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Rec.Autos.Simulators Archive

Re: Slightly OT: Superbike 2000 game opinions

1 post by 1 person · 14 Mar 2000 - 14 Mar 2000

Possibly under the influence of cosmic rays, <Watch this space> Bloke <[email hidden]> (<Watch this space> Bloke <[email hidden]>) gave forth with a sudden burst of eloquence, thus:
Quoted text (56 lines)> Possibly under the influence of cosmic rays, Simon Robbins > ([email hidden]) gave forth with a sudden burst > of eloquence, thus: > > Here's some of my opinions of the new EA Sports Superbike 2000 game: > > > > While Superbike 2000 is visually stunning and an improvement over it's > > predecessor, I can't help feeling that I've paid more for less this time. > > Gone is the detailed telemetry recording in the simulation mode, which I > > found invaluable when adjusting bike setup. Only by analysing one lap's > > charts against another can you really determine what benefit your last > > suspension change had. Gone also are the lap records that caused so much > > rivalry between me and my friends. Absent too is the practice mode which > > enabled you to compete against your own best lap. There's no multiplayer > > championship mode, reducing lan games to just a single race. > > > > Full difficulty seems easier than it did in the older game. Turning while > > under braking is much more forgiving, allowing you to brake hard and deep > > into corners when the older game would have spat you off. Tyre sliding and > > traction handling seems much improved though. > > > > The sound is aweful. while the engine noises are a little more authentic, it > > all sounds like it was recorded at an indoor kart track. (So much so that I > > had to exit and check I hadn't left my Environmental Audio on some bizarre > > settings.) Tyre screeching sounds like somebody polishing a window and the > > crashing sound too more like crunching sheet metal than high-tech carbon > > fibre. > > > > I can't help feeling disappointed with SBK2000. It could have been so much, > > but seems to have followed the current EA trend of simplifying in an attemp > > to broaden appeal. My advice to anyone who doesn't own either this or the > > preceeding version is to try and find the older game at discount before > > shelling out for this at full price. Where I'd have previously scored the > > original game a 9 at the time, the new one only warrants a 7 for lost > > opportunity. > > > > In case there's anyone from EA or Milestone reading this, here's some > > suggestions: > > > > 1) Reintroduce lap records. > > 2) Put back the telemetry. > > 3) Enable multiplayer championships with save game ability and/or last race > > network crash recovery. > > 4) Allow networked computers to "merge" lap records. > > 5) Sack your sound man. > > 6) Add independent front/back braking and simulate brake fade/temperature. > > 7) Stick to authentic riders and teams please. > > 8) Put back the practice modes. > > 9) Add more sounds, like the scrape of knee puck sliders and burbling > > backfires on the over-run. How about the occasional fog-horn sound from the > > crowd? More commentary please. > > > [x-posted to rec.autos.simulators] > > Interesting comments, Si. I, for one, have no plans to lash out on > this title having played the demo. I felt it has become more > "gamey" than "simmy", IYSWIM. I'll stick with GP500, ta.
Doh! It would have helped if I'd actually including the x-post the first time... There... -- |Rik R. - UKRMHRC#10 - Remains of a VFR800FI-W - DC#1 *Beware spamtrap* |# You don't believe me | "Experience is the worst teacher. |That the scenery | It always gives the test first |Could be a cold-blooded killer. | and the instruction afterward."

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