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Rec.Autos.Simulators Archive

Re: Rally Champ 2k - Chugging?

9 posts by 7 people · 27 Jan 2000 - 28 Jan 2000

Andi Cole 27 Jan 2000#290760
RC2K choppy graphics has been a problem since the beginning. The solution that solves it for me is to shut down all unnecessary processes, all system tray jobs and all. There's a tool called ENDITALL that helps here, do a search for enditall.exe or .zip and I'm sure you'll find it. Frame counters are very useful I use FRAPS, again do a search for FRAPS.EXE or .ZIP and you'll track it down. (This doesn't appear to work in Le Mans 24Hr but then it's not a big deal here). Send me an e-mail if you can't get them. Andi. "Rob" <[email hidden]> wrote in message news:[email hidden]... > I got the same problem on a completely different system: 333MHz P II, > Voodoo3 3000 AGP, Diamond Monster MX300 sound card. Turning off all 3Dsound > acceleration (A3D in my case) helped a bit, running 800x600, but gettingthe
Quoted text (11 lines)> latest Voodoo3 drivers (as of Jan 25) seemed to help the most. > > BTW, how do you get a frame counter??? I've been wishing for one from day > one so I don't have to guess whether or not things are improving. > > Peter 'kayakr' Ashley <[email hidden]> wrote in message > news:7fPj4.13414$[email hidden]... > > On some stages, in the middle of a stage I will get 1-2 minutes of > > 'chugging'. It seems like the game is dropping 4-5 frames at one second > > intervals as if the CPU is overloaded calculating the background or > > something. It does affect the frame counter a bit. It doesn't seem to
be > > too related to how much scenery is visible, but does seem to be more > common > > on stages with weather. I tried dropping my video resolution to cure it > to > > no avail. Maybe it's the video replay information? Any way to turnthat
Quoted text (17 lines)> > off. Anyone know an tweaks to help this? I see ral.cfg heap size vars > in > > the .exe but the defaults are unreadable hex. > > > > Anyone else get this? > > > > My system: Geforce DDR, Celeron 488, 98mb, LXmb, 200 mb swap, nothing > > extraneous running. > > -- > > > > Peter Ashley > > Boston, MA, USA > > [email hidden] > > > > > >
Berno 27 Jan 2000#516737
Yep, i thought it was my v3-3000 to blame. Pausing the game and alt-tabbing out and then going back in the game seems to cure the problem for a little while longer. Its pretty dam irritating. > On some stages, in the middle of a stage I will get 1-2 minutes of > 'chugging'. It seems like the game is dropping 4-5 frames at one second > intervals as if the CPU is overloaded calculating the background or > something. It does affect the frame counter a bit. It doesn't seem to be > too related to how much scenery is visible, but does seem to be more common > on stages with weather. I tried dropping my video resolution to cure it to > no avail. Maybe it's the video replay information? Any way to turn that > off. Anyone know an tweaks to help this? I see ral.cfg heap size vars in
Quoted text (10 lines)> the .exe but the defaults are unreadable hex. > Anyone else get this? > My system: Geforce DDR, Celeron 488, 98mb, LXmb, 200 mb swap, nothing > extraneous running. > -- > Peter Ashley > Boston, MA, USA
I turned of replay=1 in ral.cfg (already had the fps counter), ran cacheman, killed everything and haven't had the stutter again. I think it's lack of memory (98megs here) because the game was using 98 physical + ~135 mb virtual in that 'clean' configuration. I guess a 256 meg machine is the new standard. > On some stages, in the middle of a stage I will get 1-2 minutes of > 'chugging'. It seems like the game is dropping 4-5 frames at one second > intervals as if the CPU is overloaded calculating the background or > something. It does affect the frame counter a bit. It doesn't seem to be > too related to how much scenery is visible, but does seem to be more common > on stages with weather. I tried dropping my video resolution to cure it to > no avail. Maybe it's the video replay information? Any way to turn that > off. Anyone know an tweaks to help this? I see ral.cfg heap size vars in
Quoted text (10 lines)> the .exe but the defaults are unreadable hex. > Anyone else get this? > My system: Geforce DDR, Celeron 488, 98mb, LXmb, 200 mb swap, nothing > extraneous running. > -- > Peter Ashley > Boston, MA, USA
rob 27 Jan 2000#516739
Could you clarify? How do you turn off replays in ral.cfg? Is it replay=1 noreplay=1 replay=0 etc...? I never use replays and if RC is "chugging" because it's swapping them to disk I really want to turn them off! Anybody know of a web page that describes all the ral.cfg settings, especially those that aren't documented in the readme's that came with the patches? > I turned of replay=1 in ral.cfg (already had the fps counter), ran cacheman, > killed everything and haven't had the stutter again. I think it's lack of > memory (98megs here) because the game was using 98 physical + ~135 mb > virtual in that 'clean' configuration. I guess a 256 meg machine is the new
Quoted text (9 lines)> standard. > > On some stages, in the middle of a stage I will get 1-2 minutes of > > 'chugging'. It seems like the game is dropping 4-5 frames at one second > > intervals as if the CPU is overloaded calculating the background or > > something. It does affect the frame counter a bit. It doesn't seem to
be > > too related to how much scenery is visible, but does seem to be more > common > > on stages with weather. I tried dropping my video resolution to cure it > to > > no avail. Maybe it's the video replay information? Any way to turn that
Quoted text (12 lines)> > off. Anyone know an tweaks to help this? I see ral.cfg heap size vars > in > > the .exe but the defaults are unreadable hex. > > Anyone else get this? > > My system: Geforce DDR, Celeron 488, 98mb, LXmb, 200 mb swap, nothing > > extraneous running. > > -- > > Peter Ashley > > Boston, MA, USA
Rob Adams 27 Jan 2000 16:31 UTC#290725
I got the same problem on a completely different system: 333MHz P II, Voodoo3 3000 AGP, Diamond Monster MX300 sound card. Turning off all 3D sound acceleration (A3D in my case) helped a bit, running 800x600, but getting the latest Voodoo3 drivers (as of Jan 25) seemed to help the most. BTW, how do you get a frame counter??? I've been wishing for one from day one so I don't have to guess whether or not things are improving. Peter 'kayakr' Ashley <[email hidden]> wrote in message news:7fPj4.13414$[email hidden]... > On some stages, in the middle of a stage I will get 1-2 minutes of > 'chugging'. It seems like the game is dropping 4-5 frames at one second > intervals as if the CPU is overloaded calculating the background or > something. It does affect the frame counter a bit. It doesn't seem to be > too related to how much scenery is visible, but does seem to be morecommon > on stages with weather. I tried dropping my video resolution to cure itto > no avail. Maybe it's the video replay information? Any way to turn that > off. Anyone know an tweaks to help this? I see ral.cfg heap size varsin
Quoted text (13 lines)> the .exe but the defaults are unreadable hex. > > Anyone else get this? > > My system: Geforce DDR, Celeron 488, 98mb, LXmb, 200 mb swap, nothing > extraneous running. > -- > > Peter Ashley > Boston, MA, USA > [email hidden] > >
David G Fisher 27 Jan 2000 20:26 UTC#290761
You can get the fps by changing the ral.cfg file using the latest patch. I'll send you the file through e-mail. David G Fisher "Rob" <[email hidden]> wrote in message news:[email hidden]... > I got the same problem on a completely different system: 333MHz P II, > Voodoo3 3000 AGP, Diamond Monster MX300 sound card. Turning off all 3Dsound > acceleration (A3D in my case) helped a bit, running 800x600, but gettingthe
Quoted text (11 lines)> latest Voodoo3 drivers (as of Jan 25) seemed to help the most. > > BTW, how do you get a frame counter??? I've been wishing for one from day > one so I don't have to guess whether or not things are improving. > > Peter 'kayakr' Ashley <[email hidden]> wrote in message > news:7fPj4.13414$[email hidden]... > > On some stages, in the middle of a stage I will get 1-2 minutes of > > 'chugging'. It seems like the game is dropping 4-5 frames at one second > > intervals as if the CPU is overloaded calculating the background or > > something. It does affect the frame counter a bit. It doesn't seem to
be > > too related to how much scenery is visible, but does seem to be more > common > > on stages with weather. I tried dropping my video resolution to cure it > to > > no avail. Maybe it's the video replay information? Any way to turnthat
Quoted text (17 lines)> > off. Anyone know an tweaks to help this? I see ral.cfg heap size vars > in > > the .exe but the defaults are unreadable hex. > > > > Anyone else get this? > > > > My system: Geforce DDR, Celeron 488, 98mb, LXmb, 200 mb swap, nothing > > extraneous running. > > -- > > > > Peter Ashley > > Boston, MA, USA > > [email hidden] > > > > > >
David G Fisher 27 Jan 2000 20:36 UTC#290762
That's the way to do it if your system is having some trouble. I'll send you the same file that I'm sending Rob which enables the fps counter. You must be using the latest patch for it to work. David G Fisher "Andi Cole" <[email hidden]> wrote in message news:86q9a7$e4i$[email hidden]... > RC2K choppy graphics has been a problem since the beginning. The solution > that solves it for me is to shut down all unnecessary processes, allsystem > tray jobs and all. > > There's a tool called ENDITALL that helps here, do a search forenditall.exe > or .zip and I'm sure you'll find it. > > Frame counters are very useful I use FRAPS, again do a search forFRAPS.EXE
Quoted text (19 lines)> or .ZIP and you'll track it down. (This doesn't appear to work in Le Mans > 24Hr but then it's not a big deal here). > > Send me an e-mail if you can't get them. > > Andi. > > > > "Rob" <[email hidden]> wrote in message > news:[email hidden]... > > I got the same problem on a completely different system: 333MHz P II, > > Voodoo3 3000 AGP, Diamond Monster MX300 sound card. Turning off all 3D > sound > > acceleration (A3D in my case) helped a bit, running 800x600, but getting > the > > latest Voodoo3 drivers (as of Jan 25) seemed to help the most. > > > > BTW, how do you get a frame counter??? I've been wishing for one from
day > > one so I don't have to guess whether or not things are improving. > > > > Peter 'kayakr' Ashley <[email hidden]> wrote in message > > news:7fPj4.13414$[email hidden]... > > > On some stages, in the middle of a stage I will get 1-2 minutes of > > > 'chugging'. It seems like the game is dropping 4-5 frames at onesecond > > > intervals as if the CPU is overloaded calculating the background or > > > something. It does affect the frame counter a bit. It doesn't seemto > be > > > too related to how much scenery is visible, but does seem to be more > > common > > > on stages with weather. I tried dropping my video resolution to cureit > > to > > > no avail. Maybe it's the video replay information? Any way to turn > that > > > off. Anyone know an tweaks to help this? I see ral.cfg heap sizevars
Quoted text (18 lines)> > in > > > the .exe but the defaults are unreadable hex. > > > > > > Anyone else get this? > > > > > > My system: Geforce DDR, Celeron 488, 98mb, LXmb, 200 mb swap, nothing > > > extraneous running. > > > -- > > > > > > Peter Ashley > > > Boston, MA, USA > > > [email hidden] > > > > > > > > > > > >
Peter 'kayakr' Ashley 27 Jan 2000 22:56 UTC#290784
I turned of replay=1 in ral.cfg (already had the fps counter), ran cacheman, killed everything and haven't had the stutter again. I think it's lack of memory (98megs here) because the game was using 98 physical + ~135 mb virtual in that 'clean' configuration. I guess a 256 meg machine is the new standard. Peter 'kayakr' Ashley <[email hidden]> wrote in message news:7fPj4.13414$[email hidden]... > On some stages, in the middle of a stage I will get 1-2 minutes of > 'chugging'. It seems like the game is dropping 4-5 frames at one second > intervals as if the CPU is overloaded calculating the background or > something. It does affect the frame counter a bit. It doesn't seem to be > too related to how much scenery is visible, but does seem to be morecommon > on stages with weather. I tried dropping my video resolution to cure itto > no avail. Maybe it's the video replay information? Any way to turn that > off. Anyone know an tweaks to help this? I see ral.cfg heap size varsin
Quoted text (13 lines)> the .exe but the defaults are unreadable hex. > > Anyone else get this? > > My system: Geforce DDR, Celeron 488, 98mb, LXmb, 200 mb swap, nothing > extraneous running. > -- > > Peter Ashley > Boston, MA, USA > [email hidden] > >

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