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Re: Viper Racing......Most Under Rated Racing Sim In History?

15 posts by 12 people · 15 Oct 1999 - 24 Oct 1999

Regarding the message sub-title, how about SODA Off-Road Racing? I didn't get into that until it hit the bargain bins and had a great time with it on my P133/V1000. I've just been reinstalling some stuff on my C300/V2200 and was rediscovering it all over again last night. I think learning the "looseness" and "flow" of dirt racing helped me a lot when GPL came out. And for Viper Racing, pretty good too, just didn't grab me as much. :) "But in a way, fear is a big part of racing, because if there was nothing to be frightened of, and no limit, any fool could get into a motor car and racing would not exist as a sport." -- Jim Clark
Tom Pabst 15 Oct 1999 20:01 UTC#292153
I had the opportunity to run Viper Racing last night with a friend.......who'd never seen it. I haven't driven Viper since my beta testing days with it......almost a year ago now. Wow, I forgot what an incredible job Dave Broske, Troy Harder and all the rest of the guys did over at MGI. Awesome car physics......on a near-level with GPL......great graphics (especially the cars)......the best....bar none.....in-game car painting program of all time......excellent engine sounds and effect sounds totally tweakable to the max for 3D (SB Live and MX300 users)......excellent tracks from a racing standpoint (even though they are "fantasy" tracks)........the ability to load up a four-wheel drive vehicles and go "off-track" desert racing......or just touring the landscape (through the city streets of some of the tracks too!)........excellent online-multiplayer play with modem-to-modem and TCP/IP play with the AI or without and with very little connection and warping issues (be sure to load the "patch" put out by MGI for Viper....it deals primarily with cleaning up the multiplayer issues of the original program).....easy on the computer cpu resources......runs just as well with D3D as it does any 3dfx card......has a built in bench-test demo to tweak your system with..........man.....has there been anything even relatively close to this released in the last year? I don't think so! And how about this: It even has an "airplane" which you can fly around the country side of the track's "world"....buzz the AI cars....fly in-between the buildings of the trackside cities....fly off the "edge of the virtual world" if you want.....fly under the tracks.....all of which is really the "vehicle" locator-track editor that the MGI guys used to build the tracks...but mocked up like an airplane so you can have some fun with it! And, you get to learn a great deal about how a racing sim is "assembled" by the computer! My "friend" last night was: An instructor at the Jim Russell Racing School at Sears Point......a very accomplished pro racer and instructor (he won the Russell Pro Champ series a couple years back). We ran NASCAR 3 (at Sears, IMS, Martinsville and Talladega), GPL (at Sears, Brands, Monaco and Spa)......all online together at my house....with 20 or so AI cars in each race. After about 5 hours....he said, "Hey....what's this Viper Racing icon on your desktop?" I showed him......put him on Dayton and Silverdale......then ran a few laps with him in modem-to-modem......we raced Viper until about 3:30 am.....he didn't want to go back to N3 or GPL. He's coming back over Saturday with a couple more instructors......all they want to do is run Viper. lol....... He said, "Tom....why didn't you show me this racing sim first? It's got everything N3 and GPL has....but better....and the car is a blast to race and tweak the suspension.....wow!" I said, "Dave....I don't know.....I guess I forgot how good Viper really is." I really did forget how good Viper is. And........guys....this "sim" was produced over a year ago. In fact, the Portland area EB stores got Viper Racing and GPL shipped to them on opening day.....in the same box from Sierra! Ok............I'm typing this post to you....... and just got a phone call from Dave (Russell instructor)....he ask me if we could paint up a fleet of Vipers like the Russell School sedan school cars......and use the infield area of Bemidji as a skid pad.....they want to include this in their sim training program at Russell. Hmmm? I think I'm going to ring up Broske and see if they will release their track editor....now that its been so long and Viper is selling on the Costco discount bins for $8.99.......!!!! How cool would it be if we could create some more race-like tracks for Viper? Oh heck...who cares....that's just eye candy anyway. But? Guess sometimes it takes an "outsider" to square our thinking up a little, huh? Tom Pabst "A born-again Viper Racing fan" P.S. Next time you see a Viper Racing box sitting in a discount bin at some software store or warehouse.......you better buy it. I called a few of the big discount houses in the SFO area....not one single copy of Viper Racing was available. If you don't agree with everything I said above.....I promise you, on my word of honor.........send me the Viper CD in the mail....I will send you the $8 or $9 bucks you paid for it instantly. P.S.S. Anybody want to start up a Viper Racing League for this Winter off-season? I'll run it....and so will several of the Russell School instructors! Send me an email...!!!! Hmmm?? I think a Viper Racing engine SoundPak is in order for posting on the High Gear website along with my GPL SoundPak.....and my N3 engine SoundPak. -- Tom Pabst [email hidden]
Lagwagon 17 Oct 1999#292199
I hate to race on fake tracks for one, they are made for the racer in mind, not for realism so when driving on them, they feel too fake. Second I don't like racing ONLY a viper. Gets kinda boring. I never really liked the viper that much. Seemed a little overrated. If a selection of cars was available, I would like it better. The game feels kinda like a demo to me, one car, tracks you never heard of. It feels like it was never finished. J Black Tom Pabst <[email hidden]> wrote in message news:AKLN3.1787$[email hidden]... > I had the opportunity to run Viper Racing last night with afriend.......who'd > never seen it. I haven't driven Viper since my beta testing days with > it......almost a year ago now. > > Wow, I forgot what an incredible job Dave Broske, Troy Harder and all therest > of the guys did over at MGI. Awesome car physics......on a near-levelwith > GPL......great graphics (especially the cars)......the best....bar > none.....in-game car painting program of all time......excellent enginesounds > and effect sounds totally tweakable to the max for 3D (SB Live and MX300 > users)......excellent tracks from a racing standpoint (even though theyare > "fantasy" tracks)........the ability to load up a four-wheel drivevehicles and > go "off-track" desert racing......or just touring the landscape (throughthe > city streets of some of the tracks too!)........excellentonline-multiplayer > play with modem-to-modem and TCP/IP play with the AI or without and withvery > little connection and warping issues (be sure to load the "patch" put outby MGI > for Viper....it deals primarily with cleaning up the multiplayer issues ofthe > original program).....easy on the computer cpu resources......runs just aswell > with D3D as it does any 3dfx card......has a built in bench-test demo totweak > your system with..........man.....has there been anything even relativelyclose > to this released in the last year? I don't think so! > > And how about this: It even has an "airplane" which you can fly aroundthe > country side of the track's "world"....buzz the AI cars....fly in-betweenthe > buildings of the trackside cities....fly off the "edge of the virtualworld" if > you want.....fly under the tracks.....all of which is really the "vehicle" > locator-track editor that the MGI guys used to build the tracks...butmocked up > like an airplane so you can have some fun with it! And, you get to learna > great deal about how a racing sim is "assembled" by the computer! > > My "friend" last night was: An instructor at the Jim Russell RacingSchool at > Sears Point......a very accomplished pro racer and instructor (he won the > Russell Pro Champ series a couple years back). We ran NASCAR 3 (at Sears,IMS, > Martinsville and Talladega), GPL (at Sears, Brands, Monaco andSpa)......all > online together at my house....with 20 or so AI cars in each race. Afterabout > 5 hours....he said, "Hey....what's this Viper Racing icon on yourdesktop?" I > showed him......put him on Dayton and Silverdale......then ran a few lapswith > him in modem-to-modem......we raced Viper until about 3:30 am.....hedidn't want > to go back to N3 or GPL. He's coming back over Saturday with a couplemore > instructors......all they want to do is run Viper. lol....... He said, > "Tom....why didn't you show me this racing sim first? It's got everythingN3 > and GPL has....but better....and the car is a blast to race and tweak the > suspension.....wow!" > > I said, "Dave....I don't know.....I guess I forgot how good Viper reallyis." I > really did forget how good Viper is. > > And........guys....this "sim" was produced over a year ago. In fact, the > Portland area EB stores got Viper Racing and GPL shipped to them onopening > day.....in the same box from Sierra! > > Ok............I'm typing this post to you....... and just got a phone callfrom > Dave (Russell instructor)....he ask me if we could paint up a fleet ofVipers > like the Russell School sedan school cars......and use the infield area of > Bemidji as a skid pad.....they want to include this in their sim training > program at Russell. Hmmm? I think I'm going to ring up Broske and see ifthey > will release their track editor....now that its been so long and Viper is > selling on the Costco discount bins for $8.99.......!!!! > > How cool would it be if we could create some more race-like tracks forViper? > Oh heck...who cares....that's just eye candy anyway. But? > > Guess sometimes it takes an "outsider" to square our thinking up a little,huh? > > > Tom Pabst > "A born-again Viper Racing fan" > > P.S. Next time you see a Viper Racing box sitting in a discount bin atsome > software store or warehouse.......you better buy it. I called a few ofthe big > discount houses in the SFO area....not one single copy of Viper Racing was > available. If you don't agree with everything I said above.....I promiseyou, > on my word of honor.........send me the Viper CD in the mail....I willsend you
Quoted text (7 lines)> the $8 or $9 bucks you paid for it instantly. > > P.S.S. Anybody want to start up a Viper Racing League for this Winter > off-season? I'll run it....and so will several of the Russell School > instructors! Send me an email...!!!! > > Hmmm?? I think a Viper Racing engine SoundPak is in order for posting on
the > High Gear website along with my GPL SoundPak.....and my N3 engineSoundPak.
Quoted text (9 lines)> > > > -- > Tom Pabst > [email hidden] > > >
Destroy 17 Oct 1999#292201
Lonnie Pack wrote:
Quoted text (11 lines)> The problem I have with Viper Racing is apparently the server and client > machines > can't find the race. If I create a race on the server machine, I can do it > either under TCP/IP or IPX. On the client machine, under TCP/IP it says "no > protocol available" and under IPX the "join" icon disappears. Does the same > thing if I create the game on the client machine, then the server can't find > it. Now you might > think I don't have TCP/IP or IPX enabled on the server or client side, but I > do. Matter > of fact, most games play just fine over the LAN. It only seems to racing > games that don't like my LAN. I'm using a 10baseT network and a hub.
Do you have an individual TCP ip address setup specific for each machine?
Destroy 18 Oct 1999#291908
Wow. Strange. Sorry now I'm stumped. Lonnie Pack wrote: > The NIC for the cale modem has a ip address assigned by the provider, of > course, and the NIC in that machine for the network follows the 192.168.x.x > convention, as do the other machines on the network.
* Leong 18 Oct 1999#291923
....he said, "Hey....what's this Viper Racing icon on your desktop?" I > showed him......put him on Dayton and Silverdale......then ran a few lapswith > him in modem-to-modem......we raced Viper until about 3:30 am.....hedidn't want > to go back to N3 or GPL. He's coming back over Saturday with a couplemore > instructors......all they want to do is run Viper. lol....... He said, > Tom Pabst > "A born-again Viper Racing fan" > > HEY ! racing modem to modem inside your house ??? surely you need to check the details of your friction before publishing it
In article <[email hidden]>, Joe <[email hidden]> wrote: > >That one was on my buy-list, but they lost my when they canceled the >3dfx patch. > Same here! I almost bought it thinking I can drive the software graphics version until they produce the 3DFX patch, but the software graphics FPS was too low at the time. Too bad the patch never materialized from what I've heard it was a good sim. Seeyas on the track. --John (Joao) Silva GPL Ferrari driver. Powerslide Racing Team - GMSS League F1 division. Rossi Razzi Racing Team - IGPLC League F2 division.
Lonnie Pack 18 Oct 1999 00:29 UTC#292186
The problem I have with Viper Racing is apparently the server and client machines can't find the race. If I create a race on the server machine, I can do it either under TCP/IP or IPX. On the client machine, under TCP/IP it says "no protocol available" and under IPX the "join" icon disappears. Does the same thing if I create the game on the client machine, then the server can't find it. Now you might think I don't have TCP/IP or IPX enabled on the server or client side, but I do. Matter of fact, most games play just fine over the LAN. It only seems to racing games that don't like my LAN. I'm using a 10baseT network and a hub. Destroy <[email hidden]> wrote in message news:3808c549$0$[email hidden]...
Quoted text (8 lines)> > > Lonnie Pack wrote: > > > Have you been successful at getting Viper to work properly on a LAN? > > Yes, works flawlessly for me. >
pqt2 18 Oct 1999 05:13 UTC↳ reply to Lagwagon#292096
Not taking a shot at you but what difference does it make if it is a simulation of a real world track(they are never totally accurate and some are even bad simulations) or not. 99.999% of simmers have never raced on a real world track (many have never even seen over 1 or 2) so they don't have a clue how it would be to race a care on a particular track. Regardless of the track (real or fantasy) your preparations for, and racing on either type of track are exactly the same. The sim cars don't give a crap what type track it is, if your setup and or driving is not up to speed you will not be competative. Understand your opinion but why is it that boreing to drive one kind of car if your goal is to have a realistic sim-how many real world professional drivers drive more than one kind of car in their series-probably approaches 0. Do you want a sim or a game? You can't have it both ways if your are looking for 100% realism. If you don't like VR that's OK, but I'm not sure I understand your reasoning. Paul Lagwagon wrote:
Quoted text (10 lines)> I hate to race on fake tracks for one, they are made for the racer in mind, > not for realism so when driving on them, they feel too fake. Second I don't > like racing ONLY a viper. Gets kinda boring. I never really liked the > viper that much. Seemed a little overrated. If a selection of cars was > available, I would like it better. The game feels kinda like a demo to me, > one car, tracks you never heard of. It feels like it was never finished. > > J Black > >
Lonnie Pack 18 Oct 1999 05:52 UTC#292097
The NIC for the cale modem has a ip address assigned by the provider, of course, and the NIC in that machine for the network follows the 192.168.x.x convention, as do the other machines on the network. Destroy <[email hidden]> wrote in message news:380a93aa$0$[email hidden]... > Do you have an individual TCP ip address setup specific for each machine? > > Lonnie Pack wrote: > > > The problem I have with Viper Racing is apparently the server andclient > > machines > > can't find the race. If I create a race on the server machine, I can doit > > either under TCP/IP or IPX. On the client machine, under TCP/IP it says"no > > protocol available" and under IPX the "join" icon disappears. Does thesame > > thing if I create the game on the client machine, then the server can'tfind > > it. Now you might > > think I don't have TCP/IP or IPX enabled on the server or client side,but I > > do. Matter > > of fact, most games play just fine over the LAN. It only seems toracing > > games that don't like my LAN. I'm using a 10baseT network and a hub. > > > >
Lagwagon wrote in message <7udvun$hje$[email hidden]>... >not for realism so when driving on them, they feel too fake. Second Idon't >like racing ONLY a viper. Gets kinda boring. I never really liked the >viper that much. Seemed a little overrated. Overrated? Really? How's that? I never heard of a street-legal car anywhere near its price range that can touch it performance-wise. Please enlighten me. <remove 7of9 for e-mail replies> -- Bill Jones e-mail addresses: Computer Sciences Corp. (work) [email hidden] Norwich, Connecticut (play) [email hidden] (860) 701-1201 WWW: http://pages.cthome.net/billj
Ray M 20 Oct 1999 05:22 UTC#291724
Couldnt you also use a null-modem cable?
Ray 20 Oct 1999#498377
Couldnt you also use a null-modem cable?
Lagwagon 23 Oct 1999#498912
I guess what I mean is that the fake tracks FEEL fake. They don't feel like you are driving on a race track. The atmosphere is wrong. How many purpose built race tracks start on a bridge (with no pits), have a cliff off to the side of the track and have a double yellow line in the middle? They make the game feel like need for speed where you drive through the city streets and on highways instead of nice racing facilities. I guess this is why I don't like racing VR. The physics are great (great throttle balance), the cars are ok, the lack of a car choice isn't bad I suppose, but only 8 cars on the track gets boring also. I guess the only other minor complaint is that it feels like you are driving an auto transmission because when you get out of the throttle, the sound drops off to nothing instead of keeping the sound of your RPM like a real stick shift. I guess I just wish they would come out with a track editor. That would make the game perfect. J Black > Not taking a shot at you but what difference does it make if it is a > simulation of a real world track(they are never totally accurate and some are > even bad simulations) or not. 99.999% of simmers have never raced on a real > world track (many have never even seen over 1 or 2) so they don't have a clue > how it would be to race a care on a particular track. Regardless of the track > (real or fantasy) your preparations for, and racing on either type of track are > exactly the same. The sim cars don't give a ***what type track it is, if your > setup and or driving is not up to speed you will not be competative. > Understand your opinion but why is it that boreing to drive one kind of car if > your goal is to have a realistic sim-how many real world professional drivers > drive more than one kind of car in their series-probably approaches 0. Do you > want a sim or a game? You can't have it both ways if your are looking for 100% > realism. If you don't like VR that's OK, but I'm not sure I understand your > reasoning. Paul > > I hate to race on fake tracks for one, they are made for the racer in mind, > > not for realism so when driving on them, they feel too fake. Second I don't > > like racing ONLY a viper. Gets kinda boring. I never really liked the > > viper that much. Seemed a little overrated. If a selection of cars was > > available, I would like it better. The game feels kinda like a demo to me, > > one car, tracks you never heard of. It feels like it was never finished. > > J Black
I never thought of them as RACE tracks, but more of street races. -- Sean Higgins "HigPup" Proud Member of Beaver Creek Racing Redline Racing League www.rrlnrs.com CNSRL www.cnrsl.com http://home.sprintmail.com/~higgy/hsts2/ HSTS, Powered by ATI Rage 128 http://www.atitech.ca ATI Technologies >I guess what I mean is that the fake tracks FEEL fake. They don't feel like >you are driving on a race track. The atmosphere is wrong. How many purpose >built race tracks start on a bridge (with no pits), have a cliff off to the >side of the track and have a double yellow line in the middle

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