I'm beginning to realize that lost packets are more important to obtaining
a warp free race than a low ping. Like Ian, I've been in races with a
fairly
high ping (200-300) but little or no lost packets and the others cars were
steady as a rock. On the other hand I've been in races where my ping
was low, but lost packets were sporadically jumping up to 10 or 20 at
a time and each time the lost packets spiked, the other cars disappeared.
I have to believe that the same inconsistancies in packet loss occur with
GPL Multiplayer also, but it's effect seems to be less severe, so hopefully
Papy will be able to optimize the prediction code a little more to smooth
out the warps when lost packets occur in N3.
Later,
Joe
Bluesdude on N3 Multiplayer
Ian Parker <[email hidden]> wrote in message
news:7uf7cr$jdr$[email hidden]...
> I don't see what the big deal is about having a ping less than 100, I hadan
> online race a few days ago where the host was in Australia, I was in UKand
100
Joe, Got a question for ya ! How do you know how many packets are being dropped
whilst racing ??
Joe Reed wrote:
Quoted text (48 lines)
> I'm beginning to realize that lost packets are more important to obtaining > a warp free race than a low ping. Like Ian, I've been in races with a > fairly > high ping (200-300) but little or no lost packets and the others cars were > steady as a rock. On the other hand I've been in races where my ping > was low, but lost packets were sporadically jumping up to 10 or 20 at > a time and each time the lost packets spiked, the other cars disappeared. > > I have to believe that the same inconsistancies in packet loss occur with > GPL Multiplayer also, but it's effect seems to be less severe, so hopefully > Papy will be able to optimize the prediction code a little more to smooth > out the warps when lost packets occur in N3. > > Later, > Joe > Bluesdude on N3 Multiplayer > > Ian Parker <[email hidden]> wrote in message > news:7uf7cr$jdr$[email hidden]... > > I don't see what the big deal is about having a ping less than 100, I had > an > > online race a few days ago where the host was in Australia, I was in UK > and > > two others joined from USA. > > There was no warping and the connections were perfectly stable with pings > > around 500 ms !!! > > > > -- > > Ian Parker > > [email hidden] > > UKGPL League > > http://members.xoom.com/ukgpl/index.html > > http://www.ukgpl.com > > -- > > Mike Tasker <[email hidden]> wrote in message > > news:[email hidden]... > > > I finally found a under 100 ping server to run Talledega on. It was the > > > most incredible racing I have ever had. > > ><snipped> > > > I can't wait to get my dsl line on monday so I can do some more under > 100 > > > ping racing. > > > I LOVE IT. > > > Mike > > > > > > > > > >I don't see what the big deal is about having a ping less than 100, I had an
online race a few days ago where the host was in Australia, I was in UK and
two others joined from USA.
There was no warping and the connections were perfectly stable with pings
around 500 ms !!!
--
Ian Parker
[email hidden]
UKGPL League
http://members.xoom.com/ukgpl/index.html
http://www.ukgpl.com
--
Mike Tasker <[email hidden]> wrote in message
news:[email hidden]...
> I finally found a under 100 ping server to run Talledega on. It was the
> most incredible racing I have ever had.
><snipped>
> I can't wait to get my dsl line on monday so I can do some more under 100
> ping racing.
> I LOVE IT.
> Mike
>
>
On Mon, 18 Oct 1999 20:56:31 -0400, Ulterior Modem
<[email hidden]> wrote:
>Joe, Got a question for ya ! How do you know how many packets are being dropped
>whilst racing ??
If you're running GPL 1.1 or later, Alt-L gives you Latency and
"Quality". "Quality" is the number of packets delivered divided by
the number of packets expected. A reading of 1.0 is the goal, below
0.9 starts getting iffy.
Don't know about N3...
"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark
I rest my case.. <G>
I have lost count of the times i have tried to get the truth about
latency issues across in this news group, in relation to N3 or GPL, but
still there is always some bozo that reckons we can't run N3 or GPL
on-line with ping times over 100ms, or that analogue modems shouldn't
be used for on-line racing etc etc..
GPL is more tolerant of higher latency figures than N3, where pings of
up to nearly 600ms can be perfect in F1 with the right conditions, but
N3 seems to start playing up once the clients pings approach 400ms..
I have found in N3 that latency figures up to 380ms have provided me
with totally warp free, solid racing in N3, and that's on a anologue
modem, capped at 26,400 baud, from Australia to the USA....
Hell, i have even hosted warp free races on my analogue modem from
Australia, with clients based in America...
The truth is out there, if we but open our eyes. !!!
Cheers,
Ron
Joe Reed <[email hidden]> wrote in article
<[email hidden]>...
> I'm beginning to realize that lost packets are more important toobtaining
> a warp free race than a low ping. Like Ian, I've been in races witha
> fairly
> high ping (200-300) but little or no lost packets and the others carswere
> steady as a rock. On the other hand I've been in races where my ping
> was low, but lost packets were sporadically jumping up to 10 or 20 at
> a time and each time the lost packets spiked, the other carsdisappeared.
>
> I have to believe that the same inconsistancies in packet loss occurwith
> GPL Multiplayer also, but it's effect seems to be less severe, sohopefully
> Papy will be able to optimize the prediction code a little more tosmooth
I had
> an
> > online race a few days ago where the host was in Australia, I wasin UK
> and
> > two others joined from USA.
> > There was no warping and the connections were perfectly stable withpings
was the
> > > most incredible racing I have ever had.
> > ><snipped>
> > > I can't wait to get my dsl line on monday so I can do some moreunder
Quoted text (9 lines)
> out the warps when lost packets occur in N3. > > Later, > Joe > Bluesdude on N3 Multiplayer > > Ian Parker <[email hidden]> wrote in message > news:7uf7cr$jdr$[email hidden]... > > I don't see what the big deal is about having a ping less than 100,Quoted text (12 lines)
> > around 500 ms !!! > > > > -- > > Ian Parker > > [email hidden] > > UKGPL League > > http://members.xoom.com/ukgpl/index.html > > http://www.ukgpl.com > > -- > > Mike Tasker <[email hidden]> wrote in message > > news:[email hidden]... > > > I finally found a under 100 ping server to run Talledega on. ItQuoted text (11 lines)
> 100 > > > ping racing. > > > I LOVE IT. > > > Mike > > > > > > > > > > > > >On Tue, 19 Oct 1999 00:05:40 GMT, "Ron Ayton" <[email hidden]>
wrote:
My guess is it's because N3 is trying to do "prediction" for
up to 43 cars instead of 18 or less. If the field is limited to fewer
cars overall (which to ME degrades the experience) N3 would probably
be more tolerant of dropped packets.
Gunner
Quoted text (8 lines)
>GPL is more tolerant of higher latency figures than N3, where pings of >up to nearly 600ms can be perfect in F1 with the right conditions, but >N3 seems to start playing up once the clients pings approach 400ms.. >I have found in N3 that latency figures up to 380ms have provided me >with totally warp free, solid racing in N3, and that's on a anologue >modem, capped at 26,400 baud, from Australia to the USA.... >Hell, i have even hosted warp free races on my analogue modem from >Australia, with clients based in America...It has been my experience that latency has much less to do with the quality
of olr than the quantity and frequency of dropped packets.
BTW do monitor dropped packets and general conn info hit ctrl Y


































