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Re: NFS 5 is out now too. www.churchi.com

50 posts by 22 people · 19 Mar 2000 - 24 Mar 2000 09:00 UTC

Need for Speed Porsche Unleashed early impressions

After a complaint about warez links, posters agreed that impressions of leaked games were acceptable but posting URLs was not. Andre Warringa and others reviewed NFS Porsche Unleashed, praising its physics compared with earlier NFS games, its graphics and career modes, while some felt the sense of speed was weak from the dash view. Much of the thread covered how to complete the test-driver handbrake 360 manoeuvre.

review/impressionssetup/driving techniqueNeed for Speed: Porsche Unleashed

Automated summary.

GOD who cares. churchi is like the porn supporter of all things i have seen mostly all of the links are PORN ANYWAYS lets put warez behind our backs and talk racing. HOW ABOUT INSTANT DEATH on GPL. thats a funny topic. lol send your replays. or how and where you won first time on a simulation. Think about how much money EA, PAPY have lost for making such great simulations. FOR WHAT. Them to be stolen. C'mon people is that the way we are. This terrible? lets just give them a break and buy the games AND NOT STEAL THEM.
rrevved 19 Mar 2000#286411
On 19 Mar 2000 21:50:07 GMT, [email hidden] (Tony StewartNo20) wrote: >Think about how much money EA, PAPY have lost for making such great >simulations. FOR WHAT. Them to be stolen. C'mon people is that the way we are. >This terrible? lets just give them a break and buy the games AND NOT STEAL >THEM. Uh... "Tony" .. maybe you should just cool your jets. Can you understand what I'm saying? -- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
i think it's perfectly ok for you to give us info about any sim / game that comes your way. That's the purpose of this group. Talking about the warez releases should be allowed here IMO, but we should stop posting Warez URL's even if someone asks for them. That's NOT the purpose of this group (there's always ICQ or private email if you have to) cheers, Alex
when you get the opportunity to test NFS5, please post your first impressions like you did with F1-2000. Although have to disagree with you about F1-2000 doesn't mean that I don't want to read your opinion. If you have read this newsgroup for a some time, you might remember that I once wrote a tiny review of the NFS4 class release, and it was pretty positive. I still think it's a good game (not a sim). So keep those posts coming :o) cheers, Alex
Andre Warringa 19 Mar 2000 13:13 UTC#286460
Downing it right now, but after seeing what happened after my post about F1 2000, I won't comment on warez versions anymore. I use warez versions to test a game. I think we all got a good view about the positive and negative aspects of F1 2000, people with less than a PII 200 shouldn't even consider buying it because they hardly can run the game with full AI. But I think the talking about warez versions got a little bit out of hand here. My point of view is fairly simple: After we've simple been cheated with 'sims' like Sos37, Lemans and F1 99, it's not more than logical that we try a warez version before we buy a game. But they way some people talk about warez versions, wanting the music and intro addons, I don't think they intend to use the warez version only for testing. If you like a game, the folks who made it simply DESERVE it that you buy the game as soon as it is out! Just as the guys behind Sos 37, F1 99 etc. DON'T deserve it to sell lots of games. Let them learn to make decent games instead of ripping us off with great promises and bad games. Andre On Sun, 19 Mar 2000 11:57:22 GMT, [email hidden] (Rich) wrote: >i aint got it, so i dont know what its like > >rich > > >http://come.to/rs-shifter
Tony Rickard 19 Mar 2000 13:25 UTC#286464
"Andre Warringa" wrote > Downing it right now, but after seeing what happened after my post > about F1 2000, I won't comment on warez versions anymore. For me it is treating the subject with a degree of subtlety. A post "I have just played F1-2000..." seems ok. Posts requesting warez sites & referring to sites is not what I would expect to see on RAS - which is what it has grown into. This way we get the useful feedback whilst retaining a degree of responsibility within the group IMHO. Tony
Andre Warringa 19 Mar 2000 17:48 UTC#286580
Well ok then, a very short review of NFS5 (I have a league race at the Ring coming up in 10 minutes): It's NFS4 with (even) better graphics, much better physics (no GPL ofcourse), but in NFS5 you can even lose control of the car! Some very refreshing career modes: Become a test driver for Porsche, and make manouvres that you didn't even dare to dream of in Driver, or a Porsche history mode, earn money and upgrade to newer Porsche cars. The fps is absolutely stunning, with all details set to the max, on my PII 450 Voodoo II SLI it runs as beautiful as I could wish. Graphics are gorgeous as I said, driving at the Cote d'Azur (or how do you spell that) was stunning. Lots and lots of little details that give the game as a whole a very polished look. If you like NFS4, absolutely buy (that's b-u-y) this one, you won't be disappointed. I'm sure you'll agree with me on this one :) Andre On 19 Mar 2000 16:15:25 GMT, "Alexander Marx" <[email hidden]> wrote:
Quoted text (11 lines)>when you get the opportunity to test NFS5, please post your first >impressions like you did with F1-2000. >Although have to disagree with you about F1-2000 doesn't mean that I don't >want to read your opinion. If you have read this newsgroup for a some time, >you might remember that I once wrote a tiny review of the NFS4 class >release, and it was pretty positive. I still think it's a good game (not a >sim). So keep those posts coming :o) > >cheers, >Alex >
The Enigmatic One 19 Mar 2000 19:15 UTC#286524
>Downing it right now, but after seeing what happened after my post >about F1 2000, I won't comment on warez versions anymore. >I use warez versions to test a game. I think we all got a good view >about the positive and negative aspects of F1 2000, people with less >than a PII 200 shouldn't even consider buying it because they hardly >can run the game with full AI. Or, for that matter, spend the time and effort DLing even a demo. I got a loud and clear message to stick to GP2. I, for one, appreciate you taking the time to give previews. -Tim
ymenard 19 Mar 2000 21:19 UTC#286390
"Rich" <[email hidden]> wrote > i aint got it, so i dont know what its like This newsgroup has reached a new low... -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
don hodgdon 20 Mar 2000#286028
Andre, this is a bit off the topic, but I was really interested in how this title looks and sounds. I'm not a big fan of the NFS series, but I drove a 356 for many years (356A Coupe), and the idea of having one to play with on the computer is intriguing, although if it doesn't sound right or if the dash isn't correct, then I'll pass. -- don "Getting hit by a meteorite is an accident... everything else is driver-error." "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > Everybody his own opinion, but I disagree heavily with you here. In > the old 356, you indeed don't feel to much speed, but yesterday I > drove a Boxter through heavy traffic, followed by cops who are much > smarter now than in NFS4, and I had quite some scary moments, > definately a feeling of speed! > Don't forget to upgrade your car in career mode, that also speeds up > the car quite a lot.
rrevved 20 Mar 2000#286030
On Mon, 20 Mar 2000 17:07:11 -0800, "don hodgdon" <[email hidden]> wrote: >Andre, this is a bit off the topic, but I was really interested in how this >title looks and sounds. I'm not a big fan of the NFS series, but I drove a >356 for many years (356A Coupe), and the idea of having one to play with on >the computer is intriguing, although if it doesn't sound right or if the >dash isn't correct, then I'll pass. Dash is pretty darn realistic for each car and the engine sound, particularly exterior sound, is *perfect*. I owned a '53 356 , and have driven a lot of them through the years including a lot of time in my son-in-law's twin-turbo 930 .. :) The only problem is that the sense of speed is somewhat low. Other than that, this is a GAW-GEOUS title and a steal for $29.99 at www.ebworld.com . BTW, the driving physics, while not perfect are a *lot* better than the previous NFS titles. The AI is also much better and no longer swerves back and forth to keep you from passing. The cars are beautiful and the tracks are beautiful. The only let-down for me is the piss-poor (IMO) rave / hiphop music. I think you can play your own CD's with it though. If you like Porsches, as I do, my advice would be to pre-order it real quick. It will ship next week. -- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
Jan Verschueren 20 Mar 2000 03:21 UTC#286205
Well said Andre. I respect your opinion on (sim)racing games, so keep your thoughts coming! Jan. ---- Andre Warringa <[email hidden]> wrote in message news:[email hidden]... > <snip>
Jan Verschueren 20 Mar 2000 03:21 UTC#286206
Agree, it's one thing to circumvent a licensing issue <g>, quite another to actively encourage loss of revenue. Jan. ---- ymenard <[email hidden]> wrote in message news:cvbB4.49620$[email hidden]... > "Rich" <[email hidden]> wrote > > i aint got it, so i dont know what its like > > This newsgroup has reached a new low...<snip>
The Black Cat =^..^= 20 Mar 2000 05:56 UTC#286303
An additional comment about NFS5 -- the version I got to review was an alpha and pretty buggy. This is probably the warez version as well. It also expires ten days after you install it. It would be a HUGE download considering what you get from it and I really wouldn't recommend it. If you liked NFS4, you'll like NFS5 -- it's pretty much the same thing with a few tweaks. Read my review linked in the note above -- it tells you what you need to know.
Andre Warringa 20 Mar 2000 09:40 UTC#286317
Can you mention some of the bugs you encountered? Played it for about 4 hours yesterday, not a single bug whatsoever... I don;t agree with you saying it's the same thing as NFS4, it's much better imho. The graphics are even better, car handling is much better and more realistic than in NFS4, and the ability to buy new parts and tweak the car adds greatly to the playability. I never really liked NFS4, allthough it's a good arcade racer, I got bored with it pretty soon. I think I will have fun with NFS5 for a long time to come. And it was a huge download :) Andre On Mon, 20 Mar 2000 01:53:21 -0500, The Black Cat =^..^= <[email hidden]> wrote:
Quoted text (10 lines)>An additional comment about NFS5 -- the version I got to review was an >alpha and pretty buggy. This is probably the warez version as well. > >It also expires ten days after you install it. It would be a HUGE >download considering what you get from it and I really wouldn't >recommend it. > >If you liked NFS4, you'll like NFS5 -- it's pretty much the same thing >with a few tweaks. Read my review linked in the note above -- it >tells you what you need to know.
Andre Warringa 20 Mar 2000 09:40 UTC#286318
Thanks Jan :) Andre On Mon, 20 Mar 2000 02:21:44 GMT, "Jan Verschueren" <[email hidden]> wrote:
Quoted text (10 lines)>Well said Andre. > >I respect your opinion on (sim)racing games, so keep your thoughts coming! > >Jan. >---- >Andre Warringa <[email hidden]> wrote in message >news:[email hidden]... >> <snip> >
Andre Warringa 20 Mar 2000 09:44 UTC#286320
I do think the warez version is the final version. Just read your review, and all the bugs you described are not there in my version. Also all the tracks are available in the warez version. Andre On Mon, 20 Mar 2000 01:53:21 -0500, The Black Cat =^..^= <[email hidden]> wrote:
Quoted text (10 lines)>An additional comment about NFS5 -- the version I got to review was an >alpha and pretty buggy. This is probably the warez version as well. > >It also expires ten days after you install it. It would be a HUGE >download considering what you get from it and I really wouldn't >recommend it. > >If you liked NFS4, you'll like NFS5 -- it's pretty much the same thing >with a few tweaks. Read my review linked in the note above -- it >tells you what you need to know.
I did a review of the game for Sports *** Network [link lost in import: /***.com/racing/nfs_porsche_unleashed/hands_on_pr]
Todd Sorensen 20 Mar 2000 12:39 UTC#286246
I don't like it too much. I don't feel the speed. In fact, I can tell no difference in speed driving one of the old cars at 80mph or one of the faster ones at 140-150mph. It is awfully pretty though. Andre Warringa <[email hidden]> wrote in message news:[email hidden]...
Quoted text (29 lines)> Well ok then, a very short review of NFS5 (I have a league race at the > Ring coming up in 10 minutes): > > It's NFS4 with (even) better graphics, much better physics (no GPL > ofcourse), but in NFS5 you can even lose control of the car! > > Some very refreshing career modes: Become a test driver for Porsche, > and make manouvres that you didn't even dare to dream of in Driver, or > a Porsche history mode, earn money and upgrade to newer Porsche cars. > > The fps is absolutely stunning, with all details set to the max, on my > PII 450 Voodoo II SLI it runs as beautiful as I could wish. > > Graphics are gorgeous as I said, driving at the Cote d'Azur (or how do > you spell that) was stunning. Lots and lots of little details that > give the game as a whole a very polished look. > > If you like NFS4, absolutely buy (that's b-u-y) this one, you won't be > disappointed. I'm sure you'll agree with me on this one :) > > Andre > > > On 19 Mar 2000 16:15:25 GMT, "Alexander Marx" <[email hidden]> > wrote: > > >when you get the opportunity to test NFS5, please post your first > >impressions like you did with F1-2000. > >Although have to disagree with you about F1-2000 doesn't mean that I
don't > >want to read your opinion. If you have read this newsgroup for a sometime, > >you might remember that I once wrote a tiny review of the NFS4 class > >release, and it was pretty positive. I still think it's a good game (nota > >sim). So keep those posts coming :o) > > > >cheers, > >Alex > > >
Andre Warringa 20 Mar 2000 14:03 UTC#286261
Everybody his own opinion, but I disagree heavily with you here. In the old 356, you indeed don't feel to much speed, but yesterday I drove a Boxter through heavy traffic, followed by cops who are much smarter now than in NFS4, and I had quite some scary moments, definately a feeling of speed! Don't forget to upgrade your car in career mode, that also speeds up the car quite a lot. Andre On Mon, 20 Mar 2000 12:39:21 GMT, "Todd Sorensen" <[email hidden]> wrote:
Quoted text (29 lines)>I don't like it too much. I don't feel the speed. In fact, I can tell no >difference in speed driving one of the old cars at 80mph or one of the >faster ones at 140-150mph. It is awfully pretty though. > > >Andre Warringa <[email hidden]> wrote in message >news:[email hidden]... >> Well ok then, a very short review of NFS5 (I have a league race at the >> Ring coming up in 10 minutes): >> >> It's NFS4 with (even) better graphics, much better physics (no GPL >> ofcourse), but in NFS5 you can even lose control of the car! >> >> Some very refreshing career modes: Become a test driver for Porsche, >> and make manouvres that you didn't even dare to dream of in Driver, or >> a Porsche history mode, earn money and upgrade to newer Porsche cars. >> >> The fps is absolutely stunning, with all details set to the max, on my >> PII 450 Voodoo II SLI it runs as beautiful as I could wish. >> >> Graphics are gorgeous as I said, driving at the Cote d'Azur (or how do >> you spell that) was stunning. Lots and lots of little details that >> give the game as a whole a very polished look. >> >> If you like NFS4, absolutely buy (that's b-u-y) this one, you won't be >> disappointed. I'm sure you'll agree with me on this one :) >> >> Andre >>
rrevved 21 Mar 2000#285699
On Tue, 21 Mar 2000 18:47:31 +0100, Andre Warringa <[email hidden]> wrote: >I allready drove it in the engineering mode, how the hell do you make >a 360 spin in this monster? > >Andre >I am having that same problem right now. I can't get enough speed in the allotted time, and the hand brake usually gives me a 180 or less. I'm stuck!
Quoted text (7 lines)>On Tue, 21 Mar 2000 04:52:15 GMT, [email hidden] (MaX) wrote: > >>Wait till you drive the GT1, you will crap your pants with the speed >>rush... If you get a multiplayer game going, the GT1 is selectable.. >> >>>Well, couldn't have said it better actually. But rrevved, you are the >>>second one to mention that the feeling of speed is too slow.
-- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
TRUSRS85 21 Mar 2000#285723
>I am having that same problem right now. I can't get enough speed >in the allotted time, and the hand brake usually gives me a 180 or >less. > >I'm stuck! I finally did the 360 at 3 am this morning hehe spent 2 hours trying to do it get up to speed quickly turn right with the hand brake now once the car has gone half way quickly turn left and stay on the brake finally the car while have completed a 360 and step on the gas and go I can only do this 3 out of 10 times :)
rrevved 21 Mar 2000#285799
On 21 Mar 2000 20:05:26 GMT, [email hidden] (TRUSRS85) wrote:
Quoted text (17 lines)>>I am having that same problem right now. I can't get enough speed >>in the allotted time, and the hand brake usually gives me a 180 or >>less. >> >>I'm stuck! > >I finally did the 360 at 3 am this morning >hehe >spent 2 hours trying to do it >get up to speed >quickly turn right with the hand brake >now once the car has gone half way >quickly turn left and stay on the brake >finally the car while have completed a 360 >and step on the gas and go >I can only do this 3 out of 10 times >:)
Thanks, I'll give it a whirl... pun intended.. ;) -- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
(unknown) 21 Mar 2000#285805
This is a major pet peeve of mine -- developers seem to think that we LIKE looking at a dashboard rather than the road. As a "sim racer," I DO enjoy SEEING a dashboard, rather than arcade-like heads-up displays, BUT I don't need to see UNDER the dash as well. Case in point: N3 -- you not only see the TOP of the dash, but you can also see the BOTTOM of the dash, and THEN some real estate inside the car BELOW the dash. Gimme a break! Typically, the bumper-cam gives the best sensation of speed, but the dash is necessary for that "in-car" sim racer feeling. Best compromise: DTR -- if you pay attention, you'll see that there are not one but TWO in-car views in DTR; one with a "normal" in-car dash (read "high" dash/hood), and one "low" in-car dash view (with the dash pushed to the bottom of the screen for maximum forward visibility and enhanced sensation of speed). This was included by Ratbag at my suggestion </blowing my own horn>, and I wish more developers would show this level of attention to detail. (Ratbag has included a VERY nice "in-car" view in Leadfoot, BTW.) I like the in-car view in NFSPU from an aesthetic standpoint (nicely-done), but if I REALLY wanted to see ALL that much of the dash, I'd visit a dealership and just sit in the car for a while. Now, if I were to take one out for a test drive, you can bet that the ROAD would receive more of my attention (and focus) than the dash, regardless of how nice the gauges/dials/wheel/dashboard were. I think GPL's "in-car" view works very nicely, BTW -- open-wheel sims seem to keep in-car dash display low, which helps a lot with visibility and sense of speed, IMO. If only they'd figure out that this works well with "conventional" car sims, too. Just my $0.02. -- JB In article <uSJB4.16915$[email hidden]>, "Todd Sorensen" <[email hidden]> wrote: > I tried the bumper cam setting and you are correct. I get a muchgreater > sensation of speed with this view as opposed to the dashboard view.After > messing around with this game a little more, I find myself liking itbetter. > > Andre Warringa <[email hidden]> wrote in message > news:[email hidden]... > > Well, couldn't have said it better actually. But rrevved, you arethe
Quoted text (20 lines)> > second one to mention that the feeling of speed is too slow. > > I noticed that, just as in most driving games, when driving with the > > bumper cam you have a real sense of speed (go get that Boxster and > > drive through heavy traffic), but from the dash view the speed looks > > much slower. > > I don't like the dashview by the way. In a real Porsche, your head > > surely must stick out above the wheel? In NFS5 half of the screen is > > filled with the dash! > > > > Turning the music off was one of the first things I did by the way. > > > > Andre > > > > On Mon, 20 Mar 2000 19:20:36 -0600, rrevved <[email hidden]> > > wrote: > > > > >On Mon, 20 Mar 2000 17:07:11 -0800, "don hodgdon" > <[email hidden]> wrote: > > > > > >>Andre, this is a bit off the topic, but I was really interested in
how > this > > >>title looks and sounds. I'm not a big fan of the NFS series, but Idrove > a > > >>356 for many years (356A Coupe), and the idea of having one toplay with > on > > >>the computer is intriguing, although if it doesn't sound right orif the
Quoted text (7 lines)> > >>dash isn't correct, then I'll pass. > > > > > >Dash is pretty darn realistic for each car and the engine sound, > > >particularly exterior sound, is *perfect*. > > > > > >I owned a '53 356 , and have driven a lot of them through the > > >years including a lot of time in my son-in-law's twin-turbo 930 ..
:)
Quoted text (18 lines)> > > > > >The only problem is that the sense of speed is somewhat low. Other > > >than that, this is a GAW-GEOUS title and a steal for $29.99 at > > >www.ebworld.com . > > > > > >BTW, the driving physics, while not perfect are a *lot* better > > >than the previous NFS titles. The AI is also much better and > > >no longer swerves back and forth to keep you from passing. > > > > > >The cars are beautiful and the tracks are beautiful. The only > > >let-down for me is the piss-poor (IMO) rave / hiphop music. > > >I think you can play your own CD's with it though. > > > > > >If you like Porsches, as I do, my advice would be to pre-order it > > >real quick. It will ship next week. > > > >
Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 21 Mar 2000#285809
No problem -- I've always been one to risk my neck with bold statements like this! <G> In fact, back when Viper Racing was new, I boldly stated (and still maintain to this day) that it does as good of a job simulating a high-performance, modern front-engine, rear-drive sports car as GPL does of simulating 1967 F1 cars. The fervent GPL-o-philes phlamed me mercilessly for making such heretical statements, but I stood my ground then, and I will now with regards to NFSPU (assuming, of course, that the final version contains as much inherent goodness as I saw present in my brief sampling). ;-) -- JB In article <[email hidden]>, rrevved <[email hidden]> wrote: > On Tue, 21 Mar 2000 05:55:03 GMT, [email hidden] wrote: > > >As for the physics, imagine if you took the Viper Racing physics,added > >NFS-type tracks, and then modeled Porsches . . . get the picture? <G> > > > >Also FWIW, I feel bold enough to say that NFSPU may do as good of ajob > >modeling the various types of Porsches as GPL does modeling thevarious
Quoted text (11 lines)> >types of 1967 GP machines -- it feels THAT good, > > John, thanks for saying that! I was going to do the same thing > but I figured I would be slapped around mercilessly by the > more anal newsgroupies.. ;) > > -- > * rrev at mindspring dot com > * unit.26 - s.p.u.t.u.m. > * http://www.cabal.net >
Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 21 Mar 2000#285906
FYI, the dash is NOT static, and, like in most games, you suffer a frame rate hit when you use the dash view, versus using the "bumper cam" view. The dash overlay almost ALWAYS gives you more overhead, rather than less, which is why the "bumper cam" view is usually best for people with mid-to-low-range machines and/or graphics cards. As for the physics, imagine if you took the Viper Racing physics, added NFS-type tracks, and then modeled Porsches . . . get the picture? <G> Also FWIW, I feel bold enough to say that NFSPU may do as good of a job modeling the various types of Porsches as GPL does modeling the various types of 1967 GP machines -- it feels THAT good, based on my recent brief encounter (it definitely feels close to Viper Racing in the physics department, if not an out-and-out equal, IMO). Thankfully, I get paid before NFSPU will be hittnig the shelves . . . and EA has TRULY earned my $$ this time out, I believe! <G> -- JB In article <8EFDD47F0dscurlock@news>, [email hidden] (Don Scurlock) wrote:
Quoted text (17 lines)> I think they do it because it's an easy way to get the frame rate up, > by filling large areas of screen with static dash instead of moving > graphics. If it's no gpl physics wise then how does it compare to > Viper Racing ? > > [email hidden] (Cliff Roman) wrote in > <1VAB4.1048$[email hidden]>: > > >Yes, it seems like too many games want to prove to you that they can > >give you a realistic looking dash, so they take up half the screen > >showing it to you. I guess they think that we will be "Oh, Wow, > >realistic looking dash, now I feel like I am driving a real car". > > > -- > Don Scurlock > Vancouver,B.C. >
Sent via Deja.com http://www.deja.com/ Before you buy.
rrevved 21 Mar 2000#285912
On Tue, 21 Mar 2000 05:55:03 GMT, [email hidden] wrote: >As for the physics, imagine if you took the Viper Racing physics, added >NFS-type tracks, and then modeled Porsches . . . get the picture? <G> > >Also FWIW, I feel bold enough to say that NFSPU may do as good of a job >modeling the various types of Porsches as GPL does modeling the various >types of 1967 GP machines -- it feels THAT good, John, thanks for saying that! I was going to do the same thing but I figured I would be slapped around mercilessly by the more anal newsgroupies.. ;) -- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
Rod Prince 21 Mar 2000#285917
On Tue, 21 Mar 2000 05:55:03 GMT, [email hidden] wrote: >Also FWIW, I feel bold enough to say that NFSPU may do as good of a job >modeling the various types of Porsches as GPL does modeling the various >types of 1967 GP machines -- it feels THAT good, based on my recent >brief encounter (it definitely feels close to Viper Racing in the >physics department, if not an out-and-out equal, IMO). Looks like I'll be picking this one up instead of F1-2000. Just a few questions if I may...? The career mode (?) where you earn money and upgrade your car/purchase new ones, from what I read, the tracks are more point to point rather than circuit. Is it a who can get from A to B the quickest earns the $$'s kind of deal? How extensive are the upgrades available for each model? Do they have any tracks at all? Call me old fashioned, but I like to race numerous laps on a circuit rather than through countryside... The graphic comparisons between F1-2000 and SBK2000 have seriously put me off buying this, I still get a WOW factor racing Monza on a Superbike, the graphics are STUNNING, the movies I've seen of NFS5 also give me a slight woody. Last 2 purchases have been EA sports purchases.. SBK2000 and Tiger Woods 2000, should I expect some sort of metamorphis if I pick up NFS this Friday? Is this truly the end for me?! Cheers, Rod.
Andre Warringa 21 Mar 2000 01:30 UTC#285943
Well, couldn't have said it better actually. But rrevved, you are the second one to mention that the feeling of speed is too slow. I noticed that, just as in most driving games, when driving with the bumper cam you have a real sense of speed (go get that Boxster and drive through heavy traffic), but from the dash view the speed looks much slower. I don't like the dashview by the way. In a real Porsche, your head surely must stick out above the wheel? In NFS5 half of the screen is filled with the dash! Turning the music off was one of the first things I did by the way. Andre On Mon, 20 Mar 2000 19:20:36 -0600, rrevved <[email hidden]> wrote:
Quoted text (28 lines)>On Mon, 20 Mar 2000 17:07:11 -0800, "don hodgdon" <[email hidden]> wrote: > >>Andre, this is a bit off the topic, but I was really interested in how this >>title looks and sounds. I'm not a big fan of the NFS series, but I drove a >>356 for many years (356A Coupe), and the idea of having one to play with on >>the computer is intriguing, although if it doesn't sound right or if the >>dash isn't correct, then I'll pass. > >Dash is pretty darn realistic for each car and the engine sound, >particularly exterior sound, is *perfect*. > >I owned a '53 356 , and have driven a lot of them through the >years including a lot of time in my son-in-law's twin-turbo 930 .. :) > >The only problem is that the sense of speed is somewhat low. Other >than that, this is a GAW-GEOUS title and a steal for $29.99 at >www.ebworld.com . > >BTW, the driving physics, while not perfect are a *lot* better >than the previous NFS titles. The AI is also much better and >no longer swerves back and forth to keep you from passing. > >The cars are beautiful and the tracks are beautiful. The only >let-down for me is the piss-poor (IMO) rave / hiphop music. >I think you can play your own CD's with it though. > >If you like Porsches, as I do, my advice would be to pre-order it >real quick. It will ship next week.
Cliff Roman 21 Mar 2000 02:13 UTC#285960
Yes, it seems like too many games want to prove to you that they can give you a realistic looking dash, so they take up half the screen showing it to you. I guess they think that we will be "Oh, Wow, realistic looking dash, now I feel like I am driving a real car". I am like you and I would rather have just a little bit of the dash showing down at the bottom of the screen. After all, when I am driving my real car, I do not even notice my dash unless I specifically look down at it. Andre Warringa <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> I don't like the dashview by the way. In a real Porsche, your head > surely must stick out above the wheel? In NFS5 half of the screen is > filled with the dash! > > Turning the music off was one of the first things I did by the way. > > Andre > > On Mon, 20 Mar 2000 19:20:36 -0600, rrevved <[email hidden]> > wrote: > > >On Mon, 20 Mar 2000 17:07:11 -0800, "don hodgdon"
<[email hidden]> wrote: > > > >>Andre, this is a bit off the topic, but I was really interested in howthis > >>title looks and sounds. I'm not a big fan of the NFS series, but I drovea > >>356 for many years (356A Coupe), and the idea of having one to play withon
Quoted text (24 lines)> >>the computer is intriguing, although if it doesn't sound right or if the > >>dash isn't correct, then I'll pass. > > > >Dash is pretty darn realistic for each car and the engine sound, > >particularly exterior sound, is *perfect*. > > > >I owned a '53 356 , and have driven a lot of them through the > >years including a lot of time in my son-in-law's twin-turbo 930 .. :) > > > >The only problem is that the sense of speed is somewhat low. Other > >than that, this is a GAW-GEOUS title and a steal for $29.99 at > >www.ebworld.com . > > > >BTW, the driving physics, while not perfect are a *lot* better > >than the previous NFS titles. The AI is also much better and > >no longer swerves back and forth to keep you from passing. > > > >The cars are beautiful and the tracks are beautiful. The only > >let-down for me is the piss-poor (IMO) rave / hiphop music. > >I think you can play your own CD's with it though. > > > >If you like Porsches, as I do, my advice would be to pre-order it > >real quick. It will ship next week. >
Don Scurlock 21 Mar 2000 04:51 UTC#285897
I think they do it because it's an easy way to get the frame rate up, by filling large areas of screen with static dash instead of moving graphics. If it's no gpl physics wise then how does it compare to Viper Racing ? [email hidden] (Cliff Roman) wrote in <1VAB4.1048$[email hidden]>: >Yes, it seems like too many games want to prove to you that they can >give you a realistic looking dash, so they take up half the screen >showing it to you. I guess they think that we will be "Oh, Wow, >realistic looking dash, now I feel like I am driving a real car". > -- Don Scurlock Vancouver,B.C.
MaX 21 Mar 2000 04:52 UTC#285896
Wait till you drive the GT1, you will crap your pants with the speed rush... If you get a multiplayer game going, the GT1 is selectable.. >Well, couldn't have said it better actually. But rrevved, you are the >second one to mention that the feeling of speed is too slow.
Todd Sorensen 21 Mar 2000 12:24 UTC#285879
I tried the bumper cam setting and you are correct. I get a much greater sensation of speed with this view as opposed to the dashboard view. After messing around with this game a little more, I find myself liking it better. Andre Warringa <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> Well, couldn't have said it better actually. But rrevved, you are the > second one to mention that the feeling of speed is too slow. > I noticed that, just as in most driving games, when driving with the > bumper cam you have a real sense of speed (go get that Boxster and > drive through heavy traffic), but from the dash view the speed looks > much slower. > I don't like the dashview by the way. In a real Porsche, your head > surely must stick out above the wheel? In NFS5 half of the screen is > filled with the dash! > > Turning the music off was one of the first things I did by the way. > > Andre > > On Mon, 20 Mar 2000 19:20:36 -0600, rrevved <[email hidden]> > wrote: > > >On Mon, 20 Mar 2000 17:07:11 -0800, "don hodgdon"
<[email hidden]> wrote: > > > >>Andre, this is a bit off the topic, but I was really interested in howthis > >>title looks and sounds. I'm not a big fan of the NFS series, but I drovea > >>356 for many years (356A Coupe), and the idea of having one to play withon
Quoted text (24 lines)> >>the computer is intriguing, although if it doesn't sound right or if the > >>dash isn't correct, then I'll pass. > > > >Dash is pretty darn realistic for each car and the engine sound, > >particularly exterior sound, is *perfect*. > > > >I owned a '53 356 , and have driven a lot of them through the > >years including a lot of time in my son-in-law's twin-turbo 930 .. :) > > > >The only problem is that the sense of speed is somewhat low. Other > >than that, this is a GAW-GEOUS title and a steal for $29.99 at > >www.ebworld.com . > > > >BTW, the driving physics, while not perfect are a *lot* better > >than the previous NFS titles. The AI is also much better and > >no longer swerves back and forth to keep you from passing. > > > >The cars are beautiful and the tracks are beautiful. The only > >let-down for me is the piss-poor (IMO) rave / hiphop music. > >I think you can play your own CD's with it though. > > > >If you like Porsches, as I do, my advice would be to pre-order it > >real quick. It will ship next week. >
Cliff Roman 21 Mar 2000 14:56 UTC#285748
I dont have any idea about NFS:5, I was just commenting on the whole dash issue with games in general. You may have a good point about the frame rate issue though Don Scurlock <[email hidden]> wrote in message news:8EFDD47F0dscurlock@news...
Quoted text (19 lines)> I think they do it because it's an easy way to get the frame rate up, > by filling large areas of screen with static dash instead of moving > graphics. If it's no gpl physics wise then how does it compare to > Viper Racing ? > > > > [email hidden] (Cliff Roman) wrote in > <1VAB4.1048$[email hidden]>: > > >Yes, it seems like too many games want to prove to you that they can > >give you a realistic looking dash, so they take up half the screen > >showing it to you. I guess they think that we will be "Oh, Wow, > >realistic looking dash, now I feel like I am driving a real car". > > > > -- > Don Scurlock > Vancouver,B.C.
Andre Warringa 21 Mar 2000 17:39 UTC#285785
I allready drove it in the engineering mode, how the hell do you make a 360 spin in this monster? Andre On Tue, 21 Mar 2000 04:52:15 GMT, [email hidden] (MaX) wrote: >Wait till you drive the GT1, you will crap your pants with the speed >rush... If you get a multiplayer game going, the GT1 is selectable.. > >>Well, couldn't have said it better actually. But rrevved, you are the >>second one to mention that the feeling of speed is too slow.
Tony Rickard 21 Mar 2000 17:52 UTC#285689
"Andre Warringa" wrote > I allready drove it in the engineering mode, how the hell do you make > a 360 spin in this monster? Very quickly! - accelerate to the cones & handbrake it. If you are not going fast enough it won't spin right around. You can't "supplement" the spin by dropping down to first & hitting the power either. This is the least realistic bit IMHO. Not that I have ever done 360s for real though - no doubt someone here has :) Tony
Tony Rickard 21 Mar 2000 19:04 UTC#285709
"rrevved" wrote > I am having that same problem right now. I can't get enough speed > in the allotted time, and the hand brake usually gives me a 180 or > less. Wait for later on then!
Andre Warringa 21 Mar 2000 21:27 UTC#285789
I noticed that at high speed a 360 is easy, but the distance from the, ehhh... how do you call it, that plastic thing you have to drive around... to the turn zone is way too short to get enough speed... Andre On Tue, 21 Mar 2000 19:04:22 GMT, "Tony Rickard" <[email hidden]> wrote:
Quoted text (8 lines)>"rrevved" wrote >> I am having that same problem right now. I can't get enough speed >> in the allotted time, and the hand brake usually gives me a 180 or >> less. > >Wait for later on then! > >
MaX 21 Mar 2000 23:12 UTC#285832
You think a single 360 is hard, I've gone past Chief Test Driver already.. There's one course where you have to do a 180, drive in reverse to the next cone box, do another 180 to get facing forward again, do a slalom, do a 360, then pass the finish line...
Quoted text (9 lines)>"rrevved" wrote >> I am having that same problem right now. I can't get enough speed >> in the allotted time, and the hand brake usually gives me a 180 or >> less. > >Wait for later on then! > > >
rrevved <[email hidden]> wrote in message news:[email hidden]... > On Tue, 21 Mar 2000 18:47:31 +0100, Andre Warringa <[email hidden]>wrote:
Quoted text (12 lines)> > >I allready drove it in the engineering mode, how the hell do you make > >a 360 spin in this monster? > > > >Andre > > > I am having that same problem right now. I can't get enough speed > in the allotted time, and the hand brake usually gives me a 180 or > less. > > I'm stuck! >
I don't know how accurate it is in the game, but in real life you need to change your steering halfway through, and play with the handbrake. If you don't, you do a 180. If you do, you do a 360. If you're really slick, you can do double 180s. 1. drive fast straight ahead 2. jab the steering right and pull the handbrake 3. as you rotate towards180, change your steering to left and (perhaps - depends on the car) release the handbrake 4. as you rotate towards 360, straighten the steering, (release the hb if you haven't already)drop a gear or two, jump on the gas and smoke away with a big grin on your face If you straighten the steering at step three, you can drive backwards, then steer left when you want to do the other half of the 180 Stephen
Andre Warringa 22 Mar 2000 00:49 UTC#285590
Thanks man, worked like a charm after two tries! Andre On Tue, 21 Mar 2000 16:03:20 -0600, rrevved <[email hidden]> wrote:
Quoted text (21 lines)>On 21 Mar 2000 20:05:26 GMT, [email hidden] (TRUSRS85) wrote: > >>>I am having that same problem right now. I can't get enough speed >>>in the allotted time, and the hand brake usually gives me a 180 or >>>less. >>> >>>I'm stuck! >> >>I finally did the 360 at 3 am this morning >>hehe >>spent 2 hours trying to do it >>get up to speed >>quickly turn right with the hand brake >>now once the car has gone half way >>quickly turn left and stay on the brake >>finally the car while have completed a 360 >>and step on the gas and go >>I can only do this 3 out of 10 times >>:) > >Thanks, I'll give it a whirl... pun intended.. ;)
strtgng 22 Mar 2000 15:31 UTC#285467
Don't forget to take your foot OFF the gas as you use the handbrake, and don't touch the gas again until you are completely around (you'll have to steer opposite halfway around). > 1. drive fast straight ahead > 2. jab the steering right and pull the handbrake > 3. as you rotate towards180, change your steering to left and (perhaps - > depends on the car) release the handbrake > 4. as you rotate towards 360, straighten the steering, (release the hb if > you haven't already)drop a gear or two, jump on the gas and smoke awaywith > a big grin on your face > > If you straighten the steering at step three, you can drive backwards,then > steer left when you want to do the other half of the 180
David G Fisher 23 Mar 2000 05:44 UTC#285168
In order to do a 360 you have to turn right and hit the handbrake, then halfway around you turn the wheel back to the left. David G Fisher "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> I noticed that at high speed a 360 is easy, but the distance from > the, ehhh... how do you call it, that plastic thing you have to drive > around... to the turn zone is way too short to get enough speed... > > Andre > > On Tue, 21 Mar 2000 19:04:22 GMT, "Tony Rickard" > <[email hidden]> wrote: > > >"rrevved" wrote > >> I am having that same problem right now. I can't get enough speed > >> in the allotted time, and the hand brake usually gives me a 180 or > >> less. > > > >Wait for later on then! > > > > >
Andre Warringa 23 Mar 2000 09:51 UTC#285277
Indeed. With the not so powerfull Porsches, you can do it by just turning the wheel to one side, pulling handbrake and releasing gas at the same time, and dropping the handbrake after the first 180 part of the turn. But with the GT1, you have to turn the wheel the other side halfway, else it doesn't work. Besides, it's easier this way too. You can do some very cool driving this way! Andre On Thu, 23 Mar 2000 05:44:49 GMT, "David G Fisher" <[email hidden]> wrote:
Quoted text (27 lines)>In order to do a 360 you have to turn right and hit the handbrake, then >halfway around you turn the wheel back to the left. > >David G Fisher > > >"Andre Warringa" <[email hidden]> wrote in message >news:[email hidden]... >> I noticed that at high speed a 360 is easy, but the distance from >> the, ehhh... how do you call it, that plastic thing you have to drive >> around... to the turn zone is way too short to get enough speed... >> >> Andre >> >> On Tue, 21 Mar 2000 19:04:22 GMT, "Tony Rickard" >> <[email hidden]> wrote: >> >> >"rrevved" wrote >> >> I am having that same problem right now. I can't get enough speed >> >> in the allotted time, and the hand brake usually gives me a 180 or >> >> less. >> > >> >Wait for later on then! >> > >> > >> >
imaswinger 24 Mar 2000 09:00 UTC#284694
I found the easiest to be drive in full speed, then pull hand brake (no brakes) and then the car just spins 360. Kind of silly, but works best. scooter rrevved <[email hidden]> wrote in message news:[email hidden]...
Quoted text (26 lines)> On 21 Mar 2000 20:05:26 GMT, [email hidden] (TRUSRS85) wrote: > > >>I am having that same problem right now. I can't get enough speed > >>in the allotted time, and the hand brake usually gives me a 180 or > >>less. > >> > >>I'm stuck! > > > >I finally did the 360 at 3 am this morning > >hehe > >spent 2 hours trying to do it > >get up to speed > >quickly turn right with the hand brake > >now once the car has gone half way > >quickly turn left and stay on the brake > >finally the car while have completed a 360 > >and step on the gas and go > >I can only do this 3 out of 10 times > >:) > > Thanks, I'll give it a whirl... pun intended.. ;) > > -- > * rrev at mindspring dot com > * unit.26 - s.p.u.t.u.m. > * http://www.cabal.net

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