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N3 AI twitching. I missed the explanation.

5 posts by 3 people · 13 Oct 1999 - 15 Oct 1999 11:38 UTC

<Labcage> 13 Oct 1999#292487
greetings, could someone please let me know if there was an official reason as to why the ai cars start twitching and wiggling when you get near? i remember seeing a post concerning this issue, but that was more than a few days ago. i didn't have n3 at the time, didn't understand the description, so couldn't relate. if there is a fix, or papyrus addressed the issue, please let me know. i'm sure anyone else who recently purchased the sim and didn't see those early posts might also benefit from reading about the issue. thanks in advance. labcage
Greg Cisko 14 Oct 1999#292388
People have said that this is the modeled effect of the "air" being taken off of the rear of the car. However I do not believe papy has given an official statement on this. Papy has also not explained why the crappy yellow flag stuff in N2/N99 was incorporated into N3 and not fixed. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com Labcage wrote in message ... >greetings, > >could someone please let me know if there was an official reason as to why >the ai cars start twitching and wiggling when you get near? i remember >seeing a post concerning this issue, but that was more than a few days ago. >i didn't have n3 at the time, didn't understand the description, so couldn't >relate. > >if there is a fix, or papyrus addressed the issue, please let me know. i'm >sure anyone else who recently purchased the sim and didn't see those early >posts might also benefit from reading about the issue. > >thanks in advance. >labcage > >
Goy Larsen 14 Oct 1999 12:53 UTC#292393
Greg Cisko wrote: > > People have said that this is the modeled effect of the "air" being taken > off of the rear of the car. However I do not believe papy has given an > official statement on this. Papy has also not explained why the crappy > yellow flag stuff in N2/N99 was incorporated into N3 and not fixed. It was either Papy or some of the beta testers who said this was because they "had pushed the AI to it's limit", take it for what it's worth -- Beers and cheers (uncle) Goy "Team Mirage" http://www.teammirage.com/ "The Pits" http://www.theuspits.com/
Greg Cisko 15 Oct 1999#292331
Goy Larsen wrote in message <[email hidden]>... >It was either Papy or some of the beta testers who said this was because >they "had pushed the AI to it's limit", take it for what it's worth Oh yeah... I remember that. Does anyone know what that really means? :-0 -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
Goy Larsen 15 Oct 1999 11:38 UTC#292335
Greg Cisko wrote:
Quoted text (7 lines)> > Goy Larsen wrote in message <[email hidden]>... > >It was either Papy or some of the beta testers who said this was because > >they "had pushed the AI to it's limit", take it for what it's worth > > Oh yeah... I remember that. Does anyone know what that > really means?
That Papy's AI sucks ? Just a suggestion, but no, it can't be that, we was told that they basically "gutted" the old N2 game engine when they made N3, so I'm sure it's up to par...... -- Beers and cheers (uncle) Goy "Team Mirage" http://www.teammirage.com/ "The Pits" http://www.theuspits.com/

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