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Crashing issues with online racing?

5 posts by 3 people · 03 Sep 2008 20:26 UTC - 04 Sep 2008 09:19 UTC

John Doe 03 Sep 2008 20:26 UTC#2888
Will GTR Evolution support popular online racing? Helpfully pickup games are easy to find. How about Richard Burns Rally? If not, it's no big deal I guess, but I'm very much aware of how much more fun online gaming is. Is crashing problematic? How do online racing servers cope with that? Is it that some players intentionally crash into you? Or is it that some players are just clumsy? Personally, I wouldn't try to make elaborate rules or calculations, I would try to simplify the thing. However bad, the easiest solution would probably be to let cars run through each other. Another might be to make them like bumper cars so that you can force someone off the road but it doesn't disable/cripple them. Or maybe prevent cars from passing through each other but otherwise there would be no damage or recoil. -- The first big front wheel rollerblades. http://www.flickr.com/photos/27532210@N04/2565924423/
[email hidden] (John Doe) wrote: > Or is it that some players are just clumsy? Some of it is lag, with inaccurate predictions made due to wayward packets. But a lot of it is human error down to either poor situational awareness, carelessness, or lack of skill. One reason iRacing's contentious Safety Rating works is that it means every driver has to be constantly aware of driving safely, just as in real life. That can get a bit too much at times, but it does help overcome the natural exuberance we all get when sat at a desk rather than in a real car with real optional death. Andrew McP PS I don't think there are any online options for Richard Burns... it's not that kind of race format. But Evo has the same online options as Race07. I haven't tried it yet though, because I'm still trying to find a car which gives me even half of the satisfaction I get driving iRacing's Skip Barber. Their up to date 'Ring is excellent though. I'm able to run into trees which were only tiny saplings in GPL!
"John Doe" <[email hidden]> wrote in message news:7qCvk.21317$[email hidden]...
Quoted text (7 lines)> > Will GTR Evolution support popular online racing? Helpfully pickup > games are easy to find. How about Richard Burns Rally? If not, it's > no big deal I guess, but I'm very much aware of how much more fun > online gaming is. > > Is crashing problematic?
Yes! The problem is a basic lack of racecraft on behalf of 90% of on-line racers. They do thing like: 1. Try to win the race on the first corner. 2. Punt slower cars because they follow them into corners on the same line 3. Join the track at 90 degrees in reverse gear after an off. 4. Weave to stop people passing. 5. Block while still getting up to speed after an off. 6. Think the blue flag is a signal for a slower car to pull over onto the grass for them. 7. Get enraged if someone passes them fairly and have to put them off at the next corner. 8. Show a basic lack of respect for their fellow racers. My mate raced the Megane on race2play the other night, and some fuckwit, who was so slow it was stupid, kept crashing, limping to the pits, then coming out and touring around and was unable or unwilling to leave room for lapping cars. He clearly didn't know the tack, but didn't give a shit that he was spoiling things for others. He crashed a number of people out and didn't even say sorry. There really is no hiding place from these cunts. They even have them in iRacing.
dfg.myass@aol (David Fisher's Left Testicle) wrote: > They even have them in iRacing. I think it's more subtle in iRacing. The aggressive drivers know that the average iRacer is a Decent Human Being, and take advantage. Other people's good behaviour allows them to take more risks without getting hurt. Still, wherever there are humans there is human nature. You'll never change that. At least in iRacing there's a chance persistent offenders will get slapped or booted or promoted out of your way. Andrew McP
"Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> dfg.myass@aol (David Fisher's Left Testicle) wrote: > >> They even have them in iRacing. > > I think it's more subtle in iRacing. The aggressive drivers know that the > average iRacer is a Decent Human Being, and take advantage. Other > people's good behaviour allows them to take more risks without getting > hurt. > > Still, wherever there are humans there is human nature. You'll never > change that. At least in iRacing there's a chance persistent offenders > will get slapped or booted or promoted out of your way. >
I agree with your comments about iRacing. You're right about human nature too. No one in their right mind would reverse into the path of on coming race cars, but in sim racing you can get away with it, so people do it. They'll do all manner of unrealistic things and then moan that a particular track is unrealistic because one of the advertising hoardings is in the wrong place! Cunts, the lot of them!!

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