RacerMax <[email hidden]> wrote in message
news:89bfpm$qji$[email hidden]...
> It seems games that use Microsoft's implementation of force feedback via
> directinput or whatever work, but games that use i-force's force feedback
> implementation don't yet. Does that sound right?
Unfortunately yes it does sound right. This sort of thing is
why they are being sued. The routinely cripple other
implementations of things.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
> "Steve Syrett" <[email hidden]> wrote in message
> news:89bd8u$60u$[email hidden]...
> > Well, by accident. I was trying to get my Logitech Formula Force wheel
to
> > work with Nascar 3 and started up flight sim 2000 instead. To my
> surprise,
> > it worked like a champ -- force feedback included.
> >
> >
> > "Iain Mackenzie" <[email hidden]> wrote in message
> > news:0O7u4.564$[email hidden]...
> > > Has anyone got ANY FF working in W2K?
> > > Ta!
> > > Iain
> > >
> > >
> >
> >
>
>
Which wheels use Microsoft instead of Iforce? Obviously the MS one, what
about Saitek?
Also, will Iforce be recognised in a patch of some kind?
Iain
"Greg Cisko" <no.spam.email.for.me> wrote in message
news:89cohq$nuh$[email hidden]...
> RacerMax <[email hidden]> wrote in message
> news:89bfpm$qji$[email hidden]...
> > It seems games that use Microsoft's implementation of force feedback via
> > directinput or whatever work, but games that use i-force's forcefeedback
wheel
Quoted text (17 lines)
> > implementation don't yet. Does that sound right? > > Unfortunately yes it does sound right. This sort of thing is > why they are being sued. The routinely cripple other > implementations of things. > > > -- > > Header address intentionally scrambled to ward off the spamming hordes. > > cisko [AT] ix [DOT] netcom [DOT] com > > > > "Steve Syrett" <[email hidden]> wrote in message > > news:89bd8u$60u$[email hidden]... > > > Well, by accident. I was trying to get my Logitech Formula ForceQuoted text (19 lines)
> to > > > work with Nascar 3 and started up flight sim 2000 instead. To my > > surprise, > > > it worked like a champ -- force feedback included. > > > > > > > > > "Iain Mackenzie" <[email hidden]> wrote in message > > > news:0O7u4.564$[email hidden]... > > > > Has anyone got ANY FF working in W2K? > > > > Ta! > > > > Iain > > > > > > > > > > > > > > > > > > > >The TM, Logitech & ACTLabs uses IFORCE. Saitek is essentially
a MS wheel in a Saitek package.
If MS has any say over it I would say no. Imersion may release
something though.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
> Iain
> > > It seems games that use Microsoft's implementation of force feedback
via
> > > directinput or whatever work, but games that use i-force's force
> feedback
> > > implementation don't yet. Does that sound right?
> > Unfortunately yes it does sound right. This sort of thing is
> > why they are being sued. The routinely cripple other
> > implementations of things.
> > --
> > Header address intentionally scrambled to ward off the spamming hordes.
> > cisko [AT] ix [DOT] netcom [DOT] com
> > > > Well, by accident. I was trying to get my Logitech Formula Force
> wheel
> > to
> > > > work with Nascar 3 and started up flight sim 2000 instead. To my
> > > surprise,
> > > > it worked like a champ -- force feedback included.
> > > > > Has anyone got ANY FF working in W2K?
> > > > > Ta!
> > > > > Iain
Very slight FF effects in Midtown Midtown madness... I mean, the effects
are there, but the strength is around 25% of normal. GPL nadda.
Strangely enough, the forces in Flight Unlimited III work just swell... if
you like to just taxi around :-)
Dents.
"Iain Mackenzie" <[email hidden]> wrote in message
news:FsAu4.1848$[email hidden]...
what
feedback
Force
> > > wheel
> > > > to
> > > > > > work with Nascar 3 and started up flight sim 2000 instead. Tomy
Quoted text (9 lines)
> Back to the original question has anyone got any sims working with FF in > W2K? > Iain > > "Greg Cisko" <no.spam.email.for.me> wrote in message > news:89dt4e$m75$[email hidden]... > > Iain Mackenzie <[email hidden]> wrote in message > > news:Glpu4.1164$[email hidden]... > > > Which wheels use Microsoft instead of Iforce? Obviously the MS one,Quoted text (22 lines)
> > > about Saitek? > > > > The TM, Logitech & ACTLabs uses IFORCE. Saitek is essentially > > a MS wheel in a Saitek package. > > > > > Also, will Iforce be recognised in a patch of some kind? > > > > If MS has any say over it I would say no. Imersion may release > > something though. > > > > -- > > > > Header address intentionally scrambled to ward off the spamming hordes. > > > > cisko [AT] ix [DOT] netcom [DOT] com > > > > > Iain > > > "Greg Cisko" <no.spam.email.for.me> wrote in message > > > news:89cohq$nuh$[email hidden]... > > > > RacerMax <[email hidden]> wrote in message > > > > news:89bfpm$qji$[email hidden]... > > > > > It seems games that use Microsoft's implementation of forceQuoted text (21 lines)
> > via > > > > > directinput or whatever work, but games that use i-force's force > > > feedback > > > > > implementation don't yet. Does that sound right? > > > > > > > > Unfortunately yes it does sound right. This sort of thing is > > > > why they are being sued. The routinely cripple other > > > > implementations of things. > > > > > > > > > > > > -- > > > > > > > > Header address intentionally scrambled to ward off the spamming > hordes. > > > > > > > > cisko [AT] ix [DOT] netcom [DOT] com > > > > > > > > > > > > > "Steve Syrett" <[email hidden]> wrote in message > > > > > news:89bd8u$60u$[email hidden]... > > > > > > Well, by accident. I was trying to get my Logitech FormulaQuoted text (24 lines)
> > > > > surprise, > > > > > > it worked like a champ -- force feedback included. > > > > > > > > > > > > > > > > > > "Iain Mackenzie" <[email hidden]> wrote in message > > > > > > news:0O7u4.564$[email hidden]... > > > > > > > Has anyone got ANY FF working in W2K? > > > > > > > Ta! > > > > > > > Iain > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >I get effects in GPL (running software mode) using the MS FF wheel.
Iain
> Very slight FF effects in Midtown Midtown madness... I mean, the effects
> are there, but the strength is around 25% of normal. GPL nadda.
> Strangely enough, the forces in Flight Unlimited III work just swell... if
hordes.
Quoted text (31 lines)
> you like to just taxi around :-) > Dents. > > Back to the original question has anyone got any sims working with FF in > > W2K? > > Iain > > > > Which wheels use Microsoft instead of Iforce? Obviously the MS one, > what > > > > about Saitek? > > > The TM, Logitech & ACTLabs uses IFORCE. Saitek is essentially > > > a MS wheel in a Saitek package. > > > > Also, will Iforce be recognised in a patch of some kind? > > > If MS has any say over it I would say no. Imersion may release > > > something though. > > > -- > > > Header address intentionally scrambled to ward off the spammingQuoted text (43 lines)
> > > cisko [AT] ix [DOT] netcom [DOT] com > > > > Iain > > > > > > It seems games that use Microsoft's implementation of force > feedback > > > via > > > > > > directinput or whatever work, but games that use i-force's force > > > > feedback > > > > > > implementation don't yet. Does that sound right? > > > > > Unfortunately yes it does sound right. This sort of thing is > > > > > why they are being sued. The routinely cripple other > > > > > implementations of things. > > > > > -- > > > > > Header address intentionally scrambled to ward off the spamming > > hordes. > > > > > cisko [AT] ix [DOT] netcom [DOT] com > > > > > > > Well, by accident. I was trying to get my Logitech Formula > Force > > > > wheel > > > > > to > > > > > > > work with Nascar 3 and started up flight sim 2000 instead. To > my > > > > > > surprise, > > > > > > > it worked like a champ -- force feedback included. > > > > > > > > Has anyone got ANY FF working in W2K? > > > > > > > > Ta! > > > > > > > > IainI get effects in GPL (running software mode) using the MS FF wheel.
Iain
"D. "Dents" Hopkins" <[email hidden]> wrote in message
news:aQKu4.489$[email hidden]...
> Very slight FF effects in Midtown Midtown madness... I mean, the effects
> are there, but the strength is around 25% of normal. GPL nadda.
> Strangely enough, the forces in Flight Unlimited III work just swell...if
hordes.


































