it's money if Geoff decides that more things should be adjustable on the car, like fuel load, camber, shocks, pressures, castor, anti-roll bars, etc. and changes the color of the cars whilst driving to the appropriate team colors and the engine sounds to suit the appropriate engine coniguration, so a V10 has it's distinctive wail, a V12 has it's howl and a V8 has it's purposeful snarl. Don't let us down Geoff!! Cameron Ing
William Turn 08 Mar 1994 (approx.)#296046
Quoted text (30 lines)>: : Anyway, about F1GP2, I heard a few rumours, and then read an article about the >: : top 40 games for 1994 in a magzine. (Predictions obviousley) They said that >: : Geoff Crammond was working on a follw up and that it would be out this year, >: : then in another magazine, the interviewed Papyrus (Of indycar fame) and asked >: : if they were worried that Crammond was working on an INDY car game! So >: : basically your guess is as good as mine, but at least it looks as if he is >: : working on something..... >: : Gordon >: I mailed Microprose's Compuserve address and was told by one of their >: support people that a F1GP2 is being made. The MPS person didn't give any >: time frame, however. I expect F1GP2 will be of very good quality just like >: the 1st one, only far better and of course have the excellent modem play >: that just works like in v1.05 of F1GP1. I think other game companies should >: look at how good a job was done on v1.05's modem play and duplicate it's >: quality in that it just plain works, once you turn off data compression and >: error control. >It will really give Indycar Racing a big run for it's money if Geoff >decides that more things should be adjustable on the car, like fuel load, >camber, shocks, pressures, castor, anti-roll bars, etc. and changes the >color of the cars whilst driving to the appropriate team colors and the >engine sounds to suit the appropriate engine coniguration, so a V10 has >it's distinctive wail, a V12 has it's howl and a V8 has it's purposeful >snarl. >Don't let us down Geoff!! >Cameron Ing
And let's not forget native GUS support, with 3d sound (now that really would be smart!) BTW: Anyone else still play the old Geoff Crammond game 'Revs'? Ahh, those were the days, 1:21.3 round Silverstone, in 4 amazing colours (blue, green, red, black)... Stunning game. especially as you consider it ran on an Acorn BBC 'B' with only 32k of memory (incl screen ram) William ----------------------
OuTLaNd 09 Mar 1994 (approx.)#296049
Quoted text (47 lines)> >: : Anyway, about F1GP2, I heard a few rumours, and then read an article about the > >: : top 40 games for 1994 in a magzine. (Predictions obviousley) They said that > >: : Geoff Crammond was working on a follw up and that it would be out this year, > >: : then in another magazine, the interviewed Papyrus (Of indycar fame) and asked > >: : if they were worried that Crammond was working on an INDY car game! So > >: : basically your guess is as good as mine, but at least it looks as if he is > >: : working on something..... > >: : Gordon > >: I mailed Microprose's Compuserve address and was told by one of their > >: support people that a F1GP2 is being made. The MPS person didn't give any > >: time frame, however. I expect F1GP2 will be of very good quality just like > >: the 1st one, only far better and of course have the excellent modem play > >: that just works like in v1.05 of F1GP1. I think other game companies should > >: look at how good a job was done on v1.05's modem play and duplicate it's > >: quality in that it just plain works, once you turn off data compression and > >: error control. > >It will really give Indycar Racing a big run for it's money if Geoff > >decides that more things should be adjustable on the car, like fuel load, > >camber, shocks, pressures, castor, anti-roll bars, etc. and changes the > >color of the cars whilst driving to the appropriate team colors and the > >engine sounds to suit the appropriate engine coniguration, so a V10 has > >it's distinctive wail, a V12 has it's howl and a V8 has it's purposeful > >snarl. > >Don't let us down Geoff!! > >Cameron Ing > And let's not forget native GUS support, with 3d sound > (now that really would be smart!) > BTW: Anyone else still play the old Geoff Crammond game > 'Revs'? Ahh, those were the days, 1:21.3 round Silverstone, > in 4 amazing colours (blue, green, red, black)... Stunning > game. especially as you consider it ran on an Acorn BBC 'B' > with only 32k of memory (incl screen ram) > William > ----------------------
i just played it on a software c64 emulator on my pc.... it's Miha's c64s emulator and you really SHOULD get it so you can download Revs from watson.mbb.sfu.ca and ENJOY! Even the sounds and the joystick support work just fine so Revs is back!
Tero Paanan 11 Mar 1994 (approx.)#296054
WOW!! That game was waaayyyy ahead of its time. We had a real competition with a couple of my school friends which one of us could get a best time around Silverstone. We would play after the schoolday and then proudly tell the next day at school how we'd improved our track record one tenth of a second only to find out that the others had improved even more. For me Geoff Crammond is quite close to a God :-) Didn't he also make 'Stunt Racer'? -TPP

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