I posted this before but i'm trying again, thank you to David Harrison
though for the response but that wasn't in-depth enough for me.
Does any one know, or know were to get, the lay out for the pins on the
gameport? All i is buttons 5 & 6 and possible the clutch. You can't tell
me no computer/program/sound card/game card programers ever stop by
here. And i know its possible other wise how do joysticks with three
axis, four buttons and a hat work?
Check out:
http://www.gunpowder.freeserve.co.uk/wheels/wiring.htm
Kevin Caldwell
Calgary, Canada
Shaun Robinson <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (8 lines)
> I posted this before but i'm trying again, thank you to David Harrison > though for the response but that wasn't in-depth enough for me. > > Does any one know, or know were to get, the lay out for the pins on the > gameport? All i is buttons 5 & 6 and possible the clutch. You can't tell > me no computer/program/sound card/game card programers ever stop by > here. And i know its possible other wise how do joysticks with three > axis, four buttons and a hat work?Read Tomi Engdahls pages and you will know almost everything about the
gameport and how it works.
http://www.hut.fi/Misc/Electronics/docs/joystick/index.html
--
/M Lindqvist
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Shaun Robinson <[email hidden]> skrev i
diskussionsgruppsmeddelandet:[email hidden]...
> I posted this before but i'm trying again, thank you to David Harrison
> though for the response but that wasn't in-depth enough for me.
>
> Does any one know, or know were to get, the lay out for the pins on the
> gameport? All i is buttons 5 & 6 and possible the clutch. You can't tell
> me no computer/program/sound card/game card programers ever stop by
> here. And i know its possible other wise how do joysticks with three
> axis, four buttons and a hat work?


































