Have you ever tried GP2 with steering help and opposite lock help off on
a steering wheel.
The handling is so realistic that a race driver, someone called needell,
in Britain, said it was more realistic that the real F1 cars.
DOn't knock Gp2 until playing with opposite lock help off on a steering
wheel.
In article <81lhre$9ar$[email hidden]>,
"Pierce" <[email hidden]> wrote:
> If you ask me I think Rc2000 is pretty good... Do you want physicsclose to
> the real thing? Come on! Get serious, the game would be unplayable onthese
> small roads... It's already hard to keep the car on the road with the
> current physics...
>
> Magnetic Fields have done a great game when they decided to make thegame
> more playable. It looks like nowadays a game is only rated because ofits
> driving model... RC2000's physics aren't close to the real thing butstill
> the game is very good, mainly because of its nice graphics and becausethat
> it really captures the speed very well... it scares the crap out of mewhen
> I go full throttle over these small roads. GP2's physics also weren'tlike
> the real thing but still, it's the best racing game ever.... Do youreally
> want a GPL in the dirt? Don't think much people want that. GPL is agreat
> game but if they would make every racing game as difficult as GPLthere
> won't be much simracers left. Who wants to put every minute of freetime
> into a game because if you don't race 100 laps a day you won't be
> competative... Some of us have a life...
>
> Rc2000 is a nice combination of Sim and Arcade.... Like GP2 was.
> I wonder how people will react on GP3... I am almost sure GP3 willmore
game, but
> > anyone who thinks this thing handles anything like a car on gravel,
> bitumen
> > or snow, has never left the house! I've driven cars (usually Datsun1600s)
> > on various surfaces at various speeds, but this thing is NOTHINGlike it.
> > I've tinkered with the steering sensitivity and dead zones in orderto
> make
> > this thing half enjoyable. Setting up for a sharp corner is anightmare.
> > You can't turn in early and throttle around the corner (mainly dueto
> > unrealistically narrow high banked corners, and total lack ofinertia in
> > the back end).
> >
> > Jesus, I think screamer rally was more realistic in its off roadhandling
> > and that was a simple arcade game that took up less than 20 mb (Itwas
> > after all an msdos arcade game).
> >
> > There's no such thing as a software returns policy in Melbourne
> (Australia)
> > so I guess I should have trusted my instinct about how differentthis
> would
> > actually be from their previous efforts.
> >
> > Graphically, its pretty good, and despite the high systemrecommendation,
> I
> > found it ran very well on my P333@375 TNT2 800x600x16. The tracksound
> > effects are very poor (I can't stand that backfiring bowling ballrolling
> > around in the back).
> >
> > I can't run my LWFF in split axis mode, but apparently this hassomething
> > to do with the USB. Its currently under investigation. [Excellenttesting
> > considering this is one of the most popular FF wheels around :( ]
> >
> > I guess its good some people are getting the most out of this, butit sure
> > as hell can't be because they feel the exhileration of Real Rallydriving.
> > You don't need GPL physics accuracy to give the sensation of Rally
> driving.
> >
> >
> > The force feedback, well, I suppose it does give the sensation ofdriving
> > on different surfaces, but it doesn't reflect various bumps in theroad at
> > all. You can feel it when the car lifts off the road, but thatsabout it.
> > Otherwise its, surface = x, feedback effect = y.
> >
> > This thing cost $AU70 odd. I don't know what game simracing wasdriving
Sent via Deja.com http://www.deja.com/
Before you buy.


































