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nascar 2003 MOD tracks, sound

9 posts by 6 people · 07 Apr 2004 09:13 UTC - 08 Apr 2004 20:12 UTC

oppolo 07 Apr 2004 09:13 UTC#293831
now i have truck iroc trans am grand national tctpp what are the respective tracks where they race? is there a program what allows me to see only some tracks? for example, if i choose iroc mod from the main menu...then...could i see only the tracks for IROC? what sound do you use for these MODs? bye PS:sorry for my english
oppolo wrote in news:[email hidden]:
Quoted text (15 lines)> now i have > truck > iroc > trans am > grand national > tctpp > > what are the respective tracks where they race? > is there a program what allows me to see only some tracks? for > example, if i choose iroc mod from the main menu...then...could i > see only the tracks for IROC? > > what sound do you use for these MODs? > bye > PS:sorry for my english
Your English is fine. There is no way to limit the tracks seen in the track list to those that are used by a specific mod. In fact, there really isn't any limit to the use of tracks by a mod -- we tend to use almost all the tracks for all the mods. Well, there may not be a lot of people running the Trans-Am cars on super-speedways, but people drive stock cars on road courses. The only "automatic" way to control sound is offered by the Project Wildfire Trans-Am mod. They have an option to start the game using one of three sound sets and one of two dash layouts. None of the other mods offer this option. You can change the sounds manually -- or by using a batch file to move sound files around before you start a mod. But I am not clear on the details of what is involved in doing this, so I won't say anything more about it (as it would probably be incorrect anyway.) Hope this helps, -- Darryl
Darryl Johnson <[email hidden]> wrote in news:T7Tcc.25493 $[email hidden]:
Quoted text (26 lines)> oppolo wrote in news:[email hidden]: > >> now i have >> truck >> iroc >> trans am >> grand national >> tctpp >> >> what are the respective tracks where they race? >> is there a program what allows me to see only some tracks? for >> example, if i choose iroc mod from the main menu...then...could i >> see only the tracks for IROC? >> >> what sound do you use for these MODs? >> bye >> PS:sorry for my english > > Your English is fine. > > There is no way to limit the tracks seen in the track list to those > that are used by a specific mod. In fact, there really isn't any > limit to the use of tracks by a mod -- we tend to use almost all the > tracks for all the mods. Well, there may not be a lot of people > running the Trans-Am cars on super-speedways, but people drive stock > cars on road courses.
John Simmons Player Picker utility allows you to create several drivers. So you could create an Iroc driver and use PP to only show the 4 tracks IROC runs on.(don't get me started on the sham that IROC is now...once upon a time, it was a true mixed series event..now it's just a Nascar benefit) So with PP you could have a driver for each series, and use PP's track manager to only allow the correct tracks to be visible. > > The only "automatic" way to control sound is offered by the Project > Wildfire Trans-Am mod. They have an option to start the game using > one of three sound sets and one of two dash layouts. None of the > other mods offer this option. Again, with PP you should be able to separate the various sound packs but I haven't messed with that. > > As for tracks and schedules...just use google and look up Iroc and Trans AM. Grand National is often referred to as Busch. and tptcc is a fictional series which has no real league to imitate. But it's a roadcourse centered sim league. The trucks are the Craftsmen Truck Series. Probably you can find links to both Busch and CTS at the NExtel Cup main web site. dh
Building on what Darryl said, hope this reads OK... There is a newer "PWF Mod-utility" (OLR was down last night, might be up again today?) It is made to allow you to make additional folders for sounds, tracks, and pick them upon launching the game... course you cant use this utility for OLR AFAIK... you click on this util, instead of the NR2003 icon to launch the game, to use it. I use it to set sounds, and even more when practicing offline. But beyond the xtra sound-folders that PWF's PTA mod installed, setting up this "custom choices" it is not automated by any sense of the word. it requires you to edit INI files, and in some cases to be able to creat folders and copy-or-move important files (tracks and sounds is all). Be carefull, I recommend you ZIP or RAR a copy of the whole NR2003 folder, if possible before you monkey with this stuff, I managed to delete the dang best cup sounds by accident, and by golly I cant rememeber where I DL'd them from, or what download orchive, I had them in (being a dialup user I have to DL stuff at buddy's or work, so I keep all my downloads on CD...) But I did recover because I had the whole thing backed up in .zip folder before I lost this stuff... The readme.txt included with that util, is pretty self explanitory, with some nice "examples" Here's what I thought was a way to think about this, in a conservative "fits online & offline" modes... These just make it easier to select tracks when your in "OFFLINE, and I WANNA PRACTICE A CERTAIN TRACK" mode, because I dont have to scroll through 80 some tracks from a-z... & Since when I am online, I NEVER host because I'm on dialup. I am doing the "all tracks I have ever found and installed"- folder is the default "tracks" folder route. this is so, when I go online I have all tracks by default, & you can join any race you see (assuming you have found it and installed it Hehehehee). **My caveate about not having "all tracks" in the standard tracks folder is, when say your online & racing, the guys decide to run a track you "moved" into the ROAD folder or some other folder, well you have to exit the game clear out, and reselect the "track folder" to run that track with them... that can be a hassle if they go from extremes on tracks. as I now have > 60+ tracks downloaded. But I have made the following: 1, Tracks_CUP, which has any tracks that I feel I would "bother to join" or compete online in league form, for CUP, CTS, BGN, these include BR tracks the addons from papy... (all original tracks too, dont foget). 2, Tracks_PTA for All road courses plus a copy of orignal RC's (dont forget the papy original & addon tracks in here), 3, Tracks_IROC those few PWF Iroc cars's tracks only... Not sure about bothering about this as of yet... But these DO NOT EXIST IN MY main folder, I never have seen anyone race these yet online, so I saved some space on my "all tracks list" heheheee... One more thing.... Oh, my NR2003 folder is over 7 gigs now (most because of the cars & truck paints I downloaded). But since I have in some cases 3 copies of some tracks, and 2 leagues I am required to save replays in, well for a week or 2... Darryl Johnson wrote:
Quoted text (38 lines)> oppolo wrote in news:[email hidden]: > >> now i have >> truck >> iroc >> trans am >> grand national >> tctpp >> >> what are the respective tracks where they race? >> is there a program what allows me to see only some tracks? for >> example, if i choose iroc mod from the main menu...then...could i >> see only the tracks for IROC? >> >> what sound do you use for these MODs? >> bye >> PS:sorry for my english > > Your English is fine. > > There is no way to limit the tracks seen in the track list to those > that are used by a specific mod. In fact, there really isn't any > limit to the use of tracks by a mod -- we tend to use almost all the > tracks for all the mods. Well, there may not be a lot of people > running the Trans-Am cars on super-speedways, but people drive stock > cars on road courses. > > The only "automatic" way to control sound is offered by the Project > Wildfire Trans-Am mod. They have an option to start the game using > one of three sound sets and one of two dash layouts. None of the > other mods offer this option. > > You can change the sounds manually -- or by using a batch file to > move sound files around before you start a mod. But I am not clear > on the details of what is involved in doing this, so I won't say > anything more about it (as it would probably be incorrect anyway.) > > Hope this helps,
Quoted text (8 lines)> John Simmons Player Picker utility allows you to create several >drivers. >So you could create an Iroc driver and use PP to only show the 4 tracks >IROC runs on.(don't get me started on the sham that IROC is now...once >upon >a time, it was a true mixed series event..now it's just a Nascar benefit) >So with PP you could have a driver for each series, and use PP's track >manager to only allow the correct tracks to be visible.
I discovered that by using the Player Picker, the game wouldn't save my lap records for each driver. As a result, I went back to the stock game sounds for both Cup and TA driving... Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
Darryl Johnson <[email hidden]> wrote in message news:<T7Tcc.25493$[email hidden]>...
Quoted text (38 lines)> oppolo wrote in news:[email hidden]: > > > now i have > > truck > > iroc > > trans am > > grand national > > tctpp > > > > what are the respective tracks where they race? > > is there a program what allows me to see only some tracks? for > > example, if i choose iroc mod from the main menu...then...could i > > see only the tracks for IROC? > > > > what sound do you use for these MODs? > > bye > > PS:sorry for my english > > Your English is fine. > > There is no way to limit the tracks seen in the track list to those > that are used by a specific mod. In fact, there really isn't any > limit to the use of tracks by a mod -- we tend to use almost all the > tracks for all the mods. Well, there may not be a lot of people > running the Trans-Am cars on super-speedways, but people drive stock > cars on road courses. > > The only "automatic" way to control sound is offered by the Project > Wildfire Trans-Am mod. They have an option to start the game using > one of three sound sets and one of two dash layouts. None of the > other mods offer this option. > > You can change the sounds manually -- or by using a batch file to > move sound files around before you start a mod. But I am not clear > on the details of what is involved in doing this, so I won't say > anything more about it (as it would probably be incorrect anyway.) > > Hope this helps,
Actually you can supposedly do both of these things automatically with, IIRC, D3PP - something something player picker - ;). I don't remeber it because it stopped working for me a looong time ago, and the attitude of the author on the website makes it clear there's no point in asking for support. You could actually do both of these things with batch files to launch each mod, copying the appropriate files into place for you. It would require a little setup ahead of time, and you'd loose the ability to switch mods in-game. I might sit down over the easter break and cobble something together. If its fairly easy to implement I'll post it here. HTH, Kendt
oppolo 08 Apr 2004 09:31 UTC↳ reply to Sting32#293832
On Wed, 7 Apr 2004 11:17:46 -0500, "Sting32" <[email hidden]> wrote: >There is a newer "PWF Mod-utility" first of all, many thanks to you all. i tried this program...i created a folder called "tracks IROC" and put into it, the 4 tracks for IROC: chicago,daytona,indy & talladega, and the shared folder too, ..and...it works! now, for the reality, i have to look for, in internet, where the various leagues make the races... as about the sounds, i have only found sounds for the normal cars and for TA, not for trucks iroc and GN...but...maybe it is the same engine of stocks, i am italian and i really don't know these cars:-) I know TCTPP has the same phisich than TA...and Dave told it is a finctional....uhmmm... I think i could delete it.... bye
Sting32 08 Apr 2004 14:11 UTC↳ reply to oppolo#40068
Hey O, as far as Im concerned, the cars-trucks for Nascar, can (and on mine do) share the same sound, after all the cars are revving differently on thier respective tracks. Using Cup (stock) sounds in PTA or TPTCC cause me to over rev all the time, because the engine IMHO was not wound up enough, & wasn't audibly through making power, until it sputtered off the rev limiter, which causes me trouble (slow)... There is one site that has a LOT of links to neat stuff, I dont have the link here, but Try here. www.ncracer.com. He has links to most pages you'll need. I was going to look for CTS & BGN sounds, but since I drive them on nearly the same tracks, to me it helps that they sound the same (nearly) when you get to the same places on the track, IMHO. helps your "memory" of intuitive driving. Still for "realism" I bet they are slightly different. & Dave mentioned that TPTCC is not "outrightly" based on any series (gee just loosly the TA?) , yet I dont think you wanna delete on the grounds that the "series" is somewhat fictional, if I removed it, it would ONLY be because TPTCC isn't complete yet, and has is missing damage-drawing and stuff. oppolo wrote:
Quoted text (16 lines)> On Wed, 7 Apr 2004 11:17:46 -0500, "Sting32" <[email hidden]> wrote: > >> There is a newer "PWF Mod-utility" > > first of all, many thanks to you all. > i tried this program...i created a folder called "tracks IROC" and put > into it, the 4 tracks for IROC: chicago,daytona,indy & talladega, and > the shared folder too, ..and...it works! > now, for the reality, i have to look for, in internet, where the > various leagues make the races... > as about the sounds, i have only found sounds for the normal cars and > for TA, not for trucks iroc and GN...but...maybe it is the same engine > of stocks, i am italian and i really don't know these cars:-) > I know TCTPP has the same phisich than TA...and Dave told it is a > finctional....uhmmm... I think i could delete it.... > bye
oppolo 08 Apr 2004 20:12 UTC↳ reply to Sting32#293833
On Thu, 8 Apr 2004 09:11:44 -0500, "Sting32" <[email hidden]> wrote:
Quoted text (10 lines)>Hey O, > >as far as Im concerned, the cars-trucks for Nascar, can (and on mine do) >share the same sound, after all the cars are revving differently on thier >respective tracks. Using Cup (stock) sounds in PTA or TPTCC cause me to >over rev all the time, because the engine IMHO was not wound up enough, & >wasn't audibly through making power, until it sputtered off the rev limiter, >which causes me trouble (slow)... There is one site that has a LOT of links >to neat stuff, I dont have the link here, but Try here. www.ncracer.com. He >has links to most pages you'll need.
beautifull site!!! i found a good sound for TA "zio_ta_sound_v1.1.rar" >Dave mentioned that TPTCC is not "outrightly" based on any series (gee just >loosly the TA?) , yet I dont think you wanna delete on the grounds that the >"series" is somewhat fictional, if I removed it, it would ONLY be because >TPTCC isn't complete yet, and has is missing damage-drawing and stuff. uhmmm...i was thinking ....in TPTCC there is a beautifull cockpit and i have a good feeling when driving....yes, i don't delete it.-) bye

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