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SCGT SP3 Sound Problems: Please Help

2 posts by 2 people · 13 Dec 1999 08:27 UTC - 13 Dec 1999

Chris Helps 13 Dec 1999 08:27 UTC#291136
Hi, 1) I tried the SP3 add on for SCGT, but found it results in a virtually completely inuadible in-car engine sound (drowned out by tire-hiss). I am using the EA official patch. 2) Also, is there a way to modify the SP3 career mode to start with the GTQ class instead of Trans-ams? Thanks, Chris
Dave Henrie 13 Dec 1999#508506
> Hi, > 1) I tried the SP3 add on for SCGT, but found it results in a virtually > completely inuadible in-car engine sound (drowned out by tire-hiss). I am > using the EA official patch. Each car has a .veh file of the same name that includes the car information like horsepower, handling and engine sounds. Many of the cars in SP3.0 have sound files that weren't included in the game. There is a program called scgtsoundcheck which will tell you where the many different sound files are located. find the car you are driving,(usually a paint program or viewer is the easiest way--use a program like AceeDeecee to view the car .bmp picture files. Then match that to the same .veh file and read it with a text program like notepad. In the sound section you will see four lines describing the sounds. All cars share the idle engine notes but the last two are often the missing files. So if you need the engine noise for a juddv10 you'll be looking for a couple of files called juddv10a.wav and juddv10b.wav or something similar) Make the wav files get placed in the sounds/22hz 16bit folder and you should then have engine noise. No the whole point of the Service Pak 3.0 was to get more and different cars available. If you want the GTQ's back, you'll have to re-install the original game

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