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Happy New FFB Year

3 posts by 2 people · 09 Feb 2014 21:19 UTC - 13 Feb 2014 16:52 UTC

Mario Petrinovic 09 Feb 2014 21:19 UTC#294372
Wake up you lazy baaastRds, time to talk FFB. Well, once, long time ago, I determined that Centering Spring for unlinear FFB is 50% for sure. But, I didn't want to drive unlinear FFB, and I had big problems to determine the right Centering Spring setting for linear FFB. Also, I wandered why it is 50% for unlinear FFB. But now, Porsche RWD on VIR Patriot course helped me a lot. Twisty course, very good for testing FFB. So, it turned out that with linear FFB Centering Spring is also 50%. Well, excellent, this is everything that I needed. To determine the right Centering Spring is the crutial thing, and from now on everything is much easier. So, it turned out that *the right* FFB setting in Logitech drivers is 100/100/100/50. I use cockpitLookDeadZone=1.000000. Now in-game. 100% of Damper is clearly too much. I still didn't determine the right one, but it should be somehwere around 60%. I presume that the Strength is whatever you like it.
>"Mario Petrinovic" wrote in message news:ld8rdn$dqj$[email hidden]... >Wake up you lazy baaastRds, time to talk FFB. Wish I had a racing wheel again, still in mourning for my thrustmaster t2! rms
Mario Petrinovic: Wake up you lazy baaastRds, time to talk FFB. Well, once, long time ago, I determined that Centering Spring for unlinear FFB is 50% for sure. But, I didn't want to drive unlinear FFB, and I had big problems to determine the right Centering Spring setting for linear FFB. Also, I wandered why it is 50% for unlinear FFB. But now, Porsche RWD on VIR Patriot course helped me a lot. Twisty course, very good for testing FFB. So, it turned out that with linear FFB Centering Spring is also 50%. Well, excellent, this is everything that I needed. To determine the right Centering Spring is the crutial thing, and from now on everything is much easier. So, it turned out that *the right* FFB setting in Logitech drivers is 100/100/100/50. I use cockpitLookDeadZone=1.000000. Now in-game. 100% of Damper is clearly too much. I still didn't determine the right one, but it should be somehwere around 60%. I presume that the Strength is whatever you like it. -------------------------------------------------------------------------------- Hm, it works better if driver and in-game Spring and Damper are all at the same percentage, : ).

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