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Network Q RAC Rally

3 posts by 2 people · 27 Dec 1993 (approx.) - 28 Dec 1993 (approx.)

George M. Smiley 27 Dec 1993 (approx.)#295796
I picked up this game over Christmas and aside from a few errors it isn't a bad depiction of rallying. The goal is to complete 35 special stages ranging from romps around Donington in the night to marathons through snow covered forest trails. To start one must choose a car, the choices being Toyota, Ford, Lancia, Subaru, and Mitsubishi. The cars have varying strengths and weaknesses. I found the Mitsubishi to be excellent under braking, the Ford to be fast in the corners and the Toyota to be an all around competent car, the others didn't really impress me. Second you might want to rename your competition to real life drivers, I choose a sort of best of Finland versus myself compaigning as Carlos Sainz/Luis Moya. Third you will want to setup the varying options such as auto gearbox, auto braking and the like. Then it is on to the rallying which is done quite nicely on my 486/66. If you have a decent soundcard you can select for a speaking navigator which is very nice even if the man is sometimes a bit slow warning you about upcoming hairpins. This together with the lovely turbo sound, tire sliding sounds, pleasing engine notes, and striking rain and thunder make this game top notch in terms of sound. The graphics are also well done. Various types of trees, bushes, stumps, onlookers, officials, and other impediments rush by you at a fairly high frame rate, although sometimes at fairly predictible intervals. Slower computers will probably be unable to keep up the realism (indeed, a 486/66 is recommended by the manufacturer). The stages themselves are of a nice variety. Road surfaces include tarmac, gravel, racing, sandy, mud, grassy, and snow covered but never two or more in the same stage. Weather includes light rain, thunderstorm (both absolutely mesmerizing), snow storm, and sunny. The stages vary in length from a 2.9 mile sprint to a a tortuous 24.8 mile marathon taking me over twenty minutes to complete. The driving isn't too hard to get accustomed to. Once you master the various conditions and road surfaces there are 8 basic types of turns to get used to, although two of the same type can vary quite a bit. Try as I might I could not play the game reasonably well with a joystick (it wants forward for acceleration and backwards for braking which I have yet to master in any driving game) so I used the keyboard instead. The keyboard layout is the same as F1GP (good for me, bad for my poor keyboard). The key to driving fast is pitching the car into corners and standing on the gas at the proper moment allowing your car to slide out to the edge of the road but not over. Unlike some games, one cannot take every corner flat out and the brakes do get a healthy working out but one can still drive like a moron and be reasonably fast. If you go off the road you simply bounce off whatever is there a head back onto the road, albeit an angle that forces you to slow down lest you repeat the process on the other side of the road. However sliding the car too much at corners exit will result in you hitting something and rolling the car over. One the main sortcomings of the game is the total absence of flat tires. This would have been an effective deterent to foolish driving, but strangely it was omitted. The only penalty for poor driving is various amounts of car damage such as winshield cracks, worn brakes, lost turbo boost, suspension problems and other things that must be repaired between stages provided one has enough time to do so. Leaving these unattended could result in retiring from the rally. Beating the computer turned out to be very easy in the long run. I lost most of the short road stages, but once we took to the forest I proved superior. Too superior actually, all but one of the computer drivers had dropped out by SS22 and that poor chap gave up with one stage remaining. So I won going away with a time of 5 hrs, 4 mins. All in all, it was a lot of fun and I would like to see other rallys added to this basic package. One progamming error, however. The game doesn't properly free memory and if one plays it for more than two long stages it will quit with an out of memory error. So I had to play two stages, save my game, exit the program and restart if I didn't want to lose my progress. This combined with manual copy protection added up to a bit of frustration. - George
Joe Murp 27 Dec 1993 (approx.)#295797
> I picked up this game over Christmas and aside from a few errors > it isn't a bad depiction of rallying. The goal is to complete 35 Sounds interesting. Who is the publisher?
George M. Smiley 28 Dec 1993 (approx.)#295798
>> I picked up this game over Christmas and aside from a few errors >> it isn't a bad depiction of rallying. The goal is to complete 35 >Sounds interesting. Who is the publisher? Europress Software, released in the states by Accolade. I neglected to mention it was around $ 40.00 US and it came with a coupon for a free copy of Test Drive III or Grand Prix Unlimited, neither of which I like. - George

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