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Re: Rally Champ 2000. Have they heard about mass, inertia and weight transference?

1 post by 1 person · 22 Dec 1999 - 22 Dec 1999

(unknown) 22 Dec 1999#290850
Have you ever tried GP2 with steering help and opposite lock help off on a steering wheel. The handling is so realistic that a race driver, someone called needell, in Britain, said it was more realistic that the real F1 cars. DOn't knock Gp2 until playing with opposite lock help off on a steering wheel. In article <81lhre$9ar$[email hidden]>, "Pierce" <[email hidden]> wrote: > If you ask me I think Rc2000 is pretty good... Do you want physicsclose to > the real thing? Come on! Get serious, the game would be unplayable onthese > small roads... It's already hard to keep the car on the road with the > current physics... > > Magnetic Fields have done a great game when they decided to make thegame > more playable. It looks like nowadays a game is only rated because ofits > driving model... RC2000's physics aren't close to the real thing butstill > the game is very good, mainly because of its nice graphics and becausethat > it really captures the speed very well... it scares the crap out of mewhen > I go full throttle over these small roads. GP2's physics also weren'tlike > the real thing but still, it's the best racing game ever.... Do youreally > want a GPL in the dirt? Don't think much people want that. GPL is agreat > game but if they would make every racing game as difficult as GPLthere > won't be much simracers left. Who wants to put every minute of freetime > into a game because if you don't race 100 laps a day you won't be > competative... Some of us have a life... > > Rc2000 is a nice combination of Sim and Arcade.... Like GP2 was. > I wonder how people will react on GP3... I am almost sure GP3 willmore
Quoted text (7 lines)> focus on gameplay as to a 100% correct F1 physics model. > > --Sjon > > Barry Leek <[email hidden]> schreef in berichtnieuws > 01bf37cf$680fff20$5af10fd2@predator... > > Boy, I've really been trying to get the good points out of this
game, but > > anyone who thinks this thing handles anything like a car on gravel, > bitumen > > or snow, has never left the house! I've driven cars (usually Datsun1600s) > > on various surfaces at various speeds, but this thing is NOTHINGlike it. > > I've tinkered with the steering sensitivity and dead zones in orderto > make > > this thing half enjoyable. Setting up for a sharp corner is anightmare. > > You can't turn in early and throttle around the corner (mainly dueto > > unrealistically narrow high banked corners, and total lack ofinertia in > > the back end). > > > > Jesus, I think screamer rally was more realistic in its off roadhandling > > and that was a simple arcade game that took up less than 20 mb (Itwas > > after all an msdos arcade game). > > > > There's no such thing as a software returns policy in Melbourne > (Australia) > > so I guess I should have trusted my instinct about how differentthis > would > > actually be from their previous efforts. > > > > Graphically, its pretty good, and despite the high systemrecommendation, > I > > found it ran very well on my P333@375 TNT2 800x600x16. The tracksound > > effects are very poor (I can't stand that backfiring bowling ballrolling > > around in the back). > > > > I can't run my LWFF in split axis mode, but apparently this hassomething > > to do with the USB. Its currently under investigation. [Excellenttesting > > considering this is one of the most popular FF wheels around :( ] > > > > I guess its good some people are getting the most out of this, butit sure > > as hell can't be because they feel the exhileration of Real Rallydriving. > > You don't need GPL physics accuracy to give the sensation of Rally > driving. > > > > > > The force feedback, well, I suppose it does give the sensation ofdriving > > on different surfaces, but it doesn't reflect various bumps in theroad at > > all. You can feel it when the car lifts off the road, but thatsabout it. > > Otherwise its, surface = x, feedback effect = y. > > > > This thing cost $AU70 odd. I don't know what game simracing wasdriving
Quoted text (7 lines)> > when it made that review, but it can't be this one. > > > > Well, I'm open to ideas on how to get more out of this thing... > > > > Bazza > >
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