Race Sim Central
Rec.Autos.Simulators Archive

deadzone and TM Sprint

1 post by 1 person · 19 Mar 2000 - 19 Mar 2000

John Eagan 19 Mar 2000#286350
Recently I posted a couple of cries for help. I finally discovered the problem. For background: I had been running GP2 and ICR2 (both DOS sims) happily. Because of a sound card change I had to give them up. I bought NR1999, got TPTCC patch, and was happy. I realized there was a patch to convert ICR2 to win95, ran it, and discovered an ugly problem. I'd noticed what was actually the same phenomenon when I bought and tried SCGT, thinking it was a SCGT problem. Basically, you had to turn the wheel about 10 deg. either direction before anything at all would happen, which made ICR2 and SCGT totally undrivable. Yet NR1999 worked fine, steering response was just peachy. Much head scratching, posts to R.A.S. and more brooding. In NR1999, you have a choice between the Papyrus driver or DirectX for the controller. I had been using the Papy driver. It occurred to me to try each of them and then go into the calibration routine. Suddenly a revelation. When using the DirectX driver, there was this huge gap in the center of the steering range! After sitting and wondering if this was some weird DirectX bug (some bizarre Microsoft "user friendly rich computing experience" fiasco), I finally tried going to the control panel game controller setup, removing the TM Sprint driver, and setting up the gameport to use the driver for the TM Formula 1. Voila! Smack forehead, shout Eureaka. It worked fine, no stupid huge deadzone! If you have a Thrustmaster NASCAR Sprint wheel and thought it was junk because you couldn't get the steering to work right, ditch the Sprint driver! Incidentally, besides making it so I could actually run the w95 patched ICR2, this also had the added benefit that in the "new" ICR2 I had separate axes for throttle and brake (with the TM Sprint driver, for some reason the controller would only be recognized as having the throttle and brake combined on the Joystick 1 Y axis, when the Sprint actually has steering as J1 X axis, throttle on J1 Y axis, and brake on J2 X axis). I hope this helps somebody, and thanks to those who responded to my earlier questions with pointers to CTFJ and DXTweek and whatnot) JLE

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