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Rec.Autos.Simulators Archive

anyone ever run INDY?

4 posts by 4 people · 21 Jan 1994 (approx.) - 23 Jan 1994 (approx.)

Evan Hawry 21 Jan 1994 (approx.)#295914
I've got a nifty driving game called INDY (which, from what I've read here so far about ICR is more simplistic than ICR). Has anyone played it before? I found it great in that you could adjust the tire pressures, cambers, diameter offset, shock stiffness, gear ratios, downward force on the car (spoiler/dam adjustments) etc. It gives readings of inner, middle, outer, tire temperatures, to help you set up the suspension. I can't recall who made the game, but I recommend it for those who want to learn about the effect of suspension setups. For those who know what game I'm talking about, how does it compare with ICR? Evan
Ron O'De 22 Jan 1994 (approx.)#295917
It was made by the same folks who recently made ICR, although it was published by Electronic Arts. I can't compare it with ICR, since I'm using an Amiga, but I500 is the best (on the Amiga) driving simulation, hands down. Just wish ICR would get ported for Amiga, with all the fancy schmancy -- and slow -- graphics on the IBM version removed, put back into the more simple, but very workable, graphics that I500 had. Keep that excellent mouse control, too! Fastest lap at Indy: 37.00 seconds; 243.24 mph --
Randy Lee Mill 23 Jan 1994 (approx.)#295921
Quoted text (14 lines)>I've got a nifty driving game called INDY (which, from what I've read here so >far about ICR is more simplistic than ICR). Has anyone played it before? >I found it great in that you could adjust the tire pressures, cambers, diameter >offset, shock stiffness, gear ratios, downward force on the car (spoiler/dam >adjustments) etc. It gives readings of inner, middle, outer, tire temperatures, >to help you set up the suspension. >I can't recall who made the game, but I recommend it for those who want to learn >about the effect of suspension setups. >For those who know what game I'm talking about, how does it compare with ICR? >Evan
I have Indycar Racing, and also Indianapolis 500. I don't know if that's the same as Indy, but it sounds like your Indy game compares favorably to Indycar Racing, as far as adjustments go. Indy 500, on the other hand, was on the budget shelf, and its NOT in the same league, although it has pretty good sound effects, and id a lot of fun to play. Just putting in my $.02 worth. -Randy
Francis Greffo 23 Jan 1994 (approx.)#295922
Quoted text (9 lines)>I've got a nifty driving game called INDY (which, from what I've read here so >far about ICR is more simplistic than ICR). Has anyone played it before? >I found it great in that you could adjust the tire pressures, cambers, diameter >offset, shock stiffness, gear ratios, downward force on the car (spoiler/dam >adjustments) etc. It gives readings of inner, middle, outer, tire temperatures, >to help you set up the suspension. >I can't recall who made the game, but I recommend it for those who want to learn
Hello, I own myself ICR and INDY-500... I just want to comment that ICR, for me, is just a update version of INDY-500; Better graphics, Better animations, Better replay, Better, Better, Better.... ICR juste use the power of our 386/486 (as good as a AMIGA, flame flame :-) I have as much fun playing ICR than I had playing INDY-500. BTW: I do not agree with a last post of Randy, The manual of ICR is more than just useful for getting the game running. I have all my praise for Papyrus putting time making a good manual answering question of a real simulator fan. History, Technical term, description of the race track... ALSO: As far as I tried it Network Q Rally is not a game comparable to ICR. I'm very disapointed, but my full comment will came later... I need more time to try it... (no much time for playing these days... :-( ) see you all later... -- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ecole polytechnique de Montreal | Tel: (514) 340-4179 Institut de Genie Biomedical | Fax: (514) 340-4611

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