What back shelf at Wallmart have you been finding your games at brother?
Because if by BEAUTIFULY you mean 600x400, 1/2 the detial disabled, 1/4 the
normal size racing field and 30fps then you may be right - otherwise sit
back down and be quiet because QUAKE III and The SIMs don't count.
Silver Shadow <[email hidden]> wrote in message
news:[email hidden]...
> On Sat, 18 Mar 2000 12:04:25 -0800, "SlipStream" <[email hidden]> wrote:
>
> >Can you people who d/l F1-2000 post some machine specs vs fps (includingres
> >and settings)
> >
> >I hate buying a game only to find out it doesn't run on even a middle ofthe
> >road system (450mhz) without turning every detail off. That is bullshitand
> >developers need to be punished for putting up system specs like 266 when
> >their titles don't run on 600s with decent detail. And then they dare to
> >give us frozen screen shots at max resolution/detail....fuck that andfuck
> >them. Lets see those screen shots from the so called 266 req system.
> >
> >I beleive the two things any real driving sim should have are dead on
> >physics matched by an outstanding frame rate....without these two therest
> >is insignificant. Give me card board cutout fans and trees...give meplain
> >blue skys...give me so-so sound...but damn it GIVE ME A GAME THAT WILLBURN
> >RUBBER ON A 450 MAX DETAIL or raise the specs on your box to 1GHZ andloose
> >the pack-bell owning, wallmart shopping, dear hunter loving, tech support
> >calling CASH COW that you so love to take advantage of. Try making a REAL
> >SIM that DRIVES FAST and you will not only have the simfanatics comingout
F1 2000 framerates and the 30fps myth
Users reported poor F1 2000 framerates with AI cars on track and suggested disabling mirrors and detail. The thread became an argument with Silver Shadow over whether a P2 450 was a decent gaming PC and whether the eye can see more than 30fps. Most posters rejected the 30fps claim as a myth.
Automated summary.
On Sun, 19 Mar 2000 03:28:06 +0100, Andre Warringa <[email hidden]> wrote:
Also, the mirrors, on my system at least, made a -dramatic- difference
in framerate.
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
Quoted text (22 lines)
>On Sat, 18 Mar 2000 19:29:52 +0100, "Sjon Stigter" ><[email hidden]> wrote: > >>When I am alone on the track the game runs very smooth but as soon as other >>cars are on the track FPS drop just as hard as World Online shares... > >LOL! :) > >> >>I am running a P3 - 450 mhz, 64 mb RAM, 20 gig DiamondMAX HD and a Voodoo3 >>3000 oc'ed to 180 mhz. That's about what every serious simracer has standing >>nowadays and it doesn't really seem to be enough to race against the AI in >>F12k... shit... >> >>-- Sjon > >Have you turned the details down, and smoke and skids completely off? >After that the fps should be ok... >Reminds me of the time when GP2 was released, nobody could run it with >all details on... > >AndreOn Sat, 18 Mar 2000 12:04:25 -0800, "SlipStream" <[email hidden]> wrote:
>Can you people who d/l F1-2000 post some machine specs vs fps (including res
>and settings)
There is no FPS display that I am aware of.
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
You might try the nifty little utility at http://www.fraps.com/
Cheers,
Steve B.
rrevved <[email hidden]> wrote in message
news:[email hidden]...
> On Sat, 18 Mar 2000 12:04:25 -0800, "SlipStream" <[email hidden]> wrote:
>
> >Can you people who d/l F1-2000 post some machine specs vs fps (includingres
Quoted text (8 lines)
> >and settings) > > There is no FPS display that I am aware of. > > -- > * rrev at mindspring dot com > * unit.26 - s.p.u.t.u.m. > * http://www.cabal.netWhen I am alone on the track the game runs very smooth but as soon as other
cars are on the track FPS drop just as hard as World Online shares...
I am running a P3 - 450 mhz, 64 mb RAM, 20 gig DiamondMAX HD and a Voodoo3
3000 oc'ed to 180 mhz. That's about what every serious simracer has standing
nowadays and it doesn't really seem to be enough to race against the AI in
F12k... shit...
-- Sjon
SlipStream <[email hidden]> wrote in message
news:[email hidden]...
> Can you people who d/l F1-2000 post some machine specs vs fps (includingres
> and settings)
>
> I hate buying a game only to find out it doesn't run on even a middle ofthe
> road system (450mhz) without turning every detail off. That is bullshitand
BURN
> RUBBER ON A 450 MAX DETAIL or raise the specs on your box to 1GHZ andloose
Quoted text (9 lines)
> developers need to be punished for putting up system specs like 266 when > their titles don't run on 600s with decent detail. And then they dare to > give us frozen screen shots at max resolution/detail....fuck that and fuck > them. Lets see those screen shots from the so called 266 req system. > > I beleive the two things any real driving sim should have are dead on > physics matched by an outstanding frame rate....without these two the rest > is insignificant. Give me card board cutout fans and trees...give me plain > blue skys...give me so-so sound...but damn it GIVE ME A GAME THAT WILLQuoted text (7 lines)
> the pack-bell owning, wallmart shopping, dear hunter loving, tech support > calling CASH COW that you so love to take advantage of. Try making a REAL > SIM that DRIVES FAST and you will not only have the simfanatics coming out > in droves but you will also gain the trust and cash of the simmless. > > >Turn and back ground detail off and that is what you,ll have.
SlipStream wrote:
Quoted text (19 lines)
> Can you people who d/l F1-2000 post some machine specs vs fps (including res > and settings) > > I hate buying a game only to find out it doesn't run on even a middle of the > road system (450mhz) without turning every detail off. That is bullshit and > developers need to be punished for putting up system specs like 266 when > their titles don't run on 600s with decent detail. And then they dare to > give us frozen screen shots at max resolution/detail....fuck that and fuck > them. Lets see those screen shots from the so called 266 req system. > > I beleive the two things any real driving sim should have are dead on > physics matched by an outstanding frame rate....without these two the rest > is insignificant. Give me card board cutout fans and trees...give me plain > blue skys...give me so-so sound...but damn it GIVE ME A GAME THAT WILL BURN > RUBBER ON A 450 MAX DETAIL or raise the specs on your box to 1GHZ and loose > the pack-bell owning, wallmart shopping, dear hunter loving, tech support > calling CASH COW that you so love to take advantage of. Try making a REAL > SIM that DRIVES FAST and you will not only have the simfanatics coming out > in droves but you will also gain the trust and cash of the simmless.On Sat, 18 Mar 2000 12:04:25 -0800, "SlipStream" <[email hidden]> wrote:
Just a minute. There's currently no game title I'm aware of which
won't run beautifully on a 450MHz Pentium 2 with a decent 3D
accelerator. It's easy to get carried away hearing about the latest
900MHz processors, with all the topics, and forget that what you're
using is still a very decent gaming system.
You didn't mention which 3D card you were using. If you're not using
one at all, then that's where your problem is. Avoid software
rendering at all costs, if you can.
You can buy an excellent 3Dfx Voodoo3 2000 for around �70.00. With a
card like that, you'll have no problems running even the most
demanding of games at a reasonable resolution with most texture
details turned up.
Discussion over the minimum and recommended specs which game
developers put on their boxes has been debated long and hard. You only
need to read an issue of PC Gamer to see that they very rarely agree
with the minimum specs on the box, and instead try give us a more
realistic minimum spec. The game developer will usually put as low a
spec as possible on the box, to increase the sales market to those
with lower-end PCs. All they need to prove is that it will 'run' on a
Pentium MMX 200MHz, for example. But they don't need to say how well
it will run. Legally, they're not cheating anybody, because they are
actually quoting a 'minimum' spec. Both technically and morally
however, you should always think long and hard about the spec of your
system and what is recommended. And if there's any chance that you
might not be able to return the product, it's always a good idea to
find out on-line (newsgroups are a perfect answer) what other people
with a similar system to yours have felt about running it.
Best regards...
"Lisa, if you don't like your job, you
don't strike - you just go in every day
and do it really half arsed! That's the American way!"
- Homer J. Simpson
Quoted text (19 lines)
>Can you people who d/l F1-2000 post some machine specs vs fps (including res >and settings) > >I hate buying a game only to find out it doesn't run on even a middle of the >road system (450mhz) without turning every detail off. That is bullshit and >developers need to be punished for putting up system specs like 266 when >their titles don't run on 600s with decent detail. And then they dare to >give us frozen screen shots at max resolution/detail....fuck that and fuck >them. Lets see those screen shots from the so called 266 req system. > >I beleive the two things any real driving sim should have are dead on >physics matched by an outstanding frame rate....without these two the rest >is insignificant. Give me card board cutout fans and trees...give me plain >blue skys...give me so-so sound...but damn it GIVE ME A GAME THAT WILL BURN >RUBBER ON A 450 MAX DETAIL or raise the specs on your box to 1GHZ and loose >the pack-bell owning, wallmart shopping, dear hunter loving, tech support >calling CASH COW that you so love to take advantage of. Try making a REAL >SIM that DRIVES FAST and you will not only have the simfanatics coming out >in droves but you will also gain the trust and cash of the simmless.Amen my brotha'! Amen!
--
Oli
BeoRocket Racing
http://www.beorocket.co.yu/
SlipStream <[email hidden]> wrote in message
news:[email hidden]...
> Can you people who d/l F1-2000 post some machine specs vs fps (including
res
> and settings)
>
> I hate buying a game only to find out it doesn't run on even a middle of
the
> road system (450mhz) without turning every detail off. That is bullshit
and
> developers need to be punished for putting up system specs like 266 when
> their titles don't run on 600s with decent detail. And then they dare to
> give us frozen screen shots at max resolution/detail....fuck that and fuck
> them. Lets see those screen shots from the so called 266 req system.
>
> I beleive the two things any real driving sim should have are dead on
> physics matched by an outstanding frame rate....without these two the rest
> is insignificant. Give me card board cutout fans and trees...give me plain
> blue skys...give me so-so sound...but damn it GIVE ME A GAME THAT WILL
BURN
> RUBBER ON A 450 MAX DETAIL or raise the specs on your box to 1GHZ and
loose
> the pack-bell owning, wallmart shopping, dear hunter loving, tech support
> calling CASH COW that you so love to take advantage of. Try making a REAL
> SIM that DRIVES FAST and you will not only have the simfanatics coming out
> in droves but you will also gain the trust and cash of the simmless.
>
>
>
Well, look at the big brain on brad....I am running software mode...HELLO
that must be it - silly me, spending all that money on this GForce when I
just run in software mode - go figure.
First off I said no quake...that is not a sim. Try Rally Championship on
your 450 with V3....28fps sound good to you? Sports car GT I beleive used to
stumble on my old system also with max settings and from what I hear FS2000
and F12000 are both beasts on fps.
My point...WHY make all this detail in a game that doesn't work on the
standard system (say 450/500). I don't care but nobody wants to buy
something and then have to wait a year until their hardware catches up...the
publishers should be spending more programing time on creating an game
engine that can run high detail and full field with the standard system.
Silver Shadow <[email hidden]> wrote in message
news:[email hidden]...
the
Quoted text (25 lines)
> On Sat, 18 Mar 2000 23:04:45 -0600, "L_NiN0" <[email hidden]> wrote: > > I said: > > >>Just a minute. There's currently no game title I'm aware of which > >>won't run beautifully on a 450MHz Pentium 2 with a decent 3D > >>accelerator. It's easy to get carried away hearing about the latest > >>900MHz processors, with all the topics, and forget that what you're > >>using is still a very decent gaming system. > >> > >>You didn't mention which 3D card you were using. If you're not using > >>one at all, then that's where your problem is. Avoid software > >>rendering at all costs, if you can. > >> You can buy an excellent 3Dfx Voodoo3 2000 for around �70.00. With a > >>card like that, you'll have no problems running even the most > >>demanding of games at a reasonable resolution with most texture > >>details turned up. > > Notice how I said that without using a 3D accelerator, that's where > the problems would be. > > And then you said: > > >What back shelf at Wallmart have you been finding your games at brother? > >Because if by BEAUTIFULY you mean 600x400, 1/2 the detial disabled, 1/4Quoted text (20 lines)
> >normal size racing field and 30fps then you may be right - otherwise sit > >back down and be quiet because QUAKE III and The SIMs don't count. > > I fully stand by my previous post. Even Quake 3 on a 450MHz processor > with a 3D card such as the Voodoo 3 (even the V3 2000) will run > perfectly well, even in resolutions above 640x640. > > I did not say that running any game on a Pentium II at 450MHz in > 'software rendering' would run beautifully. In most cases, new games > won't run at all. But with the correct 3D accelerator it's still a > stable gaming system. > > > Best regards... > > "Lisa, if you don't like your job, you > don't strike - you just go in every day > and do it really half arsed! That's the American way!" > > - Homer J. SimpsonOn Sat, 18 Mar 2000 19:29:52 +0100, "Sjon Stigter"
<[email hidden]> wrote:
>When I am alone on the track the game runs very smooth but as soon as other
>cars are on the track FPS drop just as hard as World Online shares...
LOL! :)
Have you turned the details down, and smoke and skids completely off?
After that the fps should be ok...
Reminds me of the time when GP2 was released, nobody could run it with
all details on...
Andre
Quoted text (7 lines)
> >I am running a P3 - 450 mhz, 64 mb RAM, 20 gig DiamondMAX HD and a Voodoo3 >3000 oc'ed to 180 mhz. That's about what every serious simracer has standing >nowadays and it doesn't really seem to be enough to race against the AI in >F12k... shit... > >-- SjonSilver Shadow wrote:
> Just a minute. There's currently no game title I'm aware of which
> won't run beautifully on a 450MHz Pentium 2 with a decent 3D
> accelerator.
Tried Quake 3 Arena or Flight Simulator 2000 with any level of detail at
all & above 640x480?
They'll run on a PII 450, but I wouldn't describe it as beautifully.
--
Chuck Kandler #70
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195
Competitor in the TopGear MGPRS2 league at:
http://topgear.dhs.org/ Come on & join the fun!
They'll call you names
And spit in your face,
But legends never die. --Gene Simmons
I have a 450 with a V3 card and I play both Q3 and UT at
1024 resolution with no problems whatsoever
Chuck Kandler <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (20 lines)
> Silver Shadow wrote: > > Just a minute. There's currently no game title I'm aware of which > > won't run beautifully on a 450MHz Pentium 2 with a decent 3D > > accelerator. > > Tried Quake 3 Arena or Flight Simulator 2000 with any level of detail at > all & above 640x480? > They'll run on a PII 450, but I wouldn't describe it as beautifully. > > -- > Chuck Kandler #70 > K&S Racing > http://www.fortunecity.com/silverstone/thepits/195 > > Competitor in the TopGear MGPRS2 league at: > http://topgear.dhs.org/ Come on & join the fun! > > They'll call you names > And spit in your face, > But legends never die. --Gene SimmonsOn Sat, 18 Mar 2000 23:04:45 -0600, "L_NiN0" <[email hidden]> wrote:
I said:
Notice how I said that without using a 3D accelerator, that's where
the problems would be.
And then you said:
>What back shelf at Wallmart have you been finding your games at brother?
>Because if by BEAUTIFULY you mean 600x400, 1/2 the detial disabled, 1/4 the
>normal size racing field and 30fps then you may be right - otherwise sit
>back down and be quiet because QUAKE III and The SIMs don't count.
I fully stand by my previous post. Even Quake 3 on a 450MHz processor
with a 3D card such as the Voodoo 3 (even the V3 2000) will run
perfectly well, even in resolutions above 640x640.
I did not say that running any game on a Pentium II at 450MHz in
'software rendering' would run beautifully. In most cases, new games
won't run at all. But with the correct 3D accelerator it's still a
stable gaming system.
Best regards...
"Lisa, if you don't like your job, you
don't strike - you just go in every day
and do it really half arsed! That's the American way!"
- Homer J. Simpson
Quoted text (13 lines)
>>Just a minute. There's currently no game title I'm aware of which >>won't run beautifully on a 450MHz Pentium 2 with a decent 3D >>accelerator. It's easy to get carried away hearing about the latest >>900MHz processors, with all the topics, and forget that what you're >>using is still a very decent gaming system. >> >>You didn't mention which 3D card you were using. If you're not using >>one at all, then that's where your problem is. Avoid software >>rendering at all costs, if you can. >> You can buy an excellent 3Dfx Voodoo3 2000 for around �70.00. With a >>card like that, you'll have no problems running even the most >>demanding of games at a reasonable resolution with most texture >>details turned up.Ofcourse that depend heavily on the graphic card used.
I don't have FS2000, but a friend of mine showed it on his PIII 500
with Voodoo 3 card, and it still looked very choppy in 800 resolution.
But Quake runs as smooth as silk on my PII 450, all details on in 800
resolution, Voodoo II SLI.
Andre
On Sun, 19 Mar 2000 16:55:16 GMT, Chuck Kandler <[email hidden]>
wrote:
>Tried Quake 3 Arena or Flight Simulator 2000 with any level of detail at
>all & above 640x480?
>They'll run on a PII 450, but I wouldn't describe it as beautifully.
On Tue, 21 Mar 2000 00:27:54 +0000, Silver Shadow <[email hidden]> wrote:
*plonk* - both SilverShadow and this thread.
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
Quoted text (11 lines)
>>Heres a tip for you. If you think the human eye cant distinguish >>above 30fps, then set your monitors refresh rate to 60hz and then >>set it to 85hz. Let us know if you can tell the difference. > >ROFL! You must work for Compaq! > >You ought to take a look at http://www.ping.be/powervr/fps_discus.htm >to understand the differences between 'frame' rate and 'refresh' rate. > >The same site will also explain why the human eye can not distinguish >the difference from 30fps and above.On Mon, 20 Mar 2000 07:25:47 +0000, Silver Shadow <[email hidden]> wrote:
>>Try Rally Championship on your 450 with V3....28fps sound good to you?
>
>If 28fps is what you get on that system in Rally Championship, then
>yes, it does sound good. The human eye can only focus in on objects
>moving under 30fps.
Bzzt.. not true, Silver Shadow. PLEASE dont believe that the
human eye can only distinguish up to 30fps, and most importantly
PLEASE dont re-hash this (incorrect) usenet legend that seems to
pop up every two or three months.
Heres a tip for you. If you think the human eye cant distinguish
above 30fps, then set your monitors refresh rate to 60hz and then
set it to 85hz. Let us know if you can tell the difference.
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
On Mon, 20 Mar 2000 07:27:40 +0000, Silver Shadow <[email hidden]> wrote:
What kind of system did you run it on, Silver Shadow?
I had a -really- powerful one and to -maintain- a 30 fps
rate, I had to go to 640x480.
Let us know what you were using 2 years ago.
Thanks.
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
Quoted text (10 lines)
>On Mon, 20 Mar 2000 00:22:18 -0600, rrevved <[email hidden]> >wrote: > >>I can assure you that when GPL was released a couple of >>years ago, that no one in their right mind, with any system >>on earth, had theirs set greater than 640x480. > >Some of us did. :-) Then again, some of us tried to run it in software >rendering for a while too, so perhaps our opinion doesn't count for >much. <g>On Sun, 19 Mar 2000 23:55:57 -0600, "L_NiN0" <[email hidden]> wrote:
>My point...WHY make all this detail in a game that doesn't work on the
>standard system (say 450/500). I don't care but nobody wants to buy
>something and then have to wait a year until their hardware catches up.
Hmm.. I guess if Papyrus had felt the way you do, they
wouldn't have had greater resolution in GPL than 640x480.
I can assure you that when GPL was released a couple of
years ago, that no one in their right mind, with any system
on earth, had theirs set greater than 640x480.
Wow, what were those fools at Papyrus thinking by giving
us all that damned hi-res shit ? No one could possibly
use it.
I mean you said it best:
"nobody wants to buy something and then have to wait
a year until their hardware catches up."
LOL
Look.. L_NiN0, you have had a really, really bad day here, son.
Why not quit while you're behind.
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
I don't think that someone would get all worked up about gameplay smoothness
and call him self a sim fanatic if he doesn't have a 3d card!?
C'mon Silver he's right. I can understand games decreasing frame rates when
it's do to calculating physics and all but some smarter coding and more time
for programming would make games run much better on different platforms!
--
Oli
BeoRocket Racing
http://www.beorocket.co.yu/
Silver Shadow <[email hidden]> wrote in message
news:[email hidden]...
> On Sat, 18 Mar 2000 12:04:25 -0800, "SlipStream" <[email hidden]> wrote:
>
> >Can you people who d/l F1-2000 post some machine specs vs fps (including
res
> >and settings)
> >
> >I hate buying a game only to find out it doesn't run on even a middle of
the
> >road system (450mhz) without turning every detail off. That is bullshit
and
> >developers need to be punished for putting up system specs like 266 when
> >their titles don't run on 600s with decent detail. And then they dare to
> >give us frozen screen shots at max resolution/detail....fuck that and
fuck
> >them. Lets see those screen shots from the so called 266 req system.
> >
> >I beleive the two things any real driving sim should have are dead on
> >physics matched by an outstanding frame rate....without these two the
rest
> >is insignificant. Give me card board cutout fans and trees...give me
plain
> >blue skys...give me so-so sound...but damn it GIVE ME A GAME THAT WILL
BURN
> >RUBBER ON A 450 MAX DETAIL or raise the specs on your box to 1GHZ and
loose
> >the pack-bell owning, wallmart shopping, dear hunter loving, tech support
> >calling CASH COW that you so love to take advantage of. Try making a REAL
> >SIM that DRIVES FAST and you will not only have the simfanatics coming
out
> >in droves but you will also gain the trust and cash of the simmless.
>
> Just a minute. There's currently no game title I'm aware of which
> won't run beautifully on a 450MHz Pentium 2 with a decent 3D
> accelerator. It's easy to get carried away hearing about the latest
> 900MHz processors, with all the topics, and forget that what you're
> using is still a very decent gaming system.
>
> You didn't mention which 3D card you were using. If you're not using
> one at all, then that's where your problem is. Avoid software
> rendering at all costs, if you can.
> You can buy an excellent 3Dfx Voodoo3 2000 for around �70.00. With a
> card like that, you'll have no problems running even the most
> demanding of games at a reasonable resolution with most texture
> details turned up.
>
> Discussion over the minimum and recommended specs which game
> developers put on their boxes has been debated long and hard. You only
> need to read an issue of PC Gamer to see that they very rarely agree
> with the minimum specs on the box, and instead try give us a more
> realistic minimum spec. The game developer will usually put as low a
> spec as possible on the box, to increase the sales market to those
> with lower-end PCs. All they need to prove is that it will 'run' on a
> Pentium MMX 200MHz, for example. But they don't need to say how well
> it will run. Legally, they're not cheating anybody, because they are
> actually quoting a 'minimum' spec. Both technically and morally
> however, you should always think long and hard about the spec of your
> system and what is recommended. And if there's any chance that you
> might not be able to return the product, it's always a good idea to
> find out on-line (newsgroups are a perfect answer) what other people
> with a similar system to yours have felt about running it.
>
>
> Best regards...
>
> "Lisa, if you don't like your job, you
> don't strike - you just go in every day
> and do it really half arsed! That's the American way!"
>
> - Homer J. Simpson
On Mon, 20 Mar 2000 00:47:15 +0100, Andre Warringa
<[email hidden]> wrote:
>Ofcourse that depend heavily on the graphic card used.
>I don't have FS2000, but a friend of mine showed it on his PIII 500
>with Voodoo 3 card, and it still looked very choppy in 800 resolution.
A friend of mine has the same system (V3 3500, BTW) and didn't perform
very well in the frame rate department. From a glance, I assumed it
was due to the processor, but having read through many of the posts
over at 'rec.aviation.simulators' I see that people with even higher
spec machines are having the same low frame rate problem. This would
suggest poor programming on Microsoft's part. I wouldn't be surprised
if Microsoft attempt to deal with this issue in a future patch.
I've noticed the same thing. However, if you take a look at some of
the threads in rec.aviation.simulators, you'll find that even higher
spec machines are having the same problem. The FPS issue in FLTSIM
2000 seems to be less about the processor you're using and more about
some rather careless and sloppy programming on Microsoft's part.
>But Quake runs as smooth as silk on my PII 450, all details on in 800
>resolution, Voodoo II SLI.
No problems running it on a Celeron 500MHz, 128MB RAM and a 12MB
Voodoo 2 either.
To empathise more on my point about the P2 450MHz processor being a
very decent system, step back to a point in time not too long ago -
before the release of the Pentium 3's and AMD K7's.
The fastest processor you could buy (this does not include
overclocked processors, or dual processors) was a Pentium II at
450MHz, but the average spec most of us had was of around the
200-300MHz mark. That sort of spec was considered to be fine for most
games - although you would need a 3D card if you wanted to play games
like Quake 2 very well.
Now, in recent times the most powerful processor you can buy is
around 800-850MHz (of course, this number will be increasing
dramatically over the next year). So, if when the Pentium 2 450MHz
processors were king, and a 200-300MHz processor was considered very
reasonable (a drop of 250MHz from a 450, for the Pentium II 200), then
using that same means of thinking in todays terms, a 450-550MHz
processor would be considered a perfectly reasonable processor also.
On top of that, take into account that these days most games computers
will have a 3D accelerator, which takes yet more strain off the
processor, this decreases the current CPU requirement for games, and
shall continue to do so with newer 3D cards.
The worth of a system also depends on what type of user you are. I,
for example, an perfectly happy turning down most of the details in
Unreal Tournament to have it run on my Pentium MMX 200MHz with just
32MB of RAM. On the other hand, I know people who like to be on top of
technology with the fastest system all the time (or as long as their
budget permits it).
It can be all too easy to get carried away in the mist of the latest
reviews of the 1GHz processors and start believing that you somehow
'need' one also. Most of you don't.
Best regards...
"Lisa, if you don't like your job, you
don't strike - you just go in every day
and do it really half arsed! That's the American way!"
- Homer J. Simpson
Andre Warringa wrote:
Granted, the FS2000 example is the strongest of the two but I'm one of
those who likes his FPS's in all their 1024x768 glory. Having a
Cel466/V3 3000/64 MB RAM, Quake 3 with all graphics up full-tilt boogie
gets hiccups here & there. Probably due to my RAM (or lack
thereof!<g>). But the point still remains, there are certainly programs
out there that don't run "perfectly well" on machines as low as PII450.
I'm sure there are others as well.
--
Chuck Kandler #70
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195
Competitor in the TopGear MGPRS2 league at:
http://topgear.dhs.org/ Come on & join the fun!
They'll call you names
And spit in your face,
But legends never die. --Gene Simmons
Quoted text (8 lines)
> > Ofcourse that depend heavily on the graphic card used. > I don't have FS2000, but a friend of mine showed it on his PIII 500 > with Voodoo 3 card, and it still looked very choppy in 800 resolution. > > But Quake runs as smooth as silk on my PII 450, all details on in 800 > resolution, Voodoo II SLI. >On Sun, 19 Mar 2000 23:55:57 -0600, "L_NiN0" <[email hidden]> wrote:
>First off I said no quake...that is not a sim.
That's irrelevant. We were discussing whether or not a Pentium II 450
is a decent PC for games. Not just simulators.
>Try Rally Championship on your 450 with V3....28fps sound good to you?
If 28fps is what you get on that system in Rally Championship, then
yes, it does sound good. The human eye can only focus in on objects
moving under 30fps. That's just 2fps less than what you're getting.
Not bad at all.
>Sports car GT I beleive used to
>stumble on my old system also with max settings and from what I hear FS2000
>and F12000 are both beasts on fps.
As I said, sloppy programming on the part of Microsoft. There's no
'reason' for FLTSIM 2000 to have this problem. It's not setting new
heights in graphics or physics, afterall.
>My point...WHY make all this detail in a game that doesn't work on the
>standard system (say 450/500). I don't care but nobody wants to buy
>something and then have to wait a year until their hardware catches up...the
>publishers should be spending more programing time on creating an game
>engine that can run high detail and full field with the standard system.
They certainly should. But to be fair, it is about give and take.
Game developers should be willing to spend more time programming their
games for use on lower-end systems, but we (the consumer) should also
be willing to pull down the texture details just a little bit without
much complaint. Give and take.
Best regards...
"Lisa, if you don't like your job, you
don't strike - you just go in every day
and do it really half arsed! That's the American way!"
- Homer J. Simpson
On Mon, 20 Mar 2000 00:22:18 -0600, rrevved <[email hidden]>
wrote:
>I can assure you that when GPL was released a couple of
>years ago, that no one in their right mind, with any system
>on earth, had theirs set greater than 640x480.
Some of us did. :-) Then again, some of us tried to run it in software
rendering for a while too, so perhaps our opinion doesn't count for
much. <g>
Best regards...
"Lisa, if you don't like your job, you
don't strike - you just go in every day
and do it really half arsed! That's the American way!"
- Homer J. Simpson
On Mon, 20 Mar 2000 07:25:47 +0000 Silver Shadow <[email hidden]> wrote:
% If 28fps is what you get on that system in Rally Championship, then
% yes, it does sound good. The human eye can only focus in on objects
% moving under 30fps. That's just 2fps less than what you're getting.
% Not bad at all.
Stop It! This is a myth and is not true. If you must support your
claims, please use facts not myth...
In the effort to conserve bandwidth (and tempers), instead of continuing
to rehash old turf-war battles go to the following URL's and read what
others have to say on this topic.
http://www.firingsquad.com/features/faceoff/6-fps/default.asp
http://www.sony-europe.com/tve/trinitron/100hz.html
http://www.ping.be/powervr/fps_discus.htm
http://www.robinsonresearch.com/MOVIES/part_IB.htm
from http://www.student.hk-r.se/~pt93mm/thesis/domain_paper.html
The qualifier 'Real-time' narrows the domain further. By this term we do
not mean to imply that the system will have to deal with hard deadlines
that are critical to the functionality of the application. Instead, the
term is used to point out that we are talking about animation. This
simply means that the frames must be produced at a speed that tricks the
human eye to perceive flicker-free, or at least almost flicker-free
motion. In practice, 'flicker-free' means 20 - 30 frames per second,
"almost flicker-free" might be around 10 frames per second. Occasional
frame rate drops to less than 10 frames per second might or might not be
acceptable, depending on the application.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dennis <[email hidden]> wrote in message
news:[email hidden]...
that
> the integration time for the human eye is about 0.1 seconds. So the human
> could 'see' 100 actual fps. The myth about the human eye not being able to
> distinguish more than 30 fps comes from the fact that television is 30fps,
> (25 fps in Europe) and movies are 24 fps and they all 'look' fluid. I say'look'
> because if you look real close, you _will_ see the actual frames. The fact
> that 24 fps looks fluid comes from the fact that the cameras used torecord
> the film is using a 1/24 second shutter time, making fast action blurred(motion
> blur of the next gen voodoo cards).
>
> So get your facts straight.
> Dennis.
>
One minor correction; the shutter speed is not necessarily 1/24th second in
motion pictures. The film is driven along (using that wonderful Geneva
mechanism) at 24 frames per second, but the shutter speed can be
indepentently selected. You're right about the motion blur. For an idea of
how motion blur can change your perception of fluidity, either read the
Voodoo literature you refer to, or think about some of the newer sports
coverage which uses fast shutter speeds (1/1000th sometimes) on their video,
which itself is running at 30 fps. Even though the action is progressing in
real-time, at that magic 30fps, your brain tells you something is not
"right" with the sequence filmed using a fast shutter camera. The fast
shutter eliminates motion blur in even the fastest sports, and without the
blur, your eye and brain begins to perceive the individual frames.
Stephen
Quoted text (26 lines)
> In article <[email hidden]> > Silver Shadow <[email hidden]> wrote: > > > On Mon, 20 Mar 2000 11:34:58 -0600, rrevved <[email hidden]> > > wrote: > > > >>Bzzt.. not true, Silver Shadow. PLEASE dont believe that the > >>human eye can only distinguish up to 30fps, and most importantly > >>PLEASE dont re-hash this (incorrect) usenet legend that seems to > >>pop up every two or three months. > >> > >>Heres a tip for you. If you think the human eye cant distinguish > >>above 30fps, then set your monitors refresh rate to 60hz and then > >>set it to 85hz. Let us know if you can tell the difference. > > > > The issue of whether or not the human eye can see more than 30fps has > > been discussed for years, and game newsgroups often get filled up with > > the same old arguments. The real edge truth however, is that when the > > human eye sees 100fps (for example), it notices no difference to if it > > were viewing 30fps. That's why a game running at 30fps will appear to > > move very smoothly, whereas anything under will appear to flicker into > > life, as lower frame rates appear as still images, rather than a > > collection of still images which make up one large smooth image. > > I must concur with the other posters that claim that the human eye can see > more than 30 fps. I have been told by my eye-doctor (what's it called)On Mon, 20 Mar 2000 11:34:58 -0600, rrevved <[email hidden]>
wrote:
ROFL! You must work for Compaq!
You ought to take a look at http://www.ping.be/powervr/fps_discus.htm
to understand the differences between 'frame' rate and 'refresh' rate.
The same site will also explain why the human eye can not distinguish
the difference from 30fps and above.
The issue of whether or not the human eye can see more than 30fps has
been discussed for years, and game newsgroups often get filled up with
the same old arguments. The real edge truth however, is that when the
human eye sees 100fps (for example), it notices no difference to if it
were viewing 30fps. That's why a game running at 30fps will appear to
move very smoothly, whereas anything under will appear to flicker into
life, as lower frame rates appear as still images, rather than a
collection of still images which make up one large smooth image.
Best regards...
"Lisa, if you don't like your job, you
don't strike - you just go in every day
and do it really half arsed! That's the American way!"
- Homer J. Simpson
Quoted text (8 lines)
>Bzzt.. not true, Silver Shadow. PLEASE dont believe that the >human eye can only distinguish up to 30fps, and most importantly >PLEASE dont re-hash this (incorrect) usenet legend that seems to >pop up every two or three months. > >Heres a tip for you. If you think the human eye cant distinguish >above 30fps, then set your monitors refresh rate to 60hz and then >set it to 85hz. Let us know if you can tell the difference.I will admit that when I am running N3 at 30fps, it looks smooth to me. I do
not see any lack of frames that makes me feel like I am missing something.
Silver Shadow <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (37 lines)
> On Mon, 20 Mar 2000 11:34:58 -0600, rrevved <[email hidden]> > wrote: > > >Bzzt.. not true, Silver Shadow. PLEASE dont believe that the > >human eye can only distinguish up to 30fps, and most importantly > >PLEASE dont re-hash this (incorrect) usenet legend that seems to > >pop up every two or three months. > > > >Heres a tip for you. If you think the human eye cant distinguish > >above 30fps, then set your monitors refresh rate to 60hz and then > >set it to 85hz. Let us know if you can tell the difference. > > ROFL! You must work for Compaq! > > You ought to take a look at http://www.ping.be/powervr/fps_discus.htm > to understand the differences between 'frame' rate and 'refresh' rate. > > The same site will also explain why the human eye can not distinguish > the difference from 30fps and above. > > The issue of whether or not the human eye can see more than 30fps has > been discussed for years, and game newsgroups often get filled up with > the same old arguments. The real edge truth however, is that when the > human eye sees 100fps (for example), it notices no difference to if it > were viewing 30fps. That's why a game running at 30fps will appear to > move very smoothly, whereas anything under will appear to flicker into > life, as lower frame rates appear as still images, rather than a > collection of still images which make up one large smooth image. > > > Best regards... > > "Lisa, if you don't like your job, you > don't strike - you just go in every day > and do it really half arsed! That's the American way!" > > - Homer J. SimpsonIn article <[email hidden]>
Silver Shadow <[email hidden]> wrote:
I must concur with the other posters that claim that the human eye can see
more than 30 fps. I have been told by my eye-doctor (what's it called) that
the integration time for the human eye is about 0.1 seconds. So the human
could 'see' 100 actual fps. The myth about the human eye not being able to
distinguish more than 30 fps comes from the fact that television is 30 fps,
(25 fps in Europe) and movies are 24 fps and they all 'look' fluid. I say 'look'
because if you look real close, you _will_ see the actual frames. The fact
that 24 fps looks fluid comes from the fact that the cameras used to record
the film is using a 1/24 second shutter time, making fast action blurred (motion
blur of the next gen voodoo cards).
So get your facts straight.
Dennis.


































