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Rec.Autos.Simulators Archive

GPL skid marks in replays

3 posts by 3 people · 09 Feb 2000 16:58 UTC - 09 Feb 2000 22:04 UTC

Michael Barlow 09 Feb 2000 16:58 UTC#290161
Does anyone know how much of a difference Skid marks make in a replay as to the size of the replay? Our league has a couple of dedicated servers but I'm assuming that to keep the replay downloads small, the dedicated servers have the skid marks turned off. I'm just wondering how much bigger a replay would be if the skid marks were turned on. Or for that matter, each option.. Smoke, dirt, dust, ect.. I know that it would all depend on how many skid marks there were. But, If it would only make a small enough difference to warrant it.. I'd like to see the skid marks, the smoke, dust, dirt.... I believe that each of papy's Sims, The NASCAR series, GPL, and I would assume the Indycar series.. When recording a replay, the car position, taco, RPM, are recorded in that replay. Also, unfortunately, the Skid marks are recorded. I wish they didn't record the Skid marks but instead let the computer graphic options that's viewing the replay decide if the skid marks where to be displayed. I don't know what other graphics options are also included in the replay, but it would be nice to not have them in the replay for download, but rather, again, have the viewing computer decide if it's to be displayed. If they did that, The download size would be a whole lot smaller! So that's why I'm asking, how much does the skid mark, dust, dirt, ect, take? -- ========================================= Mike Barlow of Barlow Racing� ========================================= http://members.xoom.com/BarlowRacing/ Racing online with the help of...... Race Communications Association Holodyne Engineering Mystic Music (have Your !!Name/Address!! placed here)
Liutger Franzen 09 Feb 2000 18:04 UTC#290168
Quoted text (9 lines)> I believe that each of papy's Sims, The NASCAR series, GPL, and I would > assume the Indycar series.. When recording a replay, the car position, > taco, RPM, are recorded in that replay. Also, unfortunately, the Skid > marks are recorded. I wish they didn't record the Skid marks but > instead let the computer graphic options that's viewing the replay > decide if the skid marks where to be displayed. I don't know what other > graphics options are also included in the replay, but it would be nice > to not have them in the replay for download, but rather, again, have the > viewing computer decide if it's to be displayed.
well, it seems like ubi-soft did just that ... how else can you explain that the smoke and water fountains go into the other direction when you play the replay reverse? :-) Lio
ymenard 09 Feb 2000 22:04 UTC#290127
"Liutger Franzen" <[email hidden]> wrote > well, it seems like ubi-soft did just that ... how else can you explain > that the smoke and water fountains go into the other direction when you > play the replay reverse? :-) Well that would be an easy answer since It's Ubisoft so.. Naw, enough bitching for me, heck, there isn't even sound in the replay in MGPRS2 ;-) -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."

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