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Rec.Autos.Simulators Archive

Re: Nascar 3 and Force Feedback?!?

12 posts by 11 people · 27 Feb 2000 - 29 Feb 2000 06:58 UTC

Mark Stahl 27 Feb 2000#289289
ummm.... have you ever driven a car in which you can feel the engine running through the steering wheel? if so, i suggest you have the motor mounts checked. point is, N3 is (supposed to be) a sim, so effects that wouldn't be felt in real life are not modeled (of course, as soon as i say that, someone will bring up the whole tire squeal thing, but i think the point is valid) that said, the effects they do model are a bit weak IMO, especially compared to GPL.... so, no- you won't feel the motor running through the wheel in N3. why would you want to? it would take away from the more sublte feeling of traction loss when pushing, for example... if you bought a FF wheel for N3, i suspect you'll be disappointed. especially if you like NFS-type dramatics. OTOH, buying a FF wheel for GPL is a great idea :) >> >I bought a Logitech Wingman Force. After playing for instance NFS 3 and >Rally Championship with it, I was VERY disappointed with the feedback >effects in Nascar 3. I only feel a little bit when I drive on the grass and >when I bump into the wall. That's it. Shouldn't you feel the enginehumming? >NFS and Rally (and Moto Racer 2 and Redline Racer and so on) have really >nice effects. Is there any way to improve the feedback effects of Nascar 3? > >Jeroen >
Rod 27 Feb 2000#289357
On Mon, 28 Feb 2000 14:49:25 +0100, "Jeroen" <[email hidden]> wrote:
Quoted text (10 lines)>I bought a Logitech Wingman Force. After playing for instance NFS 3 and >Rally Championship with it, I was VERY disappointed with the feedback >effects in Nascar 3. I only feel a little bit when I drive on the grass and >when I bump into the wall. That's it. Shouldn't you feel the engine humming? >NFS and Rally (and Moto Racer 2 and Redline Racer and so on) have really >nice effects. Is there any way to improve the feedback effects of Nascar 3? > >Jeroen > >
Add: FORCE_SCALE_PERCENT 200 FORCE_DAMPING_PERCENT 200 Into your n3.ini or tweak to your desire. Cheers, Rod.
Tracey Hicks 27 Feb 2000 21:04 UTC#289374
Im not an expert on this game or Force feedback, but it seems to me that force feedback was fairly new when N3 came out in 99 (at least in a home user field) but even more rare in racing wheel so i imagine if Papyrus does there homework and research AI and Graphics and Physics and SOund they might over look making a more established force feedback interface, but with the growing interest, we might get lucky!!!!!! Jeroen wrote:
Quoted text (34 lines)> Hm, yeah, well, it's a bit better now. But this only improved the effects I > already felt. I still don't feel the engine running and I still feel nothing > when I shift gear (which is really nicely done in NFS 3). I expected more > different effects, I guess. > > Jeroen > > Rod <[email hidden]> schreef in berichtnieuws > [email hidden]... > > On Mon, 28 Feb 2000 14:49:25 +0100, "Jeroen" <[email hidden]> > > wrote: > > > > >I bought a Logitech Wingman Force. After playing for instance NFS 3 and > > >Rally Championship with it, I was VERY disappointed with the feedback > > >effects in Nascar 3. I only feel a little bit when I drive on the grass > and > > >when I bump into the wall. That's it. Shouldn't you feel the engine > humming? > > >NFS and Rally (and Moto Racer 2 and Redline Racer and so on) have really > > >nice effects. Is there any way to improve the feedback effects of Nascar > 3? > > > > > >Jeroen > > > > > > > > Add: > > > > FORCE_SCALE_PERCENT 200 > > FORCE_DAMPING_PERCENT 200 > > > > Into your n3.ini or tweak to your desire. > > > > Cheers, > > Rod.
ymenard 27 Feb 2000 21:42 UTC#289385
"Tracey Hicks" <[email hidden]> wrote > Im not an expert on this game or Force feedback, but it seems to me thatforce > feedback was fairly new when N3 came out in 99 (at least in a home userfield) > but even more rare in racing wheel so i imagine if Papyrus does therehomework > and research AI and Graphics and Physics and SOund they might over lookmaking a > more established force feedback interface, but with the growing interest,we > might get lucky!!!!!! Tracey... boy you have long to learn about serious simulations. I suggest you go buy the software called "Grand Prix Legends", developed by Papyrus so you can enjoy the best Force-Feedback implementation of all current racing titles, and a very big step ahead of the pack. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Jeroen 28 Feb 2000#289306
Hm, yeah, well, it's a bit better now. But this only improved the effects I already felt. I still don't feel the engine running and I still feel nothing when I shift gear (which is really nicely done in NFS 3). I expected more different effects, I guess. Jeroen Rod <[email hidden]> schreef in berichtnieuws [email hidden]... > On Mon, 28 Feb 2000 14:49:25 +0100, "Jeroen" <[email hidden]> > wrote: > > >I bought a Logitech Wingman Force. After playing for instance NFS 3 and > >Rally Championship with it, I was VERY disappointed with the feedback > >effects in Nascar 3. I only feel a little bit when I drive on the grassand > >when I bump into the wall. That's it. Shouldn't you feel the enginehumming? > >NFS and Rally (and Moto Racer 2 and Redline Racer and so on) have really > >nice effects. Is there any way to improve the feedback effects of Nascar3?
Quoted text (13 lines)> > > >Jeroen > > > > > Add: > > FORCE_SCALE_PERCENT 200 > FORCE_DAMPING_PERCENT 200 > > Into your n3.ini or tweak to your desire. > > Cheers, > Rod.
Walk Walker 28 Feb 2000#521309
THE main reason that N3's force feedback is lacking is because of the physics engine the FF is based on. The current physics engine is based, essentially, on the same 2-dimensional engine that NASCAR 1 was based on. As such, there's really not of input from the physics engine to send to the wheel. Grand Prix Legend's physics engine, on the other hand, offers tremendous output to the steering wheel. -/-WW
Tony Kelley 28 Feb 2000#521310
<<I suggest you go buy the software called "Grand Prix Legends", developed by Papyrus so you can enjoy the best Force-Feedback implementation of all current racing titles, and a very big step ahead of the pack.>> I know I'm gonna get flamed <ducking> but am I the only one that didnt care for the FF effects in GPL? Som were good, but some seemed over exaggerated to me. TK
Ditto; tried it with a LWFF using the popular recommended settings and lots of variations in between, but just couldn't warm up to it. I liked what they were shooting for, but it actually reduced the immersion effect of the game for me. It just never felt "natural". If I remember correctly, even the folks at Papy were quoted saying it wasn't quite what they were after. Hope they keep trying, though. Cheers, Steve B.
Quoted text (11 lines)> >> I know I'm gonna get flamed <ducking> but am I the only one that didnt > >care > >> for the FF effects in GPL? Som were good, but some seemed over > >exaggerated > >> to me. > >Yes, I think you are the only one. > Not sure about that.....I never like the FF in GPL... > Remco
Remco Moedt 28 Feb 2000 19:06 UTC#289165
"�artijn" <[email hidden]> wrote:
Quoted text (7 lines)>> I know I'm gonna get flamed <ducking> but am I the only one that didnt >care >> for the FF effects in GPL? Som were good, but some seemed over >exaggerated >> to me. > >Yes, I think you are the only one.
Not sure about that.....I never like the FF in GPL... Remco
ymenard 29 Feb 2000 00:07 UTC#289176
"Tony Kelley" <[email hidden]> wrote > I know I'm gonna get flamed <ducking> but am I the only one that didntcare > for the FF effects in GPL? Som were good, but some seemed over exaggerated > to me. Well no problem with that, it's a normal thing. Nothing can be appreciated at 100% ! ;-D -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Iain Mackenzie 29 Feb 2000 06:58 UTC#289040
Has anyone got the FF to work in N3 on W2K? Iain "ymenard" <[email hidden]> wrote in message news:V4Eu4.10451$[email hidden]... > "Tony Kelley" <[email hidden]> wrote > > I know I'm gonna get flamed <ducking> but am I the only one that didnt > care > > for the FF effects in GPL? Som were good, but some seemed overexaggerated > > to me. > > > Well no problem with that, it's a normal thing. Nothing can beappreciated
Quoted text (8 lines)> at 100% ! ;-D > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don't
realise > how hard it is to put up with all the idiots in the world. > > >

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