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Re: driver: roadblocks in Mission1.

7 posts by 6 people · 07 Oct 1999 13:31 UTC - 15 Oct 1999

(unknown) 07 Oct 1999 13:31 UTC#293539
If I recall, there is a way to drive through it. If its the same one were talking about (blocks the bridge in both directions), I believe you can start in the left lane and cut hard towards the right and there is a path you can take. Otherwise, you can just power through it, assuming you don't have too much damage. There is probably another way to go, but I am not sure if you need to.
Klinn 07 Oct 1999 16:44 UTC#293571
If you are playing with the cops in the default "Medium" difficulty mode, there will usually be small gaps between some of the cops cars. When you hit these just right, you can zip through these with little contact to damage your car or slow you down. If you play on the "Hard" setting, they fill in these gaps with cars just behind the normal ones. It's still the way to go, but you'll pick up more damage - try slowing down as much as possible before using your fender to gently insist that they get out of your way... ...207 Patrick Dogge <[email hidden]> wrote in message news:7thngr$f8u$[email hidden]... > I just got driver and have only played it for about 1/2 an hour. > But i have a question about Mission 1. After the bank is robbed I drive in > the direction of the lockup spot. But on the road along the water thepolice > has put up a huge road block (about 20 cars i think) on both sides of the > road. Do I actually have to go through there or do I have to take an other > way. > >
On 7 Oct 1999 09:31:27 -0400, [email hidden] wrote: >If I recall, there is a way to drive through it. If its the same one were >talking about (blocks the bridge in both directions), I believe you can start >in the left lane and cut hard towards the right and there is a path you can >take. Otherwise, you can just power through it, assuming you don't have too >much damage. There is probably another way to go, but I am not sure if you >need to. Yeah, I just did that last night. If the roadblocks are across a double-lane road, usually they'll leave a space in the median. Often, it seems that roadblocks actually help if you can squeeze through at speed, since the cop tailing you usually can't. Just watch for the head-on collision potential as you approach a roadblock-- seems there is usually a cop car coming full speed right in front of the block. --mK, just happy to have passed that pesky driving test!
[email hidden] (Joe) wrote:
Quoted text (12 lines)>Wolfgang Preiss <[email hidden]> wrote: > >>Regarding the roadblocks: if you are careful and don't commit too many >>crass violations while the cops can see you, your felony rating will >>remain low, which in turn means that the number of pursuing cop cars >>is lower and there will be no roadblocks. > >The only problem is that sometimes means taking too much time to >complete the mission ... but you can always edit the mission file and >make the clock longer. The tough part for me is having the willpower >to obey the law when near cops, I just want to say "the hell with it >an pedal to the metal". ;-)
I agree: both in Midtown Madness and Driver, I'm a law abiding citizen for 30 seconds or so. After that, I get bored by red lights and stop signs and just ignore them. ;) OTOH, the cops in Driver are pretty forgiving: they don't mind if you run across stop signs or zoom by them going 59 mph on the freeway driving beween the lanes. What they don't like is bumping other cars, going faster than 60 mph, smoking your tires, and driving on the lawn. Everything else seems to be excusable... :) -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome. [email hidden] \ Spam (UCE) is not welcome will lead to the cancellation [email hidden] \ of your account. I mean it. Spammer, you have been warned.
Simon Juncal 10 Oct 1999 20:59 UTC#293278
Joe wrote:
Quoted text (13 lines)> > Wolfgang Preiss <[email hidden]> wrote: > > >Regarding the roadblocks: if you are careful and don't commit too many > >crass violations while the cops can see you, your felony rating will > >remain low, which in turn means that the number of pursuing cop cars > >is lower and there will be no roadblocks. > > The only problem is that sometimes means taking too much time to > complete the mission ... but you can always edit the mission file and > make the clock longer. The tough part for me is having the willpower > to obey the law when near cops, I just want to say "the hell with it > an pedal to the metal". ;-)
I like sneaking past them "acting casual" (flashback to high school years, not that I ever did anything ah.... never mind) What I hate is the fact that this almost always makes you late (though you can pass them). And then there's the "random alert" Cops who just seem to know who you are right off the bat. Still it's just too much fun flinging that boat around corners, power sliding through intersections. I'll have to look into changing the timer for missions... hell just a general 15 to 30 seconds more would be enough to keep the challenge without the consolitis -- ______________________________________________ ) Simon co List Admin [email hidden] ) ( Aka Alhazred ( ) http://capitals.washington.dc.us/ ) ( http://members.tripod.com/~sjuncal/shooter/ ( )_____________________________________________) Help fight spam check out http://www.cauce.org
On Sun, 10 Oct 1999 22:55:39 +0200, Wolfgang Preiss <[email hidden]> wrote: >OTOH, the cops in Driver are pretty forgiving: they don't mind if you >run across stop signs or zoom by them going 59 mph on the freeway >driving beween the lanes. What they don't like is bumping other cars, >going faster than 60 mph, smoking your tires, and driving on the lawn. >Everything else seems to be excusable... :) I've actually flew past a cop at an intersection going about 70mph, and he totally missed me. Granted, his "view cone" was small at the time, but I definitely entered into it as I sailed on by. Maybe he was blinking at the time :)... For me, the most exhilerating part is seeing a cop coming up FAST in the rearview, and looking frantically for narrow passages to lose him... The San Francisco survival is incredible (I think my current default car/setting record is about 54 seconds!). --mK
Quoted text (7 lines)> The only problem is that sometimes means taking too much time to > complete the mission ... but you can always edit the mission file and > make the clock longer. The tough part for me is having the willpower > to obey the law when near cops, I just want to say "the hell with it > an pedal to the metal". ;-) > > Joe McGinn
Exactly my words. The time limits can be a real pain in the a...neck. It's better to learn to lose those cops, rather than obey the law. Now that I brought up the issue of losing the cops I want to bitch about one major flaw in this great game. It's the top speed. So far I haven't been able to go faster that 87 mph. My Opel Astra Caravan can do about 115 mph and it's only a family station wagon. What is going on? Those cars in the game are supposed to be muscle cars for crying out loud. Can anyone come up with a good explanation for this?

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