Steve Ferguson <[email hidden]> wrote in message
news:86c2sb$nh6$[email hidden]...
> Some good, some bad.
>
> There was a preview of EA's F1 2000 in the German PC Games magazine. I amstill overall
> optimistic, or at least it will give something to fill the time beforeGP3. Some interesting
> points:
>
> - one of the lead programmers defected from the GP3 team, as he said withCrammond, you could
> only ever be #2. Not a bitter statement, I think, but more a reflectionthat Microprose GP *is*
> Geoff Crammond and Geoff Crammond *is* Microprose GP.
> - the lead programmer makes reference to GPL when describing their physicsengine goals
> - the engine sounds are unique to each car, as are the cockpits
> - EA is going to hype the "breathtaking collisions" in typical EAhyperbolic fashion. The
> programmer being interviewed chuckles a little and says he doesn't carewhat they say, as the
the case with GP3, the
> designers took the decision to make the player's car always the best(although the cockpit and
> sound will reflect the team chosen) so that the player is not "penalized"for choosing a Minardi
> . So, unless editors show up in the 3rd party world, we can forget aboutfulfilling our own
> chosen "career goals"
> - originally, the ISI programmers had programmed in the possibility ofinjuries and missing
> races during the championship due to these injuries. The FIA said no way,so it was pulled.
> - the AI originally had various levels of agression, but it was toned downbecause there was the
> feeling that players would be disappointed if they were punted out of therace through no fault
> of their own. Hard to interpret this. On the one hand, I would like tohave the odd mistake
> from another driver take me out, but I hated the completely thick-headedAI of some games, where
> they always punted you out.
>
> That's all I remember off the top of my head.
>
> Stephen
So far, so good. The more I hear, the more I like it.
Joel Willstein
[email hidden]


































