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FI Challenge '99 - 02' is now giving me widescreen resolution options

7 posts by 3 people · 18 Sep 2009 20:01 UTC - 22 Sep 2009 00:58 UTC

Waz Medano 18 Sep 2009 20:01 UTC#294281
Decided to install F1C '99 - 02' to Win7 last night and am using ATI 4870 with latest drivers. It is now showing me widescreen res options up to 1440x900 which it has never done in the past. Looks pretty good at 1440x900 but don't understand why it doesn't offer me native 1680x1050 of my LCD too. Obviously the game can do 1680x1050 but somehting in the code is borked and I have never seen a hack posted anywhere to fix it. Another weird thing is that my LCD is reporting that the res is 1680x1050 when running the game but I can see it is not and it really is only 1440x900. *----------------------------------------------------------------------* "A good neighbor is one who stays on their side of the FUCKING fence." *----------------------------------------------------------------------*
"Waz Medano" wrote... > Decided to install F1C '99 - 02' to Win7 > last night <snip> but I can see it is not and > it really is only 1440x900. > Ever think about getting rFactor and one of the more current F1 mods, instead of trying to get a 7-year old sim to work under Win7 ? Jan. =---
On Sat, 19 Sep 2009 17:45:36 +0200, "Jan Verschueren" <[email hidden]> wrote: >Ever think about getting rFactor and one of the more current F1 mods, >instead of trying to get a 7-year old sim to work under Win7 ? > >Jan. >=--- >Already have 2 copies of rFactor so no need to be condescending. And F1 '99 - 02' works as well on Win7 64bit as it ever did on XP except on XP with a Nvidia card I was offered no widescreen resolutions at all. *----------------------------------------------------------------------* "A good neighbor is one who stays on their side of the FUCKING fence." *----------------------------------------------------------------------*
"Waz Medano" wrote... >> <snip> > Already have 2 copies of rFactor so no need to be > condescending. No offense intended. > And F1 '99 - 02' works as well on Win7 64bit as > it ever did on XP I'll take your word for it, although, even when it was new, the only reason for ever owning F1 '99-'02 was the GTR-mod. ;-p > except on XP with a Nvidia card I was offered no > widescreen resolutions at all. Yeah, you need to add/'enable the widescreen resolutions manually in the Nvidia part of your display properties. I remember having to do so on my previous computer (GeForce4 card) when I got my current monitor. Don't remember exactly how I did it, though... Jan. =---
> Decided to install F1C '99 - 02' to Win7 last night and am using ATI > 4870 with latest drivers. It is now showing me widescreen res options > up to 1440x900 which it has never done in the past. Some of the older games choose from a table of resolutoins based on your video driver. In some cases the games may not handle aspect ratio properly unless you change the desktop to the same resolution before hand, or in some cases they will just assume 4:3 no matter what resolution you choose (as if using a CRT), so the images will be stretched. The first game I recall that supported all this stuff was Tomb Raider Angel of Darkness (released 2003). You could specify resolution, aspect ratio, and had the unusual option of choosing 30 bit color, (10 bits per color pixel), althoug this reduces the number of resolution choices. The so called 32 bit or true color is really 24 bit color (8 bits per color pixel), and is what most games use. Most LCD's only support 6 bits per color pixel, and only a few support 8 bits per color pixel. Some high-end projector systems support 10 bit color.
On Tue, 22 Sep 2009 00:38:29 +0200, "Jan Verschueren" <[email hidden]> wrote: >I'll take your word for it, although, even when it was new, the only reason >for ever owning F1 '99-'02 was the GTR-mod. ;-p Why the hate on for '99 - 02'? Maybe you are thinking of a different version? ISI did quite a few versions of F1 for EA so I think you are confused. '99 - 02' is still the best F1 experience out of the box. >Yeah, you need to add/'enable the widescreen resolutions manually in the >Nvidia part of your display properties. I remember having to do so on my >previous computer (GeForce4 card) when I got my current monitor. Don't >remember exactly how I did it, though... Where you able to get 1680x1050 res too? That's all I am trying to get working. *----------------------------------------------------------------------* "A good neighbor is one who stays on their side of the FUCKING fence." *----------------------------------------------------------------------*
On Mon, 21 Sep 2009 16:51:02 -0700, "jeffareid" <[email hidden]> wrote:
Quoted text (18 lines)>Some of the older games choose from a table of resolutoins based on >your video driver. In some cases the games may not handle aspect ratio >properly unless you change the desktop to the same resolution before >hand, or in some cases they will just assume 4:3 no matter what >resolution you choose (as if using a CRT), so the images will be >stretched. > >The first game I recall that supported all this stuff was Tomb >Raider Angel of Darkness (released 2003). You could specify resolution, >aspect ratio, and had the unusual option of choosing 30 bit color, >(10 bits per color pixel), althoug this reduces the number of resolution >choices. The so called 32 bit or true color is really 24 bit color >(8 bits per color pixel), and is what most games use. Most LCD's only >support 6 bits per color pixel, and only a few support 8 bits per color >pixel. Some high-end projector systems support 10 bit color. > > >
It is offering me widescreen, I see 1280x768, 1280x800 and 1440x900. Those are all widescreen but it doesn't offer 1680x1050. Still looks decent at 1440x900 though. *----------------------------------------------------------------------* "A good neighbor is one who stays on their side of the FUCKING fence." *----------------------------------------------------------------------*

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