Sure CPR rulez, it's the only game I know of that has adjustable mirrors!!
Wouldn't we all want that in all our sims! Especially a Ferarri 312 could
use some.
Seriously, in this game you have to manually edit the carsetup file to get
the brakebalance out of the "legal" range to a drivable 90% rear (IIRC) in
order to prevent the tyres from locking at the merest indication of tapping
the brakepedal. Not only that, the tracks looked pretty dull as well,
especially tracks like Elkhart Lake or Laguna Seca.
So we have dull and unrealistic tracks, no driving-model worth mentioning,
so-so GFX, bad sounds, MS-support, no Internet multiplayer... what have we
got left? A few innovations, like a lot of hype, adjustable mirrors (*Love*
those!!), the engineer that asks you setup-related questions, the turning
head (although I hated it). They could have done lots more with these
original ideas. I'm still waiting for another game to pick up these good
things. (especially the adjustable mirrors :-)
Perhaps it's not the worst game in history, but it's pretty bad
nonetheless.
There was another game, called "Formula One 97", or something like that...
it came with my wheel. I never got it to run... so I guess that's a pretty
bad game!! What about the "Johnny Herbert Racing", or "Prost Grand Prix",
games?
pez <[email hidden]> schreef in artikel
<89f3bi$odo$[email hidden]>...
> ive been playing the cpr demo for the last 3 days and ive got my laptimes
> down to 1:04.52 (a little quicker than Mark Blundells 1:07.22...wawaooo),
> and id have to say that for hotlaping the sim is very good. OK, the AIis
> BAAD, but the driving model is realistic (from what ive heard andprevious
> experience), there is no way id say its the worst sim ever
> (ymenard....surely its better than toca 1, 2 or any ea sim (sorrry ifyouve
> already metioned that one))...........The driving phys realy isnt that
> bad.........
>
> i own the full version, but ive only just figured out how to get the
> steering working as i want, too late as i decimated my cpr disc a while
> ago.....only the demo works now (SEE PREVIOUS POSTS)..what can isay....DOH!
no Internet multiplayer... what have
> also there is internet play with CPR.
> Sounds to me like you never played the game at all, but you
> have listened to everyone slam it.
I have played it (how else would I know about the mirrors! :-) but
obviously haven't dug deep enough then into the multiplayer capablities. My
recollection failed. I'm glad you corrected my statement.
DjFIL <[email hidden]> wrote:
: My favorite bit about CPR and the reason I still play it here and there...
: wicked TRACK EDITOR. I love that thing and have created so many unique
: designs. Only if I could find a big enough of a server to hold all my
: creations.
And at the moment the only way to drive the 'Ring in a modern car is with
CPR. Okay, it's a bit of a stretch, but Arne Martin (hope that's his
correct name) created three looping sections of the 'Ring, since the CPR
track editor can't handle the whole length. This, in fact is what a lot
of people have asked for in GPL... "would it be possible to edit the 'Ring
to practice just one section over and over". It's fun, and I am willing
to give CPR a lot of slack for a hotlapping sim, especially with all the
nice 3rd party tracks, and the online play.
Oh, and I actually like the sounds.
Stephen
I kinda liked it first time round too. I didn't really have the hardware to
run it back then, but I got it on my "To be revisited" list, along with SCGT
and MGPRS2.
CPR did have it's shortcomings though (especially in the AI department).
That being said, if there's any company capable of learning from mistakes
it's Microsoft, so roll on CPR2!! (hey, somebody's gotta make a decent CART
game, might as well be them ;-))
Jan.
----
pez <[email hidden]> wrote in message
news:89f3bi$odo$[email hidden]...
> ive been playing the cpr demo for the last 3 days and ive got my lap times
> <Snip>
After I went to road america last year for the CART race I picked up
CPR and gave it another fresh start. I was running it on a P2-450
with 128MB of ram and a 12MB Voodoo2 card. The #1 thing I
do not like about CPR is the fact that the scenery will still draw
ahead even if you set it to the maximum distance. It is very annoying.
Also the game would crash after I qualified and never let me do a
real race weekend. This is after all the patches and all the advice I
could find here. Finally the FF was really not bad at all. I could
actually feel bumps in tracks and other stuff.
But as a whole, the game just sucked. And the graphics were
terrible. Even with the so-called 3dfx Glide patch, the game still
looked like crap (identical to Direct3D).
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
pez <[email hidden]> wrote in message
news:89f6et$fkq$[email hidden]...
> Im running ona p200 here with a voodoo 1 and 32megs of RAM and a 400 meg
> HD....not a good setup.....granted,the AI in CPR is awfull, but to hotlap
it
> is good. I havent tried online racing with it yet (any good?)
>
> GPL is the best sim, then either GP2 or CPR(just for the driving
> experience/driving a Champ Car).
>
> 1:04.52 in the CPR demo at Laguna Seca (better than Mark Blundells
1:07.22)
>
> pez
>
> Victor Chan wrote in message
> >It was considered worst because the Als tend to crash to one another, and
> to
> >you. And the big deal about no yellow flag. And it does not tend to run
> >too well on most system back then. People didn't like the game because
it
> >is from Microsoft. If you look at GPL and CPR, both games require a lot
of
> >practice and doing a lot of hot lapping before you can really win a race.
> >People don't have problems with that in GPL but in CPR. <G> I like GPL
> >because I can run the game at 1027 x 768. In CPR, you are stuck at 640 x
> >480. Another complaint was the damage model in CPR. That's a bit
> >unrealistic, comparing to GPL.
> >
> >pez <[email hidden]> wrote in message
> >news:89f3bi$odo$[email hidden]...
> >> ive been playing the cpr demo for the last 3 days and ive got my lap
> times
> >> down to 1:04.52 (a little quicker than Mark Blundells
1:07.22...wawaooo),
> >> and id have to say that for hotlaping the sim is very good. OK, the AI
> is
> >> BAAD, but the driving model is realistic (from what ive heard and
> previous
> >> experience), there is no way id say its the worst sim ever
> >> (ymenard....surely its better than toca 1, 2 or any ea sim (sorrry if
> >youve
> >> already metioned that one))...........The driving phys realy isnt that
> >> bad.........
> >>
> >> i own the full version, but ive only just figured out how to get the
> >> steering working as i want, too late as i decimated my cpr disc a while
> >> ago.....only the demo works now (SEE PREVIOUS POSTS)..what can i
> >say....DOH!
> >>
> >> pez who should be at Jim Russel when Numb-Thumbs is up and running, and
> >then
> >> FFord with the Touring Cars (TOCA Support) then F3 then F1 wehey! (hey,
i
> >> can dream)
> >>
> >>
> >
> >
>
>
ive been playing the cpr demo for the last 3 days and ive got my lap times
down to 1:04.52 (a little quicker than Mark Blundells 1:07.22...wawaooo),
and id have to say that for hotlaping the sim is very good. OK, the AI is
BAAD, but the driving model is realistic (from what ive heard and previous
experience), there is no way id say its the worst sim ever
(ymenard....surely its better than toca 1, 2 or any ea sim (sorrry if youve
already metioned that one))...........The driving phys realy isnt that
bad.........
i own the full version, but ive only just figured out how to get the
steering working as i want, too late as i decimated my cpr disc a while
ago.....only the demo works now (SEE PREVIOUS POSTS)..what can i say....DOH!
pez who should be at Jim Russel when Numb-Thumbs is up and running, and then
FFord with the Touring Cars (TOCA Support) then F3 then F1 wehey! (hey, i
can dream)
It was considered worst because the Als tend to crash to one another, and to
you. And the big deal about no yellow flag. And it does not tend to run
too well on most system back then. People didn't like the game because it
is from Microsoft. If you look at GPL and CPR, both games require a lot of
practice and doing a lot of hot lapping before you can really win a race.
People don't have problems with that in GPL but in CPR. <G> I like GPL
because I can run the game at 1027 x 768. In CPR, you are stuck at 640 x
480. Another complaint was the damage model in CPR. That's a bit
unrealistic, comparing to GPL.
pez <[email hidden]> wrote in message
news:89f3bi$odo$[email hidden]...
> ive been playing the cpr demo for the last 3 days and ive got my lap times
> down to 1:04.52 (a little quicker than Mark Blundells 1:07.22...wawaooo),
> and id have to say that for hotlaping the sim is very good. OK, the AI is
> BAAD, but the driving model is realistic (from what ive heard and previous
> experience), there is no way id say its the worst sim ever
> (ymenard....surely its better than toca 1, 2 or any ea sim (sorrry ifyouve
> already metioned that one))...........The driving phys realy isnt that
> bad.........
>
> i own the full version, but ive only just figured out how to get the
> steering working as i want, too late as i decimated my cpr disc a while
> ago.....only the demo works now (SEE PREVIOUS POSTS)..what can isay....DOH!
>
> pez who should be at Jim Russel when Numb-Thumbs is up and running, andthen
> FFord with the Touring Cars (TOCA Support) then F3 then F1 wehey! (hey, i
> can dream)
>
>
Im running ona p200 here with a voodoo 1 and 32megs of RAM and a 400 meg
HD....not a good setup.....granted,the AI in CPR is awfull, but to hotlap it
is good. I havent tried online racing with it yet (any good?)
GPL is the best sim, then either GP2 or CPR(just for the driving
experience/driving a Champ Car).
1:04.52 in the CPR demo at Laguna Seca (better than Mark Blundells 1:07.22)
pez
Victor Chan wrote in message
>It was considered worst because the Als tend to crash to one another, andto
times
>> down to 1:04.52 (a little quicker than Mark Blundells 1:07.22...wawaooo),
>> and id have to say that for hotlaping the sim is very good. OK, the AIis
>> BAAD, but the driving model is realistic (from what ive heard andprevious
Quoted text (12 lines)
>you. And the big deal about no yellow flag. And it does not tend to run >too well on most system back then. People didn't like the game because it >is from Microsoft. If you look at GPL and CPR, both games require a lot of >practice and doing a lot of hot lapping before you can really win a race. >People don't have problems with that in GPL but in CPR. <G> I like GPL >because I can run the game at 1027 x 768. In CPR, you are stuck at 640 x >480. Another complaint was the damage model in CPR. That's a bit >unrealistic, comparing to GPL. > >pez <[email hidden]> wrote in message >news:89f3bi$odo$[email hidden]... >> ive been playing the cpr demo for the last 3 days and ive got my lapQuoted text (19 lines)
>> experience), there is no way id say its the worst sim ever >> (ymenard....surely its better than toca 1, 2 or any ea sim (sorrry if >youve >> already metioned that one))...........The driving phys realy isnt that >> bad......... >> >> i own the full version, but ive only just figured out how to get the >> steering working as i want, too late as i decimated my cpr disc a while >> ago.....only the demo works now (SEE PREVIOUS POSTS)..what can i >say....DOH! >> >> pez who should be at Jim Russel when Numb-Thumbs is up and running, and >then >> FFord with the Touring Cars (TOCA Support) then F3 then F1 wehey! (hey, i >> can dream) >> >> > >
For online racing CPR was great. I also met a great group to race with in
CPR, like Steve Eymann, Guy Wilson, David Price and others. Yes GPL is
better in terms of damage, but man CPR was an absolute blast online are the
Zone. Yes people do not care for Microsoft and they seem to love Papy.
After buying Nascar Legands and feeling the restirctor plate 426 Hemi I was
not thrilled.
Dave
My biggest ciomplaint with CPR was being able to win at 100% AI and lap the
field in a seven lap race<G>
I love Microsoft btw
pez <[email hidden]> wrote in message
news:89f3bi$odo$[email hidden]...
> ive been playing the cpr demo for the last 3 days and ive got my lap times
> down to 1:04.52 (a little quicker than Mark Blundells 1:07.22...wawaooo),
> and id have to say that for hotlaping the sim is very good. OK, the AI is
> BAAD, but the driving model is realistic (from what ive heard and previous
> experience), there is no way id say its the worst sim ever
> (ymenard....surely its better than toca 1, 2 or any ea sim (sorrry ifyouve
> already metioned that one))...........The driving phys realy isnt that
> bad.........
>
> i own the full version, but ive only just figured out how to get the
> steering working as i want, too late as i decimated my cpr disc a while
> ago.....only the demo works now (SEE PREVIOUS POSTS)..what can isay....DOH!
>
> pez who should be at Jim Russel when Numb-Thumbs is up and running, andthen
> FFord with the Touring Cars (TOCA Support) then F3 then F1 wehey! (hey, i
> can dream)
>
>
"�artijn" <[email hidden]> wrote
> So we have dull and unrealistic tracks, no driving-model worth mentioning,
> so-so GFX, bad sounds, MS-support, no Internet multiplayer... what have we
> got left? A few innovations, like a lot of hype, adjustable mirrors(*Love*
> those!!), the engineer that asks you setup-related questions, the turning
> head (although I hated it). They could have done lots more with these
> original ideas. I'm still waiting for another game to pick up these good
> things. (especially the adjustable mirrors :-)
I think this resumes best the situation that happened with C:PR. Couple
this with the problems we had on rec.autos.simulators with representative of
the software (eh that was actually a fun period, no?), it gave us a very
bidder mouth I say ;)
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Not only that, the tracks looked pretty dull as well,
> especially tracks like Elkhart Lake or Laguna Seca.
Have you ever driven Elkhart Lake. Actaully I have ridden in a M3 there
with a Skip Barber instructor and it looked pretty close.
>
> So we have dull and unrealistic tracks, no driving-model worthmentioning,
> so-so GFX, bad sounds, MS-support, no Internet multiplayer... what havewe
> got left?
Lets see the sounds are subjective, but I really thought the sounds were
fantastic. also there is internet play with CPR. I said before and will
again, I have raced against a lot of guys who are running GPL now. Steve
Eymann for one and many others. heck I would end up spending a Friday
night into the wheee hours of the morning racing CPR at Microsofts Internet
Gaming Zone. Sounds to me like you never played the game at all, but you
have listened to everyone slam it.
Dave
My favorite bit about CPR and the reason I still play it here and there...
wicked TRACK EDITOR. I love that thing and have created so many unique
designs. Only if I could find a big enough of a server to hold all my
creations.
DjFIL
"�artijn" <[email hidden]> wrote in message
news:01bf825c$31889520$5d1140d4@martijnk...
> So we have dull and unrealistic tracks, no driving-model worth mentioning,
I don't know about unrealistic tracks. It's a fact that Juan Montoya played
CPR a lot before actually joining the CART series, and he says he learned a
lot about the tracks from the game. Where was that interview from? Road &
Track magazine?
> so-so GFX, bad sounds, MS-support, no Internet multiplayer... what have we
bad sounds? Now I wonder if you really remember what the game was like?
IMO, CPR has the most realistic engine sound of any sim, GPL included.
Totally realistic from what I can hear.
> Perhaps it's not the worst game in history, but it's pretty bad
> nonetheless.
Besides the great sounds, the sense of speed while hot-lapping is fantastic.
It feels like you're doing 200 mph or whatever. This is the biggest
shortcoming I think of Viper Racing, where at 160 mph, the scenery is barely
moving by you.
The AI does suck bad, but for solo training and hot laps, CPR is quite good
I think. I have a lot of fun with it anyway.
<remove 7of9 for e-mail replies>
--
Bill Jones e-mail addresses:
Computer Sciences Corp. (work) [email hidden]
New London, Connecticut (play) [email hidden]
(860) 701-1201 WWW: http://pages.cthome.net/billj
Jan Verschueren wrote:
Although I hated the physics of CPR (bouncing over the track), I'd be
quite
interested in CPR2, as I lost all hope ever seeing a CART sim from
Papyrus...
and I really want a CART sim! (Do I sound desperate? ;^)
--
l8er
ronny
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Quoted text (9 lines)
> > I kinda liked it first time round too. I didn't really have the hardware to > run it back then, but I got it on my "To be revisited" list, along with SCGT > and MGPRS2. > > CPR did have it's shortcomings though (especially in the AI department). > That being said, if there's any company capable of learning from mistakes > it's Microsoft, so roll on CPR2!! (hey, somebody's gotta make a decent CART > game, might as well be them ;-))Likewise... I was running it on a P233MMX, 64mb RAM so now with my new pc I
think I will dig it out and give it another go. As has already been
mentioned the actual racing wasn't too hot but I got a lot of enjoyment out
of the hotlapping (OK maybe that's a bit of an exageration with my
driving..) aspect of the game.
Having just got back into GP2 I think it's time to give some of these others
another go as well...
Peter Hooper
Jan Verschueren <[email hidden]> wrote in message
news:[email hidden]...
> I kinda liked it first time round too. I didn't really have the hardwareto
> run it back then, but I got it on my "To be revisited" list, along withSCGT
> and MGPRS2.
>
> CPR did have it's shortcomings though (especially in the AI department).
> That being said, if there's any company capable of learning from mistakes
> it's Microsoft, so roll on CPR2!! (hey, somebody's gotta make a decentCART
times
> > <Snip>
>
>
Quoted text (7 lines)
> game, might as well be them ;-)) > > Jan. > ---- > pez <[email hidden]> wrote in message > news:89f3bi$odo$[email hidden]... > > ive been playing the cpr demo for the last 3 days and ive got my lapNever tried online play, but offline this game was practically
unplayable. The AI had there own weird idea about driving, speeding up
then slowing down then speeding up again. Race starts were a complete
nightmare. Go with a pace lap and, if you were near the back, you'd
have to wait whilst the cars in front would start to rotate through 180
degrees and by the time it came to your turn to move off there would be
all these cars all over the track facing every which way except the way
they were supposed to be going. Often this would result in your car
waiting so long that the leaders would be hitting the green flag whilst
you were still on the back section of the track.
Go without a pace lap and getting a good getaway was a lottery. I never
knew whether to put my foot down or not and sometimes just a slight
acceleration would result in me plowing into the car in front resulting
in a broken front wing. Sit there and some car would rear end me
resulting in a rear broken wing. If that didn't get me then
occasionally the steering would go all to***, with my frantic attempts
to steer to the left being thwarted by the car wanting to drive to the
right and straight into a wall. Guess what? Yeah, at least another
broken wing.
I really wanted to like this game, but even after the patch came out the
same problems remained and eventually I gave up. I kept checking the
Microsoft web site for any more new updates for months afterwards
because the game certainly had potential, but unfortunately, to this day
there has only been that one patch. :(
--
Peter Ives - (AKA Ivington)
No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.


































