Race Sim Central
Rec.Autos.Simulators Archive

Re: Steering Wheel

18 posts by 14 people · 15 Oct 1999 - 20 Oct 1999 03:37 UTC

ECCI is by far the best wheel available. Doc Zeke Varg <[email hidden]> wrote in message news:vFKN3.2602$[email hidden]... > What is the best Wheel to buy? > >
Tim Fischer 15 Oct 1999 21:10 UTC#292164
I guess it depends how much you want to spend.... do you want force feedback? If you want to spend about $140 and you want force feedback I suggest you get the Act Labs Force RS. I really like mine... the clamping mechanism is solid but the floor pedals tend to slide around (doesn't stink to carpet). I've added 3/4" long threaded carpet spikes to the pedal base. Works great now! I've also added better pedal covers from the auto store. The Thomas Enterprises wheel seems well built but not worth the $300 starting price. They go all the way up to $1000. Hmmm.... If you got that kind of money to spend on a sim wheel maybe you should get your own race car/team. Tim Zeke Varg <[email hidden]> wrote in message news:vFKN3.2602$[email hidden]... > What is the best Wheel to buy? > >
Greg Cisko 17 Oct 1999#292177
mg wrote in message ... >Your "argument" is / was ludicrous at best. You profess to know the >motivations & thoughts of others. Your idiotic, psychic theory states >that those who own TSW's or ECCI wheels are fooling themselves into >believing they don't need FF due to their horrendous outlay of funds. EXACTLY RIGHT!!!! -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
Greg Cisko 17 Oct 1999#292180
Tony B wrote in message <7udde9$3ii$[email hidden]>... >No, GPL does not have this. No software out there has this capability. Nor >does any force feedback wheel that I've seen have the capacity to give me >the feedback that I feel through a real steering wheel while driving a real >car. Well Duh. Until G forces are simulated it won't. >No, they did not plan on having force feedback in GPL when they werewriting >the game. A force feedback patch proves that viability? Please ... I didnot >leave anything conveniently out. I was stating what I know to be the facts >concerning this subject. Sure >As I stated above, I have tried FF wheels in both GPL & N3. They don't add >to the experience at all. I find myself constantly saying, "It wouldn'thave >been like that in the real world." As I have stated, I have yet to see a >force feedback wheel that is any good. Well OK. I guess that about covers FF wheels. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
John Bodin schrieb: > snip
Quoted text (8 lines)> > Bogus? Your opinion only, Greg -- I spent half the day today at a local race > school here in Indy called Track Attack (http://www.trackattack.com/). On a > 1/2 mile street course, I was turning laps in the 35 - 40 second range, > hitting speeds in the 70 - 80 mph range in an SCCA spec racer > (http://www.trackattack.com/cars.html), and I didn't feel anything through > the steering wheel that was even remotely like what I've felt through any FF > wheel I've tried yet (which would include Saitek and Microsoft -- I don't
Sure, but in the real car you FELT the forces with your body. Something we sim racers don't have! That's the reason, FF is so helpfull, because with it you can feel the wheight transfers with your hands. This additional feedback about the car's behaviour is helping me a lot. Just video and sound just wasn't enough for me... l8er ronny -- The box said "Windows 95 or better", so I installed LINUX! |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Bob Curtin 18 Oct 1999#292080
My TSW didn't cost anywhere near a grand and although they have some add-ons which have raised the price, I don't think they're that expensive. Aside from some ongoing electrical problems, my TSW is a rock-solid unit that is smooth, reliable and indestructable. It has paid for itself ove time because I no longer have to go out and buy new Thrustmasters every year when, as if on cue, the innards break and the unit disassembles itself. * Leong wrote: > what are the features that TSW could justify the $1000 price tag > and does it really feeel that much different in the game ?? -- Bob Curtin Worcester Area Strategy & Tactics Exchange http://www.tiac.net/users/ten10ths/ "If God had intended men to join the Army he would have given us green, baggy skin"
* Leong 18 Oct 1999#292228
Tim Fischer <[email hidden]> wrote in message news:PKMN3.9526$[email hidden]...
Quoted text (9 lines)> I guess it depends how much you want to spend.... do you want force > feedback? > > The Thomas Enterprises wheel seems well built but not worth the $300 > starting price. They go all the way up to $1000. Hmmm.... If you got that > kind of money to spend on a sim wheel maybe you should get your own race > car/team. > > Tim
what are the features that TSW could justify the $1000 price tag and does it really feeel that much different in the game ??
Goy Larsen 18 Oct 1999 09:02 UTC#292114
Joel Willstein wrote:
Quoted text (11 lines)> > The point you're missing is that a FF wheel makes GPL and N3 harder > with the "feel" it delivers to the driver. When using any non FF wheel,the > only resistance you feel is the constant increase and decrease of the > springs or bungie cord as you turn the wheel. This resistance doesn't > change. While in Gpl you feel the car getting lighter or when the weight > transfers to the front it gets a lot heavier. Both of these actions requires > you to handle the car somewhat differently,as the effort to steer the car > the same degree is completely different. Non FF wheels,no matter how > good,just can't give you this new experience. And until you master the > "feel",you will be slower. But once you do,it's a whole new ballgame.
Nope, I'm not missing that point at all I'm well aware of how this works, and as soon as a good high-end FF wheel comes out with a good FF effect in a sim a care about, I'll probably buy it, but from my own personal experiences with FF, admittedly not GPL or N3 but a good number of others including Viper, it's not a realistic feel to me, just different, the feel I got from Viper was nothing like the feel I have in my road car when I take it to edge and beyond (I take it to the local track a couple of times each year), and comments from people *I* usually trust in this matter seems to support this, this is not to say however that FF is a dead end, far from it, I'm fairly sure that FF will some day be very realistic, and at that point I will buy one, I'm not against FF as such, I just don't feel that it gives me what I want at the moment, I will however see if I can get to try GPL with FF though, maybe it'll change my mind ...... -- Beers and cheers (uncle) Goy "Team Mirage" http://www.teammirage.com/ "The Pits" http://www.theuspits.com/
John Bodin 18 Oct 1999 11:21 UTC#292055
* Leong wrote in message <[email hidden]>...
Quoted text (18 lines)> >Tim Fischer <[email hidden]> wrote in message >news:PKMN3.9526$[email hidden]... >> I guess it depends how much you want to spend.... do you want force >> feedback? >> >> The Thomas Enterprises wheel seems well built but not worth the $300 >> starting price. They go all the way up to $1000. Hmmm.... If you got that >> kind of money to spend on a sim wheel maybe you should get your own race >> car/team. >> >> Tim > > > >what are the features that TSW could justify the $1000 price tag >and does it really feeel that much different in the game ?? >
There seems to be a misconception here; ECCI manufactures wheel that cost well over $1000, but TSW's entry-level wheel, the TSW2, is priced at a fairly-reasonable $220. The TSW2 is solid, durable, features heavy-duty construction primarily consisting of metal and wood (the wood is used primarily as the base for the wheel and pedals, for added weight and balance; the only plastic part is the cover and the shift knob), a REAL automotive steering wheel (Momo wheels are available as an upgrade, but they cost almost as much as the TSW2 itself does), heavy-duty springs that will probably never wear out (but if they do, you can find replacements at the local hardware store), and a lifetime warranty on all mechanical assemblies (the pots aren't under warranty, but the TSW wheels are designed to allow for easy replacement of the pots, which are available from a wide variety of sources). For $220, the TSW2 is a true bargain. I own both a TSW and a TSW2, and I tend to prefer the TSW2 because I feel it's a better bargain -- plus, I've modified my TSW2 with a new, Momo-like racing wheel (actually a go-kart wheel). Check out my mods at: http://www.iquest.net/~jbodin/tsw2mod.htm If you'd like to see how the bare-stock TSW2 stacks up against a mainstream wheel like the Thrustmaster NASCAR Pro wheel, check out this comparison: http://irlinsider.adnetweb.com/tsw2rev.htm Hope this answers a few of your questions. -- John Bodin Publisher, The IRL Insider Magazine http://irlinsider.adnetweb.com/
Greg Cisko wrote in message <7u8ea1$55i$[email hidden]>... > >Yeah. Especially if you don't want or need Force Feedback or >USB support. > >-- And if you want to be using it 20 years from now ;)
Greg Cisko 20 Oct 1999#291593
Pierre Robitaille wrote in message <[email hidden]>...
Quoted text (12 lines)>Greg Cisko wrote: >> >> Goy Larsen wrote in message <[email hidden]>... >> >Actually Greg, I've tried FF, although not with N3 and GPL, and it >> >> Well all bets are off until you try it on N3 or GPL (IMHO). > >I agree with you on GPL, but for me N3 is very weak FF-wise. >Am I missing something? I have the FF values set to their maximum >(200) in N3.ini. I can feel it when I tap the walls, but that's >about it... no feedback on how much/little the front tires are >gripping or on weight transfer.
In my defense :-) I said I felt the forces but I have never quantified the amount of the effect. It is slight and certainly no where near the forces felt in GPL. However I can certainly feel the tires lose grip, not strong but strong enough to give meaningful information. SCGT and F1RS suck in this department by comparision. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com > >-pierre
Greg Cisko 20 Oct 1999#291596
Thomas Enterprises wrote in message <7uir19$q93$[email hidden]>...
Quoted text (9 lines)> >Greg Cisko wrote in message <7u8ea1$55i$[email hidden]>... >> >>Yeah. Especially if you don't want or need Force Feedback or >>USB support. >> >>-- > >And if you want to be using it 20 years from now ;)
But I "tend to prefer" medium end sticks that I have to purchase every 2 years or so :-) -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
Pierre Robitaille 20 Oct 1999 03:37 UTC#291687
Greg Cisko wrote: > > Goy Larsen wrote in message <[email hidden]>... > >Actually Greg, I've tried FF, although not with N3 and GPL, and it > > Well all bets are off until you try it on N3 or GPL (IMHO). I agree with you on GPL, but for me N3 is very weak FF-wise. Am I missing something? I have the FF values set to their maximum (200) in N3.ini. I can feel it when I tap the walls, but that's about it... no feedback on how much/little the front tires are gripping or on weight transfer. -pierre

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