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Shameless Plug

10 posts by 4 people · 29 Feb 2000 04:58 UTC - 01 Mar 2000 08:50 UTC

(unknown) 29 Feb 2000 05:34 UTC#289032
Wow, I'm impressed, killer looking track. And a road course even! Didn't think anyone but me enjoyed road racing on road courses with Nascar 3. :o) Any hints on where I can get this track, whether it's a patch to convert an existing track or whatever? Just as long as it's not a conversion from N1 and I'm ok, lol. And this is used in a league race? Very cool if that's the case, hehe. I been wanting to start up a "Trans Am" type of league thing using Nascar 3 and mostly road courses, with 2 or 3 ovals thrown in to keep any left turners happy and a shot at scoring some points during the season, lol. Basically call it "FN", which would be "Formula Nascar", lol, mix of F1 and Nascar. That would go over like a lead balloon, but hey, creates a whole new challenge when you gotta keep the big, huge cars on the track, hehe. Anyways, great looking track!! Destin Dave Henrie <[email hidden]> wrote in message news:[email hidden]... > I was getting ready for the upcoming NARS race at Mid Ohio, when I > found several other teams also sneaking in a test. > dave henrie > > http://simracers.homestead.com/midohio.html
Benjamin 29 Feb 2000 05:49 UTC#289033
On Tue, 29 Feb 2000 00:31:51 -0500, <[email hidden]> wrote: >That would go over like a lead balloon, but hey, creates a whole new >challenge when you gotta keep the big, huge cars on the track, hehe. > hehe, If I had a decent connection, I'd jump on it inna heartbeat... I love slinging a stocker around the road coarses.... was in hog heaven when the converter for IndyCar to NASCAR came out... Elkhart, Cleveland, somebody say Vancouver..., Portland, I ran several custom seasons with plenty of road course races... Mid Ohio rocks, but it was only good for practice - racing just wasn't happenin' - don't even get me started on Laguna Seca.... ~hmmm, i wonder what partition i buried N1 on....
Stiff one 29 Feb 2000 06:02 UTC#289034
Notice in one shot the Dodge "test driver" is in the dirt. I wonder who that is??? Al Stiff "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > I was getting ready for the upcoming NARS race at Mid Ohio, when I > found several other teams also sneaking in a test. > dave henrie > > http://simracers.homestead.com/midohio.html
(unknown) 29 Feb 2000 07:34 UTC#289044
You and me both on the "decent connection". I'm still making do with a 56k for the time being. If I was rich I could get T1, or wireless T1 even, with the local ISP in town, but that's megabucks and they cater to companies and not really to individual users. However.....they did let the local Quake and Quake2 clubs setup both a Quake and Quake2 server, the computer provided by a local computer store, admin remotely alot by the club guys. Free to play on, dunno about free to run like that. Basically the computer was placed in the isp's building and connected via lan to their T1/T3 system. Talk about low pings, best place for me to play for sure. Anyways....thinking about asking them if I could do that for us Nascar 3, or any other racing sim, racers to have a nice strong server to play on. :o) I'm late on a payment, so might brown-nose them a bit when I go in to pay my dues this week, hehe. Might frown on me otherwise, lol. But yeah, if I can get them to do that, even if I have to pay extra per month, if it's reasonable, I'll do it and invite everyone to race on that server. Otherwise, I have to wait on the slow people over at Cox Cable to roll out their Cox@Home cable service for my area. *SIGH* Destin p.s. I might even run a league too! ;o) Benjamin <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> On Tue, 29 Feb 2000 00:31:51 -0500, <[email hidden]> wrote: > > >That would go over like a lead balloon, but hey, creates a whole new > >challenge when you gotta keep the big, huge cars on the track, hehe. > > > > hehe, If I had a decent connection, I'd jump on it inna heartbeat... I > love slinging a stocker around the road coarses.... was in hog heaven > when the converter for IndyCar to NASCAR came out... Elkhart, > Cleveland, somebody say Vancouver..., Portland, I ran several custom > seasons with plenty of road course races... Mid Ohio rocks, but it > was only good for practice - racing just wasn't happenin' - don't even > get me started on Laguna Seca.... > > ~hmmm, i wonder what partition i buried N1 on....
Dave Henrie 29 Feb 2000 13:29 UTC#289083
[email hidden] wrote: > > Wow, I'm impressed, killer looking track. And a road course even! Didn't > think anyone but me enjoyed road racing on road courses with Nascar 3. :o) > Any hints on where I can get this track, whether it's a patch to convert an > existing track or whatever? Just as long as it's not a conversion from N1 > and I'm ok, lol. The tracks are from ICR2/CART Racing. There is a free demo convertor available at the usPits that converts Cleveland, Portland, and I "think" Long Beach. CART is out of print but can be had in discount racks fairly cheaply. and in a Sierra combo pack or two. The Convertor was originally for N2/99 but the Pits also have a N3 patch that will bring in the N99 tracks into the N3 family.
Quoted text (8 lines)> > And this is used in a league race? Very cool if that's the case, hehe. I > been wanting to start up a "Trans Am" type of league thing using Nascar 3 > and mostly road courses, with 2 or 3 ovals thrown in to keep any left > turners happy and a shot at scoring some points during the season, lol. > Basically call it "FN", which would be "Formula Nascar", lol, mix of F1 and > Nascar. That would go over like a lead balloon, but hey, creates a whole new > challenge when you gotta keep the big, huge cars on the track, hehe.
Hey there are a couple of leagues out there. The NARS league is currently running N3 online with about 10 to 15 drivers. I don't know if the host can support any more but you can check it out at... http://members.home.net/alstiff/Nars.htm and the Biggie, an Offline Touring Car league has been using these tracks for 3 years. They too plan on migrating to N3 for Aussie V8 type Touring car online competition. check 'em out at... http://www.tptcc.com/ > > Anyways, great looking track!! > > Destin > dave henrie
Dave Henrie 29 Feb 2000 13:32 UTC#289081
Hey if you choose your hosts carefully and try and get the pings down under 150 to 200 you can easily run well with a 56k. One thing about online roadracing. The pack tends to string out fairly quickly so the full field warping is reduced. dave henrie Benjamin wrote:
Quoted text (16 lines)> > On Tue, 29 Feb 2000 00:31:51 -0500, <[email hidden]> wrote: > > >That would go over like a lead balloon, but hey, creates a whole new > >challenge when you gotta keep the big, huge cars on the track, hehe. > > > > hehe, If I had a decent connection, I'd jump on it inna heartbeat... I > love slinging a stocker around the road coarses.... was in hog heaven > when the converter for IndyCar to NASCAR came out... Elkhart, > Cleveland, somebody say Vancouver..., Portland, I ran several custom > seasons with plenty of road course races... Mid Ohio rocks, but it > was only good for practice - racing just wasn't happenin' - don't even > get me started on Laguna Seca.... > > ~hmmm, i wonder what partition i buried N1 on....
Dave Henrie 29 Feb 2000 13:37 UTC#289084
err, the 'un-named' driver was obviously showing the Cup drivers that the shortest distance through a turn is a straight line. Yeah, dats it, dats da ticket! Stiff wrote: > > Notice in one shot the Dodge "test driver" is in the dirt. I wonder who that > is??? > Al Stiff >
(unknown) 01 Mar 2000 08:26 UTC#288727
Yeah, I guess you got a good point there. When I was taking part in a TEN league, in the free demo area, hehe. That left us with Atlanta and the Glen. Deal was, run on the Glen every 5th race or something to that effect. So was 4 atlanta races, then a glen, 4 more atlanta, etc... Anyways, the league boss was so scared of seeing half the field sitting in the pits as first lap wreck victims, that he turned off pace, yellows and damage. More like an arcade race, hehe. All this, by the way, in an effort to cut down the time needed to hold the race. We was running all races at 25% which would make for at least 1 pit stop at atlanta mandatory. But nobody ever raced that far at the glen, and nobody realized, that a 100% race on the Glen is quite a bit shorter in distance and lap count (only 82 in 100%), that when it did come time for the Glen, not a single person had to make any pit stops. Pretty much a long sprint race. Quickest time for us to run an Atlanta at 25% with yellows? 1 hour and 3 minutes, with a season low of 3 cautions. Most took around 1 hour 20 minutes. The Glen races? Only ran two, both finished in less than 35 minutes, lol. The thing that bugged me about all this was the "no damage" ruling. Heck, I was counting on winning by being the only survivor, lol. I was pretty good at the Glen, so was eager to see the oval kings get their "just desserts" handed to them when they tried to blast their way around the track like it was an oval, hehe. I always run my Nascar road races with the F1 style rules. Which is how it should be, hehe. No need to bring the whole field to a stop simply cause one driver spun off into the grass or two cars tangled in a curve. Just use the spotter as a sectional yellow type thing, similar to the F1 rules where you have to drive careful through a wreck area and no passing allowed, all in the name of safety pretty much. Anyways.... would be nice to find a group of modem racers who all have good enough pings to allow us to have fun racing together. I've hosted upwards of 6 or 8 people in N3 with minimal lag. But then the next night I might not can host 3 or 4 cause of warp problems, lol. While I'm thinking of it, me coming back to racing from the flight sim community, and dealing with lag and warping probs in those various games. If people would use a little common sense, and internet etiquette, they could eliminate quite a bit of lag/warping in racing. Everyone seems to have just discovered Roger Wilco or Battlefield Communicator yesterday, lol. I been using RW myself for well over a year, mainly with flight sims in cooperative missions. I don't use them in competition type flying, such as 1v1 or 2v2, etc, simply because it will cause lag and then it turns out more as a "blind luck" competition and "least lag" competition, rather than a dogfight skill thing. I've even seen some "squads/clans" use voice chat as a tactic, ROFL. I'd get on their tail and open up with the guns to shoot them down, and all of a sudden, big warp, they are gone and the next thing i know, I'm the one getting shot down. The culprit? Well, my getting on his six brings out everything from the innocent "I've got a bandit on my ass, come help me!!" to the blatant (cheating) "AAAAARRRGGGHH" (screaming into the mic using RW while in a game will cause a warp). Just so people know what I"m talking about...consider this.... if you got a computer that's doing good to give you smooth framerate offline, then it sometimes gets choppy playing online. Well, reason is, the cpu has to do alot more work when online, runs the bloated tcp/ip stack and socket connections, has to handle and interpret all the incoming/outgoing data packets (too many and you'll be lagged cause your computer can't handle it), all that is in addition to handling the game with the sounds and graphics work going on. Then when you add in real-time, streaming voice chat to all that workload the computer has, something has got to give. Guess what? Alot of times it's your connection. I know Unix/Linux has "task scheduling" incorporated into the OS, not sure Windows does. Task scheduling is really task prioritizing when it's cut n dried. When I used to hang with the hacker crowds on IRC that loved electronic attack contests, my Amiga with it's unix core OS, i could set my tcp stack and irc chat program to have the highest priority, therefore it got all the cpu time it wanted, all other programs had to share any free time available. So all the PC/Mac/Unix/Linux freaks that would try and flood me off the net, they'd be left to wonder why I wasn't going anywhere, lol. Me and my "bad-ass" 14mhz Amiga 500 with 9 megs of memory, ROFLMAO. Anyways, if you wanna see what RW does to your online gaming whenever someone has their mouth open instead of concentrating on the race....go to a cam site and have it stream the video to you while you race online, or fire up RealAudio and listen to streaming audio from your fave online radio station, or just download something and then get online and race, hehe. Same effect. Anyways, enough preaching, but the point is, and an example. I connect to a Dega race to work on my drafting skills, hehe. There was about 11 other racers there besides me. Had excellent latency, ping of less than 100 also, guy hosting had a cable modem. I think this is gonna be great racing with little to no warp at all. Well, I was sadly wrong. Warpy the entire first race. I was shocked. Couldn't even draft off the pack, because the pack was warping. I began to wonder if it was my connection, and if everyone else was seeing the same thing I was. Well, after the race, several commented on how warpy it was. Wished the internet was more stable and all that jazz. This race was like at 1am also, lol. But then the host horrifies me with "For any of you guys not in RW with us, here's the IP, hop in and chat with us while we race". ARGH!! I was mad. I told him that was what was causing the warping. Hosting a race and community free-for-all streaming voice chat. I stuck around for the second race, which I preluded with "watch out for the warping". yep, warps and wrecks all over like the first race, was plain horrible. I left without saying a word, honorable intentions ground to dust beneath my boots. But hopefully, they learned something about streaming audio and racing online. I'm off the soap box, lol, sorry!! Destin Dave Henrie <[email hidden]> wrote in message news:[email hidden]... > Hey if you choose your hosts carefully and try and get the pings down > under 150 to 200 you can easily run well with a 56k. One thing about > online roadracing. The pack tends to string out fairly quickly so the > full field warping is reduced. > dave henrie >
(unknown) 01 Mar 2000 08:50 UTC#288729
Yeah, i been trying to use some convertors lately, seeing as I've had CART for a while and recently bought a used copy of ICR2 from the local Electronic Boutique for $7.99, hehe. But still, only full convertor I've seen is for ICR2 to N1. Doh. Been thinking about getting hold of the Pits site about getting a full version of the convertor, which would mean payment I guess the way it sounds. Not bad really. Which brings up the Touring Car stuff, hehe, I been looking at that site alot and downloaded the N99 version of the patch to run the Touring Cars. It's pretty fun and in alot of ways, alot like TOCA2, except graphics in N99 aren't as good as TOCA2 in my opinion, plus other differences like damage modelling, etc.... but still, patch is great and been thinking about joining the TPTCC thing, probably as a privateer until I can hook up with a team, hehe. But was kinda worried about not being able to run all the tracks, except the ones I can convert myself using the free stuff. I guess I could always sign on and run the races I can to gain experience, then when I can get a full convertor, can run a full season with them, hehe. But thanks for the feedback and the info, didn't realize that track was in ICR2, lol. Guess I need to play that game more, at least look at what's in it. :o) Destin Dave Henrie <[email hidden]> wrote in message news:[email hidden]... > > > [email hidden] wrote: > > > > Wow, I'm impressed, killer looking track. And a road course even! Didn't > > think anyone but me enjoyed road racing on road courses with Nascar 3.:o) > > Any hints on where I can get this track, whether it's a patch to convertan > > existing track or whatever? Just as long as it's not a conversion fromN1
Quoted text (18 lines)> > and I'm ok, lol. > > The tracks are from ICR2/CART Racing. There is a free demo convertor > available > at the usPits that converts Cleveland, Portland, and I "think" Long > Beach. > CART is out of print but can be had in discount racks fairly cheaply. > and > in a Sierra combo pack or two. The Convertor was originally for N2/99 > but > the Pits also have a N3 patch that will bring in the N99 tracks into the > N3 > family. > > > > > > And this is used in a league race? Very cool if that's the case, hehe. I > > been wanting to start up a "Trans Am" type of league thing using Nascar
3 > > and mostly road courses, with 2 or 3 ovals thrown in to keep any left > > turners happy and a shot at scoring some points during the season, lol. > > Basically call it "FN", which would be "Formula Nascar", lol, mix of F1and > > Nascar. That would go over like a lead balloon, but hey, creates a wholenew
Quoted text (25 lines)> > challenge when you gotta keep the big, huge cars on the track, hehe. > > Hey there are a couple of leagues out there. The NARS league is > currently running > N3 online with about 10 to 15 drivers. I don't know if the host can > support > any more but you can check it out at... > > http://members.home.net/alstiff/Nars.htm > > and the Biggie, an Offline Touring Car league has been using these > tracks for 3 years. > They too plan on migrating to N3 for Aussie V8 type Touring car online > competition. > > check 'em out at... > > http://www.tptcc.com/ > > > > > Anyways, great looking track!! > > > > Destin > > > dave henrie

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