Well said
On Tue, 14 Mar 2000 18:01:33 +0100, Imar de Vries
<[email hidden]> wrote:
Debate over pessimism about GP3's missing features
Imar de Vries questioned the pessimism about GP3, while many posters criticised its reported lack of force feedback and internet play as behind the times. Jan Verschueren objected to treating Geoff Crammond as a guarantee of quality, and David G Fisher argued that GPL's online play had been poor anyway, drawing accusations of trolling. Some speculated that IPX LAN play could be used online via Kali.
Automated summary.
> The lack of FF support is a major pile of BS. Like the lack of
> accelerated support on GP2 (or a patch to do so) once again it's
> behind the times. Does anybody even sell racing games w/out some FF
> support anymore?
>
Whoa, back up here! No FF in GP3? I did not know that. I'm looking
forward to F1 2000 even more now. (of course i'll still by GP3)
Ivan
Sent via Deja.com http://www.deja.com/
Before you buy.
Hi all,
For some reason I don't quite understand where some of the pessimistic
remarks on GP3 come from. I hear people complaining about how GP3 'looks
more like GP2.5', 'has unimpressive graphics', 'is missing the boat
because of lack of Force Feedback or lack of Internet-support', 'won't
ever come near to the driving model of GPL', etc.
I would like to argue that I never expected GP3 not to look like GP2.
What should Crammond have done, throw his work on GP2 out of the window?
It is by far not easy to create such an immense simulation. If Crammond
has managed to lift GP2 up to a much higher level with improved
graphics, improved AI, an improved driving model and an improved weather
model, all by his own in less than four years, then we should be glad to
be able to play this game in July.
(I may be going out on a limb here, but I would like to point out that I
think GP3's graphics for instance are better than those seen in F1 2000
(based on the screenshots and movies of both simulations I saw on the
Internet). As SCREAMIN pointed out in the GP3 forum, the graphics are
more crisp. I would like to add that the F1 2000 shots look too glossy.
The first time I saw the 38 Mb Gamestar GP3 video full screen on my 17"
monitor my jaw dropped to the floor. When I saw the F1 2000 video I
thought "so these are the superior graphics? Where's the background in
Monaco for instance?")
Of course, I would really love to race online. I would be thrilled to
see an animated pit crew. It would add to the realism if I could drive a
formation lap, or a victory lap into parc ferm�. I would feel like I
competed with the great if the cars looked like those in the 2000
season.
It is not to be in GP3. But I won't complain, because I am confident
that Crammond has real heart for making simulations that stay, that keep
me on the edge of my seat and that satisfy my hunger for speed,
competition and accuracy of simulation. I may be too sentimental about
this, call me a Crammond-fan, but then again, he hasn't disappointed me
or screwed up in a big way ever.
An eagerly waiting F1-fan.
(This message can also be found on the GP3 forum at
http://www.simracingnews.com )
--
Imar de Vries - [email hidden] - ICQ 6972439
Lawd, delusion is a t u r r i b l e thing . . .
--DK
raised his pale head and moaned in message
Quoted text (9 lines)
>"Imar de Vries" <[email hidden]> wrote in message >news:[email hidden]... >> Hi all, >> >> For some reason I don't quite understand where some of the pessimistic >> remarks on GP3 come from. I hear people complaining about how GP3 'looks >> more like GP2.5', 'has unimpressive graphics', 'is missing the boat >> because of lack of Force Feedback or lack of Internet-support', 'won't >> ever come near to the driving model of GPL', etc.Amen
"Imar de Vries" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (47 lines)
> Hi all, > > For some reason I don't quite understand where some of the pessimistic > remarks on GP3 come from. I hear people complaining about how GP3 'looks > more like GP2.5', 'has unimpressive graphics', 'is missing the boat > because of lack of Force Feedback or lack of Internet-support', 'won't > ever come near to the driving model of GPL', etc. > > I would like to argue that I never expected GP3 not to look like GP2. > What should Crammond have done, throw his work on GP2 out of the window? > It is by far not easy to create such an immense simulation. If Crammond > has managed to lift GP2 up to a much higher level with improved > graphics, improved AI, an improved driving model and an improved weather > model, all by his own in less than four years, then we should be glad to > be able to play this game in July. > > (I may be going out on a limb here, but I would like to point out that I > think GP3's graphics for instance are better than those seen in F1 2000 > (based on the screenshots and movies of both simulations I saw on the > Internet). As SCREAMIN pointed out in the GP3 forum, the graphics are > more crisp. I would like to add that the F1 2000 shots look too glossy. > The first time I saw the 38 Mb Gamestar GP3 video full screen on my 17" > monitor my jaw dropped to the floor. When I saw the F1 2000 video I > thought "so these are the superior graphics? Where's the background in > Monaco for instance?") > > Of course, I would really love to race online. I would be thrilled to > see an animated pit crew. It would add to the realism if I could drive a > formation lap, or a victory lap into parc ferm�. I would feel like I > competed with the great if the cars looked like those in the 2000 > season. > > It is not to be in GP3. But I won't complain, because I am confident > that Crammond has real heart for making simulations that stay, that keep > me on the edge of my seat and that satisfy my hunger for speed, > competition and accuracy of simulation. I may be too sentimental about > this, call me a Crammond-fan, but then again, he hasn't disappointed me > or screwed up in a big way ever. > > An eagerly waiting F1-fan. > > (This message can also be found on the GP3 forum at > http://www.simracingnews.com ) > -- > Imar de Vries - [email hidden] - ICQ 6972439 > >Excuse me, I've got to vent a little....
<rant mode>
Crammond this, Crammond that.... this is really getting to me. Is this man
like a CE-label?? A guaranty for the pinnacle in simracing? He's just a
coder... one that hasn't done a 32-bit windows game before at that.
Admit it, here and now. Knowing what you know about GP3 and imagining for a
second this was being made by some upstart company you'd never heard of
before (like RatBag when they made DTR) without an impressive gaming
pedigree behind them. Would you be "eagerly awaiting" this title? -NO!! IMO,
a Crammond game should bring more than just his name on the box.
GP3 is several features short of a modern racing sim (and in a "sim" I'm
willing to overlook graphic issues), fact. It now even appears some of the
annoyances that were in previous versions aren't fixed. Is it any wonder I,
and many others, aren't very optimistic about it??
<rant off>
This is not to mean GP3 will not be a good F1 game. For from it more than
likely. However, I think we can be pretty confident it will not raise the
bar for simracing games. Crammond appears to be resting on his laurels
instead of pushing the envelope, which I find very disappointing.
GP3 should have been the game to blow GPL out of the water, just like it's
demo sunk GP2 nearly 2 years ago. GP3 doesn't appear to even challenge GPL
(except for the weather, maybe), which means Crammond has failed, IMO. I bet
Cassidy, Keammer and Co are reading all this with a very smug grin on their
face and so they should!! -As long as they don't start resting on their
laurels too and get right back to work on GPL2. ;-)
I am calling out in the vain hope some of this will trickle down to the
development team, but even if it does, it's probably too late anyway. I will
give GP3 a go, but without internet mulitplayer, FF and with those
<censored> instant black flags (to add insult to injury when you lose it) in
place, it'll have to be <f-word> incredible before I'm actually buying a
copy.
Hopefully the "Crammond believers" will come crashing down off cloud nine
when the game ships so we can form a united front to put some pressure on
GP4.
Jan.
=---
Imar de Vries <[email hidden]> wrote in message
news:[email hidden]...
> Hi all,
>
> For some reason I don't quite understand where some of the pessimistic
> remarks on GP3 come from. <snip>
"Jan Verschueren" <[email hidden]> wrote
> Excuse me, I've got to vent a little....
Looks like we think the same Jan (on many other points also on various
different subject). I consider myself a hardcore racing simulation fan. I
personally do not mind having the same game engine in GP3, as I found it had
great potential and good versalitity. I also found the graphics pretty
good, actually. If you go to http://www.bhmotorsports.com/ you'll see a new
video for the software with some great TV-camera shot. The car model is
incredible, I will now say. Graphics is not important to me really, except
that they need to be accurate for a racing simulation. GPL achieved that
for me. Graphics actually benefited from the game engine, with a great
virtual cockpit (which GP3 will have and Im happy), great pallette and great
versatility in the 3d structure of the tracks. I do hope GP3 will have
complex track accuracy, it has to. I know that GP2 can have a complex track
accuracy from some of the user-created tracks I've seen.
But it's normal some of us whine. No sorry, we aren't whining, we are just
very dissapointed. Some features after 4years will not be fixed nor simply
advanced. Geoff Crammond has been I would say a synonym of "technology
pusher" in all the products he has released.
If this was the real case, then for GP3 we would have Force Feedback. We
would have Internet racing at least. For me internet racing isn't simply
the average. Look at Papyrus, they give us "Community online tools" as I
would name them. Geoff will not even give us TCP/IP racing!!!!
> Hopefully the "Crammond believers" will come crashing down off cloud nine
> when the game ships so we can form a united front to put some pressure on
> GP4.
I have my doubts on that. They will all buy Gp3 whatever the case. It
looks like a good quality title in terms of physics and gameplay. But every
other essential isn't really pushed like a Geoff Crammond software should be
pushed. Or like a Kaemmer software is. Microprose/Hasbro are known to have
a poor service. Probably 1 patch, but nothing more. They just want our
money, you know...
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
"Jan Verschueren" <[email hidden]> wrote in message
news:PWvz4.35316$[email hidden]...
>
> GP3 should have been the game to blow GPL out of the water, just like it's
> demo sunk GP2 nearly 2 years ago. GP3 doesn't appear to even challenge GPL
> (except for the weather, maybe), which means Crammond has failed, IMO. Ibet
> Cassidy, Keammer and Co are reading all this with a very smug grin ontheir
> face and so they should!! -As long as they don't start resting on their
> laurels too and get right back to work on GPL2. ;-)
It's already blown GPL out of the water.
David G Fisher
"ymenard" <[email hidden]> wrote in message
news:cYyz4.59010$[email hidden]...
> If this was the real case, then for GP3 we would have Force Feedback. We
> would have Internet racing at least. For me internet racing isn't simply
> the average. Look at Papyrus, they give us "Community online tools" as I
> would name them. Geoff will not even give us TCP/IP racing!!!!
GPL was a royal pain in the a** online, so even with no internet play at
all, Crammond has no reason to feel inferior to Papyrus in that department.
If GP3 would would have similiar online performance to GPL, then I'm glad
they left it out. I dont want to waste more hours of my life trying to pound
a square peg into a round hole.
MS and Ratbag know how to do it right.
David G Fisher
You could insert the name of any title in the thread header and ask "Why the
pessimism?
It's just how things are here.
David G Fisher
"Imar de Vries" <[email hidden]> wrote in message
news:[email hidden]...
> Hi all,
>
> For some reason I don't quite understand where some of the pessimistic
> remarks on GP3 come from.
Lawd, delusion is a t u r r i b l e thing . . .
--DK
"David G Fisher" <[email hidden]> peeped out from behind the blanket,
raised his pale head and moaned in message
news:qAAz4.205$[email hidden]...
> GPL was a royal pain in the a** online, so even with no internet play at
> all, Crammond has no reason to feel inferior to Papyrus in thatdepartment.
> If GP3 would would have similiar online performance to GPL, then I'm glad
> they left it out. I dont want to waste more hours of my life trying topound
> a square peg into a round hole.
>
> MS and Ratbag know how to do it right.
>
> David G Fisher
>
Ehm... in what way? Number of posts?
Jan.
----
David G Fisher <[email hidden]> wrote in message
news:dqAz4.201$[email hidden]...
> <snip>
> David G Fisher
>
>
>
>
On Wed, 15 Mar 2000 00:13:10 GMT David G Fisher <[email hidden]> wrote:
% "ymenard" <[email hidden]> wrote in message
% news:cYyz4.59010$[email hidden]...
% > If this was the real case, then for GP3 we would have Force Feedback. We
% > would have Internet racing at least. For me internet racing isn't simply
% > the average. Look at Papyrus, they give us "Community online tools" as I
% > would name them. Geoff will not even give us TCP/IP racing!!!!
% GPL was a royal pain in the a** online, so even with no internet play at
% all, Crammond has no reason to feel inferior to Papyrus in that department.
% If GP3 would would have similiar online performance to GPL, then I'm glad
% they left it out. I dont want to waste more hours of my life trying to pound
% a square peg into a round hole.
I beg to differ! I have adminstrated several online GPL leagues and
host events on Monday and Thursday night for quite some time now. GPL
online is a royal BLAST! I think you should go to your doctor as the
pain in you ass may be something you should have looked into. <G>
% MS and Ratbag know how to do it right.
% David G Fisher
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
The game does not have FF? The game has no TCP/IP support? I thought this
was a modern sim. Maybe it should be called, I don't know, Grand Prix3: The
Simulation<G>. What the heck kinda sim or even arcade smasher developed in
the year 2000 is lacking in FF support? Even Nascar Revulsion has that! No
Tcp/Ip? Has Crammond been in a cave since GP2? Gimme a break, I don't care
how good it looks. If the game doesnt support TCP/IP, it will not last on my
hd for more than a new toy to a 2 year old on Christmas morning. Nascar 3
would sell a billion copies if it was sold on the basis of looks. It's
great. It has FF but without internet, where would it be? I guess if you
folks think Nascar 3 was a patch then what will GP3 be? A graphics driver
download?
Imar de Vries <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (47 lines)
> Hi all, > > For some reason I don't quite understand where some of the pessimistic > remarks on GP3 come from. I hear people complaining about how GP3 'looks > more like GP2.5', 'has unimpressive graphics', 'is missing the boat > because of lack of Force Feedback or lack of Internet-support', 'won't > ever come near to the driving model of GPL', etc. > > I would like to argue that I never expected GP3 not to look like GP2. > What should Crammond have done, throw his work on GP2 out of the window? > It is by far not easy to create such an immense simulation. If Crammond > has managed to lift GP2 up to a much higher level with improved > graphics, improved AI, an improved driving model and an improved weather > model, all by his own in less than four years, then we should be glad to > be able to play this game in July. > > (I may be going out on a limb here, but I would like to point out that I > think GP3's graphics for instance are better than those seen in F1 2000 > (based on the screenshots and movies of both simulations I saw on the > Internet). As SCREAMIN pointed out in the GP3 forum, the graphics are > more crisp. I would like to add that the F1 2000 shots look too glossy. > The first time I saw the 38 Mb Gamestar GP3 video full screen on my 17" > monitor my jaw dropped to the floor. When I saw the F1 2000 video I > thought "so these are the superior graphics? Where's the background in > Monaco for instance?") > > Of course, I would really love to race online. I would be thrilled to > see an animated pit crew. It would add to the realism if I could drive a > formation lap, or a victory lap into parc ferm�. I would feel like I > competed with the great if the cars looked like those in the 2000 > season. > > It is not to be in GP3. But I won't complain, because I am confident > that Crammond has real heart for making simulations that stay, that keep > me on the edge of my seat and that satisfy my hunger for speed, > competition and accuracy of simulation. I may be too sentimental about > this, call me a Crammond-fan, but then again, he hasn't disappointed me > or screwed up in a big way ever. > > An eagerly waiting F1-fan. > > (This message can also be found on the GP3 forum at > http://www.simracingnews.com ) > -- > Imar de Vries - [email hidden] - ICQ 6972439 > >I just got back from the doctor.
Square peg.
Round hole.
Cause of pain. :-P
David G Fisher
"Michael E. Carver" <[email hidden]> wrote in message
news:w%Bz4.53$[email hidden]...
> On Wed, 15 Mar 2000 00:13:10 GMT David G Fisher <[email hidden]> wrote:
>
> % "ymenard" <[email hidden]> wrote in message
> % news:cYyz4.59010$[email hidden]...
> % > If this was the real case, then for GP3 we would have Force Feedback.We
> % > would have Internet racing at least. For me internet racing isn'tsimply
> % > the average. Look at Papyrus, they give us "Community online tools"as I
> % > would name them. Geoff will not even give us TCP/IP racing!!!!
>
> % GPL was a royal pain in the a** online, so even with no internet play at
> % all, Crammond has no reason to feel inferior to Papyrus in thatdepartment.
> % If GP3 would would have similiar online performance to GPL, then I'mglad
> % they left it out. I dont want to waste more hours of my life trying topound
Quoted text (17 lines)
> % a square peg into a round hole. > > I beg to differ! I have adminstrated several online GPL leagues and > host events on Monday and Thursday night for quite some time now. GPL > online is a royal BLAST! I think you should go to your doctor as the > pain in you ass may be something you should have looked into. <G> > > % MS and Ratbag know how to do it right. > > % David G Fisher > > > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > [email hidden] http://www.teleport.com/~mcarver > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-="David G Fisher" <[email hidden]> wrote
> GPL was a royal pain in the a** online
And where do you assume Im talking about Grand Prix Legends, which FYI has a
good online support now (easily in the 5best on the market), even in the
original version. But GP3 will have NONE of that. Nadda, zip, niet, non.
I was more talking about Nascar Racing 3, Hawaii and the Nascar Racing
Online Series back in the days. They have not been matched yet in terms of
online community tools which is much more than simply TCP/IP.
What is your opinion about the lack of Force Feedback also? Will you pay
for an offline hoplap racing simulation, even if a good one?
> MS and Ratbag know how to do it right.
Oh your right about that. So there is Ratbag (even if I consider the
prediction code "good" like GPL, not excellent like the one on the NROS or
N3), Microsoft (C:PR had great online racing, and their arcade series of
software has excellent online racing) and Papyrus. You see the pattern here
David? We have now Geoff with his elitist attitude who won't have any online
racing.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
David G Fisher skrev i meldingen
<1CAz4.207$[email hidden]>...
>You could insert the name of any title in the thread header and ask "Whythe
Quoted text (14 lines)
>pessimism? > >It's just how things are here. > >David G Fisher > > >"Imar de Vries" <[email hidden]> wrote in message >news:[email hidden]... >> Hi all, >> >> For some reason I don't quite understand where some of the pessimistic >> remarks on GP3 come from. >
"ymenard" <[email hidden]> wrote in message
news:fUDz4.41948$[email hidden]...
> "David G Fisher" <[email hidden]> wrote
> > GPL was a royal pain in the a** online
>
>
> And where do you assume Im talking about Grand Prix Legends, which FYI hasa
> good online support now (easily in the 5best on the market), even in the
> original version.
Jan referred to GPL and since you replied to his post in agreement, I
carried it through.
>But GP3 will have NONE of that. Nadda, zip, niet, non.
> I was more talking about Nascar Racing 3, Hawaii and the Nascar Racing
> Online Series back in the days. They have not been matched yet in termsof
> online community tools which is much more than simply TCP/IP.
You are right about N3/N2. Having good perfromance with a large field of
cars in an online race is pretty impressive. Why not the same with GPL?
Maybe because Kraemmer was just as hard-headed as Crammond is being accused
of?
here
> David? We have now Geoff with his elitist attitude who won't have anyonline
> racing.
Actually, I really think the reason there is no TCP/IP racing with GP3 is
because they couldn't/wouldn't pay the price. The reason given to the public
is just a cover.
I think GP3 is going to be THE sim I've always wanted. Modern F1, great
physics, graphics, sound, etc., and I'll buy it the day it's released. If
so, I'm going to be even more disappointed that it doesn't have online
racing than I would if it was just an ok sim. I'd like my practice time in a
sim to amount to something, and in my mind, only online racing does that.
Hotlapping bores me, and racing the AI just isn't the same as real people.
No sim yet has had everything I've wanted, but GP3 wil probably come
closest.
F1 2000 may save the day though. :-)
David G Fisher
Quoted text (11 lines)
> What is your opinion about the lack of Force Feedback also? > Will you pay > for an offline hoplap racing simulation, even if a good one? > > > MS and Ratbag know how to do it right. > > Oh your right about that. So there is Ratbag (even if I consider the > prediction code "good" like GPL, not excellent like the one on the NROS or > N3), Microsoft (C:PR had great online racing, and their arcade series of > software has excellent online racing) and Papyrus. You see the pattern
"David G Fisher" <[email hidden]> wrote in message
news:ynCz4.258$[email hidden]...
And here I thought it was caused by that *gigiantic * chip on your shoulder.
Perhaps a touch of bursitis from all the trolling you do? Simple remedy for
all those problems but I think you're enjoying yourself too much to take it.
Doctor David
Quoted text (11 lines)
> I just got back from the doctor. > > Square peg. > > Round hole. > > Cause of pain. :-P > > David G Fisher > >
On the Contrary, GPL sits merrily atop the waves, bobbing along, ready to
depth charge the already sinkning carcasses of all inferior sims...
David G Fisher wrote in message ...
><snipped>
Quoted text (7 lines)
>It's already blown GPL out of the water. > >David G Fisher > > > >
Berno wrote in message ...
>
>Thank god im not the only one with a brain in this forum.
Careful...
>Only a moron would
>post negatively about a game that hasnt been release and has a track record
>and history as deep as papyrus.
Oh yes, the GP series stretches back over so many titles. When it takes this
many years to develop a "new" game, we, as the buyers, have a right to
expect improvements to be implemented. If they're not going to make
improvements, despite the fact the technology is available, naturally, some
will be upset
>And then to compare it to an upcoming EA
>sports game? What are you people on?
>Now *you're* starting on EA sports, and about a game that's not been
released, where's that brain, in a jar?
Ehmmm... it's not by Papyrus.
Personally, I think it's more testament of a simple disposition to assume
that "if it's by such_and_such, it'll be ok."
Wake up man.
Jan.
----
Berno <[email hidden]> wrote in message
news:tMIz4.873$[email hidden]...
>
> Thank god im not the only one with a brain in this forum. Only a moronwould
> post negatively about a game that hasnt been release and has a trackrecord
Quoted text (9 lines)
> and history as deep as papyrus. And then to compare it to an upcoming EA > sports game? What are you people on? > > > Imar de Vries <[email hidden]> wrote in message > news:[email hidden]... > > Hi all, > > > > <Snip>Ehm... in what way? Number of posts?
Jan.
----
"David G Fisher" <[email hidden]> wrote:
>Actually, I really think the reason there is no TCP/IP racing with GP3 is
>because they couldn't/wouldn't pay the price. The reason given to the public
>is just a cover.
I also think it's a cover, but for a different reason. _IF_ GP3 still
has the same core engine as GP2, regarding the timing, it is hard to
synchronize multiple clients over the Internet. (Think slomo) That
said, and reading the feature list, I wonder how they will support 16
LAN drivers....
>I think GP3 is going to be THE sim I've always wanted. Modern F1, great
>physics, graphics, sound, etc., and I'll buy it the day it's released. If
>so, I'm going to be even more disappointed that it doesn't have online
>racing than I would if it was just an ok sim. I'd like my practice time in a
>sim to amount to something, and in my mind, only online racing does that.
>Hotlapping bores me, and racing the AI just isn't the same as real people.
I agree with you.
>No sim yet has had everything I've wanted, but GP3 wil probably come
>closest.
GP3 will be a great game, I'm sure. But I know I'll be bored with it
after a few weeks, and will return to GPL just to drive humans and
test the flight model of the Eagle at Curva Grande <g>. Of course, if
the rumors about an anual upgrade for GP3 are true, we can expect
thing like FF and online play soon. (note: soon for a GPx title)
>F1 2000 may save the day though. :-)
Everytime I see something about F1 2000 I'm a bit dissapointed. Not
that it's bad, but it's a bit pale compared to the hype (by you, for
example) created. I remember the same regarding SCGT and RC2000.....
Of course, like always in cases like this, I love to be wrong...
Remco
"David G Fisher" <[email hidden]> wrote
> Jan referred to GPL and since you replied to his post in agreement, I
> carried it through.
Okie. Don't forget SODA Off-Road, who had good multiplayer racing actually
I say.
> You are right about N3/N2. Having good perfromance with a large field of
> cars in an online race is pretty impressive. Why not the same with GPL?
> Maybe because Kraemmer was just as hard-headed as Crammond is beingaccused
> of?
I guess it goes back to having cars with high sideway momemtum (GPL cars)
and having a much more complex packet setting. You need more bandwith/car
in GPL compared to any other Papyrus racing simulator. Formula 1 cars have
a high front/rear momemtum, and that's much more easy to recreate in a
prediction code.
> Actually, I really think the reason there is no TCP/IP racing with GP3 is
> because they couldn't/wouldn't pay the price. The reason given to thepublic
> is just a cover.
I personally think it's a cover for the actual reason of not being able to.
But I would rather see them put a very basic TCP/IP code then patching it
(like the current GPL online racing, or even the Nascar Racing 3 racing).
> I think GP3 is going to be THE sim I've always wanted. Modern F1, great
> physics, graphics, sound, etc., and I'll buy it the day it's released. If
> so, I'm going to be even more disappointed that it doesn't have online
> racing than I would if it was just an ok sim. I'd like my practice time ina
> sim to amount to something, and in my mind, only online racing does that.
> Hotlapping bores me, and racing the AI just isn't the same as real people.
Your right. Unfortunately I do not want to race any AI anymore, and for me
offline racing is not what Im searching for. Even if it's the best friggin
physics, sound, graphics, it will dissapoint me. I also feel that GP3 is
THE sim I've always wanted.
> F1 2000 may save the day though. :-)
I have my doubts. I would say in that case "I have a bad feeling about
this" ;-)
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
You're right Dave.
I'm a troll, and I live under a bridge.
David G fisher
"David Erb" <[email hidden]> wrote in message
news:TwJz4.64481$[email hidden]...
shoulder.
> Perhaps a touch of bursitis from all the trolling you do? Simple remedyfor
> all those problems but I think you're enjoying yourself too much to takeit.
>
> Doctor David
>
>
>
>
Quoted text (15 lines)
> > "David G Fisher" <[email hidden]> wrote in message > news:ynCz4.258$[email hidden]... > > I just got back from the doctor. > > > > Square peg. > > > > Round hole. > > > > Cause of pain. :-P > > > > David G Fisher > > > > > And here I thought it was caused by that *gigiantic * chip on your
"Remco Moedt" <[email hidden]> wrote in message
news:[email hidden]...
>
> Everytime I see something about F1 2000 I'm a bit dissapointed. Not
> that it's bad, but it's a bit pale compared to the hype (by you, for
> example) created.
If you can find one post by me where I hype F1 2000, I'd love to see it.
>I remember the same regarding SCGT and RC2000...
RC 2000 lived up to the hype. Ask anyone.............outside r.a.s.
(offisial headquarters of the GPL fan club).
> Of course, like always in cases like this, I love to be wrong...
>
>
> Remco
>
David G Fisher
That's not even a consensus on the RC board at High Gear!
-DK
"David G Fisher" <[email hidden]> spit Tokyo out of his mouth, kissed
Gamara goodbye, and screeched in message
news:FTTz4.519$[email hidden]...
[snip]
Quoted text (7 lines)
> RC 2000 lived up to the hype. Ask anyone.............outside r.a.s. > (offisial headquarters of the GPL fan club). > > > David G Fisher >
Thank god im not the only one with a brain in this forum. Only a moron would
post negatively about a game that hasnt been release and has a track record
and history as deep as papyrus. And then to compare it to an upcoming EA
sports game? What are you people on?
Imar de Vries <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (47 lines)
> Hi all, > > For some reason I don't quite understand where some of the pessimistic > remarks on GP3 come from. I hear people complaining about how GP3 'looks > more like GP2.5', 'has unimpressive graphics', 'is missing the boat > because of lack of Force Feedback or lack of Internet-support', 'won't > ever come near to the driving model of GPL', etc. > > I would like to argue that I never expected GP3 not to look like GP2. > What should Crammond have done, throw his work on GP2 out of the window? > It is by far not easy to create such an immense simulation. If Crammond > has managed to lift GP2 up to a much higher level with improved > graphics, improved AI, an improved driving model and an improved weather > model, all by his own in less than four years, then we should be glad to > be able to play this game in July. > > (I may be going out on a limb here, but I would like to point out that I > think GP3's graphics for instance are better than those seen in F1 2000 > (based on the screenshots and movies of both simulations I saw on the > Internet). As SCREAMIN pointed out in the GP3 forum, the graphics are > more crisp. I would like to add that the F1 2000 shots look too glossy. > The first time I saw the 38 Mb Gamestar GP3 video full screen on my 17" > monitor my jaw dropped to the floor. When I saw the F1 2000 video I > thought "so these are the superior graphics? Where's the background in > Monaco for instance?") > > Of course, I would really love to race online. I would be thrilled to > see an animated pit crew. It would add to the realism if I could drive a > formation lap, or a victory lap into parc ferm�. I would feel like I > competed with the great if the cars looked like those in the 2000 > season. > > It is not to be in GP3. But I won't complain, because I am confident > that Crammond has real heart for making simulations that stay, that keep > me on the edge of my seat and that satisfy my hunger for speed, > competition and accuracy of simulation. I may be too sentimental about > this, call me a Crammond-fan, but then again, he hasn't disappointed me > or screwed up in a big way ever. > > An eagerly waiting F1-fan. > > (This message can also be found on the GP3 forum at > http://www.simracingnews.com ) > -- > Imar de Vries - [email hidden] - ICQ 6972439 > >
In a recent poll, the readers of High Gear voted RC the sim of the year over
SCGT, DTR, GP500, and N3
It wasn't even close.
But you're right......as usual.
Actually, nobody at HG ever even bothers to talk about RC because it's so
bad. Take a look at the numbers.
http://forums.simracingnews.com/cgi-bin/Ultimate.cgi?action=intro&BypassCook
ie=true
David G Fisher
"David Karr" <[email hidden]> wrote in message
news:8apchm$9pc$[email hidden]...
Quoted text (18 lines)
> That's not even a consensus on the RC board at High Gear! > > -DK > > "David G Fisher" <[email hidden]> spit Tokyo out of his mouth, kissed > Gamara goodbye, and screeched in message > news:FTTz4.519$[email hidden]... > [snip] > > > RC 2000 lived up to the hype. Ask anyone.............outside r.a.s. > > (offisial headquarters of the GPL fan club). > > > > > > > David G Fisher > > > >>> Everytime I see something about F1 2000 I'm a bit dissapointed. Not
>> that it's bad, but it's a bit pale compared to the hype (by you, for
>> example) created.
>If you can find one post by me where I hype F1 2000, I'd love to see it.
IMO this is hype...
<START EARLIER POST>
Subject: Re: Request a snapshot of openwheel sims
Date: 03/01/2000
F12000 is due to be released at the end of the month, and GP3 this
summer. Forget the rest.
David G Fisher
<END EARLIER POST>
You once said that RC2000 would be a better simulation then GPL.
Do you still believe that? I don't think that RC2000 is a good
simulation. As a matter of fact, beside the beautifull graphics, it is
quite mediocre...
Remco
Hmmm, have to disagree with you here. GPL on-line is awesome.
Racing these beasts wheel to wheel with anything from a few other
drivers up to 19 other drivers is fantastic, especially if its part of
an on-line racing league.
I accept that casual racing via Win VROC can sometimes be a pain, if the
other casual racers are disconnecting, or otherwise spoiling your fun,
or you cannot get a decent ping or connection, but this can hardly be
blaimed on GPL!
GPL on-line racing works, and it works well.
8-)
*Peter* - http://www.cix.co.uk/~peterpc/home.html [address restored]
> The lack of FF support is a major pile of BS. Like the lack of
> accelerated support on GP2 (or a patch to do so) once again it's
> behind the times. Does anybody even sell racing games w/out some FF
> support anymore?
Accelarated games were virtually non-existent in 1996, and making 'a patch' is
not as easy as it sounds. Making GP3 was higher on the priority-list than
adapting GP2 (read the interview with Crammond on
www.grandprixgames.com/grandprix3/english/ )
FF support is a major issue, I agree, but so far I have only driven two games
that have implemented FF in such a way that it does not distract from racing,
namely GPL and RC. I would find it very irritating if FF would not enhance
gameplay and be just another 'hip' feature.
No excuse though for not trying to implement it, of course. We'll see in the
final product.
--
As I tried to point out in an earlier post in this thread (got no follow up
so nobody read it, or everyone agreed:) is that good FF can easily be
implemented as long as all the forces on the front tires are modelled. When
GPL was released FF was omitted because Papy didn't belive the technology was
good enough. But during Mr. Cassidy's wonderful job with the 1.1 patch he was
able to put the best FF ever in GPL with little effort (pure speculation)
because the forces to send to the wheel was already there in the model.
Of course, if the only FF in a sim is some rumbling on the kerbs and the
grass, it is better without.
I agree 100% on that. I just hope that Mr. Crammond stay clear of any
not-good-enough-technology argument similar to his snobby and hopeless
internet-play argument. Papy proved on both topics that the technology is
here already.
--
Olav K. Malmin
remove spam when replying
> Ehmmm... it's not by Papyrus.
> Personally, I think it's more testament of a simple disposition to assume
> that "if it's by such_and_such, it'll be ok."
> Wake up man.
May be, may be not. If you like movies directed by Scorsese or Stone, you'll
probably eagerly waiting for their next project to come to a cinema near you
too. That does not mean their next movies are as briljant or fun as their last
ones, of course, but you can expect some typical elements to be present, or to
believe that they made their next movie with the same passion as in previous
ones.
Even if Stone was going to leave out action-sequences for instance, it would
probably be interesting to watch his movie, and it would not make much sense
to bash it before you had a chance to see it in the cinema. If you don't like
Stone movies, then you'll have the easy option of not going to the cinema at
all, but that does not mean his movie is going to be ***beforehand.
Geoff left out TCP/IP play. That's a shame. I never raced online, but probably
will in the near future. So far I have had much pleasure in hotlapping and
racing AI. I am sure there's a very good reason it was left out (probably
money, probably a not-so-Internet-ready game-engine), and I'm sure we'll see
FF in GP3, maybe GP4.
Greetz.
--
> snip
> > FF support is a major issue, I agree, but so far I have only driven two games
> > that have implemented FF in such a way that it does not distract from racing,
> > namely GPL and RC. I would find it very irritating if FF would not enhance
Yep, FF as well as TCP/IP support should be a no brainer in ANY current sim
IMO.
I get a kick reading all the posts attempting to justify their exclusion in
GP3.....my favorite is the one that suggests GC might wait until GP4 to
implement FF and/or TCP/IP... which could be his gameplan but my guess is
that when 4 is released <2002-3?>those features will be antiquated to say
the least.
Dino
Quoted text (9 lines)
> > gameplay and be just another 'hip' feature. > So you didn't try Viper Racing?? It's FF effects are close to GPL's, and > you > should be able to get VR quite cheap. You really should... > BTW, no FF support in GP3 really is a surprise. I was so sure it would > be > in the sim, that I didn't check for it in the previews!snip
> FF support is a major issue, I agree, but so far I have only driven two games
> that have implemented FF in such a way that it does not distract from racing,
> namely GPL and RC. I would find it very irritating if FF would not enhance
> gameplay and be just another 'hip' feature.
So you didn't try Viper Racing?? It's FF effects are close to GPL's, and
you
should be able to get VR quite cheap. You really should...
BTW, no FF support in GP3 really is a surprise. I was so sure it would
be
in the sim, that I didn't check for it in the previews!
--
l8er
ronny
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Hi,
went to bhmotorsports.com and I can't find that video clip. Could one please
post the whole URL to the clip ?
P.S. : please send me an email also.
Thanks,
Tadej
Quoted text (43 lines)
> > Excuse me, I've got to vent a little.... > Looks like we think the same Jan (on many other points also on various > different subject). I consider myself a *** racing simulation fan. I > personally do not mind having the same game engine in GP3, as I found it had > great potential and good versalitity. I also found the graphics pretty > good, actually. If you go to http://www.bhmotorsports.com/'ll see a new > video for the software with some great TV-camera shot. The car model is > incredible, I will now say. Graphics is not important to me really, except > that they need to be accurate for a racing simulation. GPL achieved that > for me. Graphics actually benefited from the game engine, with a great > virtual***pit (which GP3 will have and Im happy), great pallette and great > versatility in the 3d structure of the tracks. I do hope GP3 will have > complex track accuracy, it has to. I know that GP2 can have a complex track > accuracy from some of the user-created tracks I've seen. > But it's normal some of us whine. No sorry, we aren't whining, we are just > very dissapointed. Some features after 4years will not be fixed nor simply > advanced. Geoff Crammond has been I would say a synonym of "technology > pusher" in all the products he has released. > If this was the real case, then for GP3 we would have Force Feedback. We > would have Internet racing at least. For me internet racing isn't simply > the average. Look at Papyrus, they give us "Community online tools" as I > would name them. Geoff will not even give us TCP/IP racing!!!! > > Hopefully the "Crammond believers" will come crashing down off cloud nine > > when the game ships so we can form a united front to put some pressure on > > GP4. > I have my doubts on that. They will all buy Gp3 whatever the case. It > looks like a good quality title in terms of physics and gameplay. But every > other essential isn't really pushed like a Geoff Crammond software should be > pushed. Or like a Kaemmer software is. Microprose/Hasbro are known to have > a poor service. Probably 1 patch, but nothing more. They just want our > money, you know... > -- > -- Fran?ois Mnard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world.Same here. I simply wouldn't consider purchasing a sim that isn't state
of the art, doesn't have online racing, nor Force Feed back.
Joel Willstein
> > GP3 should have been the game to blow GPL out of the water, just like it's
> > demo sunk GP2 nearly 2 years ago. GP3 doesn't appear to even challenge GPL
David,
And just what do you base your opinion on?
Online play
Force Feedback
ground breaking technical advancements
or just that it's GP3
Joel Willstein
Quoted text (10 lines)
> > (except for the weather, maybe), which means Crammond has failed, IMO. I > bet > > Cassidy, Keammer and Co are reading all this with a very smug grin on > their > > face and so they should!! -As long as they don't start resting on their > > laurels too and get right back to work on GPL2. ;-) > It's already blown GPL out of the water. > David G Fisher> > If this was the real case, then for GP3 we would have Force Feedback. We
> > would have Internet racing at least. For me internet racing isn't simply
> > the average. Look at Papyrus, they give us "Community online tools" as I
> > would name them. Geoff will not even give us TCP/IP racing!!!!
> GPL was a royal pain in the a** online, so even with no internet play at
> all, Crammond has no reason to feel inferior to Papyrus in that department.
> If GP3 would would have similiar online performance to GPL, then I'm glad
> they left it out. I dont want to waste more hours of my life trying to pound
> a square peg into a round hole.
> MS and Ratbag know how to do it right.
> David G Fisher
Would be isn't the same as did it. You're assuming. And when you
assume, you make a ASS out of U and ME.
Joel Willstein
[snip]
Okay two questions here.
Even though GP3 won't have TCP/IP, it will have IPX for LAN play.
So wouldn't it be possible if one uses Kali (which I think allows IPX
play over the net) to play GP3 on-line?
Also I know the January dated alpha version doesn't have FF.
But has it been definitely ascertained that the final version of GP3
won't have FF?
--------
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