mmmm....for some reason I've always enjoyed the NFS series even though the
physics where not so good the games are still a blast.
I think the recent previews of both NFS5 and F12000 are steering me right
away from the crashed and burning F1 2000 and straight at NFS PU....I can
always run GPL to satisfy my F1 needs until GP3 is released.
I am glad to also see they took a step away from the circuit tracks and back
to the original road model of NFS SE.
Stashman <[email hidden]> wrote in message
news:[email hidden]...
Enthusiastic previews of NFS Porsche Unleashed
Martin Ursua and others posted glowing impressions of NFS Porsche Unleashed, praising its handling, car detail and evolution and factory-driver career modes. Some called it the best driving game yet, while sceptics doubted any NFS title could satisfy sim fans. Posters wished for a Porsche 917 add-on.
With Joe McGinn (Radical Entertainment)
review/impressionsNeed for Speed: Porsche Unleashed
Automated summary.
Sounds like this game may bring them all out of the closet!!! Thanks for the
update Stash. Sounds like I will be driving a new sim next week. LOL
"Stashman" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (25 lines)
> I took the liberty of trying NFS5 "Porsche 2000" on a friends PC today. > I ventured into the new car garage, and when I selected a car, I could > click on the hood (and it would open), I could click on the door (it > would open as well) and zoom inside the car for a look. Top down? Click. > Top up? Click again. VERY COOL. I can't wait to see what the West's have > done with this concept in WSC. > > Also - you guys might be very surprised by the physics in NFS5. You can > definitely feel and see these cars moving on their suspension. And the FF > is very close to GPL - I think because the physics are better, you get > better FF. If you "saw" your wheel left and right, you can feel the > build-up in the FF as the weight transfers. > > And the graphics, ahhhh the graphics. I believe WSC is definitely on > track to do battle graphically with NFS5 from what I've seen. Slam me if > you want for trying something before it's released, but I assure you I'll > be the first in line at EB when NFS5 hits the shelf this week. > > Well, now I have something to keep me busy until GP3. That will then keep > me busy until WSC :P > > Can't wait! > > Stash >On Tue, 21 Mar 2000 17:15:18 GMT, [email hidden] (Joe McGinn) wrote:
Hey Joe, I have heard you talk about what you wanted in a racing
game and what you wanted to see happen to the NFS series.
Well, it's here .. :)
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
Quoted text (9 lines)
>On Tue, 21 Mar 2000 10:32:52 GMT, [email hidden] (Martin Ursua) >wrote: > >> I think I've said more than enough! Needless to say I'll be >>getting this one next week, wish-making hobo or not. > >Thanks for the preview Martin. I'm also a fan of the original NFS (I >even bought a 3DO because of that game!). This one sounds like a >winner.On Tue, 21 Mar 2000 10:32:52 GMT, [email hidden] (Martin Ursua)
wrote:
> I think I've said more than enough! Needless to say I'll be
>getting this one next week, wish-making hobo or not.
Thanks for the preview Martin. I'm also a fan of the original NFS (I
even bought a 3DO because of that game!). This one sounds like a
winner.
On Tue, 21 Mar 2000 19:55:19 GMT, [email hidden] (Martin Ursua) wrote:
>After completing some 15 races in the classic era,
>you get just ONE shot at winning the 550A Spyder. If you lose that
>race (which can't be restarted, BTW), you will not have a chance to
>get a 550 again.
uh-oh.... :(
Man, can you imagine how cool it would be if they had included
the one of the models of the 917? Since it was one of their most
successful prototypes of all time, it's really a mystery as to why
they didn't include it.
Hmmm .. maybe somebody will CREATE one for the game, like they
did with user addons for the other NFS releases.That would be
outstanding.
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
Maybe EA has some add-on packs in mind for future release. I know I'd
gladly pay $10 - $15 for a "Porshe 917 Racing" add-on pack if it came
with, oh, maybe a track or two (Le Mans and/or Sebring would be VERY
cool).
Then again, with NFSPU, they have the ideal basis for a whole line of
add-on or companion products. Imagine follow-on products or add-on
packs that were completely compatible with the cars and tracks in
NFSPU -- we could see things like "NFS: Ferrari Unlimited," followed by
"NFS: Corvettes Unlimited," "NFS: Mustangs Unlimited," etc.
Hope someone from EA is paying attention to this newsgroup . . . <G>
-- JB
In article <[email hidden]>,
rrevved <[email hidden]> wrote:
> On Tue, 21 Mar 2000 19:55:19 GMT, [email hidden] (Martin Ursua)wrote:
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (22 lines)
> > >After completing some 15 races in the classic era, > >you get just ONE shot at winning the 550A Spyder. If you lose that > >race (which can't be restarted, BTW), you will not have a chance to > >get a 550 again. > > uh-oh.... :( > > Man, can you imagine how cool it would be if they had included > the one of the models of the 917? Since it was one of their most > successful prototypes of all time, it's really a mystery as to why > they didn't include it. > > Hmmm .. maybe somebody will CREATE one for the game, like they > did with user addons for the other NFS releases.That would be > outstanding. > > -- > * rrev at mindspring dot com > * unit.26 - s.p.u.t.u.m. > * http://www.cabal.net >On Tue, 21 Mar 2000 10:53:00 GMT, "Jan Verschueren" <[email hidden]> wrote:
>Do you need to progress along either career path to unlock tracks and
>cars? -In other words: is the build up of the game more arcade or do you,
>like in a sim, have the opportunity to drive anything anywhere from the off?
>
>Jan.
You open up tracks and cars, and the career modes are very cool!
It ain't GPL, but it is very nice, in my opinion. You get attached
to the car you bought, raced and added performance parts to.
It is a very different kind of game in that regard. In DTR,
there is a carer mode of sorts, but the one in NFS5 is far
more involving. When you are considering the purchase of
a car, you can take it out for a test drive. The road will have
traffic etc., and you can decide if you like it. Of course
as you earn money, you can add performance parts.
You can begin with the earliest 356 and progress all
the way to the GT1. I have a feeling this will take quite
a bit of time... :)
Also, there is annother mode where you become a 'test driver'
for Porsche. In that, you get assignments from your boss that
begin by having you do slaloms, spins etc. on a skidpad. It
eventually leads up to racing in traffic. It is sort of a
mission mode, if you know what I mean. While you are
the test driver, you are earning a salary. You can take the
money and buy your OWN car and go racing !!!
I think it is very well thought-out and cool. It drives
and sounds nice too... ;)
>Martin Ursua <[email hidden]> wrote in message
>news:38d7453e.3587983@news...
>> On Tue, 21 Mar 2000 03:44:06 GMT, [email hidden] (Stashman) wrote:
>>
>> ><snip>
>
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
Those of you who have tried it (i.e. who's been lucky enough to get one wish
granted LOL):
What kind of a system does it require? I have a PII/350 64 w/G400 32 SH.
In NFS HS the graphics struggle at times, which disappoints me a bit. And
yes, I do enjoy NFS HS for the occasional race, but it requires some
tweaking since it's really meant to be played with a console controller.
PS
What an apt title to your message -- I have briefly sampled NFSPU, too,
and even with only a few hours' worth of wheel time, I was literally
blown away. This may well be THE best DRIVING simulator yet -- GPL
still holds the "racing" crown, of course (with Viper Racing and Dirt
Track Racing in a dead heat for heir to that throne), but NFSPU is the
first sim that I've actually been able to simply hop in and DRIVE as
easily as I would a real car. Not competitively, mind you, but all the
responses feel absolutely dead-on, and the vehicles respond VERY
realistically.
Think Viper Racing's physics applied to the NFS genre, and you're on
the right track.
NFS3 and NFSHS cannot hold a candle to NFSPU -- I was truly amazed by
what I saw and felt, even with only a brief amount of wheel time. If
SCGT was as realistic as NFSPU, I would still be playing it today.
FYI, just to give you an idea of what my frame of reference is, the
only sims that currently enjoy a permanent home on my hard drive are
GPL, Viper Racing, DTR. I've currently got Powerslide and
NFS2se/NFS3/NFSHS installed for the occasional diversion (hey, I just
got a new 20 GB hard drive, so with drive space to burn. why not? <G>),
but even though I've got several NFS titles installed, I've never
really been much of a fan of the NFS games -- until now.
Sports car fans everywhere are in for a real treat when NFSPU hits the
shelves.
-- JB
In article <[email hidden]>,
[email hidden] (Stashman) wrote:
> I took the liberty of trying NFS5 "Porsche 2000" on a friends PCtoday.
> I ventured into the new car garage, and when I selected a car, Icould
> click on the hood (and it would open), I could click on the door (it
> would open as well) and zoom inside the car for a look. Top down?Click.
> Top up? Click again. VERY COOL. I can't wait to see what the West'shave
> done with this concept in WSC.
>
> Also - you guys might be very surprised by the physics in NFS5. Youcan
> definitely feel and see these cars moving on their suspension. Andthe FF
> is very close to GPL - I think because the physics are better, youget
> better FF. If you "saw" your wheel left and right, you can feel the
> build-up in the FF as the weight transfers.
>
> And the graphics, ahhhh the graphics. I believe WSC is definitely on
> track to do battle graphically with NFS5 from what I've seen. Slam meif
> you want for trying something before it's released, but I assure youI'll
> be the first in line at EB when NFS5 hits the shelf this week.
>
> Well, now I have something to keep me busy until GP3. That will thenkeep
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (7 lines)
> me busy until WSC :P > > Can't wait! > > Stash > >I took the liberty of trying NFS5 "Porsche 2000" on a friends PC today.
I ventured into the new car garage, and when I selected a car, I could
click on the hood (and it would open), I could click on the door (it
would open as well) and zoom inside the car for a look. Top down? Click.
Top up? Click again. VERY COOL. I can't wait to see what the West's have
done with this concept in WSC.
Also - you guys might be very surprised by the physics in NFS5. You can
definitely feel and see these cars moving on their suspension. And the FF
is very close to GPL - I think because the physics are better, you get
better FF. If you "saw" your wheel left and right, you can feel the
build-up in the FF as the weight transfers.
And the graphics, ahhhh the graphics. I believe WSC is definitely on
track to do battle graphically with NFS5 from what I've seen. Slam me if
you want for trying something before it's released, but I assure you I'll
be the first in line at EB when NFS5 hits the shelf this week.
Well, now I have something to keep me busy until GP3. That will then keep
me busy until WSC :P
Can't wait!
Stash
On Tue, 21 Mar 2000 03:44:06 GMT, [email hidden] (Stashman) wrote:
>I took the liberty of trying NFS5 "Porsche 2000" on a friends PC today.
>I ventured into the new car garage, and when I selected a car, I could
>click on the hood (and it would open), I could click on the door (it
>would open as well) and zoom inside the car for a look. Top down? Click.
>Top up? Click again. VERY COOL. I can't wait to see what the West's have
>done with this concept in WSC.
A hobo knocked on my door last night asking for food. I gave
him some chicken soup and he granted me one wish. Obviously I asked
him for a chance to sample a pre-release version of NFS:Porsche 2000,
and this he gave me. However, he warned me to buy the real game next
week if I liked it, lest ill fortune befall upon myself and my family.
With that explanation out of the way... As some of you may
know (from my frequent rants on the topic), I have been a longtime fan
of the original NFS and NFS:SE. I was such a fan of the original that
I was suckered into buying the mediocre NFS2:SE and the even worse
NFS3. By the time NFS:HS rolled around, I'd grown wiser (though I did
play it on a friend's Playstation: slightly improved driving model
over NFS3 but most corners could still be taken just by lifting off
the gas).
I must say that I've found NFS:P2K to be a tremendously good
step in the right direction. From what I've tried so far, the driving
model is superb. Is it as good as NFS:SE's was? Bearing in mind that
I can only compare compare Type 993 Carreras, definitely yes. The
lift-off oversteer of the early 911s is terrifying while mid-engined
models and more recent 911s are much more docile. However, I don't
think the physics are up to the same level as Viper Racing's (just a
gut feeling at this point and I realize that Vipers are supposedly
less user-friendly than contemporary Porsches). It seems much too
easy to induce a huge tail-out slide (just trailbrake) and too easy to
hold the skid without spinning out. Nevertheless, EA has tossed out
the NFS3/NFS4 "cars on rails" physics and have made something very
satisfying to drive.
Graphics have also been much improved. The focus is less on
glitz and more on realism. Gone are the glass cars of NFS3/NSF4,
replaced with a sheen that looks more like real automotive paint. The
tracks are not as fantastic as they were in past games, yet no less
visually impressive. Once you see the waterfalls and forested hills
of the "Schwarzweld" track, you will be impressed. Incidentally,
"track" is a misnomer as most of the "tracks" are, in fact,
point-to-point segments like in the original NFS. From what I've seen
the tracks are well-done with a combination of fast sweepers and
slower corners, as well as alternate routes.
Gameplay is much improved over previous titles. There is
"Porsche Factory Test Driver" which loosely follows the trend set by
Gran Turismo's driving tests (example: get this Boxster to the docks
in 2 minutes). Tournament mode now takes the form of the ingenious
"Evolution" mode. Start with a 356 in 1950 and progress through the
years in a large number races. Some of these include racing against 7
cars with traffic on the road. I didn't try the multiplayer, but it
should be mentioned that split screen two-player is gone. I have a
feeling I'm the only one who'll miss it.
Complaints? My main gripe is that the roads are too wide.
Most of the roads are three lanes wide, with two cars able to fit in
one lane. I think narrower tracks (yes, like ur-NFS) would have
allowed the driving model to shine and rewarded driving precision. I
was also disappointed to see EA continue its "download extra cars"
gimmick. I, for one, would rather have a Porsche 959 ready-to-drive
than have a greater selection of "music". Another disappointment: a
poor selection of Porsche racing cars (from what I know, only the 550
Spyder, 935, and GT1-98 are available). Not included in the game:
906, 917, 956, 962, nor any of the pre-1998 GT1s.
I think I've said more than enough! Needless to say I'll be
getting this one next week, wish-making hobo or not.
Martin
Long Live Nigel Mansell!
Stashman <[email hidden]> wrote in message
news:[email hidden]...
> I took the liberty of trying NFS5 "Porsche 2000" on a friends PC today.
> I ventured into the new car garage, and when I selected a car, I could
> click on the hood (and it would open), I could click on the door (it
> would open as well) and zoom inside the car for a look. Top down? Click.
> Top up? Click again. VERY COOL. I can't wait to see what the West's have
> done with this concept in WSC.
Very few rag tops in WSC I think. ;-)
Cheers for your thoughts on the game tho', appreciate it.
Jan.
=---
Do you need to progress along either career path to unlock tracks and
cars? -In other words: is the build up of the game more arcade or do you,
like in a sim, have the opportunity to drive anything anywhere from the off?
Jan.
=---
Martin Ursua <[email hidden]> wrote in message
news:38d7453e.3587983@news...
> On Tue, 21 Mar 2000 03:44:06 GMT, [email hidden] (Stashman) wrote:
>
> ><snip>
On Tue, 21 Mar 2000 10:53:00 GMT, "Jan Verschueren"
<[email hidden]> wrote:
>Do you need to progress along either career path to unlock tracks and
>cars? -In other words: is the build up of the game more arcade or do you,
>like in a sim, have the opportunity to drive anything anywhere from the off?
Jan,
From what I know... Tracks are unlocked as you proceed from
one era of the Evolution tournaments to the next (Years go by as you
compete in races. 1970 marks the end of the classic era, for
example). Cars are either purchased or won in bonus races. Here's an
irritating point: After completing some 15 races in the classic era,
you get just ONE shot at winning the 550A Spyder. If you lose that
race (which can't be restarted, BTW), you will not have a chance to
get a 550 again.
As I noted, the other cars are downloadable. Hopefully the
959 will be first out!
Apparently, all cars are accessible in multiplayer mode.
Martin
Long LIve Nigel Mansell!
"Martin Ursua" <[email hidden]> wrote :
> Here's an irritating point: After completing some 15 races in the classicera,
> you get just ONE shot at winning the 550A Spyder. If you lose that
> race (which can't be restarted, BTW), you will not have a chance to
> get a 550 again.
Not so! After losing my shot at winning the 550A Spyder by about half a car
length, I found that when I went into the garage and looked at the new cars
that could be purchased, the Spyder was there for $50,000. Take a look.
<[email hidden]> wrote in message news:8b8u60$26m$[email hidden]...
Say the abbreviation NFS:PU out loud. An unfortunate choice for a game that
sounds like it certainly doesn't stink. Sort of like when the MR2 came out,
and the french kept talking about the little car called "shit"
(Emm-Ayrr-Deux - merde).
My vote is for NFS: Chevettes unlimited. Follow the full evolution of the
Chevette, from its humble beginnings as a 1.6L OHV, rear-drive, live axle
econobox to its final incarnation, nearly 15 years later, as a... 1.6L OHV,
rear-drive, live-axle econobox. Heh heh heh. NFS: Pintos Unleashed. NFS:
Trabant Tradition. NFS: Kadett Klasse. NFS: Manta Mania. NFS: Corolla
Celebration. The possibilities are endless.
Stephen
Quoted text (7 lines)
> > Then again, with NFSPU, they have the ideal basis for a whole line of > add-on or companion products. Imagine follow-on products or add-on > packs that were completely compatible with the cars and tracks in > NFSPU -- we could see things like "NFS: Ferrari Unlimited," followed by > "NFS: Corvettes Unlimited," "NFS: Mustangs Unlimited," etc. >
rrevved <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 21 Mar 2000 19:55:19 GMT, [email hidden] (Martin Ursua)wrote:
Maybe someone could create the old Porsche F1 car (Gurney's car), and then
EA could just tweak their nice new physics model a little more to make it
have, oh, about 20 DOF. Then they could get it running at 288Hz, throw in a
nice 14 mile track in the German forests and.... oh... we've got that
already :-)
Seriously, I'm looking forward to NFS:PU, and will probably shelve GPL for
quite a while as I work my way through the career mode. 1967 GP cars are
fine and dandy, and Papyrus's slippery slidy physics model talks to the
engineer in me, but I grew up ogling Porsches, ever since a neighbour showed
up with "that funny Beetle" (it was a 356 in perfect condition). With NFS's
graphical splendour, what sounds like a decent driving feel, and the
Porsches? Man, when do we get it in Switzerland.
Shame about the 550. Is it not possible to save the career mode just before
the all-important race and try many times? Everyone should get a chance to
be James Dean.
Stephen
Quoted text (17 lines)
> > >After completing some 15 races in the classic era, > >you get just ONE shot at winning the 550A Spyder. If you lose that > >race (which can't be restarted, BTW), you will not have a chance to > >get a 550 again. > > uh-oh.... :( > > Man, can you imagine how cool it would be if they had included > the one of the models of the 917? Since it was one of their most > successful prototypes of all time, it's really a mystery as to why > they didn't include it. > > Hmmm .. maybe somebody will CREATE one for the game, like they > did with user addons for the other NFS releases.That would be > outstanding. >Ah, yes -- that would be cool! They could bring us various RS and SS
models, Z-28s, several Indy Pace Cars, a couple of Trans-Am models
(maybe even a Penske "ultralight"), and maybe even a couple of Woodward
Avenue dragstrip events! <G>
-- JB
In article <w7UB4.10101$[email hidden]>,
"Jan Verschueren" <[email hidden]> wrote:
> Or Camaro's Unlimited... I have very fond memories of the one time Idrove a
> 1971 "Killer" Camaro. One of those cars that screams "Don't mess withme!"
> ;-)
>
> Jan.
> =---
> <[email hidden]> wrote in message news:8b8u60$26m$[email hidden]...
> > Maybe EA has some add-on packs in mind for future release. I knowI'd
> > gladly pay $10 - $15 for a "Porshe 917 Racing" add-on pack if itcame
> > with, oh, maybe a track or two (Le Mans and/or Sebring would be VERY
> > cool).
> >
> > Then again, with NFSPU, they have the ideal basis for a whole lineof
> > add-on or companion products. Imagine follow-on products or add-on
> > packs that were completely compatible with the cars and tracks in
> > NFSPU -- we could see things like "NFS: Ferrari Unlimited,"followed by
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (10 lines)
> > "NFS: Corvettes Unlimited," "NFS: Mustangs Unlimited," etc. > > > > Hope someone from EA is paying attention to this newsgroup . . . <G> > > > > -- JB > > > > In article <[email hidden]>, > > <snip> > >Make sure you make a printout of this post, because when you eat your
words, it will be much more satisfying if you get a little pulp and
fiber with it . . .
<G>
-- JB
In article <38e313e2.9983231@news>,
[email hidden] wrote:
for the
> >update Stash. Sounds like I will be driving a new sim next week. LOL
> >"Stashman" <[email hidden]> wrote in message
> >news:[email hidden]...
> >> I took the liberty of trying NFS5 "Porsche 2000" on a friends PCtoday.
> >> I ventured into the new car garage, and when I selected a car, Icould
> >> click on the hood (and it would open), I could click on the door(it
> >> would open as well) and zoom inside the car for a look. Top down?Click.
> >> Top up? Click again. VERY COOL. I can't wait to see what theWest's have
> >> done with this concept in WSC.
> >>
> >> Also - you guys might be very surprised by the physics in NFS5.You can
> >> definitely feel and see these cars moving on their suspension. Andthe FF
> >> is very close to GPL - I think because the physics are better, youget
> >> better FF. If you "saw" your wheel left and right, you can feel the
> >> build-up in the FF as the weight transfers.
> >>
> >> And the graphics, ahhhh the graphics. I believe WSC is definitelyon
> >> track to do battle graphically with NFS5 from what I've seen. Slamme if
> >> you want for trying something before it's released, but I assureyou I'll
> >> be the first in line at EB when NFS5 hits the shelf this week.
> >>
> >> Well, now I have something to keep me busy until GP3. That willthen keep
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (14 lines)
> No matter how good it looks i just can't imagine any NFS game being > realistic enough to satisfy any true "sim" fan, the NFS series have > always been targeted more to kids and those types who enjoy arcade > style easy to play race games, > > The full version of NFS Porsche is out on Warez now, but i'm not going > to waste my time d/ling it, i'll wait for the smaller demo and give it > a shot when it comes out, but if it's anything like all the previous > NFS titles it'll probably have the same lifespan on my hard-drive, > which is about 5 minutes! ;-) > > On Tue, 21 Mar 2000 18:10:12 -0500, "Mvovr" <[email hidden]> wrote: > > >Sounds like this game may bring them all out of the closet!!! ThanksQuoted text (9 lines)
> >> me busy until WSC :P > >> > >> Can't wait! > >> > >> Stash > >> > > > >On Tue, 21 Mar 2000 22:28:58 GMT, "Stephen Warrior"
<[email hidden]> wrote:
>Not so! After losing my shot at winning the 550A Spyder by about half a car
>length, I found that when I went into the garage and looked at the new cars
>that could be purchased, the Spyder was there for $50,000. Take a look.
Big oops! Stephen's right! I guess I was so pissed off about
being shunted out of the lead (resulting in a massive crash) that I
completely overlooked it.
One curious note: I've progressed to the mid-70s but the
Spyder has yet to appreciate in value. Meanwhile one of my Super
Speedsters is going for nearly $70K. Poor market for Porsche race
cars?
Oh well, back to morbidly pretending that I'm James Dean...
Martin
Long Live Nigel Mansell!
No matter how good it looks i just can't imagine any NFS game being
realistic enough to satisfy any true "sim" fan, the NFS series have
always been targeted more to kids and those types who enjoy arcade
style easy to play race games,
The full version of NFS Porsche is out on Warez now, but i'm not going
to waste my time d/ling it, i'll wait for the smaller demo and give it
a shot when it comes out, but if it's anything like all the previous
NFS titles it'll probably have the same lifespan on my hard-drive,
which is about 5 minutes! ;-)
On Tue, 21 Mar 2000 18:10:12 -0500, "Mvovr" <[email hidden]> wrote:
Quoted text (30 lines)
>Sounds like this game may bring them all out of the closet!!! Thanks for the >update Stash. Sounds like I will be driving a new sim next week. LOL >"Stashman" <[email hidden]> wrote in message >news:[email hidden]... >> I took the liberty of trying NFS5 "Porsche 2000" on a friends PC today. >> I ventured into the new car garage, and when I selected a car, I could >> click on the hood (and it would open), I could click on the door (it >> would open as well) and zoom inside the car for a look. Top down? Click. >> Top up? Click again. VERY COOL. I can't wait to see what the West's have >> done with this concept in WSC. >> >> Also - you guys might be very surprised by the physics in NFS5. You can >> definitely feel and see these cars moving on their suspension. And the FF >> is very close to GPL - I think because the physics are better, you get >> better FF. If you "saw" your wheel left and right, you can feel the >> build-up in the FF as the weight transfers. >> >> And the graphics, ahhhh the graphics. I believe WSC is definitely on >> track to do battle graphically with NFS5 from what I've seen. Slam me if >> you want for trying something before it's released, but I assure you I'll >> be the first in line at EB when NFS5 hits the shelf this week. >> >> Well, now I have something to keep me busy until GP3. That will then keep >> me busy until WSC :P >> >> Can't wait! >> >> Stash >> >Or Camaro's Unlimited... I have very fond memories of the one time I drove a
1971 "Killer" Camaro. One of those cars that screams "Don't mess with me!"
;-)
Jan.
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<[email hidden]> wrote in message news:8b8u60$26m$[email hidden]...
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> Maybe EA has some add-on packs in mind for future release. I know I'd > gladly pay $10 - $15 for a "Porshe 917 Racing" add-on pack if it came > with, oh, maybe a track or two (Le Mans and/or Sebring would be VERY > cool). > > Then again, with NFSPU, they have the ideal basis for a whole line of > add-on or companion products. Imagine follow-on products or add-on > packs that were completely compatible with the cars and tracks in > NFSPU -- we could see things like "NFS: Ferrari Unlimited," followed by > "NFS: Corvettes Unlimited," "NFS: Mustangs Unlimited," etc. > > Hope someone from EA is paying attention to this newsgroup . . . <G> > > -- JB > > In article <[email hidden]>, > <snip>I won the Spyder in that shoot out. But the car handles like crap
anyway. Nothing like driving the GT1. BTW, I completed the Factory
Driver portion of the game all the way up to Ace Test Driver. Pretty
cool...
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> >Not so! After losing my shot at winning the 550A Spyder by about half a car >length, I found that when I went into the garage and looked at the new cars >that could be purchased, the Spyder was there for $50,000. Take a look. > > >rrevved <[email hidden]> wrote:
>Hey Joe, I have heard you talk about what you wanted in a racing
>game and what you wanted to see happen to the NFS series.
>
>
>Well, it's here .. :)
Oh man I am pumped now, let me tell you! I trust your judgement, I
know you have high standards regardless of whether it's a sim or
arcade game. Sounds like this one hits that magical balance in between
the two.
EB has it listed coming out on the 25th (Saturday) which means it
should be out here in Vancouver on Monday. I can't wait!
Joe McGinn
_____________________
Radical Entertainment
Lol... you got too much time on your hands.
Jan.
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<snip>
Lol... you got too much time on your hands.
Jan.
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Stephen Ferguson <[email hidden]> wrote in message
news:8ba0ef$4bbjk$[email hidden]...
<snip>
> Say the abbreviation NFS:PU out loud. An unfortunate choice for a gamethat
> sounds like it certainly doesn't stink. Sort of like when the MR2 cameout,
> and the french kept talking about the little car called "shit"
> (Emm-Ayrr-Deux - merde).
>
> My vote is for NFS: Chevettes unlimited. Follow the full evolution of the
> Chevette, from its humble beginnings as a 1.6L OHV, rear-drive, live axle
> econobox to its final incarnation, nearly 15 years later, as a... 1.6LOHV,
> rear-drive, live-axle econobox. Heh heh heh. NFS: Pintos Unleashed.NFS:


































