Race Sim Central
Rec.Autos.Simulators Archive

Realistic driving simulations

2 posts by 2 people · 07 Dec 1993 (approx.) - 09 Dec 1993 (approx.)

Damon Poo 07 Dec 1993 (approx.)#295601
Hi. I notice that most of the discussion in this group relates to PC games. I include computers other than the IBM-PC when I say PC. Personally, I like Hard Drivin' and Race Drivin', the arcade versions only. Virtua Racing is o.k. but really nowhere as good as HD and RD when it comes to simulating the feel of a real car. If only they could be merged so that we could have VR quality graphics and HD quality force-feedback! Add in some G-force simulation and that would be a hot simulator. While I'm on the subject, has anyone seen or heard of better simulators? I imagine car companies must have them. ============================================================================ Damon B. Poole ___ ___ ___ Voice: (617) 621-8810 Open Software Foundation / / /__ /__ Fax: (617) 225-2782 Cambridge, MA 02142 UUCP: uunet!osf!damon
Carl Schnu 09 Dec 1993 (approx.)#295660
>While I'm on the subject, has anyone seen or heard of better simulators? >I imagine car companies must have them. I had the opportunity to try a beta version of a car/flight sim that will be out in amu***t parks in the US sometime next year. You sit in a two-person "pod" that contains two seats, joysticks, pedals and a large, high-res screen. The best part is, this pod sits in a gimble mount at the end of a thirty foot boom that rotates the whole thing at about 30 rpm. By linking the movement of the joystick to that of the screen and the movement of the pod on the gimble, you get a very nice feel of pulling g's. In fact, you can pull about 2 g's max. Couple this with 30fps of 5,000+ textured, shaded, anti-aliased polygon graphics and you have quite a system. I sure was impressed. Can't wait to give it a try at some amu***t park. -Carl -- Carl J. Schnurr 1-919-660-2515 Durham, N.C. 27706

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