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Rec.Autos.Simulators Archive

AI in F2

4 posts by 3 people · 31 Jan 2000 00:34 UTC - 31 Jan 2000

Oli 31 Jan 2000 00:34 UTC#290500
Any idea how to make them faster/slower Example I do 1.34's on Silverston while the best AI goes 38? While the Glen is a constant fight for 7th! position!? The AI tweak utility (AITW103) doesen't help much or am I doing something wrong..? Thanks, -- Oli BeoRocket Racing http://www.beorocket.co.yu/
Morgan VW? 31 Jan 2000 03:52 UTC#290510
Adjust the "npt_override" value in gpl_ai.ini to whatever non-zero value makes the AI competitive. I think a value of 1.0 makes them generally equivalent to real life while higher numbers (hundreths and tenths, really) slow them down. -- ----------------------------------- Morgan Vincent Wooten mailto:[email hidden] http://members.tripod.com/~morganv/ ----------------------------------- Slick <[email hidden]> wrote in message news:872lav$jg4$[email hidden]... Any idea how to make them faster/slower Example I do 1.34's on Silverston while the best AI goes 38? While the Glen is a constant fight for 7th! position!? The AI tweak utility (AITW103) doesen't help much or am I doing something wrong..? Thanks, -- Oli BeoRocket Racing http://www.beorocket.co.yu/
Slick 31 Jan 2000#517184
Thanks I'll try to do that manually since messing with it via the Tweak thingy didn't work... -- Oli BeoRocket Racing http://www.beorocket.co.yu/ > Adjust the "npt_override" value in gpl_ai.ini to whatever non-zero value makes > the AI competitive. I think a value of 1.0 makes them generally equivalent to > real life while higher numbers (hundreths and tenths, really) slow them down. > -- > ----------------------------------- > Morgan Vincent Wooten > http://members.tripod.com/~morganv/ > -----------------------------------
Slick 31 Jan 2000#517185
Thanks buddy that did the trick... -- Oli BeoRocket Racing http://www.beorocket.co.yu/ > Adjust the "npt_override" value in gpl_ai.ini to whatever non-zero value makes > the AI competitive. I think a value of 1.0 makes them generally equivalent to > real life while higher numbers (hundreths and tenths, really) slow them down. > -- > ----------------------------------- > Morgan Vincent Wooten > http://members.tripod.com/~morganv/ > -----------------------------------

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