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Rec.Autos.Simulators Archive

"Virtual Pilot"-- worth the $$$'s for driving/flying combat sims???

1 post by 1 person · 13 Dec 1993 (approx.) - 13 Dec 1993 (approx.)

Chris Gouch 13 Dec 1993 (approx.)#295711
I posted a while back on C.S.I.B.M.flight-sim for info regarding this product and got no responses (thought that'd be a logical location to get info! Guess I was wrong). So, since I am somewhat interested in flight/combat sims and VERY interested in racing sims, I'd like a longer (only as long as you have time for though! :) ) review/usefulness in regards to the yoke. My main question I guess would have to be how one would configure the thing for F1GP/WC and have it function comfortably without using any of the driving aids. Presently I have a fair system that seems to work well by using a Gravis Game-Pad like so: push-forward=accelerate, push-down=deaccelerate/brake, of course right and left turn (8-)), use button "A" to shift up (while accelerating) and use the "A" button again for down shifting when de-accelerating or joystick in 'neutral' position. I find this works reasonably well, especially with the traction control and steering help on (NOT the driving aids) with the Game-Pad. However, I 'test-drove' the V.Pilot on a demo machine with INDYCar Racing and man did it feel nice! But the way they had it configured in-store was the "right" button accelerated and the "left" button did brake (or reverse, I can't remember as I didn't spend a long time playing as it was over lunch and I really wasn't familiar with the game at that point). I have since bought INDYCar Racing and cannot get anywhere near the same, fluid, responsive results I was getting with the V.Pilot at the store... in fact I've resorted to using the keyboard as the joystick control doesn't appeal to me with that game-- too slippery or something. So, to make a long story short :) I can't see any way around the "awkwardness" (correct me if I'm wrong!) of having all options set to MANUAL (in both race sims, especially F1GP though) and avoid having to push forward and pull back on the yoke to accelerate/deaccelerate. To me that would be uncomfortable and would not be as responsive as a keyboard or jostick control plus there'd be a lot of 'jerking' around which would no doubt shorten the life of the yoke. But I can't see any way around this in order to free up the buttons for shifting......WAIT!! Unless you set it up so as the buttons to brake/accelerate and use keys with your right hand to shift..... hmmmm but then how would you brake and geardown? I don't know! HELP!!!!!!! I'd really like to get something better for these types of games (don't forget my interest in flight sims!) but I'm not 100% sure this yoke is the answer. Any help much appreciated! Thanks --------------------------------------------------------------------------- | _/ _/ _/ _/ _/ | "Bow to the....... | | _/ _/ _/ _/ _/ | God of Thunder... | | _/ _/ _/ _/_/_/ _/_/_/ 20th Aniversary | and Rock n' Roll" | | _/_/ _/ _/ _/ (1973-1993) | KISS --> Destroyer | | _/ _/ _/ _/ _/ | Chris Goucher | --------------------------------------------------------------------------- ~ -- This be the end :) My opinions are MY opinions (so be gentle! :) )

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