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Future don't look so good for F1 2000

27 posts by 17 people · 05 Mar 2000 - 08 Mar 2000 20:28 UTC

Interview raises doubts about EA's F1 2000

James Wohlever posted excerpts from an interview with the producer of EA's F1 2000 that dodged a question comparing its physics to GPL's, suggesting an arcade game built on the Sports Car GT engine. Pat Dotson, who had driven an early version at ISI, reserved judgement, and posters argued over whether the EA Sports label means arcade, citing Superbike 2000 as a counterexample.

rumour/speculationphysics/realism debateF1 2000

Automated summary.

Here is a small sample of the interview http://simracing.gtinsider.com/interview.shtml with the producer of EA's F1 2000. Looks like another arcade folks :( 8. Will F1 2000 have a pace car? If so, can you explain how that will work? >No 9. The weather in Sports Car GT was pretty good, will you continue that in F1 2000? >Unfortunately, it looks like weather will not be left in this version. 10. In Sports Car GT, there was only a green, black, or checkered flag. Will F1 2000 support all flags, like blue flags or yellow flags, or even debris flags? >This version will not support all flags. The hell? Why? I "was" looking forward to this game ... :(
I loved the answer to this question. This guy has a future in politics. He dodged more questions than a U.S. Presidential candidate. "11. Even though 1967 F1 cars are totally different than modern F1 cars, how does F1 2000's physics engine compare to Grand Prix Legends' physics engine? I enjoy playing F1 2000 far more." Kyle James Wohlever <[email hidden]> wrote in message news:[email hidden]...
Quoted text (25 lines)> Here is a small sample of the interview > http://simracing.gtinsider.com/interview.shtml > with the producer of EA's F1 2000. > > Looks like another arcade folks :( > > 8. Will F1 2000 have a pace car? If so, can you explain how that will > work? > > >No > > 9. The weather in Sports Car GT was pretty good, will you continue > that in F1 2000? > > >Unfortunately, it looks like weather will not be left in this version. > > 10. In Sports Car GT, there was only a green, black, or checkered > flag. Will F1 2000 support all flags, like blue flags or yellow > flags, or even debris flags? > > >This version will not support all flags. > > > The hell? Why? > I "was" looking forward to this game ... :(
Pat Dotson 05 Mar 2000#288260
AndrewS wrote: > > I was looking forward to picking up this game when it shipped. I use F1 > sims to learn the tracks and follow along with the real season as it > progresses. I wanted something earlier than GP3, nowow it looks as if I'll > have to wait another 3 months. I've visited ISI's office, and talked to Gjon quite a bit about SCGT and F12k. I've also driven F12k for a total of about an hour. The early version that I drove had some sound problems, and I did almost no driving against the AI. There were some rough edges that needed work. While driving, all I really concentrated on was the handling of the car. What I can say is that everything felt right. Assuming ISI can get the details right (sound, AI, FF, etc.), I think that F12k will be a great sim - much better than SCGT in a lot of ways. The physics seems to be at least on par with Viper racing. Bottom line, I think they've done a great job on the physics, and that's the biggest issue for me. I'm not as sensitive to a lot of other issues. Hopefully, ISI can deliver in all those other issues as well. -- Pat Dotson IMPACT Motorsports http://www.impactmotorsports.com/pd.html
Morgan VW? 05 Mar 2000 21:42 UTC#288222
Notice he deliberately avoided the "how does F1 2000's physics engine compare to Grand Prix Legends' physics engine?" question by simply saying he enjoys F12K "far" more. No telling... -- ----------------------------------- Morgan Vincent Wooten mailto:[email hidden] http://members.tripod.com/~morganv/ ----------------------------------- James Wohlever <[email hidden]> wrote in message news:[email hidden]... > Here is a small sample of the interview > http://simracing.gtinsider.com/interview.shtml > with the producer of EA's F1 2000. > > Looks like another arcade folks :( > > 8. Will F1 2000 have a pace car? If so, can you explain how that will > work? > > >No > > 9. The weather in Sports Car GT was pretty good, will you continue > that in F1 2000? > > >Unfortunately, it looks like weather will not be left in this version. > > 10. In Sports Car GT, there was only a green, black, or checkered > flag. Will F1 2000 support all flags, like blue flags or yellow > flags, or even debris flags? > > >This version will not support all flags. > > > The hell? Why? > I "was" looking forward to this game ... :( > > > > > >
Moezilla 05 Mar 2000 22:42 UTC#288234
EA's publishing it so it being an arcade game shouldn't come as much of a shock... James Wohlever wrote:
Quoted text (25 lines)> > Here is a small sample of the interview > http://simracing.gtinsider.com/interview.shtml > with the producer of EA's F1 2000. > > Looks like another arcade folks :( > > 8. Will F1 2000 have a pace car? If so, can you explain how that will > work? > > >No > > 9. The weather in Sports Car GT was pretty good, will you continue > that in F1 2000? > > >Unfortunately, it looks like weather will not be left in this version. > > 10. In Sports Car GT, there was only a green, black, or checkered > flag. Will F1 2000 support all flags, like blue flags or yellow > flags, or even debris flags? > > >This version will not support all flags. > > The hell? Why? > I "was" looking forward to this game ... :(
Remco Moedt 05 Mar 2000 22:58 UTC#288270
Moezilla <[email hidden]> wrote: >EA's publishing it so it being an arcade game shouldn't come as much of >a shock... Jane's F18 is published by EA, as Jane's F15 and Long Bow 1&2.... Remco
Quoted text (27 lines)> >James Wohlever wrote: >> >> Here is a small sample of the interview >> http://simracing.gtinsider.com/interview.shtml >> with the producer of EA's F1 2000. >> >> Looks like another arcade folks :( >> >> 8. Will F1 2000 have a pace car? If so, can you explain how that will >> work? >> >> >No >> >> 9. The weather in Sports Car GT was pretty good, will you continue >> that in F1 2000? >> >> >Unfortunately, it looks like weather will not be left in this version. >> >> 10. In Sports Car GT, there was only a green, black, or checkered >> flag. Will F1 2000 support all flags, like blue flags or yellow >> flags, or even debris flags? >> >> >This version will not support all flags. >> >> The hell? Why? >> I "was" looking forward to this game ... :(
AndrewS 06 Mar 2000 00:54 UTC#288246
There are a few things that are worrying me about this game. (1) The modeling of the cars and the drivers helmets is quite odd. The wheels appear quite large and the helmets too small. This contributes to the cars appearing huge. (2) The interviewee states that F1 2000 is an update of the SCGT engine. I don't think that the SCGT engine was worth keeping. It's very erratic (fps-wise) in how it handles traffic and I don't find it very smooth. When playing SCGT I tend to turn down details and race with a smaller field (10-12 cars). I'm not happy to do that with a modern F1 sim. In regards to system requirements, I think that Papy did a great job with GPL and whoever developed SBK2000 also did a nice job. (3) Why not include all the flags? I don't think this is a huge drain on development resources. Didn't F1RS and MGPRS2 include all the flags? Or course they also modeled weather, which is also being excluded from this game. I was looking forward to picking up this game when it shipped. I use F1 sims to learn the tracks and follow along with the real season as it progresses. I wanted something earlier than GP3, nowow it looks as if I'll have to wait another 3 months. Apart from World Sports Car, are there any other realistic sims on the horizon?
Intimidator 06 Mar 2000 01:13 UTC#288276
On Mon, 06 Mar 2000 07:57:59 GMT, [email hidden] (Remco Moedt) wrote:
Quoted text (8 lines)>Moezilla <[email hidden]> wrote: > >>EA's publishing it so it being an arcade game shouldn't come as much of >>a shock... > >Jane's F18 is published by EA, as Jane's F15 and Long Bow 1&2.... > >Remco
And Falcon 4.0 is published by a company that makes Star Wars toys, so what?
Stiff one 06 Mar 2000 03:22 UTC#288286
Yes I agree Pat physics is most important to me too. I would like all the other enhancements but physics is number one on my list. I hope it is not a cpu pig like SCGT though. I too can only run 10 cars and be stable with the fps in SCGT. If it has good physics I'll buy it. Al Stiff "Pat Dotson" <[email hidden]> wrote in message news:[email hidden]... > AndrewS wrote: > > > > I was looking forward to picking up this game when it shipped. I use F1 > > sims to learn the tracks and follow along with the real season as it > > progresses. I wanted something earlier than GP3, nowow it looks as ifI'll
Quoted text (29 lines)> > have to wait another 3 months. > > I've visited ISI's office, and talked to Gjon quite > a bit about SCGT and F12k. I've also driven F12k > for a total of about an hour. > > The early version that I drove had some sound > problems, and I did almost no driving against > the AI. There were some rough edges that > needed work. > > While driving, all I really concentrated on was > the handling of the car. What I can say is that > everything felt right. Assuming ISI can get the > details right (sound, AI, FF, etc.), I think > that F12k will be a great sim - much better > than SCGT in a lot of ways. The physics seems > to be at least on par with Viper racing. > > Bottom line, I think they've done a great job > on the physics, and that's the biggest issue > for me. I'm not as sensitive to a lot of > other issues. Hopefully, ISI can deliver > in all those other issues as well. > > -- > Pat Dotson > IMPACT Motorsports > http://www.impactmotorsports.com/pd.html
Matthew V. Jessick 06 Mar 2000 04:15 UTC#288295
Intimidator wrote: > And Falcon 4.0 is published by a company that makes Star Wars toys, so > what? That's maybe not such a good example ;) -- Matthew V. Jessick Motorsims [email hidden] http://www.motorsims.com Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
DjFIL 06 Mar 2000 04:17 UTC#288296
Pat Dotson wrote:
Quoted text (34 lines)> AndrewS wrote: > > > > I was looking forward to picking up this game when it shipped. I use F1 > > sims to learn the tracks and follow along with the real season as it > > progresses. I wanted something earlier than GP3, nowow it looks as if I'll > > have to wait another 3 months. > > I've visited ISI's office, and talked to Gjon quite > a bit about SCGT and F12k. I've also driven F12k > for a total of about an hour. > > The early version that I drove had some sound > problems, and I did almost no driving against > the AI. There were some rough edges that > needed work. > > While driving, all I really concentrated on was > the handling of the car. What I can say is that > everything felt right. Assuming ISI can get the > details right (sound, AI, FF, etc.), I think > that F12k will be a great sim - much better > than SCGT in a lot of ways. The physics seems > to be at least on par with Viper racing. > > Bottom line, I think they've done a great job > on the physics, and that's the biggest issue > for me. I'm not as sensitive to a lot of > other issues. Hopefully, ISI can deliver > in all those other issues as well. > > -- > Pat Dotson > IMPACT Motorsports > http://www.impactmotorsports.com/pd.html
Exactaly what you are saying is all I've been hearing. I don't know about the authenticity about this interview. The points brought up from gamespot uk also conterdict what this interview says. It doesn't seam right to me. I wrote a letter to gjon just now asking about this interview. DjFIL
David G Fisher 06 Mar 2000 04:36 UTC#288298
EA publishes RC2000 and SBK200, and both are brilliant sims. David G Fisher "Moezilla" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (29 lines)> EA's publishing it so it being an arcade game shouldn't come as much of > a shock... > > James Wohlever wrote: > > > > Here is a small sample of the interview > > http://simracing.gtinsider.com/interview.shtml > > with the producer of EA's F1 2000. > > > > Looks like another arcade folks :( > > > > 8. Will F1 2000 have a pace car? If so, can you explain how that will > > work? > > > > >No > > > > 9. The weather in Sports Car GT was pretty good, will you continue > > that in F1 2000? > > > > >Unfortunately, it looks like weather will not be left in this version. > > > > 10. In Sports Car GT, there was only a green, black, or checkered > > flag. Will F1 2000 support all flags, like blue flags or yellow > > flags, or even debris flags? > > > > >This version will not support all flags. > > > > The hell? Why? > > I "was" looking forward to this game ... :(
ymenard 06 Mar 2000 04:56 UTC#288303
"Intimidator" <[email hidden]> wrote > And Falcon 4.0 is published by a company that makes Star Wars toys, so > what? Please don't bash anything related to Star Wars or : "At last I will have revenge". -- teehee ;) -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Bobby 06 Mar 2000#521971
Who's to say that it's not Gamespot that got it wrong, rather than the interview? And how does the gamespot article contradict the interview, out of interest? (I'm too lazy to look them both up) Bobby
Moezilla 06 Mar 2000#521972
Good point. I'm surprised he didn't answer like Clinton, "in my defnition of physics I think F1's is better".
Quoted text (37 lines)> I loved the answer to this question. This guy has a future in politics. He > dodged more questions than a U.S. Presidential candidate. > "11. Even though 1967 F1 cars are totally different than modern F1 cars, how > does F1 2000's physics engine compare to Grand Prix Legends' physics engine? > I enjoy playing F1 2000 far more." > Kyle > > Here is a small sample of the interview > > http://simracing.gtinsider.com/interview.shtml > > with the producer of EA's F1 2000. > > Looks like another arcade folks :( > > 8. Will F1 2000 have a pace car? If so, can you explain how that will > > work? > > >No > > 9. The weather in Sports Car GT was pretty good, will you continue > > that in F1 2000? > > >Unfortunately, it looks like weather will not be left in this version. > > 10. In Sports Car GT, there was only a green, black, or checkered > > flag. Will F1 2000 support all flags, like blue flags or yellow > > flags, or even debris flags? > > >This version will not support all flags. > > The hell? Why? > > I "was" looking forward to this game ... :(
Moezilla 06 Mar 2000#521973
I think the reason they didn't include the flags is that would constitute an update in the engine, which means some extra work for them. If they use an already 'used' engine and only change the car graphics, they essentially have the same game in different clothes and a shiny new box. This way they get to cash in on peoples interest in F1 without really having to design a new game...
Quoted text (21 lines)> There are a few things that are worrying me about this game. (1) The > modeling of the cars and the drivers helmets is quite odd. The wheels > appear quite large and the helmets too small. This contributes to the cars > appearing huge. (2) The interviewee states that F1 2000 is an update of the > SCGT engine. I don't think that the SCGT engine was worth keeping. It's > very erratic (fps-wise) in how it handles traffic and I don't find it very > smooth. When playing SCGT I tend to turn down details and race with a > smaller field (10-12 cars). I'm not happy to do that with a modern F1 sim. > In regards to system requirements, I think that Papy did a great job with > GPL and whoever developed SBK2000 also did a nice job. (3) Why not include > all the flags? I don't think this is a huge drain on development resources. > Didn't F1RS and MGPRS2 include all the flags? Or course they also modeled > weather, which is also being excluded from this game. > I was looking forward to picking up this game when it shipped. I use F1 > sims to learn the tracks and follow along with the real season as it > progresses. I wanted something earlier than GP3, nowow it looks as if I'll > have to wait another 3 months. > Apart from World Sports Car, are there any other realistic sims on the > horizon?
Moezilla 06 Mar 2000#521974
When it says EA Sports on it, it's pure arcade...
Quoted text (9 lines)> >>EA's publishing it so it being an arcade game shouldn't come as much of > >>a shock... > >Jane's F18 is published by EA, as Jane's F15 and Long Bow 1&2.... > >Remco > And Falcon 4.0 is published by a company that makes Star Wars toys, so > what?
Bobby 07 Mar 2000#522148
Very cynical. I have the feeling it's going to turn out a lot better than we think. :-) > I think the reason they didn't include the flags is that would > constitute an update in the engine, which means some extra work for > them. If they use an already 'used' engine and only change the car > graphics, they essentially have the same game in different clothes and a > shiny new box. This way they get to cash in on peoples interest in F1 > without really having to design a new game...
ymenard 07 Mar 2000#522149
Ah I did not know. I must catalog my SCGT and SBK2000 box with a big shiny "ARCADE" sticker now. Wow, what will I do if I don't have stickers? My life is now terminated... -- eh -- Fran?ois Mnard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Intimidator 07 Mar 2000#522150
>> When it says EA Sports on it, it's pure arcade... >Ah I did not know. >I must catalog my SCGT and SBK2000 box with a big shiny "ARCADE" sticker >now. He's right, though. Virtually every racing game published under the "EA Sports" label bears little semblance to reality, beyond the driver names and the graphical appearance o the cars and tracks. And SCGT, by the way, is not published under the EA Sports label.
DjFIL 07 Mar 2000#522151
Shall we remind you once again. Publisher of Superbike 2000, the ultimate bike sim (as said by me and many others), is EA Sports.
Quoted text (21 lines)> When it says EA Sports on it, it's pure arcade... > > >>EA's publishing it so it being an arcade game shouldn't come as much of > > >>a shock... > > >Jane's F18 is published by EA, as Jane's F15 and Long Bow 1&2.... > > >Remco > > And Falcon 4.0 is published by a company that makes Star Wars toys, so > > what?
Moezilla 07 Mar 2000#522152
So ya mean they finally got it right for a change?
Quoted text (27 lines)> Shall we remind you once again. Publisher of Superbike 2000, the ultimate bike > sim (as said by me and many others), is EA Sports. > > When it says EA Sports on it, it's pure arcade... > > > >>EA's publishing it so it being an arcade game shouldn't come as much of > > > >>a shock... > > > >Jane's F18 is published by EA, as Jane's F15 and Long Bow 1&2.... > > > >Remco > > > And Falcon 4.0 is published by a company that makes Star Wars toys, so > > > what?
Ace 07 Mar 2000#522153
If they did, It was only by chance. How the hell do you simulate a bike properly anyway? Does Foggy steer his with a joystick? No. A gamepad? Keyboard cusor keys? Perhaps not... my point is that while you can simulate cars, because we *now* have the controllers to let us get the full experience, motorbikes at speed, you steer with your body weight, which, as far as I know, can't be replicated with any peripherals currently available. So how do you judge whether or not its realistic? It's like those playstation owners saying "oh Gran Turismo is *so* realistic", playing it with their shoddy pads- what the f**k would they know? And In reference to earlier comments, the Jane's series of flight "sims" is only a short hop from the arcade "thrills" of afterburner! I'm done now, time for my pills. Thankyou >So ya mean they finally got it right for a change? >> Shall we remind you once again. Publisher of Superbike 2000, the ultimate bike >> sim (as said by me and many others), is EA Sports. <snipped>
DjFIL 07 Mar 2000#522154
Here's the reply to your sarcastic answer. http://members.home.com/starpad/ The first motocycle controller for PC... the time is here. and it was not buy chance. This was their second attempt, first attempt raised the bar of bike sims to a new level... and this one raised it even higher. You don't even know the sbk series by the sounds of it. It is wicked. Nearly flawless. And includes the best damn model of laguna seca ever seen in the sim world. DjFIL
Quoted text (27 lines)> If they did, It was only by chance. How the hell do you simulate a bike > properly anyway? > Does Foggy steer his with a joystick? No. A gamepad? Keyboard cusor keys? > Perhaps not... my point is that while you can simulate cars, because we > *now* have the controllers to let us get the full experience, motorbikes at > speed, you steer with your body weight, which, as far as I know, can't be > replicated with any peripherals currently available. So how do you judge > whether or not its realistic? It's like those playstation owners saying "oh > Gran Turismo is *so* realistic", playing it with their shoddy pads- what the > f**k would they know? > And In reference to earlier comments, the Jane's series of flight "sims" is > only a short hop from the arcade "thrills" of afterburner! > I'm done now, time for my pills. > Thankyou > >So ya mean they finally got it right for a change? > >> Shall we remind you once again. Publisher of Superbike 2000, the > ultimate bike > >> sim (as said by me and many others), is EA Sports. > <snipped>
Cliff Roman 07 Mar 2000#522155
Wonder how good that is with Motocross Madness. Does anyone know of anyone that has actually bought and tried this? > Here's the reply to your sarcastic answer. > http://members.home.com/starpad/ > The first motocycle controller for PC... the time is here. > and it was not buy chance. This was their second attempt, first attempt raised > the bar of bike sims to a new level... and this one raised it even higher. You > don't even know the sbk series by the sounds of it. It is wicked. Nearly > flawless. And includes the best damn model of laguna seca ever seen in the sim
Quoted text (10 lines)> world. > DjFIL > > If they did, It was only by chance. How the hell do you simulate a bike > > properly anyway? > > Does Foggy steer his with a joystick? No. A gamepad? Keyboard cusor
keys? > > Perhaps not... my point is that while you can simulate cars, because we > > *now* have the controllers to let us get the full experience, motorbikes at > > speed, you steer with your body weight, which, as far as I know, can't be > > replicated with any peripherals currently available. So how do you judge > > whether or not its realistic? It's like those playstation owners saying "oh > > Gran Turismo is *so* realistic", playing it with their shoddy pads- what the > > f**k would they know? > > And In reference to earlier comments, the Jane's series of flight "sims" is
Quoted text (16 lines)> > only a short hop from the arcade "thrills" of afterburner! > > I'm done now, time for my pills. > > Thankyou > > >So ya mean they finally got it right for a change? > > >> Shall we remind you once again. Publisher of Superbike 2000, the > > ultimate bike > > >> sim (as said by me and many others), is EA Sports. > > <snipped>
Moezilla 08 Mar 2000 03:10 UTC#288012
It's nice to see a quality controller for the biking sims out there, only thing is with a $200 price point it's not going to be as widely used as said controllers in the earlier post. DjFIL wrote:
Quoted text (41 lines)> > Here's the reply to your sarcastic answer. > > http://members.home.com/starpad/ > The first motocycle controller for PC... the time is here. > > and it was not buy chance. This was their second attempt, first attempt raised > the bar of bike sims to a new level... and this one raised it even higher. You > don't even know the sbk series by the sounds of it. It is wicked. Nearly > flawless. And includes the best damn model of laguna seca ever seen in the sim > world. > > DjFIL > > Ace wrote: > > > If they did, It was only by chance. How the hell do you simulate a bike > > properly anyway? > > Does Foggy steer his with a joystick? No. A gamepad? Keyboard cusor keys? > > Perhaps not... my point is that while you can simulate cars, because we > > *now* have the controllers to let us get the full experience, motorbikes at > > speed, you steer with your body weight, which, as far as I know, can't be > > replicated with any peripherals currently available. So how do you judge > > whether or not its realistic? It's like those playstation owners saying "oh > > Gran Turismo is *so* realistic", playing it with their shoddy pads- what the > > f**k would they know? > > And In reference to earlier comments, the Jane's series of flight "sims" is > > only a short hop from the arcade "thrills" of afterburner! > > I'm done now, time for my pills. > > Thankyou > > > > Moezilla wrote in message <[email hidden]>... > > >So ya mean they finally got it right for a change? > > > > > >DjFIL wrote: > > >> > > >> Shall we remind you once again. Publisher of Superbike 2000, the > > ultimate bike > > >> sim (as said by me and many others), is EA Sports. > > > > <snipped>
Ace 08 Mar 2000 20:28 UTC#287984
Well I honestly didn't know about said controller. I shall have a look at it. I know enough of the SBK series, however, to know I'll be sticking to four wheels for the time being. DjFIL wrote in message <[email hidden]>... >Here's the reply to your sarcastic answer. > >http://members.home.com/starpad/ >The first motocycle controller for PC... the time is here. > >and it was not buy chance. This was their second attempt, first attemptraised >the bar of bike sims to a new level... and this one raised it even higher.You >don't even know the sbk series by the sounds of it. It is wicked. Nearly >flawless. And includes the best damn model of laguna seca ever seen in thesim >world. > >DjFIL <Snip>

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