Thanks ISI. You brought my favorite racing sim (F1C) into the online world
:-D
I setup a server called "PRC 1Mbit Canada" and set it to 25 drivers because
32 uncontrolled people on one course is pretty insane, but it'll be great
for league races.
From first hand experience, hosting with 10 to 20 people is just fine. The
server hosted 28 drivers and the participants said it the connection was
good -- I couldn't see it for myself because I wasn't racing. No outragous
warp, just good ol' fun.
Jason.
Jason,
I was on your server yesterday and I can attest that it was up to the task.
I think there were as many as 15 on the track at one point during practice,
and it was virtually indistinguishable from the online quality of a NASCAR
2003 race on Sierra.com. Keep up the good work! Hope to catch you there
sometime... my rFactor handle is "Sy Donia".
John
"Jason Monds" <[email hidden]> wrote in message
news:Cpemd.232191$%k.44190@pd7tw2no...
Quoted text (15 lines)
> Thanks ISI. You brought my favorite racing sim (F1C) into the online > world :-D > > I setup a server called "PRC 1Mbit Canada" and set it to 25 drivers > because 32 uncontrolled people on one course is pretty insane, but it'll > be great for league races. > > From first hand experience, hosting with 10 to 20 people is just fine. > The server hosted 28 drivers and the participants said it the connection > was good -- I couldn't see it for myself because I wasn't racing. No > outragous warp, just good ol' fun. > > Jason. > >I've played with 30 opponents albeit on a 100mbit server and it was hard to
fault. The rFactor engine seems very good but the crash physics could be a
little better - even if they were up to the level of RBR it would be good.
"Steve Simpson" <[email hidden]> wrote in message
news:[email hidden]...
> I've played with 30 opponents albeit on a 100mbit server and it was hardto
> fault. The rFactor engine seems very good but the crash physics could bea
> little better - even if they were up to the level of RBR it would be good.
Remember that the physics, graphics, damage model, ff, net code, etc are all
alpha/beta code, and that this demo is to test the multiplay. There still
plenty more more to come from the GMotor 2.0 game engine, which means this
sim is going to be pretty fantastic IMO. This demo was really only released
to test the multiplayer.
--
David G Fisher
Aint it funny free aint never good enough for some people?
rofl
David G Fisher enlightened us with:
Quoted text (12 lines)
> "Steve Simpson" <[email hidden]> wrote in message > news:[email hidden]... >> I've played with 30 opponents albeit on a 100mbit server and it was >> hard to fault. The rFactor engine seems very good but the crash >> physics could be a little better - even if they were up to the level >> of RBR it would be good. > > Remember that the physics, graphics, damage model, ff, net code, etc > are all alpha/beta code, and that this demo is to test the multiplay. > There still plenty more more to come from the GMotor 2.0 game engine, > which means this sim is going to be pretty fantastic IMO. This demo > was really only released to test the multiplayer.Even with drivers of 240 latency, the connection is really good.
The physical server will be up at least until Monday. If the "PRC 1Mbit
Canada" server can't be found it's probably due to a bug in the dedicated
server which crashes the program after about 4 hours of hard racing.
My handle is "Jason". Catchy, I know :-)
Jason.
"John Cauthen" <[email hidden]> wrote in message
news:cneb40$4j74$[email hidden]...


































