Race Sim Central
Rec.Autos.Simulators Archive

Re: New F1 2000 info

1 post by 1 person · 27 Jan 2000 - 27 Jan 2000

Steve Ferguson <[email hidden]> wrote in message news:86c2sb$nh6$[email hidden]... > Some good, some bad. > > There was a preview of EA's F1 2000 in the German PC Games magazine. I amstill overall > optimistic, or at least it will give something to fill the time beforeGP3. Some interesting > points: > > - one of the lead programmers defected from the GP3 team, as he said withCrammond, you could > only ever be #2. Not a bitter statement, I think, but more a reflectionthat Microprose GP *is* > Geoff Crammond and Geoff Crammond *is* Microprose GP. > - the lead programmer makes reference to GPL when describing their physicsengine goals > - the engine sounds are unique to each car, as are the cockpits > - EA is going to hype the "breathtaking collisions" in typical EAhyperbolic fashion. The > programmer being interviewed chuckles a little and says he doesn't carewhat they say, as the
Quoted text (7 lines)> super collisions are a direct results of the good physics engine > - cars can, of course, turn over > - the cockpit is 3D and moves in relation to the forces > - head panning is an option > - the car models have about 1000 polys > - 3D sound > - different handling characteristics for each car for the AI, but as is
the case with GP3, the > designers took the decision to make the player's car always the best(although the cockpit and > sound will reflect the team chosen) so that the player is not "penalized"for choosing a Minardi > . So, unless editors show up in the 3rd party world, we can forget aboutfulfilling our own > chosen "career goals" > - originally, the ISI programmers had programmed in the possibility ofinjuries and missing > races during the championship due to these injuries. The FIA said no way,so it was pulled. > - the AI originally had various levels of agression, but it was toned downbecause there was the > feeling that players would be disappointed if they were punted out of therace through no fault > of their own. Hard to interpret this. On the one hand, I would like tohave the odd mistake > from another driver take me out, but I hated the completely thick-headedAI of some games, where > they always punted you out. > > That's all I remember off the top of my head. > > Stephen So far, so good. The more I hear, the more I like it. Joel Willstein [email hidden]

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