Here is a small sample of the interview
http://simracing.gtinsider.com/interview.shtml
with the producer of EA's F1 2000.
Looks like another arcade folks :(
8. Will F1 2000 have a pace car? If so, can you explain how that will
work?
>No
9. The weather in Sports Car GT was pretty good, will you continue
that in F1 2000?
>Unfortunately, it looks like weather will not be left in this version.
10. In Sports Car GT, there was only a green, black, or checkered
flag. Will F1 2000 support all flags, like blue flags or yellow
flags, or even debris flags?
>This version will not support all flags.
The hell? Why?
I "was" looking forward to this game ... :(
Interview raises doubts about EA's F1 2000
James Wohlever posted excerpts from an interview with the producer of EA's F1 2000 that dodged a question comparing its physics to GPL's, suggesting an arcade game built on the Sports Car GT engine. Pat Dotson, who had driven an early version at ISI, reserved judgement, and posters argued over whether the EA Sports label means arcade, citing Superbike 2000 as a counterexample.
Automated summary.
I loved the answer to this question. This guy has a future in politics. He
dodged more questions than a U.S. Presidential candidate.
"11. Even though 1967 F1 cars are totally different than modern F1 cars, how
does F1 2000's physics engine compare to Grand Prix Legends' physics engine?
I enjoy playing F1 2000 far more."
Kyle
James Wohlever <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (25 lines)
> Here is a small sample of the interview > http://simracing.gtinsider.com/interview.shtml > with the producer of EA's F1 2000. > > Looks like another arcade folks :( > > 8. Will F1 2000 have a pace car? If so, can you explain how that will > work? > > >No > > 9. The weather in Sports Car GT was pretty good, will you continue > that in F1 2000? > > >Unfortunately, it looks like weather will not be left in this version. > > 10. In Sports Car GT, there was only a green, black, or checkered > flag. Will F1 2000 support all flags, like blue flags or yellow > flags, or even debris flags? > > >This version will not support all flags. > > > The hell? Why? > I "was" looking forward to this game ... :(AndrewS wrote:
>
> I was looking forward to picking up this game when it shipped. I use F1
> sims to learn the tracks and follow along with the real season as it
> progresses. I wanted something earlier than GP3, nowow it looks as if I'll
> have to wait another 3 months.
I've visited ISI's office, and talked to Gjon quite
a bit about SCGT and F12k. I've also driven F12k
for a total of about an hour.
The early version that I drove had some sound
problems, and I did almost no driving against
the AI. There were some rough edges that
needed work.
While driving, all I really concentrated on was
the handling of the car. What I can say is that
everything felt right. Assuming ISI can get the
details right (sound, AI, FF, etc.), I think
that F12k will be a great sim - much better
than SCGT in a lot of ways. The physics seems
to be at least on par with Viper racing.
Bottom line, I think they've done a great job
on the physics, and that's the biggest issue
for me. I'm not as sensitive to a lot of
other issues. Hopefully, ISI can deliver
in all those other issues as well.
--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html
Notice he deliberately avoided the "how does F1 2000's physics engine compare
to Grand Prix Legends' physics engine?" question by simply saying he enjoys
F12K "far" more. No telling...
--
-----------------------------------
Morgan Vincent Wooten
mailto:[email hidden]
http://members.tripod.com/~morganv/
-----------------------------------
James Wohlever <[email hidden]> wrote in message
news:[email hidden]...
> Here is a small sample of the interview
> http://simracing.gtinsider.com/interview.shtml
> with the producer of EA's F1 2000.
>
> Looks like another arcade folks :(
>
> 8. Will F1 2000 have a pace car? If so, can you explain how that will
> work?
>
> >No
>
> 9. The weather in Sports Car GT was pretty good, will you continue
> that in F1 2000?
>
> >Unfortunately, it looks like weather will not be left in this version.
>
> 10. In Sports Car GT, there was only a green, black, or checkered
> flag. Will F1 2000 support all flags, like blue flags or yellow
> flags, or even debris flags?
>
> >This version will not support all flags.
>
>
> The hell? Why?
> I "was" looking forward to this game ... :(
>
>
>
>
>
>
EA's publishing it so it being an arcade game shouldn't come as much of
a shock...
James Wohlever wrote:
Quoted text (25 lines)
> > Here is a small sample of the interview > http://simracing.gtinsider.com/interview.shtml > with the producer of EA's F1 2000. > > Looks like another arcade folks :( > > 8. Will F1 2000 have a pace car? If so, can you explain how that will > work? > > >No > > 9. The weather in Sports Car GT was pretty good, will you continue > that in F1 2000? > > >Unfortunately, it looks like weather will not be left in this version. > > 10. In Sports Car GT, there was only a green, black, or checkered > flag. Will F1 2000 support all flags, like blue flags or yellow > flags, or even debris flags? > > >This version will not support all flags. > > The hell? Why? > I "was" looking forward to this game ... :(Moezilla <[email hidden]> wrote:
>EA's publishing it so it being an arcade game shouldn't come as much of
>a shock...
Jane's F18 is published by EA, as Jane's F15 and Long Bow 1&2....
Remco
Quoted text (27 lines)
> >James Wohlever wrote: >> >> Here is a small sample of the interview >> http://simracing.gtinsider.com/interview.shtml >> with the producer of EA's F1 2000. >> >> Looks like another arcade folks :( >> >> 8. Will F1 2000 have a pace car? If so, can you explain how that will >> work? >> >> >No >> >> 9. The weather in Sports Car GT was pretty good, will you continue >> that in F1 2000? >> >> >Unfortunately, it looks like weather will not be left in this version. >> >> 10. In Sports Car GT, there was only a green, black, or checkered >> flag. Will F1 2000 support all flags, like blue flags or yellow >> flags, or even debris flags? >> >> >This version will not support all flags. >> >> The hell? Why? >> I "was" looking forward to this game ... :(There are a few things that are worrying me about this game. (1) The
modeling of the cars and the drivers helmets is quite odd. The wheels
appear quite large and the helmets too small. This contributes to the cars
appearing huge. (2) The interviewee states that F1 2000 is an update of the
SCGT engine. I don't think that the SCGT engine was worth keeping. It's
very erratic (fps-wise) in how it handles traffic and I don't find it very
smooth. When playing SCGT I tend to turn down details and race with a
smaller field (10-12 cars). I'm not happy to do that with a modern F1 sim.
In regards to system requirements, I think that Papy did a great job with
GPL and whoever developed SBK2000 also did a nice job. (3) Why not include
all the flags? I don't think this is a huge drain on development resources.
Didn't F1RS and MGPRS2 include all the flags? Or course they also modeled
weather, which is also being excluded from this game.
I was looking forward to picking up this game when it shipped. I use F1
sims to learn the tracks and follow along with the real season as it
progresses. I wanted something earlier than GP3, nowow it looks as if I'll
have to wait another 3 months.
Apart from World Sports Car, are there any other realistic sims on the
horizon?
On Mon, 06 Mar 2000 07:57:59 GMT, [email hidden] (Remco Moedt)
wrote:
And Falcon 4.0 is published by a company that makes Star Wars toys, so
what?
Quoted text (8 lines)
>Moezilla <[email hidden]> wrote: > >>EA's publishing it so it being an arcade game shouldn't come as much of >>a shock... > >Jane's F18 is published by EA, as Jane's F15 and Long Bow 1&2.... > >RemcoYes I agree Pat physics is most important to me too. I would like all the
other enhancements but physics is number one on my list. I hope it is not a
cpu pig like SCGT though. I too can only run 10 cars and be stable with the
fps in SCGT. If it has good physics I'll buy it.
Al Stiff
"Pat Dotson" <[email hidden]> wrote in message
news:[email hidden]...
> AndrewS wrote:
> >
> > I was looking forward to picking up this game when it shipped. I use F1
> > sims to learn the tracks and follow along with the real season as it
> > progresses. I wanted something earlier than GP3, nowow it looks as ifI'll
Quoted text (29 lines)
> > have to wait another 3 months. > > I've visited ISI's office, and talked to Gjon quite > a bit about SCGT and F12k. I've also driven F12k > for a total of about an hour. > > The early version that I drove had some sound > problems, and I did almost no driving against > the AI. There were some rough edges that > needed work. > > While driving, all I really concentrated on was > the handling of the car. What I can say is that > everything felt right. Assuming ISI can get the > details right (sound, AI, FF, etc.), I think > that F12k will be a great sim - much better > than SCGT in a lot of ways. The physics seems > to be at least on par with Viper racing. > > Bottom line, I think they've done a great job > on the physics, and that's the biggest issue > for me. I'm not as sensitive to a lot of > other issues. Hopefully, ISI can deliver > in all those other issues as well. > > -- > Pat Dotson > IMPACT Motorsports > http://www.impactmotorsports.com/pd.html
Intimidator wrote:
> And Falcon 4.0 is published by a company that makes Star Wars toys, so
> what?
That's maybe not such a good example ;)
--
Matthew V. Jessick Motorsims
[email hidden] http://www.motorsims.com
Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
Pat Dotson wrote:
Exactaly what you are saying is all I've been hearing. I don't know about the
authenticity about this interview. The points brought up from gamespot uk also
conterdict what this interview says. It doesn't seam right to me. I wrote a
letter to gjon just now asking about this interview.
DjFIL
Quoted text (34 lines)
> AndrewS wrote: > > > > I was looking forward to picking up this game when it shipped. I use F1 > > sims to learn the tracks and follow along with the real season as it > > progresses. I wanted something earlier than GP3, nowow it looks as if I'll > > have to wait another 3 months. > > I've visited ISI's office, and talked to Gjon quite > a bit about SCGT and F12k. I've also driven F12k > for a total of about an hour. > > The early version that I drove had some sound > problems, and I did almost no driving against > the AI. There were some rough edges that > needed work. > > While driving, all I really concentrated on was > the handling of the car. What I can say is that > everything felt right. Assuming ISI can get the > details right (sound, AI, FF, etc.), I think > that F12k will be a great sim - much better > than SCGT in a lot of ways. The physics seems > to be at least on par with Viper racing. > > Bottom line, I think they've done a great job > on the physics, and that's the biggest issue > for me. I'm not as sensitive to a lot of > other issues. Hopefully, ISI can deliver > in all those other issues as well. > > -- > Pat Dotson > IMPACT Motorsports > http://www.impactmotorsports.com/pd.htmlEA publishes RC2000 and SBK200, and both are brilliant sims.
David G Fisher
"Moezilla" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (29 lines)
> EA's publishing it so it being an arcade game shouldn't come as much of > a shock... > > James Wohlever wrote: > > > > Here is a small sample of the interview > > http://simracing.gtinsider.com/interview.shtml > > with the producer of EA's F1 2000. > > > > Looks like another arcade folks :( > > > > 8. Will F1 2000 have a pace car? If so, can you explain how that will > > work? > > > > >No > > > > 9. The weather in Sports Car GT was pretty good, will you continue > > that in F1 2000? > > > > >Unfortunately, it looks like weather will not be left in this version. > > > > 10. In Sports Car GT, there was only a green, black, or checkered > > flag. Will F1 2000 support all flags, like blue flags or yellow > > flags, or even debris flags? > > > > >This version will not support all flags. > > > > The hell? Why? > > I "was" looking forward to this game ... :("Intimidator" <[email hidden]> wrote
> And Falcon 4.0 is published by a company that makes Star Wars toys, so
> what?
Please don't bash anything related to Star Wars or :
"At last I will have revenge".
-- teehee ;)
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Who's to say that it's not Gamespot that got it wrong, rather than the
interview?
And how does the gamespot article contradict the interview, out of interest?
(I'm too lazy to look them both up)
Bobby
Good point. I'm surprised he didn't answer like Clinton, "in my
defnition of physics I think F1's is better".
Quoted text (37 lines)
> I loved the answer to this question. This guy has a future in politics. He > dodged more questions than a U.S. Presidential candidate. > "11. Even though 1967 F1 cars are totally different than modern F1 cars, how > does F1 2000's physics engine compare to Grand Prix Legends' physics engine? > I enjoy playing F1 2000 far more." > Kyle > > Here is a small sample of the interview > > http://simracing.gtinsider.com/interview.shtml > > with the producer of EA's F1 2000. > > Looks like another arcade folks :( > > 8. Will F1 2000 have a pace car? If so, can you explain how that will > > work? > > >No > > 9. The weather in Sports Car GT was pretty good, will you continue > > that in F1 2000? > > >Unfortunately, it looks like weather will not be left in this version. > > 10. In Sports Car GT, there was only a green, black, or checkered > > flag. Will F1 2000 support all flags, like blue flags or yellow > > flags, or even debris flags? > > >This version will not support all flags. > > The hell? Why? > > I "was" looking forward to this game ... :(I think the reason they didn't include the flags is that would
constitute an update in the engine, which means some extra work for
them. If they use an already 'used' engine and only change the car
graphics, they essentially have the same game in different clothes and a
shiny new box. This way they get to cash in on peoples interest in F1
without really having to design a new game...
Quoted text (21 lines)
> There are a few things that are worrying me about this game. (1) The > modeling of the cars and the drivers helmets is quite odd. The wheels > appear quite large and the helmets too small. This contributes to the cars > appearing huge. (2) The interviewee states that F1 2000 is an update of the > SCGT engine. I don't think that the SCGT engine was worth keeping. It's > very erratic (fps-wise) in how it handles traffic and I don't find it very > smooth. When playing SCGT I tend to turn down details and race with a > smaller field (10-12 cars). I'm not happy to do that with a modern F1 sim. > In regards to system requirements, I think that Papy did a great job with > GPL and whoever developed SBK2000 also did a nice job. (3) Why not include > all the flags? I don't think this is a huge drain on development resources. > Didn't F1RS and MGPRS2 include all the flags? Or course they also modeled > weather, which is also being excluded from this game. > I was looking forward to picking up this game when it shipped. I use F1 > sims to learn the tracks and follow along with the real season as it > progresses. I wanted something earlier than GP3, nowow it looks as if I'll > have to wait another 3 months. > Apart from World Sports Car, are there any other realistic sims on the > horizon?When it says EA Sports on it, it's pure arcade...
Quoted text (9 lines)
> >>EA's publishing it so it being an arcade game shouldn't come as much of > >>a shock... > >Jane's F18 is published by EA, as Jane's F15 and Long Bow 1&2.... > >Remco > And Falcon 4.0 is published by a company that makes Star Wars toys, so > what?Very cynical. I have the feeling it's going to turn out a lot better than we
think. :-)
> I think the reason they didn't include the flags is that would
> constitute an update in the engine, which means some extra work for
> them. If they use an already 'used' engine and only change the car
> graphics, they essentially have the same game in different clothes and a
> shiny new box. This way they get to cash in on peoples interest in F1
> without really having to design a new game...
Ah I did not know.
I must catalog my SCGT and SBK2000 box with a big shiny "ARCADE" sticker
now.
Wow, what will I do if I don't have stickers? My life is now terminated...
-- eh
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
>> When it says EA Sports on it, it's pure arcade...
>Ah I did not know.
>I must catalog my SCGT and SBK2000 box with a big shiny "ARCADE" sticker
>now.
He's right, though. Virtually every racing game published under the
"EA Sports" label bears little semblance to reality, beyond the driver
names and the graphical appearance o the cars and tracks. And SCGT,
by the way, is not published under the EA Sports label.
Shall we remind you once again. Publisher of Superbike 2000, the ultimate bike
sim (as said by me and many others), is EA Sports.
Quoted text (21 lines)
> When it says EA Sports on it, it's pure arcade... > > >>EA's publishing it so it being an arcade game shouldn't come as much of > > >>a shock... > > >Jane's F18 is published by EA, as Jane's F15 and Long Bow 1&2.... > > >Remco > > And Falcon 4.0 is published by a company that makes Star Wars toys, so > > what?So ya mean they finally got it right for a change?
Quoted text (27 lines)
> Shall we remind you once again. Publisher of Superbike 2000, the ultimate bike > sim (as said by me and many others), is EA Sports. > > When it says EA Sports on it, it's pure arcade... > > > >>EA's publishing it so it being an arcade game shouldn't come as much of > > > >>a shock... > > > >Jane's F18 is published by EA, as Jane's F15 and Long Bow 1&2.... > > > >Remco > > > And Falcon 4.0 is published by a company that makes Star Wars toys, so > > > what?If they did, It was only by chance. How the hell do you simulate a bike
properly anyway?
Does Foggy steer his with a joystick? No. A gamepad? Keyboard cusor keys?
Perhaps not... my point is that while you can simulate cars, because we
*now* have the controllers to let us get the full experience, motorbikes at
speed, you steer with your body weight, which, as far as I know, can't be
replicated with any peripherals currently available. So how do you judge
whether or not its realistic? It's like those playstation owners saying "oh
Gran Turismo is *so* realistic", playing it with their shoddy pads- what the
f**k would they know?
And In reference to earlier comments, the Jane's series of flight "sims" is
only a short hop from the arcade "thrills" of afterburner!
I'm done now, time for my pills.
Thankyou
>So ya mean they finally got it right for a change?
>> Shall we remind you once again. Publisher of Superbike 2000, the ultimate bike
>> sim (as said by me and many others), is EA Sports.
<snipped>
Here's the reply to your sarcastic answer.
http://members.home.com/starpad/
The first motocycle controller for PC... the time is here.
and it was not buy chance. This was their second attempt, first attempt raised
the bar of bike sims to a new level... and this one raised it even higher. You
don't even know the sbk series by the sounds of it. It is wicked. Nearly
flawless. And includes the best damn model of laguna seca ever seen in the sim
world.
DjFIL
Quoted text (27 lines)
> If they did, It was only by chance. How the hell do you simulate a bike > properly anyway? > Does Foggy steer his with a joystick? No. A gamepad? Keyboard cusor keys? > Perhaps not... my point is that while you can simulate cars, because we > *now* have the controllers to let us get the full experience, motorbikes at > speed, you steer with your body weight, which, as far as I know, can't be > replicated with any peripherals currently available. So how do you judge > whether or not its realistic? It's like those playstation owners saying "oh > Gran Turismo is *so* realistic", playing it with their shoddy pads- what the > f**k would they know? > And In reference to earlier comments, the Jane's series of flight "sims" is > only a short hop from the arcade "thrills" of afterburner! > I'm done now, time for my pills. > Thankyou > >So ya mean they finally got it right for a change? > >> Shall we remind you once again. Publisher of Superbike 2000, the > ultimate bike > >> sim (as said by me and many others), is EA Sports. > <snipped>Wonder how good that is with Motocross Madness.
Does anyone know of anyone that has actually bought and
tried this?
> Here's the reply to your sarcastic answer.
> http://members.home.com/starpad/
> The first motocycle controller for PC... the time is here.
> and it was not buy chance. This was their second attempt, first attempt raised
> the bar of bike sims to a new level... and this one raised it even higher. You
> don't even know the sbk series by the sounds of it. It is wicked. Nearly
> flawless. And includes the best damn model of laguna seca ever seen in the sim
keys?
> > Perhaps not... my point is that while you can simulate cars, because we
> > *now* have the controllers to let us get the full experience, motorbikes at
> > speed, you steer with your body weight, which, as far as I know, can't be
> > replicated with any peripherals currently available. So how do you judge
> > whether or not its realistic? It's like those playstation owners saying "oh
> > Gran Turismo is *so* realistic", playing it with their shoddy pads- what the
> > f**k would they know?
> > And In reference to earlier comments, the Jane's series of flight "sims" is
Quoted text (10 lines)
> world. > DjFIL > > If they did, It was only by chance. How the hell do you simulate a bike > > properly anyway? > > Does Foggy steer his with a joystick? No. A gamepad? Keyboard cusorQuoted text (16 lines)
> > only a short hop from the arcade "thrills" of afterburner! > > I'm done now, time for my pills. > > Thankyou > > >So ya mean they finally got it right for a change? > > >> Shall we remind you once again. Publisher of Superbike 2000, the > > ultimate bike > > >> sim (as said by me and many others), is EA Sports. > > <snipped>It's nice to see a quality controller for the biking sims out there,
only thing is with a $200 price point it's not going to be as widely
used as said controllers in the earlier post.
DjFIL wrote:
Quoted text (41 lines)
> > Here's the reply to your sarcastic answer. > > http://members.home.com/starpad/ > The first motocycle controller for PC... the time is here. > > and it was not buy chance. This was their second attempt, first attempt raised > the bar of bike sims to a new level... and this one raised it even higher. You > don't even know the sbk series by the sounds of it. It is wicked. Nearly > flawless. And includes the best damn model of laguna seca ever seen in the sim > world. > > DjFIL > > Ace wrote: > > > If they did, It was only by chance. How the hell do you simulate a bike > > properly anyway? > > Does Foggy steer his with a joystick? No. A gamepad? Keyboard cusor keys? > > Perhaps not... my point is that while you can simulate cars, because we > > *now* have the controllers to let us get the full experience, motorbikes at > > speed, you steer with your body weight, which, as far as I know, can't be > > replicated with any peripherals currently available. So how do you judge > > whether or not its realistic? It's like those playstation owners saying "oh > > Gran Turismo is *so* realistic", playing it with their shoddy pads- what the > > f**k would they know? > > And In reference to earlier comments, the Jane's series of flight "sims" is > > only a short hop from the arcade "thrills" of afterburner! > > I'm done now, time for my pills. > > Thankyou > > > > Moezilla wrote in message <[email hidden]>... > > >So ya mean they finally got it right for a change? > > > > > >DjFIL wrote: > > >> > > >> Shall we remind you once again. Publisher of Superbike 2000, the > > ultimate bike > > >> sim (as said by me and many others), is EA Sports. > > > > <snipped>Well I honestly didn't know about said controller. I shall have a look at
it. I know enough of the SBK series, however, to know I'll be sticking to
four wheels for the time being.
DjFIL wrote in message <[email hidden]>...
>Here's the reply to your sarcastic answer.
>
>http://members.home.com/starpad/
>The first motocycle controller for PC... the time is here.
>
>and it was not buy chance. This was their second attempt, first attemptraised
>the bar of bike sims to a new level... and this one raised it even higher.You
>don't even know the sbk series by the sounds of it. It is wicked. Nearly
>flawless. And includes the best damn model of laguna seca ever seen in thesim
>world.
>
>DjFIL
<Snip>


































