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Re: crane at daytona

7 posts by 5 people · 05 Mar 2000 13:25 UTC - 08 Mar 2000 04:22 UTC

dnr 05 Mar 2000 13:25 UTC#288356
Why would you want to? IMO, that's what makes it Daytona. Buzz O'Dea wrote in message <[email hidden]>... >Can somebody tell me how to get rid of the yellow crane at the end of >the pit lane in N3 Daytona. I tried deleting the 3do amd mip file in >daytona.pck (Yes, I altered the file count), but that didn't work. >buzz >
Buzz O'Dea 06 Mar 2000 10:51 UTC#288140
Not Daytona 1970 dnr wrote:
Quoted text (8 lines)> Why would you want to? IMO, that's what makes it Daytona. > > Buzz O'Dea wrote in message <[email hidden]>... > >Can somebody tell me how to get rid of the yellow crane at the end of > >the pit lane in N3 Daytona. I tried deleting the 3do amd mip file in > >daytona.pck (Yes, I altered the file count), but that didn't work. > >buzz > >
Buzz O'Dea 06 Mar 2000#521935
Not Daytona 1970
Quoted text (8 lines)> Why would you want to? IMO, that's what makes it Daytona. > >Can somebody tell me how to get rid of the yellow crane at the end of > >the pit lane in N3 Daytona. I tried deleting the 3do amd mip file in > >daytona.pck (Yes, I altered the file count), but that didn't work. > >buzz
dnr 07 Mar 2000#522006
Well, you didn't mention that! Did you delete the actual 3do and mip files too? Your message is vague on that point.
Quoted text (13 lines)>Not Daytona 1970 >> Why would you want to? IMO, that's what makes it Daytona. >> >Can somebody tell me how to get rid of the yellow crane at the end of >> >the pit lane in N3 Daytona. I tried deleting the 3do amd mip file in >> >daytona.pck (Yes, I altered the file count), but that didn't work. >> >buzz
Buzz O'Dea 08 Mar 2000 00:36 UTC#287992
Using 3do edit, the crane is the only 3do file that can't be changed or disappeared. Updating the crane.3do file after loading it into 3doedit, whether I change anything on it or not, crashes 3doedit. This crash does not happen with any other 3do file. Any ideas anybody. buzz dnr wrote:
Quoted text (18 lines)> Well, you didn't mention that! Did you delete the actual 3do and mip > files too? Your message is vague on that point. Buzz O'Dea wrote in > message <[email hidden]>...>Not Daytona 1970 > > > >dnr wrote: > > > >> Why would you want to? IMO, that's what makes it Daytona. > >> > >> Buzz O'Dea wrote in message <[email hidden]>... > >> >Can somebody tell me how to get rid of the yellow crane at the end > of > >> >the pit lane in N3 Daytona. I tried deleting the 3do amd mip file > in > >> >daytona.pck (Yes, I altered the file count), but that didn't work. > > >> >buzz > >> > > >
ymenard 08 Mar 2000 04:10 UTC#288019
"Buzz O'Dea" <[email hidden]> wrote > This crash does > not happen with any other 3do file. Any ideas anybody. > buzz I speculate It's because it's the only 3do that actually goes over the track itself. There must be something special with that polygonal area, since I doubt the old game engine could do that easily like in GPL. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Skotty Flynn 08 Mar 2000 04:22 UTC#288022
On Sun, 5 Mar 2000 09:22:50 -0500, "dnr" <[email hidden]> wrote: >Why would you want to? IMO, that's what makes it Daytona. Wouldnt it be cool to get airborne and crash into it. :) Of course it would mean losing the race..... --------------------- Skotty Flynn "skotty20" on WON Nascar-Racing-Sims.Com: http://www.nascar-racing-sims.com The Ultimate Sim Racing Directory: http://www.nascar-racing-sims.com/directory/
Quoted text (8 lines)> >Buzz O'Dea wrote in message <[email hidden]>... >>Can somebody tell me how to get rid of the yellow crane at the end of >>the pit lane in N3 Daytona. I tried deleting the 3do amd mip file in >>daytona.pck (Yes, I altered the file count), but that didn't work. >>buzz >> >

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