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Re: FF in Windows 2000 - anyone?

6 posts by 3 people · 27 Feb 2000 - 29 Feb 2000 18:38 UTC

Greg Cisko 27 Feb 2000#289293
RacerMax <[email hidden]> wrote in message news:89bfpm$qji$[email hidden]... > It seems games that use Microsoft's implementation of force feedback via > directinput or whatever work, but games that use i-force's force feedback > implementation don't yet. Does that sound right? Unfortunately yes it does sound right. This sort of thing is why they are being sued. The routinely cripple other implementations of things. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com > "Steve Syrett" <[email hidden]> wrote in message > news:89bd8u$60u$[email hidden]... > > Well, by accident. I was trying to get my Logitech Formula Force wheel to > > work with Nascar 3 and started up flight sim 2000 instead. To my > surprise, > > it worked like a champ -- force feedback included. > > > > > > "Iain Mackenzie" <[email hidden]> wrote in message > > news:0O7u4.564$[email hidden]... > > > Has anyone got ANY FF working in W2K? > > > Ta! > > > Iain > > > > > > > > > > > >
Iain Mackenzie 28 Feb 2000 07:21 UTC#289215
Which wheels use Microsoft instead of Iforce? Obviously the MS one, what about Saitek? Also, will Iforce be recognised in a patch of some kind? Iain "Greg Cisko" <no.spam.email.for.me> wrote in message news:89cohq$nuh$[email hidden]... > RacerMax <[email hidden]> wrote in message > news:89bfpm$qji$[email hidden]... > > It seems games that use Microsoft's implementation of force feedback via > > directinput or whatever work, but games that use i-force's forcefeedback
Quoted text (17 lines)> > implementation don't yet. Does that sound right? > > Unfortunately yes it does sound right. This sort of thing is > why they are being sued. The routinely cripple other > implementations of things. > > > -- > > Header address intentionally scrambled to ward off the spamming hordes. > > cisko [AT] ix [DOT] netcom [DOT] com > > > > "Steve Syrett" <[email hidden]> wrote in message > > news:89bd8u$60u$[email hidden]... > > > Well, by accident. I was trying to get my Logitech Formula Force
wheel
Quoted text (19 lines)> to > > > work with Nascar 3 and started up flight sim 2000 instead. To my > > surprise, > > > it worked like a champ -- force feedback included. > > > > > > > > > "Iain Mackenzie" <[email hidden]> wrote in message > > > news:0O7u4.564$[email hidden]... > > > > Has anyone got ANY FF working in W2K? > > > > Ta! > > > > Iain > > > > > > > > > > > > > > > > > > > >
Greg Cisko 28 Feb 2000#521327
The TM, Logitech & ACTLabs uses IFORCE. Saitek is essentially a MS wheel in a Saitek package. If MS has any say over it I would say no. Imersion may release something though. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com > Iain > > > It seems games that use Microsoft's implementation of force feedback via > > > directinput or whatever work, but games that use i-force's force > feedback > > > implementation don't yet. Does that sound right? > > Unfortunately yes it does sound right. This sort of thing is > > why they are being sued. The routinely cripple other > > implementations of things. > > -- > > Header address intentionally scrambled to ward off the spamming hordes. > > cisko [AT] ix [DOT] netcom [DOT] com > > > > Well, by accident. I was trying to get my Logitech Formula Force > wheel > > to > > > > work with Nascar 3 and started up flight sim 2000 instead. To my > > > surprise, > > > > it worked like a champ -- force feedback included. > > > > > Has anyone got ANY FF working in W2K? > > > > > Ta! > > > > > Iain
D. "Dents" Hopkins 29 Feb 2000 07:47 UTC#289045
Very slight FF effects in Midtown Midtown madness... I mean, the effects are there, but the strength is around 25% of normal. GPL nadda. Strangely enough, the forces in Flight Unlimited III work just swell... if you like to just taxi around :-) Dents. "Iain Mackenzie" <[email hidden]> wrote in message news:FsAu4.1848$[email hidden]...
Quoted text (9 lines)> Back to the original question has anyone got any sims working with FF in > W2K? > Iain > > "Greg Cisko" <no.spam.email.for.me> wrote in message > news:89dt4e$m75$[email hidden]... > > Iain Mackenzie <[email hidden]> wrote in message > > news:Glpu4.1164$[email hidden]... > > > Which wheels use Microsoft instead of Iforce? Obviously the MS one,
what
Quoted text (22 lines)> > > about Saitek? > > > > The TM, Logitech & ACTLabs uses IFORCE. Saitek is essentially > > a MS wheel in a Saitek package. > > > > > Also, will Iforce be recognised in a patch of some kind? > > > > If MS has any say over it I would say no. Imersion may release > > something though. > > > > -- > > > > Header address intentionally scrambled to ward off the spamming hordes. > > > > cisko [AT] ix [DOT] netcom [DOT] com > > > > > Iain > > > "Greg Cisko" <no.spam.email.for.me> wrote in message > > > news:89cohq$nuh$[email hidden]... > > > > RacerMax <[email hidden]> wrote in message > > > > news:89bfpm$qji$[email hidden]... > > > > > It seems games that use Microsoft's implementation of force
feedback
Quoted text (21 lines)> > via > > > > > directinput or whatever work, but games that use i-force's force > > > feedback > > > > > implementation don't yet. Does that sound right? > > > > > > > > Unfortunately yes it does sound right. This sort of thing is > > > > why they are being sued. The routinely cripple other > > > > implementations of things. > > > > > > > > > > > > -- > > > > > > > > Header address intentionally scrambled to ward off the spamming > hordes. > > > > > > > > cisko [AT] ix [DOT] netcom [DOT] com > > > > > > > > > > > > > "Steve Syrett" <[email hidden]> wrote in message > > > > > news:89bd8u$60u$[email hidden]... > > > > > > Well, by accident. I was trying to get my Logitech Formula
Force > > > wheel > > > > to > > > > > > work with Nascar 3 and started up flight sim 2000 instead. Tomy
Quoted text (24 lines)> > > > > surprise, > > > > > > it worked like a champ -- force feedback included. > > > > > > > > > > > > > > > > > > "Iain Mackenzie" <[email hidden]> wrote in message > > > > > > news:0O7u4.564$[email hidden]... > > > > > > > Has anyone got ANY FF working in W2K? > > > > > > > Ta! > > > > > > > Iain > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
I get effects in GPL (running software mode) using the MS FF wheel. Iain > Very slight FF effects in Midtown Midtown madness... I mean, the effects > are there, but the strength is around 25% of normal. GPL nadda. > Strangely enough, the forces in Flight Unlimited III work just swell... if
Quoted text (31 lines)> you like to just taxi around :-) > Dents. > > Back to the original question has anyone got any sims working with FF in > > W2K? > > Iain > > > > Which wheels use Microsoft instead of Iforce? Obviously the MS one, > what > > > > about Saitek? > > > The TM, Logitech & ACTLabs uses IFORCE. Saitek is essentially > > > a MS wheel in a Saitek package. > > > > Also, will Iforce be recognised in a patch of some kind? > > > If MS has any say over it I would say no. Imersion may release > > > something though. > > > -- > > > Header address intentionally scrambled to ward off the spamming
hordes.
Quoted text (43 lines)> > > cisko [AT] ix [DOT] netcom [DOT] com > > > > Iain > > > > > > It seems games that use Microsoft's implementation of force > feedback > > > via > > > > > > directinput or whatever work, but games that use i-force's force > > > > feedback > > > > > > implementation don't yet. Does that sound right? > > > > > Unfortunately yes it does sound right. This sort of thing is > > > > > why they are being sued. The routinely cripple other > > > > > implementations of things. > > > > > -- > > > > > Header address intentionally scrambled to ward off the spamming > > hordes. > > > > > cisko [AT] ix [DOT] netcom [DOT] com > > > > > > > Well, by accident. I was trying to get my Logitech Formula > Force > > > > wheel > > > > > to > > > > > > > work with Nascar 3 and started up flight sim 2000 instead. To > my > > > > > > surprise, > > > > > > > it worked like a champ -- force feedback included. > > > > > > > > Has anyone got ANY FF working in W2K? > > > > > > > > Ta! > > > > > > > > Iain
Iain Mackenzie 29 Feb 2000 18:38 UTC#288965
I get effects in GPL (running software mode) using the MS FF wheel. Iain "D. "Dents" Hopkins" <[email hidden]> wrote in message news:aQKu4.489$[email hidden]... > Very slight FF effects in Midtown Midtown madness... I mean, the effects > are there, but the strength is around 25% of normal. GPL nadda. > Strangely enough, the forces in Flight Unlimited III work just swell...if
Quoted text (30 lines)> you like to just taxi around :-) > > Dents. > > > "Iain Mackenzie" <[email hidden]> wrote in message > news:FsAu4.1848$[email hidden]... > > Back to the original question has anyone got any sims working with FF in > > W2K? > > Iain > > > > "Greg Cisko" <no.spam.email.for.me> wrote in message > > news:89dt4e$m75$[email hidden]... > > > Iain Mackenzie <[email hidden]> wrote in message > > > news:Glpu4.1164$[email hidden]... > > > > Which wheels use Microsoft instead of Iforce? Obviously the MS one, > what > > > > about Saitek? > > > > > > The TM, Logitech & ACTLabs uses IFORCE. Saitek is essentially > > > a MS wheel in a Saitek package. > > > > > > > Also, will Iforce be recognised in a patch of some kind? > > > > > > If MS has any say over it I would say no. Imersion may release > > > something though. > > > > > > -- > > > > > > Header address intentionally scrambled to ward off the spamming
hordes.
Quoted text (62 lines)> > > > > > cisko [AT] ix [DOT] netcom [DOT] com > > > > > > > Iain > > > > "Greg Cisko" <no.spam.email.for.me> wrote in message > > > > news:89cohq$nuh$[email hidden]... > > > > > RacerMax <[email hidden]> wrote in message > > > > > news:89bfpm$qji$[email hidden]... > > > > > > It seems games that use Microsoft's implementation of force > feedback > > > via > > > > > > directinput or whatever work, but games that use i-force's force > > > > feedback > > > > > > implementation don't yet. Does that sound right? > > > > > > > > > > Unfortunately yes it does sound right. This sort of thing is > > > > > why they are being sued. The routinely cripple other > > > > > implementations of things. > > > > > > > > > > > > > > > -- > > > > > > > > > > Header address intentionally scrambled to ward off the spamming > > hordes. > > > > > > > > > > cisko [AT] ix [DOT] netcom [DOT] com > > > > > > > > > > > > > > > > "Steve Syrett" <[email hidden]> wrote in message > > > > > > news:89bd8u$60u$[email hidden]... > > > > > > > Well, by accident. I was trying to get my Logitech Formula > Force > > > > wheel > > > > > to > > > > > > > work with Nascar 3 and started up flight sim 2000 instead. To > my > > > > > > surprise, > > > > > > > it worked like a champ -- force feedback included. > > > > > > > > > > > > > > > > > > > > > "Iain Mackenzie" <[email hidden]> wrote in message > > > > > > > news:0O7u4.564$[email hidden]... > > > > > > > > Has anyone got ANY FF working in W2K? > > > > > > > > Ta! > > > > > > > > Iain > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >

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