Hi guys,
here's a direct mirror link in case you cannot get to the main gtr
page:
http://www.sanchodezign.de/gtr/demo/GTR_DEMO.exe
Download is progressing nicely at 300kb/sec, I'll put the copy up on
Gnutella in 15 mins or so.
Cheers,
uwe
--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Notable threadGTR public demo released
Uwe Schurkamp posted a mirror for SimBin's official GTR demo, and members shared download links. Reactions were mixed: David G Fisher found the cars understeered and felt boring, while Mitch_A and Steve Simpson praised the handling and immersion. The demo's StarForce notice, setup tweaks and nausea from head movement were also discussed.
Automated summary.
> http://www.sanchodezign.de/gtr/demo/GTR_DEMO.exe
>
> Download is progressing nicely at 300kb/sec, I'll put the copy up on
> Gnutella in 15 mins or so.
Some people are saying that the file on that mirror is corrupt. Can you
test it and let us know if it's ok?
Steve Simpson wrote:
That's my experience with that mirror too, file size: 141Mb
(Not the expected 220Mb)
Downloading from another mirror now...
Alan.
Quoted text (10 lines)
>>http://www.sanchodezign.de/gtr/demo/GTR_DEMO.exe >> >>Download is progressing nicely at 300kb/sec, I'll put the copy up on >>Gnutella in 15 mins or so. > > > Some people are saying that the file on that mirror is corrupt. Can you > test it and let us know if it's ok? > >
"Alan C. Daly" <[email hidden]> wrote in message
news:ckgkps$o9o$[email hidden]...
I got it and it was 390kb
Now trying again...coming in at 1.3mb/sec... bit slow :)
Quoted text (18 lines)
> Steve Simpson wrote: > >>http://www.sanchodezign.de/gtr/demo/GTR_DEMO.exe > >> > >>Download is progressing nicely at 300kb/sec, I'll put the copy up on > >>Gnutella in 15 mins or so. > > > > > > Some people are saying that the file on that mirror is corrupt. Can you > > test it and let us know if it's ok? > > > > > > That's my experience with that mirror too, file size: 141Mb > (Not the expected 220Mb) > > Downloading from another mirror now... > > Alan.Where are the other mirrors? i cant seem to find a list on their (awfully
designed) website
dan
> Where are the other mirrors? i cant seem to find a list on their (awfully
> designed) website
> dan
Go to the downloads section (there's a link right next to the big graphic in
the middle that says "NAVIGATE!" with arrows pointing towards it. Once
there, it says Game Demo and there's a download link, and below it 4 more
that say "mirror" as well as the host name.
I don't know how they could have made it much easier actually...
Mike
http://mikebeauchamp.com
In article <[email hidden]>, [email hidden] (Steve Simpson)
wrote:
> Some people are saying that the file on that mirror is corrupt.
Worked fine for me FWIW.
Andrew McP
Damn.
Do these cars really handle so shi**y in real life?
Understeer everywhere.
David G Fisher
"Uwe Sch�rkamp" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (22 lines)
> Hi guys, > > here's a direct mirror link in case you cannot get to the main gtr > page: > > http://www.sanchodezign.de/gtr/demo/GTR_DEMO.exe > > Download is progressing nicely at 300kb/sec, I'll put the copy up on > Gnutella in 15 mins or so. > > Cheers, > > uwe > > > > > -- > mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) > Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ > Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61Fair enough. The demo is now going up on alt.binaries.cd.image.games for
those having trouble.
Got it. Playin' it. Got some problems. Have auto-shift and auto-clutch
turned on. Upshifts fine but won't downshift. Tough to get going out of a
hairpin in 6th gear. AI needs work. Other drivers are somewhat aggressive if
they are in front of you. When you pass them they just hang back unless you
come to almost a stop. Not very compettitive. I may be doing something
wrong, but I don't think so. Hope the final version is better, been waiting
a long time
"Uwe Sch�rkamp" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (22 lines)
> Hi guys, > > here's a direct mirror link in case you cannot get to the main gtr > page: > > http://www.sanchodezign.de/gtr/demo/GTR_DEMO.exe > > Download is progressing nicely at 300kb/sec, I'll put the copy up on > Gnutella in 15 mins or so. > > Cheers, > > uwe > > > > > -- > mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) > Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ > Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61It's in there! Read the EULA and read about it here.
http://www.google.com/search?hl=en&q=starforce&btnG=Google+Search
"Uwe Sch�rkamp" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (22 lines)
> Hi guys, > > here's a direct mirror link in case you cannot get to the main gtr > page: > > http://www.sanchodezign.de/gtr/demo/GTR_DEMO.exe > > Download is progressing nicely at 300kb/sec, I'll put the copy up on > Gnutella in 15 mins or so. > > Cheers, > > uwe > > > > > -- > mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) > Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ > Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61I know it's in there. In fact GTR would not run on my machine until I
used the enclosed Starforce remover. After I removed Starforce, GTR ran
great on my machine.
Go figure, ain't it supposed to be the other way around?
ZZ
--
I'm Richard "ZZ" Busch, and I approved this message.
Member:
Screamers Racing League
OAO
MARA TransAm
GPL Rank + 17.410
MoGPL Rank + 318.294
N2003 Rank -18.8060
----------------
Remember racecar is racecar spelled backward
-----------------
"Will_H#24" wrote...
> It's in there! Read the EULA and read
> about it here.
It's also mentioned in the second paragraph of the readme, along with
information on how to remove it once you're done with the demo.
I'm sure that has something to do with people responding so negatively
towards developers who were more clandestine about it.
Jan.
=---
>I know it's in there. In fact GTR would not run on my machine until I used
>the enclosed Starforce remover. After I removed Starforce, GTR ran great on
>my machine.
> Go figure, ain't it supposed to be the other way around?
The demo doesn't install Starforce when I run it and it didn't seem to care
whether I had it installed or not.
"Steve Simpson" <[email hidden]> wrote in message
news:[email hidden]...
I'm thinking the Starforce notice might be a prelude to the final, full
version. I had the same experience. No Starforce installed.
Alanb
Quoted text (9 lines)
> >I know it's in there. In fact GTR would not run on my machine until I > >used the enclosed Starforce remover. After I removed Starforce, GTR ran > >great on my machine. >> Go figure, ain't it supposed to be the other way around? > > The demo doesn't install Starforce when I run it and it didn't seem to > care whether I had it installed or not. > >On Tue, 12 Oct 2004 11:38:33 -0400, "David G Fisher" <[email hidden]>
wrote something like:
>Damn.
>
>Do these cars really handle so shi**y in real life?
>
>Understeer everywhere.
Understeer was the problem with the press demo default setups too.
Have you tried tinkering with the setups?
And remember that there's no sim-mode in this demo...
--
- Jussi Koukku -
> Do these cars really handle so shi**y in real life?
>
> Understeer everywhere.
Yeah, the default setups are awful. Presumably they've given the cars
bucketloads of understeer to make them a bit easier to handle for the noobs.
Increasing the front anti-roll bar is a good place to start....
Did The Pits design their website?
_____
Steve
"Military intelligence, two words combined that can't make sense."
Dan Leach wrote:
> Where are the other mirrors? i cant seem to find a list on their (awfully
> designed) website
> dan
>
>
Stiffer front bar = more understeer, not less.
"Steve Simpson" <[email hidden]> wrote in message
news:[email hidden]...
> > Do these cars really handle so shi**y in real life?
> >
> > Understeer everywhere.
>
> Yeah, the default setups are awful. Presumably they've given the cars
> bucketloads of understeer to make them a bit easier to handle for thenoobs.
>
> Increasing the front anti-roll bar is a good place to start....
>
>
My install didn't include SF either, despite this in the readme:
"If you are concerned about Star Force protection drivers remaining on your
system after you uninstall GTR Demo, you may wish to use SFCLEAN.EXE in
Support folder in the game root. Note, if you do run the uninstall utility
for the drivers, when you launch the protected game again, the drivers will
be reinstalled. For more information regarding StarForce protection please
visit StarForce Technologies International website
(http://www.star-force.com)"
(The SFCLEAN.EXE file is indeed in the Support folder, but I didn't run it,
honest!)
Hmmmn (strokes goatee)....
"ZZ" <[email hidden]> wrote in message news:416c4ec5$[email hidden]...
Quoted text (23 lines)
> I know it's in there. In fact GTR would not run on my machine until I > used the enclosed Starforce remover. After I removed Starforce, GTR ran > great on my machine. > Go figure, ain't it supposed to be the other way around? > > ZZ > > > -- > I'm Richard "ZZ" Busch, and I approved this message. > > Member: > Screamers Racing League > OAO > MARA TransAm > GPL Rank + 17.410 > MoGPL Rank + 318.294 > N2003 Rank -18.8060 > ---------------- > Remember racecar is racecar spelled backward > ----------------- > >> Stiffer front bar = more understeer, not less.
Whoops...you're correct. Softening the front springs is probably a better
option anyway. Reducing the power diff lock % seems to work too.
Increased powerside lock should enable you to kick the rear end out with the
throttle (certainly w. the Lister), but a trailing throttle would result in
front end push, i.e., the typical beginners' wobbly corner-entry understeer.
"Steve Simpson" <[email hidden]> wrote in message
news:[email hidden]...
> > Stiffer front bar = more understeer, not less.
>
> Whoops...you're correct. Softening the front springs is probably a better
> option anyway. Reducing the power diff lock % seems to work too.
>
>
You cant compare everything to F1 cars Dave ;)
I dont think they drive bad at all. Then again as slow as I am everything
handles good :) Understeer hasnt been a problem unless Im over driving the
corner. The groove is REALLY a groove, dont get out of it.
This aint NR2003 so you may as well quit trying to compare em. One thing
Ive found is you cant dive bomb the corners nearly as much. This sim lends
itself much more to the "In slow Out fast" saying used so often in real life
and ignored so universally in NR2003.
Mitch
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (8 lines)
> Damn. > > Do these cars really handle so shi**y in real life? > > Understeer everywhere. > > David G Fisher >Mitch_A wrote:
Not having yet tried GTR demo (dl but no time to play yet) I can only
comment on why "in slow out fast" may not be the case for NR2003 - and
NASCAR in general - banking. I have a dirt track Camaro, and you can
really overdrive into the corner and let the banking save you - you
can't do that on a flat track - you just sliddddddddddddddde or spin.
I'm still looking for a good book/website/video that discusses racing
lines WITH banking. It seems every book I read starts with "assuming no
banking" and then shows the proper line for a flat corner... I know the
basic idea is still the same, but some tracks (Bristol) have such steep
banking that the "traditional" line through the corner is probably
totally wrong.
Ray
Quoted text (11 lines)
> You cant compare everything to F1 cars Dave ;) > > I dont think they drive bad at all. Then again as slow as I am everything > handles good :) Understeer hasnt been a problem unless Im over driving the > corner. The groove is REALLY a groove, dont get out of it. > > This aint NR2003 so you may as well quit trying to compare em. One thing > Ive found is you cant dive bomb the corners nearly as much. This sim lends > itself much more to the "In slow Out fast" saying used so often in real life > and ignored so universally in NR2003. >Ran it again last night night. What I found is that every car on my block
can handle those 60mph corners a lot better than the demo car.
It's a very easy, slow, boring drive compared to not only the F1 cars (not
even close), but also the Cup boats and TA cars in N2003, and even the GPL
cars. There's no razor's edge. Braking is dull. No punch when you
accelerate. Even a chicane can be fun if you are driving a car that you keep
on the edge all the way through. This car feels like it's in mud. No
adrenaline rush at all.
You'll never have understeer if you go slow enough, but what a boring way to
spend my sim time. :-) I want to drive a car that challenges me to dance on
the edge and go as
fast as possible, not one who's major challenge is to make sure I don't push
too hard on 60mph turns. :-( Anyone can do that.
It may be though that with the sim physics, and a different car (550?), on a
different track, that it will feel a lot more ferocious. I doubt it though.
Schumacher said recently, "I like precise cars," he says. "I don't like
these heavy things. They are so slow, and I think they are going too slow
for me. I try always to do more than they can do."
I feel exactly the same towards any sim cars that are boring to drive.
David G Fisher ----- Real men drive F1 :-)
"Mitch_A" <[email hidden]> wrote in message
news:9_xbd.13054$[email hidden]...
> You cant compare everything to F1 cars Dave ;)
>
> I dont think they drive bad at all. Then again as slow as I am everything
> handles good :) Understeer hasnt been a problem unless Im over drivingthe
> corner. The groove is REALLY a groove, dont get out of it.
>
> This aint NR2003 so you may as well quit trying to compare em. One thing
> Ive found is you cant dive bomb the corners nearly as much. This simlends
> itself much more to the "In slow Out fast" saying used so often in reallife
Quoted text (19 lines)
> and ignored so universally in NR2003. > > > Mitch > > > > "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... > > Damn. > > > > Do these cars really handle so shi**y in real life? > > > > Understeer everywhere. > > > > David G Fisher > > > >Im really missing the point your trying to make Dave. F1C while OK had
serious physics issues. TA Mod is nothing more than a 6 speed Nascar sim on
RC's yet you keep finding ways to put down GTR which far surpasses both the
titles you mention by leaps and bounds (OK graphics, physics, multi TBD).
GTR feels like a real car, maybe thats why its boring? It sure takes a
bunch of work to make a pass, requires utmost precision to drive fast yet is
more forgiving (like a real car) than either title you say is better (or
less boring).
A bunch a people on this same NG said how bad GPL was when the demo was
released also so Im taking it with a grain of salt and am happily waiting
for the full release.
Mitch
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (71 lines)
> Ran it again last night night. What I found is that every car on my block > can handle those 60mph corners a lot better than the demo car. > > It's a very easy, slow, boring drive compared to not only the F1 cars (not > even close), but also the Cup boats and TA cars in N2003, and even the GPL > cars. There's no razor's edge. Braking is dull. No punch when you > accelerate. Even a chicane can be fun if you are driving a car that you > keep > on the edge all the way through. This car feels like it's in mud. No > adrenaline rush at all. > > You'll never have understeer if you go slow enough, but what a boring way > to > spend my sim time. :-) I want to drive a car that challenges me to dance > on > the edge and go as > fast as possible, not one who's major challenge is to make sure I don't > push > too hard on 60mph turns. :-( Anyone can do that. > > It may be though that with the sim physics, and a different car (550?), on > a > different track, that it will feel a lot more ferocious. I doubt it > though. > > Schumacher said recently, "I like precise cars," he says. "I don't like > these heavy things. They are so slow, and I think they are going too slow > for me. I try always to do more than they can do." > > I feel exactly the same towards any sim cars that are boring to drive. > > David G Fisher ----- Real men drive F1 :-) > > > "Mitch_A" <[email hidden]> wrote in message > news:9_xbd.13054$[email hidden]... >> You cant compare everything to F1 cars Dave ;) >> >> I dont think they drive bad at all. Then again as slow as I am >> everything >> handles good :) Understeer hasnt been a problem unless Im over driving > the >> corner. The groove is REALLY a groove, dont get out of it. >> >> This aint NR2003 so you may as well quit trying to compare em. One thing >> Ive found is you cant dive bomb the corners nearly as much. This sim > lends >> itself much more to the "In slow Out fast" saying used so often in real > life >> and ignored so universally in NR2003. >> >> >> Mitch >> >> >> >> "David G Fisher" <[email hidden]> wrote in message >> news:[email hidden]... >> > Damn. >> > >> > Do these cars really handle so shi**y in real life? >> > >> > Understeer everywhere. >> > >> > David G Fisher >> > >> >> > > >
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
[snip]
> David G Fisher ----- Real men drive F1 :-)
>
And so does David G Fisher ;)
You've lost the plot, Dave. If you find the GTR press demo too easy in
simulation mode then you're not pushing the limits. I can understand how
you can prefer F1 cars as they are fearsome combination of power:weight &
handling (not conducive to good racing though) but how you can possibly
prefer the TA stuff is completely beyond me.
"Steve Simpson" <[email hidden]> wrote in message
news:[email hidden]...
> You've lost the plot, Dave. If you find the GTR press demo too easy in
> simulation mode then you're not pushing the limits. I can understand how
> you can prefer F1 cars as they are fearsome combination of power:weight &
> handling (not conducive to good racing though) but how you can possibly
> prefer the TA stuff is completely beyond me.
Some people like driving wet sponges I guess
> Ran it again last night night. What I found is that every car on my block
> can handle those 60mph corners a lot better than the demo car.
Eww...you live in a street full of ricers?
"Steve Simpson" wrote:
> You've lost the plot, Dave. If you find the GTR press demo too easy in
> simulation mode then you're not pushing the limits. I can understand how
> you can prefer F1 cars as they are fearsome combination of power:weight &
> handling (not conducive to good racing though) but how you can possibly
> prefer the TA stuff is completely beyond me.
Well it's hardly as if Dave is a renowned Papy fanboy...
Whilst I am sure someone will prove it is not conclusive proof of anything
the TA replays of my own driving look pretty realistic compared with R/L
racers. Replays of GTR just look somehow wrong - the cars don't seem to move
correctly, especially when they twitch. As if somehow it is just too
exaggerated. Watching an R/L video and the car will twitch subtely whilst
the driver is working inside in the car. It just looks like teh GTR replays
as if in certain circumstances there is way too much grip and lack of
suspension. Despite the bobbing up & down.
Personally I find the TA still too Nascar like and have hardly touched it
for many months, yet I find it closer to reality than GTR.
RBR driving feel and replays manage to convey the feel of a sliding car on
gravel superbly. However, I get the same feeling on tarmac as GTR. It just
doesn't look right on the replays as if there are some wheels at 90 degrees
in the middle of the car that come into play under certain conditions.
This isn't to say I don't feel GTR is any good just that there is a certain
something that doesn't feel right (for me at least).
Cheers
Tony
"Tony Rickard" <[email hidden]> wrote in message
news:Zghcd.9884$[email hidden]...
> "Steve Simpson" wrote:
>
> > You've lost the plot, Dave. If you find the GTR press demo too easy in
> > simulation mode then you're not pushing the limits. I can understandhow
> > you can prefer F1 cars as they are fearsome combination of power:weight&
move
> correctly, especially when they twitch. As if somehow it is just too
> exaggerated. Watching an R/L video and the car will twitch subtely whilst
> the driver is working inside in the car. It just looks like teh GTRreplays
degrees
> in the middle of the car that come into play under certain conditions.
>
> This isn't to say I don't feel GTR is any good just that there is acertain
> something that doesn't feel right (for me at least).
>
> Cheers
> Tony
I agree with just about everything you've said. The car GTR car skips and
twitches instead of slides.
One other thing which is making it difficult for me to like the demo is that
I get nauseous after about 20 minutes of driving. It might be the way the
car bobs up and down constantly. I'll have to somehow find a view that
eliminates that. I get the same nauseous feeling with first person shooters,
and in the past when frame rates were too low in a driving sim.
--
David G Fisher
Quoted text (8 lines)
> > handling (not conducive to good racing though) but how you can possibly > > prefer the TA stuff is completely beyond me. > > Well it's hardly as if Dave is a renowned Papy fanboy... > > Whilst I am sure someone will prove it is not conclusive proof of anything > the TA replays of my own driving look pretty realistic compared with R/L > racers. Replays of GTR just look somehow wrong - the cars don't seem toQuoted text (9 lines)
> as if in certain circumstances there is way too much grip and lack of > suspension. Despite the bobbing up & down. > > Personally I find the TA still too Nascar like and have hardly touched it > for many months, yet I find it closer to reality than GTR. > > RBR driving feel and replays manage to convey the feel of a sliding car on > gravel superbly. However, I get the same feeling on tarmac as GTR. It just > doesn't look right on the replays as if there are some wheels at 90"David G Fisher" <[email hidden]> wrote in
news:[email hidden]:
There should be a couple of sliders that you can lower that should help
your queasyness. Look for world view or head movement..something in that
order.
dh
Quoted text (13 lines)
> I agree with just about everything you've said. The car GTR car skips > and twitches instead of slides. > > One other thing which is making it difficult for me to like the demo > is that I get nauseous after about 20 minutes of driving. It might be > the way the car bobs up and down constantly. I'll have to somehow find > a view that eliminates that. I get the same nauseous feeling with > first person shooters, and in the past when frame rates were too low > in a driving sim. > > > -- > David G Fisher"Dave Henrie" wrote:
They don't stop the bobbing up & down thought AFAIK. It is a tough one to
simulate but stare at the screen and bob your head and your eyes will
compensate for the movement. In fact you can move your head quite
significantly but still remain focused on a given point.
It seems to be a preference thing - in which case Simbin would be advised to
provide an option to reduce it. Personally instead of feeling like a stiff
performance car feeling every bump if feels like the dampers were
forgotten...
Back in the old days I had an Avenger with Spax adjustable dampers (the
rally car...). I adjusted them up to get a bit of rally oversteer (as you
do) so it was a pretty firm and bumpy ride along some rough farm tracks
("whites" for those in the know).
The demise of the car came when my navigator borrowed the car and stuck it
in a ditch. We retrieved it and took off anything decent including the rear
dampers and towed it to the breakers yard.
GTR feels like the Avenger after we took the stiff dampers off completely...
All IMHO of course.
Cheers
Tony
Quoted text (12 lines)
>> One other thing which is making it difficult for me to like the demo >> is that I get nauseous after about 20 minutes of driving. It might be >> the way the car bobs up and down constantly. I'll have to somehow find >> a view that eliminates that. I get the same nauseous feeling with >> first person shooters, and in the past when frame rates were too low >> in a driving sim. >> David G Fisher > > There should be a couple of sliders that you can lower that should help > your queasyness. Look for world view or head movement..something in that > order.But you don't bob up and down - the car (cockpit) does but the viewpoint
remains fairly fixed which simulates the fact that your eyes remain focused.
That's one of the things I like most about LFS/F1C/GTR and the thing I miss
most when I'm playing N2003. I used to think the bumps were overdone in the
demo but then I tried some of the setups that the aliens use and suddenly
the track got a whole lot smoother.
"Steve Simpson" wrote:
> But you don't bob up and down - the car (cockpit) does but the viewpoint
> remains fairly fixed which simulates the fact that your eyes remain
> focused. That's one of the things I like most about LFS/F1C/GTR and the
> thing I miss most when I'm playing N2003. I used to think the bumps were
> overdone in the demo but then I tried some of the setups that the aliens
> use and suddenly the track got a whole lot smoother.
My point (badly put I know) was that if you physically bob up and down as if
a car was jiggling on bumps that you eyes compensate. Therefore the effect
of bobbing portrayed by GTR feels wrong (to me anyway) as when in a car the
car remains relatively fixed to you whilst the world outside moves around
but your eyes compensate.
Hence seeing things bobbling around seem a bit wrong.
Quoted text (7 lines)
> My point (badly put I know) was that if you physically bob up and down as > if a car was jiggling on bumps that you eyes compensate. Therefore the > effect of bobbing portrayed by GTR feels wrong (to me anyway) as when in a > car the car remains relatively fixed to you whilst the world outside moves > around but your eyes compensate. > > Hence seeing things bobbling around seem a bit wrong.> > One other thing which is making it difficult for me to like the demo
> > is that I get nauseous after about 20 minutes of driving. It might be
> > the way the car bobs up and down constantly. I'll have to somehow find
> > a view that eliminates that. I get the same nauseous feeling with
> > first person shooters, and in the past when frame rates were too low
> > in a driving sim.
Same here. One thing I found to help that in fps is to increase the details
so that the frame rate comes down, but thats not a good idea for a driving
game.
MadDAWG
I dont even notice it anymore. Head movement really contributes to the
immersion factor and it also gives me great feedback on what the car is
doing. Going back to NR2003 is now a very sterile experience.
Low Framerate isnt really an acceptable option IMO.
One word.. Dramamine :)
Mitch
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (16 lines)
>> > One other thing which is making it difficult for me to like the demo >> > is that I get nauseous after about 20 minutes of driving. It might be >> > the way the car bobs up and down constantly. I'll have to somehow find >> > a view that eliminates that. I get the same nauseous feeling with >> > first person shooters, and in the past when frame rates were too low >> > in a driving sim. > > > Same here. One thing I found to help that in fps is to increase the > details > so that the frame rate comes down, but thats not a good idea for a driving > game. > > MadDAWG > >error 404: Datei nicht gefunden!
Das angegebene Dokument konnte auf diesem Server leider nicht gefunden
werden.
David G Fisher wrote:


































