The 'Race' Caterhams (only tested those so far..) respond beautifully
to the realfeel plugin.. any logical explanation someone?
Maybe the suspension(s) in Race are more accurate than the standard
rFactor ones?
It took some dedicated developers to create accurate suspensions with
the Hayabusa and Powertec to make good use of Realfeel, and now...
without intention.. a conversion does the job also.. wtf?
As a PS..
/Rant
Get rid of the friggin' arcade mods for rFactor like.. ORR, Biturbo
and champcar!
Feck... on a testtrack the ORR and Biturbo keep accelerating.. drag
doesn't seem to be an issue.
If the track had a 100 miles straight.. those cars would reach 700 Mph
ffs!
\Rant
RH
The ORR(2) mod, right now, I believe is being looked at, because there was a
problem also with damage turned way down, you could hit an object at 20 mph
or less and sustain engine failure, yet at higher settings the other things
weren't failing as hoped/intended.
LOL nevermind drag (top speed etc you mentioned) but for some reason version
2, well,... they handle like a hovercar now.
Ill defend these guys and the orr mods... I love it, this genre of racing
(Soda Offroad) was and will always be my favorite!!! will love it more when
everything gets better, of course you were born some kind of expert, so you
have room to bitch about other peoples attempts.
But, I might add, that they are "made" for closed course racing where you
are in 1st-3rd gear most of the time anyhow, not some drag strip.... so
some things had to be allowed, at least until they know "everything" about
the modding, the "physics engine" and shit, jesus chrylser.
if the guys who attempted to make the mod had that much information, I could
see them releasing thier own game, so FYI, bitching how much you dont like
it, hoa shitty it is, is like being pissed that you were hung without a new
rope, aint it?
"RickH" <[email hidden]> wrote in message
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