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Rec.Autos.Simulators Archive

Re: CPR worst game????No way.....

17 posts by 14 people · 29 Feb 2000 - 02 Mar 2000

µartijn 29 Feb 2000#289005
Sure CPR rulez, it's the only game I know of that has adjustable mirrors!! Wouldn't we all want that in all our sims! Especially a Ferarri 312 could use some. Seriously, in this game you have to manually edit the carsetup file to get the brakebalance out of the "legal" range to a drivable 90% rear (IIRC) in order to prevent the tyres from locking at the merest indication of tapping the brakepedal. Not only that, the tracks looked pretty dull as well, especially tracks like Elkhart Lake or Laguna Seca. So we have dull and unrealistic tracks, no driving-model worth mentioning, so-so GFX, bad sounds, MS-support, no Internet multiplayer... what have we got left? A few innovations, like a lot of hype, adjustable mirrors (*Love* those!!), the engineer that asks you setup-related questions, the turning head (although I hated it). They could have done lots more with these original ideas. I'm still waiting for another game to pick up these good things. (especially the adjustable mirrors :-) Perhaps it's not the worst game in history, but it's pretty bad nonetheless. There was another game, called "Formula One 97", or something like that... it came with my wheel. I never got it to run... so I guess that's a pretty bad game!! What about the "Johnny Herbert Racing", or "Prost Grand Prix", games? pez <[email hidden]> schreef in artikel <89f3bi$odo$[email hidden]>... > ive been playing the cpr demo for the last 3 days and ive got my laptimes > down to 1:04.52 (a little quicker than Mark Blundells 1:07.22...wawaooo), > and id have to say that for hotlaping the sim is very good. OK, the AIis > BAAD, but the driving model is realistic (from what ive heard andprevious > experience), there is no way id say its the worst sim ever > (ymenard....surely its better than toca 1, 2 or any ea sim (sorrry ifyouve > already metioned that one))...........The driving phys realy isnt that > bad......... > > i own the full version, but ive only just figured out how to get the > steering working as i want, too late as i decimated my cpr disc a while > ago.....only the demo works now (SEE PREVIOUS POSTS)..what can isay....DOH!
µartijn 29 Feb 2000#289027
no Internet multiplayer... what have > also there is internet play with CPR. > Sounds to me like you never played the game at all, but you > have listened to everyone slam it. I have played it (how else would I know about the mirrors! :-) but obviously haven't dug deep enough then into the multiplayer capablities. My recollection failed. I'm glad you corrected my statement.
DjFIL <[email hidden]> wrote: : My favorite bit about CPR and the reason I still play it here and there... : wicked TRACK EDITOR. I love that thing and have created so many unique : designs. Only if I could find a big enough of a server to hold all my : creations. And at the moment the only way to drive the 'Ring in a modern car is with CPR. Okay, it's a bit of a stretch, but Arne Martin (hope that's his correct name) created three looping sections of the 'Ring, since the CPR track editor can't handle the whole length. This, in fact is what a lot of people have asked for in GPL... "would it be possible to edit the 'Ring to practice just one section over and over". It's fun, and I am willing to give CPR a lot of slack for a hotlapping sim, especially with all the nice 3rd party tracks, and the online play. Oh, and I actually like the sounds. Stephen
I kinda liked it first time round too. I didn't really have the hardware to run it back then, but I got it on my "To be revisited" list, along with SCGT and MGPRS2. CPR did have it's shortcomings though (especially in the AI department). That being said, if there's any company capable of learning from mistakes it's Microsoft, so roll on CPR2!! (hey, somebody's gotta make a decent CART game, might as well be them ;-)) Jan. ---- pez <[email hidden]> wrote in message news:89f3bi$odo$[email hidden]... > ive been playing the cpr demo for the last 3 days and ive got my lap times > <Snip>
Greg Cisko 29 Feb 2000#289085
After I went to road america last year for the CART race I picked up CPR and gave it another fresh start. I was running it on a P2-450 with 128MB of ram and a 12MB Voodoo2 card. The #1 thing I do not like about CPR is the fact that the scenery will still draw ahead even if you set it to the maximum distance. It is very annoying. Also the game would crash after I qualified and never let me do a real race weekend. This is after all the patches and all the advice I could find here. Finally the FF was really not bad at all. I could actually feel bumps in tracks and other stuff. But as a whole, the game just sucked. And the graphics were terrible. Even with the so-called 3dfx Glide patch, the game still looked like crap (identical to Direct3D). -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com pez <[email hidden]> wrote in message news:89f6et$fkq$[email hidden]... > Im running ona p200 here with a voodoo 1 and 32megs of RAM and a 400 meg > HD....not a good setup.....granted,the AI in CPR is awfull, but to hotlap it > is good. I havent tried online racing with it yet (any good?) > > GPL is the best sim, then either GP2 or CPR(just for the driving > experience/driving a Champ Car). > > 1:04.52 in the CPR demo at Laguna Seca (better than Mark Blundells 1:07.22) > > pez > > Victor Chan wrote in message > >It was considered worst because the Als tend to crash to one another, and > to > >you. And the big deal about no yellow flag. And it does not tend to run > >too well on most system back then. People didn't like the game because it > >is from Microsoft. If you look at GPL and CPR, both games require a lot of > >practice and doing a lot of hot lapping before you can really win a race. > >People don't have problems with that in GPL but in CPR. <G> I like GPL > >because I can run the game at 1027 x 768. In CPR, you are stuck at 640 x > >480. Another complaint was the damage model in CPR. That's a bit > >unrealistic, comparing to GPL. > > > >pez <[email hidden]> wrote in message > >news:89f3bi$odo$[email hidden]... > >> ive been playing the cpr demo for the last 3 days and ive got my lap > times > >> down to 1:04.52 (a little quicker than Mark Blundells 1:07.22...wawaooo), > >> and id have to say that for hotlaping the sim is very good. OK, the AI > is > >> BAAD, but the driving model is realistic (from what ive heard and > previous > >> experience), there is no way id say its the worst sim ever > >> (ymenard....surely its better than toca 1, 2 or any ea sim (sorrry if > >youve > >> already metioned that one))...........The driving phys realy isnt that > >> bad......... > >> > >> i own the full version, but ive only just figured out how to get the > >> steering working as i want, too late as i decimated my cpr disc a while > >> ago.....only the demo works now (SEE PREVIOUS POSTS)..what can i > >say....DOH! > >> > >> pez who should be at Jim Russel when Numb-Thumbs is up and running, and > >then > >> FFord with the Touring Cars (TOCA Support) then F3 then F1 wehey! (hey, i > >> can dream) > >> > >> > > > > > >
pez 29 Feb 2000 00:20 UTC#289179
ive been playing the cpr demo for the last 3 days and ive got my lap times down to 1:04.52 (a little quicker than Mark Blundells 1:07.22...wawaooo), and id have to say that for hotlaping the sim is very good. OK, the AI is BAAD, but the driving model is realistic (from what ive heard and previous experience), there is no way id say its the worst sim ever (ymenard....surely its better than toca 1, 2 or any ea sim (sorrry if youve already metioned that one))...........The driving phys realy isnt that bad......... i own the full version, but ive only just figured out how to get the steering working as i want, too late as i decimated my cpr disc a while ago.....only the demo works now (SEE PREVIOUS POSTS)..what can i say....DOH! pez who should be at Jim Russel when Numb-Thumbs is up and running, and then FFord with the Touring Cars (TOCA Support) then F3 then F1 wehey! (hey, i can dream)
Victor Chan 29 Feb 2000 01:06 UTC#288994
It was considered worst because the Als tend to crash to one another, and to you. And the big deal about no yellow flag. And it does not tend to run too well on most system back then. People didn't like the game because it is from Microsoft. If you look at GPL and CPR, both games require a lot of practice and doing a lot of hot lapping before you can really win a race. People don't have problems with that in GPL but in CPR. <G> I like GPL because I can run the game at 1027 x 768. In CPR, you are stuck at 640 x 480. Another complaint was the damage model in CPR. That's a bit unrealistic, comparing to GPL. pez <[email hidden]> wrote in message news:89f3bi$odo$[email hidden]... > ive been playing the cpr demo for the last 3 days and ive got my lap times > down to 1:04.52 (a little quicker than Mark Blundells 1:07.22...wawaooo), > and id have to say that for hotlaping the sim is very good. OK, the AI is > BAAD, but the driving model is realistic (from what ive heard and previous > experience), there is no way id say its the worst sim ever > (ymenard....surely its better than toca 1, 2 or any ea sim (sorrry ifyouve > already metioned that one))...........The driving phys realy isnt that > bad......... > > i own the full version, but ive only just figured out how to get the > steering working as i want, too late as i decimated my cpr disc a while > ago.....only the demo works now (SEE PREVIOUS POSTS)..what can isay....DOH! > > pez who should be at Jim Russel when Numb-Thumbs is up and running, andthen > FFord with the Touring Cars (TOCA Support) then F3 then F1 wehey! (hey, i > can dream) > >
pez 29 Feb 2000 01:13 UTC#288992
Im running ona p200 here with a voodoo 1 and 32megs of RAM and a 400 meg HD....not a good setup.....granted,the AI in CPR is awfull, but to hotlap it is good. I havent tried online racing with it yet (any good?) GPL is the best sim, then either GP2 or CPR(just for the driving experience/driving a Champ Car). 1:04.52 in the CPR demo at Laguna Seca (better than Mark Blundells 1:07.22) pez Victor Chan wrote in message >It was considered worst because the Als tend to crash to one another, andto
Quoted text (12 lines)>you. And the big deal about no yellow flag. And it does not tend to run >too well on most system back then. People didn't like the game because it >is from Microsoft. If you look at GPL and CPR, both games require a lot of >practice and doing a lot of hot lapping before you can really win a race. >People don't have problems with that in GPL but in CPR. <G> I like GPL >because I can run the game at 1027 x 768. In CPR, you are stuck at 640 x >480. Another complaint was the damage model in CPR. That's a bit >unrealistic, comparing to GPL. > >pez <[email hidden]> wrote in message >news:89f3bi$odo$[email hidden]... >> ive been playing the cpr demo for the last 3 days and ive got my lap
times >> down to 1:04.52 (a little quicker than Mark Blundells 1:07.22...wawaooo), >> and id have to say that for hotlaping the sim is very good. OK, the AIis >> BAAD, but the driving model is realistic (from what ive heard andprevious
Quoted text (19 lines)>> experience), there is no way id say its the worst sim ever >> (ymenard....surely its better than toca 1, 2 or any ea sim (sorrry if >youve >> already metioned that one))...........The driving phys realy isnt that >> bad......... >> >> i own the full version, but ive only just figured out how to get the >> steering working as i want, too late as i decimated my cpr disc a while >> ago.....only the demo works now (SEE PREVIOUS POSTS)..what can i >say....DOH! >> >> pez who should be at Jim Russel when Numb-Thumbs is up and running, and >then >> FFord with the Touring Cars (TOCA Support) then F3 then F1 wehey! (hey, i >> can dream) >> >> > >
David 29 Feb 2000 02:21 UTC#289007
For online racing CPR was great. I also met a great group to race with in CPR, like Steve Eymann, Guy Wilson, David Price and others. Yes GPL is better in terms of damage, but man CPR was an absolute blast online are the Zone. Yes people do not care for Microsoft and they seem to love Papy. After buying Nascar Legands and feeling the restirctor plate 426 Hemi I was not thrilled. Dave
Phillip Malphrus, Jr. 29 Feb 2000 02:22 UTC#289008
My biggest ciomplaint with CPR was being able to win at 100% AI and lap the field in a seven lap race<G> I love Microsoft btw pez <[email hidden]> wrote in message news:89f3bi$odo$[email hidden]... > ive been playing the cpr demo for the last 3 days and ive got my lap times > down to 1:04.52 (a little quicker than Mark Blundells 1:07.22...wawaooo), > and id have to say that for hotlaping the sim is very good. OK, the AI is > BAAD, but the driving model is realistic (from what ive heard and previous > experience), there is no way id say its the worst sim ever > (ymenard....surely its better than toca 1, 2 or any ea sim (sorrry ifyouve > already metioned that one))...........The driving phys realy isnt that > bad......... > > i own the full version, but ive only just figured out how to get the > steering working as i want, too late as i decimated my cpr disc a while > ago.....only the demo works now (SEE PREVIOUS POSTS)..what can isay....DOH! > > pez who should be at Jim Russel when Numb-Thumbs is up and running, andthen > FFord with the Touring Cars (TOCA Support) then F3 then F1 wehey! (hey, i > can dream) > >
ymenard 29 Feb 2000 03:04 UTC#289013
"�artijn" <[email hidden]> wrote > So we have dull and unrealistic tracks, no driving-model worth mentioning, > so-so GFX, bad sounds, MS-support, no Internet multiplayer... what have we > got left? A few innovations, like a lot of hype, adjustable mirrors(*Love* > those!!), the engineer that asks you setup-related questions, the turning > head (although I hated it). They could have done lots more with these > original ideas. I'm still waiting for another game to pick up these good > things. (especially the adjustable mirrors :-) I think this resumes best the situation that happened with C:PR. Couple this with the problems we had on rec.autos.simulators with representative of the software (eh that was actually a fun period, no?), it gave us a very bidder mouth I say ;) -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
David 29 Feb 2000 03:06 UTC#289019
Not only that, the tracks looked pretty dull as well, > especially tracks like Elkhart Lake or Laguna Seca. Have you ever driven Elkhart Lake. Actaully I have ridden in a M3 there with a Skip Barber instructor and it looked pretty close. > > So we have dull and unrealistic tracks, no driving-model worthmentioning, > so-so GFX, bad sounds, MS-support, no Internet multiplayer... what havewe > got left? Lets see the sounds are subjective, but I really thought the sounds were fantastic. also there is internet play with CPR. I said before and will again, I have raced against a lot of guys who are running GPL now. Steve Eymann for one and many others. heck I would end up spending a Friday night into the wheee hours of the morning racing CPR at Microsofts Internet Gaming Zone. Sounds to me like you never played the game at all, but you have listened to everyone slam it. Dave
DjFIL 29 Feb 2000 04:37 UTC#289030
My favorite bit about CPR and the reason I still play it here and there... wicked TRACK EDITOR. I love that thing and have created so many unique designs. Only if I could find a big enough of a server to hold all my creations. DjFIL
Bill Jones 29 Feb 2000 18:50 UTC#288905
"�artijn" <[email hidden]> wrote in message news:01bf825c$31889520$5d1140d4@martijnk... > So we have dull and unrealistic tracks, no driving-model worth mentioning, I don't know about unrealistic tracks. It's a fact that Juan Montoya played CPR a lot before actually joining the CART series, and he says he learned a lot about the tracks from the game. Where was that interview from? Road & Track magazine? > so-so GFX, bad sounds, MS-support, no Internet multiplayer... what have we bad sounds? Now I wonder if you really remember what the game was like? IMO, CPR has the most realistic engine sound of any sim, GPL included. Totally realistic from what I can hear. > Perhaps it's not the worst game in history, but it's pretty bad > nonetheless. Besides the great sounds, the sense of speed while hot-lapping is fantastic. It feels like you're doing 200 mph or whatever. This is the biggest shortcoming I think of Viper Racing, where at 160 mph, the scenery is barely moving by you. The AI does suck bad, but for solo training and hot laps, CPR is quite good I think. I have a lot of fun with it anyway. <remove 7of9 for e-mail replies> -- Bill Jones e-mail addresses: Computer Sciences Corp. (work) [email hidden] New London, Connecticut (play) [email hidden] (860) 701-1201 WWW: http://pages.cthome.net/billj
Jan Verschueren wrote:
Quoted text (9 lines)> > I kinda liked it first time round too. I didn't really have the hardware to > run it back then, but I got it on my "To be revisited" list, along with SCGT > and MGPRS2. > > CPR did have it's shortcomings though (especially in the AI department). > That being said, if there's any company capable of learning from mistakes > it's Microsoft, so roll on CPR2!! (hey, somebody's gotta make a decent CART > game, might as well be them ;-))
Although I hated the physics of CPR (bouncing over the track), I'd be quite interested in CPR2, as I lost all hope ever seeing a CART sim from Papyrus... and I really want a CART sim! (Do I sound desperate? ;^) -- l8er ronny Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Peter Hooper 01 Mar 2000 23:45 UTC#288770
Likewise... I was running it on a P233MMX, 64mb RAM so now with my new pc I think I will dig it out and give it another go. As has already been mentioned the actual racing wasn't too hot but I got a lot of enjoyment out of the hotlapping (OK maybe that's a bit of an exageration with my driving..) aspect of the game. Having just got back into GP2 I think it's time to give some of these others another go as well... Peter Hooper Jan Verschueren <[email hidden]> wrote in message news:[email hidden]... > I kinda liked it first time round too. I didn't really have the hardwareto > run it back then, but I got it on my "To be revisited" list, along withSCGT > and MGPRS2. > > CPR did have it's shortcomings though (especially in the AI department). > That being said, if there's any company capable of learning from mistakes > it's Microsoft, so roll on CPR2!! (hey, somebody's gotta make a decentCART
Quoted text (7 lines)> game, might as well be them ;-)) > > Jan. > ---- > pez <[email hidden]> wrote in message > news:89f3bi$odo$[email hidden]... > > ive been playing the cpr demo for the last 3 days and ive got my lap
times > > <Snip> > >
Peter Ives 02 Mar 2000#521616
Never tried online play, but offline this game was practically unplayable. The AI had there own weird idea about driving, speeding up then slowing down then speeding up again. Race starts were a complete nightmare. Go with a pace lap and, if you were near the back, you'd have to wait whilst the cars in front would start to rotate through 180 degrees and by the time it came to your turn to move off there would be all these cars all over the track facing every which way except the way they were supposed to be going. Often this would result in your car waiting so long that the leaders would be hitting the green flag whilst you were still on the back section of the track. Go without a pace lap and getting a good getaway was a lottery. I never knew whether to put my foot down or not and sometimes just a slight acceleration would result in me plowing into the car in front resulting in a broken front wing. Sit there and some car would rear end me resulting in a rear broken wing. If that didn't get me then occasionally the steering would go all to***, with my frantic attempts to steer to the left being thwarted by the car wanting to drive to the right and straight into a wall. Guess what? Yeah, at least another broken wing. I really wanted to like this game, but even after the patch came out the same problems remained and eventually I gave up. I kept checking the Microsoft web site for any more new updates for months afterwards because the game certainly had potential, but unfortunately, to this day there has only been that one patch. :( -- Peter Ives - (AKA Ivington) No person's opinions can be said to be more correct than another's, because each is the sole judge of his or her own experience.

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