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Rec.Autos.Simulators Archive

Re: I've seen the future!

26 posts by 14 people · 20 Mar 2000 - 22 Mar 2000 19:41 UTC

Enthusiastic previews of NFS Porsche Unleashed

Martin Ursua and others posted glowing impressions of NFS Porsche Unleashed, praising its handling, car detail and evolution and factory-driver career modes. Some called it the best driving game yet, while sceptics doubted any NFS title could satisfy sim fans. Posters wished for a Porsche 917 add-on.

With Joe McGinn (Radical Entertainment)

review/impressionsNeed for Speed: Porsche Unleashed

Automated summary.

L_NiN0 20 Mar 2000#286039
mmmm....for some reason I've always enjoyed the NFS series even though the physics where not so good the games are still a blast. I think the recent previews of both NFS5 and F12000 are steering me right away from the crashed and burning F1 2000 and straight at NFS PU....I can always run GPL to satisfy my F1 needs until GP3 is released. I am glad to also see they took a step away from the circuit tracks and back to the original road model of NFS SE. Stashman <[email hidden]> wrote in message news:[email hidden]...
Quoted text (25 lines)> I took the liberty of trying NFS5 "Porsche 2000" on a friends PC today. > I ventured into the new car garage, and when I selected a car, I could > click on the hood (and it would open), I could click on the door (it > would open as well) and zoom inside the car for a look. Top down? Click. > Top up? Click again. VERY COOL. I can't wait to see what the West's have > done with this concept in WSC. > > Also - you guys might be very surprised by the physics in NFS5. You can > definitely feel and see these cars moving on their suspension. And the FF > is very close to GPL - I think because the physics are better, you get > better FF. If you "saw" your wheel left and right, you can feel the > build-up in the FF as the weight transfers. > > And the graphics, ahhhh the graphics. I believe WSC is definitely on > track to do battle graphically with NFS5 from what I've seen. Slam me if > you want for trying something before it's released, but I assure you I'll > be the first in line at EB when NFS5 hits the shelf this week. > > Well, now I have something to keep me busy until GP3. That will then keep > me busy until WSC :P > > Can't wait! > > Stash >
Mvovr 21 Mar 2000#285641
Sounds like this game may bring them all out of the closet!!! Thanks for the update Stash. Sounds like I will be driving a new sim next week. LOL "Stashman" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (25 lines)> I took the liberty of trying NFS5 "Porsche 2000" on a friends PC today. > I ventured into the new car garage, and when I selected a car, I could > click on the hood (and it would open), I could click on the door (it > would open as well) and zoom inside the car for a look. Top down? Click. > Top up? Click again. VERY COOL. I can't wait to see what the West's have > done with this concept in WSC. > > Also - you guys might be very surprised by the physics in NFS5. You can > definitely feel and see these cars moving on their suspension. And the FF > is very close to GPL - I think because the physics are better, you get > better FF. If you "saw" your wheel left and right, you can feel the > build-up in the FF as the weight transfers. > > And the graphics, ahhhh the graphics. I believe WSC is definitely on > track to do battle graphically with NFS5 from what I've seen. Slam me if > you want for trying something before it's released, but I assure you I'll > be the first in line at EB when NFS5 hits the shelf this week. > > Well, now I have something to keep me busy until GP3. That will then keep > me busy until WSC :P > > Can't wait! > > Stash >
rrevved 21 Mar 2000#285702
On Tue, 21 Mar 2000 17:15:18 GMT, [email hidden] (Joe McGinn) wrote:
Quoted text (9 lines)>On Tue, 21 Mar 2000 10:32:52 GMT, [email hidden] (Martin Ursua) >wrote: > >> I think I've said more than enough! Needless to say I'll be >>getting this one next week, wish-making hobo or not. > >Thanks for the preview Martin. I'm also a fan of the original NFS (I >even bought a 3DO because of that game!). This one sounds like a >winner.
Hey Joe, I have heard you talk about what you wanted in a racing game and what you wanted to see happen to the NFS series. Well, it's here .. :) -- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
Joe McGinn 21 Mar 2000#285777
On Tue, 21 Mar 2000 10:32:52 GMT, [email hidden] (Martin Ursua) wrote: > I think I've said more than enough! Needless to say I'll be >getting this one next week, wish-making hobo or not. Thanks for the preview Martin. I'm also a fan of the original NFS (I even bought a 3DO because of that game!). This one sounds like a winner.
rrevved 21 Mar 2000#285800
On Tue, 21 Mar 2000 19:55:19 GMT, [email hidden] (Martin Ursua) wrote: >After completing some 15 races in the classic era, >you get just ONE shot at winning the 550A Spyder. If you lose that >race (which can't be restarted, BTW), you will not have a chance to >get a 550 again. uh-oh.... :( Man, can you imagine how cool it would be if they had included the one of the models of the 917? Since it was one of their most successful prototypes of all time, it's really a mystery as to why they didn't include it. Hmmm .. maybe somebody will CREATE one for the game, like they did with user addons for the other NFS releases.That would be outstanding. -- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
(unknown) 21 Mar 2000#285812
Maybe EA has some add-on packs in mind for future release. I know I'd gladly pay $10 - $15 for a "Porshe 917 Racing" add-on pack if it came with, oh, maybe a track or two (Le Mans and/or Sebring would be VERY cool). Then again, with NFSPU, they have the ideal basis for a whole line of add-on or companion products. Imagine follow-on products or add-on packs that were completely compatible with the cars and tracks in NFSPU -- we could see things like "NFS: Ferrari Unlimited," followed by "NFS: Corvettes Unlimited," "NFS: Mustangs Unlimited," etc. Hope someone from EA is paying attention to this newsgroup . . . <G> -- JB In article <[email hidden]>, rrevved <[email hidden]> wrote: > On Tue, 21 Mar 2000 19:55:19 GMT, [email hidden] (Martin Ursua)wrote:
Quoted text (22 lines)> > >After completing some 15 races in the classic era, > >you get just ONE shot at winning the 550A Spyder. If you lose that > >race (which can't be restarted, BTW), you will not have a chance to > >get a 550 again. > > uh-oh.... :( > > Man, can you imagine how cool it would be if they had included > the one of the models of the 917? Since it was one of their most > successful prototypes of all time, it's really a mystery as to why > they didn't include it. > > Hmmm .. maybe somebody will CREATE one for the game, like they > did with user addons for the other NFS releases.That would be > outstanding. > > -- > * rrev at mindspring dot com > * unit.26 - s.p.u.t.u.m. > * http://www.cabal.net >
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rrevved 21 Mar 2000#285865
On Tue, 21 Mar 2000 10:53:00 GMT, "Jan Verschueren" <[email hidden]> wrote: >Do you need to progress along either career path to unlock tracks and >cars? -In other words: is the build up of the game more arcade or do you, >like in a sim, have the opportunity to drive anything anywhere from the off? > >Jan. You open up tracks and cars, and the career modes are very cool! It ain't GPL, but it is very nice, in my opinion. You get attached to the car you bought, raced and added performance parts to. It is a very different kind of game in that regard. In DTR, there is a carer mode of sorts, but the one in NFS5 is far more involving. When you are considering the purchase of a car, you can take it out for a test drive. The road will have traffic etc., and you can decide if you like it. Of course as you earn money, you can add performance parts. You can begin with the earliest 356 and progress all the way to the GT1. I have a feeling this will take quite a bit of time... :) Also, there is annother mode where you become a 'test driver' for Porsche. In that, you get assignments from your boss that begin by having you do slaloms, spins etc. on a skidpad. It eventually leads up to racing in traffic. It is sort of a mission mode, if you know what I mean. While you are the test driver, you are earning a salary. You can take the money and buy your OWN car and go racing !!! I think it is very well thought-out and cool. It drives and sounds nice too... ;) >Martin Ursua <[email hidden]> wrote in message >news:38d7453e.3587983@news... >> On Tue, 21 Mar 2000 03:44:06 GMT, [email hidden] (Stashman) wrote: >> >> ><snip> > -- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
Peder Skou 21 Mar 2000#285877
Those of you who have tried it (i.e. who's been lucky enough to get one wish granted LOL): What kind of a system does it require? I have a PII/350 64 w/G400 32 SH. In NFS HS the graphics struggle at times, which disappoints me a bit. And yes, I do enjoy NFS HS for the occasional race, but it requires some tweaking since it's really meant to be played with a console controller. PS
(unknown) 21 Mar 2000#285904
What an apt title to your message -- I have briefly sampled NFSPU, too, and even with only a few hours' worth of wheel time, I was literally blown away. This may well be THE best DRIVING simulator yet -- GPL still holds the "racing" crown, of course (with Viper Racing and Dirt Track Racing in a dead heat for heir to that throne), but NFSPU is the first sim that I've actually been able to simply hop in and DRIVE as easily as I would a real car. Not competitively, mind you, but all the responses feel absolutely dead-on, and the vehicles respond VERY realistically. Think Viper Racing's physics applied to the NFS genre, and you're on the right track. NFS3 and NFSHS cannot hold a candle to NFSPU -- I was truly amazed by what I saw and felt, even with only a brief amount of wheel time. If SCGT was as realistic as NFSPU, I would still be playing it today. FYI, just to give you an idea of what my frame of reference is, the only sims that currently enjoy a permanent home on my hard drive are GPL, Viper Racing, DTR. I've currently got Powerslide and NFS2se/NFS3/NFSHS installed for the occasional diversion (hey, I just got a new 20 GB hard drive, so with drive space to burn. why not? <G>), but even though I've got several NFS titles installed, I've never really been much of a fan of the NFS games -- until now. Sports car fans everywhere are in for a real treat when NFSPU hits the shelves. -- JB In article <[email hidden]>, [email hidden] (Stashman) wrote: > I took the liberty of trying NFS5 "Porsche 2000" on a friends PCtoday. > I ventured into the new car garage, and when I selected a car, Icould > click on the hood (and it would open), I could click on the door (it > would open as well) and zoom inside the car for a look. Top down?Click. > Top up? Click again. VERY COOL. I can't wait to see what the West'shave > done with this concept in WSC. > > Also - you guys might be very surprised by the physics in NFS5. Youcan > definitely feel and see these cars moving on their suspension. Andthe FF > is very close to GPL - I think because the physics are better, youget > better FF. If you "saw" your wheel left and right, you can feel the > build-up in the FF as the weight transfers. > > And the graphics, ahhhh the graphics. I believe WSC is definitely on > track to do battle graphically with NFS5 from what I've seen. Slam meif > you want for trying something before it's released, but I assure youI'll > be the first in line at EB when NFS5 hits the shelf this week. > > Well, now I have something to keep me busy until GP3. That will thenkeep
Quoted text (7 lines)> me busy until WSC :P > > Can't wait! > > Stash > >
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Stashman 21 Mar 2000 03:44 UTC#285984
I took the liberty of trying NFS5 "Porsche 2000" on a friends PC today. I ventured into the new car garage, and when I selected a car, I could click on the hood (and it would open), I could click on the door (it would open as well) and zoom inside the car for a look. Top down? Click. Top up? Click again. VERY COOL. I can't wait to see what the West's have done with this concept in WSC. Also - you guys might be very surprised by the physics in NFS5. You can definitely feel and see these cars moving on their suspension. And the FF is very close to GPL - I think because the physics are better, you get better FF. If you "saw" your wheel left and right, you can feel the build-up in the FF as the weight transfers. And the graphics, ahhhh the graphics. I believe WSC is definitely on track to do battle graphically with NFS5 from what I've seen. Slam me if you want for trying something before it's released, but I assure you I'll be the first in line at EB when NFS5 hits the shelf this week. Well, now I have something to keep me busy until GP3. That will then keep me busy until WSC :P Can't wait! Stash
Martin Ursua 21 Mar 2000 10:32 UTC#285856
On Tue, 21 Mar 2000 03:44:06 GMT, [email hidden] (Stashman) wrote: >I took the liberty of trying NFS5 "Porsche 2000" on a friends PC today. >I ventured into the new car garage, and when I selected a car, I could >click on the hood (and it would open), I could click on the door (it >would open as well) and zoom inside the car for a look. Top down? Click. >Top up? Click again. VERY COOL. I can't wait to see what the West's have >done with this concept in WSC. A hobo knocked on my door last night asking for food. I gave him some chicken soup and he granted me one wish. Obviously I asked him for a chance to sample a pre-release version of NFS:Porsche 2000, and this he gave me. However, he warned me to buy the real game next week if I liked it, lest ill fortune befall upon myself and my family. With that explanation out of the way... As some of you may know (from my frequent rants on the topic), I have been a longtime fan of the original NFS and NFS:SE. I was such a fan of the original that I was suckered into buying the mediocre NFS2:SE and the even worse NFS3. By the time NFS:HS rolled around, I'd grown wiser (though I did play it on a friend's Playstation: slightly improved driving model over NFS3 but most corners could still be taken just by lifting off the gas). I must say that I've found NFS:P2K to be a tremendously good step in the right direction. From what I've tried so far, the driving model is superb. Is it as good as NFS:SE's was? Bearing in mind that I can only compare compare Type 993 Carreras, definitely yes. The lift-off oversteer of the early 911s is terrifying while mid-engined models and more recent 911s are much more docile. However, I don't think the physics are up to the same level as Viper Racing's (just a gut feeling at this point and I realize that Vipers are supposedly less user-friendly than contemporary Porsches). It seems much too easy to induce a huge tail-out slide (just trailbrake) and too easy to hold the skid without spinning out. Nevertheless, EA has tossed out the NFS3/NFS4 "cars on rails" physics and have made something very satisfying to drive. Graphics have also been much improved. The focus is less on glitz and more on realism. Gone are the glass cars of NFS3/NSF4, replaced with a sheen that looks more like real automotive paint. The tracks are not as fantastic as they were in past games, yet no less visually impressive. Once you see the waterfalls and forested hills of the "Schwarzweld" track, you will be impressed. Incidentally, "track" is a misnomer as most of the "tracks" are, in fact, point-to-point segments like in the original NFS. From what I've seen the tracks are well-done with a combination of fast sweepers and slower corners, as well as alternate routes. Gameplay is much improved over previous titles. There is "Porsche Factory Test Driver" which loosely follows the trend set by Gran Turismo's driving tests (example: get this Boxster to the docks in 2 minutes). Tournament mode now takes the form of the ingenious "Evolution" mode. Start with a 356 in 1950 and progress through the years in a large number races. Some of these include racing against 7 cars with traffic on the road. I didn't try the multiplayer, but it should be mentioned that split screen two-player is gone. I have a feeling I'm the only one who'll miss it. Complaints? My main gripe is that the roads are too wide. Most of the roads are three lanes wide, with two cars able to fit in one lane. I think narrower tracks (yes, like ur-NFS) would have allowed the driving model to shine and rewarded driving precision. I was also disappointed to see EA continue its "download extra cars" gimmick. I, for one, would rather have a Porsche 959 ready-to-drive than have a greater selection of "music". Another disappointment: a poor selection of Porsche racing cars (from what I know, only the 550 Spyder, 935, and GT1-98 are available). Not included in the game: 906, 917, 956, 962, nor any of the pre-1998 GT1s. I think I've said more than enough! Needless to say I'll be getting this one next week, wish-making hobo or not. Martin Long Live Nigel Mansell!
Jan Verschueren 21 Mar 2000 11:52 UTC#285861
Stashman <[email hidden]> wrote in message news:[email hidden]... > I took the liberty of trying NFS5 "Porsche 2000" on a friends PC today. > I ventured into the new car garage, and when I selected a car, I could > click on the hood (and it would open), I could click on the door (it > would open as well) and zoom inside the car for a look. Top down? Click. > Top up? Click again. VERY COOL. I can't wait to see what the West's have > done with this concept in WSC. Very few rag tops in WSC I think. ;-) Cheers for your thoughts on the game tho', appreciate it. Jan. =---
Jan Verschueren 21 Mar 2000 11:53 UTC#285862
Do you need to progress along either career path to unlock tracks and cars? -In other words: is the build up of the game more arcade or do you, like in a sim, have the opportunity to drive anything anywhere from the off? Jan. =--- Martin Ursua <[email hidden]> wrote in message news:38d7453e.3587983@news... > On Tue, 21 Mar 2000 03:44:06 GMT, [email hidden] (Stashman) wrote: > > ><snip>
Martin Ursua 21 Mar 2000 19:55 UTC#285719
On Tue, 21 Mar 2000 10:53:00 GMT, "Jan Verschueren" <[email hidden]> wrote: >Do you need to progress along either career path to unlock tracks and >cars? -In other words: is the build up of the game more arcade or do you, >like in a sim, have the opportunity to drive anything anywhere from the off? Jan, From what I know... Tracks are unlocked as you proceed from one era of the Evolution tournaments to the next (Years go by as you compete in races. 1970 marks the end of the classic era, for example). Cars are either purchased or won in bonus races. Here's an irritating point: After completing some 15 races in the classic era, you get just ONE shot at winning the 550A Spyder. If you lose that race (which can't be restarted, BTW), you will not have a chance to get a 550 again. As I noted, the other cars are downloadable. Hopefully the 959 will be first out! Apparently, all cars are accessible in multiplayer mode. Martin Long LIve Nigel Mansell!
Stephen Warrior 21 Mar 2000 22:28 UTC#285815
"Martin Ursua" <[email hidden]> wrote : > Here's an irritating point: After completing some 15 races in the classicera, > you get just ONE shot at winning the 550A Spyder. If you lose that > race (which can't be restarted, BTW), you will not have a chance to > get a 550 again. Not so! After losing my shot at winning the 550A Spyder by about half a car length, I found that when I went into the garage and looked at the new cars that could be purchased, the Spyder was there for $50,000. Take a look.
<[email hidden]> wrote in message news:8b8u60$26m$[email hidden]...
Quoted text (7 lines)> > Then again, with NFSPU, they have the ideal basis for a whole line of > add-on or companion products. Imagine follow-on products or add-on > packs that were completely compatible with the cars and tracks in > NFSPU -- we could see things like "NFS: Ferrari Unlimited," followed by > "NFS: Corvettes Unlimited," "NFS: Mustangs Unlimited," etc. >
Say the abbreviation NFS:PU out loud. An unfortunate choice for a game that sounds like it certainly doesn't stink. Sort of like when the MR2 came out, and the french kept talking about the little car called "shit" (Emm-Ayrr-Deux - merde). My vote is for NFS: Chevettes unlimited. Follow the full evolution of the Chevette, from its humble beginnings as a 1.6L OHV, rear-drive, live axle econobox to its final incarnation, nearly 15 years later, as a... 1.6L OHV, rear-drive, live-axle econobox. Heh heh heh. NFS: Pintos Unleashed. NFS: Trabant Tradition. NFS: Kadett Klasse. NFS: Manta Mania. NFS: Corolla Celebration. The possibilities are endless. Stephen
rrevved <[email hidden]> wrote in message news:[email hidden]... > On Tue, 21 Mar 2000 19:55:19 GMT, [email hidden] (Martin Ursua)wrote:
Quoted text (17 lines)> > >After completing some 15 races in the classic era, > >you get just ONE shot at winning the 550A Spyder. If you lose that > >race (which can't be restarted, BTW), you will not have a chance to > >get a 550 again. > > uh-oh.... :( > > Man, can you imagine how cool it would be if they had included > the one of the models of the 917? Since it was one of their most > successful prototypes of all time, it's really a mystery as to why > they didn't include it. > > Hmmm .. maybe somebody will CREATE one for the game, like they > did with user addons for the other NFS releases.That would be > outstanding. >
Maybe someone could create the old Porsche F1 car (Gurney's car), and then EA could just tweak their nice new physics model a little more to make it have, oh, about 20 DOF. Then they could get it running at 288Hz, throw in a nice 14 mile track in the German forests and.... oh... we've got that already :-) Seriously, I'm looking forward to NFS:PU, and will probably shelve GPL for quite a while as I work my way through the career mode. 1967 GP cars are fine and dandy, and Papyrus's slippery slidy physics model talks to the engineer in me, but I grew up ogling Porsches, ever since a neighbour showed up with "that funny Beetle" (it was a 356 in perfect condition). With NFS's graphical splendour, what sounds like a decent driving feel, and the Porsches? Man, when do we get it in Switzerland. Shame about the 550. Is it not possible to save the career mode just before the all-important race and try many times? Everyone should get a chance to be James Dean. Stephen
(unknown) 22 Mar 2000#285615
Ah, yes -- that would be cool! They could bring us various RS and SS models, Z-28s, several Indy Pace Cars, a couple of Trans-Am models (maybe even a Penske "ultralight"), and maybe even a couple of Woodward Avenue dragstrip events! <G> -- JB In article <w7UB4.10101$[email hidden]>, "Jan Verschueren" <[email hidden]> wrote: > Or Camaro's Unlimited... I have very fond memories of the one time Idrove a > 1971 "Killer" Camaro. One of those cars that screams "Don't mess withme!" > ;-) > > Jan. > =--- > <[email hidden]> wrote in message news:8b8u60$26m$[email hidden]... > > Maybe EA has some add-on packs in mind for future release. I knowI'd > > gladly pay $10 - $15 for a "Porshe 917 Racing" add-on pack if itcame > > with, oh, maybe a track or two (Le Mans and/or Sebring would be VERY > > cool). > > > > Then again, with NFSPU, they have the ideal basis for a whole lineof > > add-on or companion products. Imagine follow-on products or add-on > > packs that were completely compatible with the cars and tracks in > > NFSPU -- we could see things like "NFS: Ferrari Unlimited,"followed by
Quoted text (10 lines)> > "NFS: Corvettes Unlimited," "NFS: Mustangs Unlimited," etc. > > > > Hope someone from EA is paying attention to this newsgroup . . . <G> > > > > -- JB > > > > In article <[email hidden]>, > > <snip> > >
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(unknown) 22 Mar 2000#285619
Make sure you make a printout of this post, because when you eat your words, it will be much more satisfying if you get a little pulp and fiber with it . . . <G> -- JB In article <38e313e2.9983231@news>, [email hidden] wrote:
Quoted text (14 lines)> No matter how good it looks i just can't imagine any NFS game being > realistic enough to satisfy any true "sim" fan, the NFS series have > always been targeted more to kids and those types who enjoy arcade > style easy to play race games, > > The full version of NFS Porsche is out on Warez now, but i'm not going > to waste my time d/ling it, i'll wait for the smaller demo and give it > a shot when it comes out, but if it's anything like all the previous > NFS titles it'll probably have the same lifespan on my hard-drive, > which is about 5 minutes! ;-) > > On Tue, 21 Mar 2000 18:10:12 -0500, "Mvovr" <[email hidden]> wrote: > > >Sounds like this game may bring them all out of the closet!!! Thanks
for the > >update Stash. Sounds like I will be driving a new sim next week. LOL > >"Stashman" <[email hidden]> wrote in message > >news:[email hidden]... > >> I took the liberty of trying NFS5 "Porsche 2000" on a friends PCtoday. > >> I ventured into the new car garage, and when I selected a car, Icould > >> click on the hood (and it would open), I could click on the door(it > >> would open as well) and zoom inside the car for a look. Top down?Click. > >> Top up? Click again. VERY COOL. I can't wait to see what theWest's have > >> done with this concept in WSC. > >> > >> Also - you guys might be very surprised by the physics in NFS5.You can > >> definitely feel and see these cars moving on their suspension. Andthe FF > >> is very close to GPL - I think because the physics are better, youget > >> better FF. If you "saw" your wheel left and right, you can feel the > >> build-up in the FF as the weight transfers. > >> > >> And the graphics, ahhhh the graphics. I believe WSC is definitelyon > >> track to do battle graphically with NFS5 from what I've seen. Slamme if > >> you want for trying something before it's released, but I assureyou I'll > >> be the first in line at EB when NFS5 hits the shelf this week. > >> > >> Well, now I have something to keep me busy until GP3. That willthen keep
Quoted text (9 lines)> >> me busy until WSC :P > >> > >> Can't wait! > >> > >> Stash > >> > > > >
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Martin Ursua 22 Mar 2000 00:27 UTC#285587
On Tue, 21 Mar 2000 22:28:58 GMT, "Stephen Warrior" <[email hidden]> wrote: >Not so! After losing my shot at winning the 550A Spyder by about half a car >length, I found that when I went into the garage and looked at the new cars >that could be purchased, the Spyder was there for $50,000. Take a look. Big oops! Stephen's right! I guess I was so pissed off about being shunted out of the lead (resulting in a massive crash) that I completely overlooked it. One curious note: I've progressed to the mid-70s but the Spyder has yet to appreciate in value. Meanwhile one of my Super Speedsters is going for nearly $70K. Poor market for Porsche race cars? Oh well, back to morbidly pretending that I'm James Dean... Martin Long Live Nigel Mansell!
StormTrooper 22 Mar 2000 00:35 UTC#285589
No matter how good it looks i just can't imagine any NFS game being realistic enough to satisfy any true "sim" fan, the NFS series have always been targeted more to kids and those types who enjoy arcade style easy to play race games, The full version of NFS Porsche is out on Warez now, but i'm not going to waste my time d/ling it, i'll wait for the smaller demo and give it a shot when it comes out, but if it's anything like all the previous NFS titles it'll probably have the same lifespan on my hard-drive, which is about 5 minutes! ;-) On Tue, 21 Mar 2000 18:10:12 -0500, "Mvovr" <[email hidden]> wrote:
Quoted text (30 lines)>Sounds like this game may bring them all out of the closet!!! Thanks for the >update Stash. Sounds like I will be driving a new sim next week. LOL >"Stashman" <[email hidden]> wrote in message >news:[email hidden]... >> I took the liberty of trying NFS5 "Porsche 2000" on a friends PC today. >> I ventured into the new car garage, and when I selected a car, I could >> click on the hood (and it would open), I could click on the door (it >> would open as well) and zoom inside the car for a look. Top down? Click. >> Top up? Click again. VERY COOL. I can't wait to see what the West's have >> done with this concept in WSC. >> >> Also - you guys might be very surprised by the physics in NFS5. You can >> definitely feel and see these cars moving on their suspension. And the FF >> is very close to GPL - I think because the physics are better, you get >> better FF. If you "saw" your wheel left and right, you can feel the >> build-up in the FF as the weight transfers. >> >> And the graphics, ahhhh the graphics. I believe WSC is definitely on >> track to do battle graphically with NFS5 from what I've seen. Slam me if >> you want for trying something before it's released, but I assure you I'll >> be the first in line at EB when NFS5 hits the shelf this week. >> >> Well, now I have something to keep me busy until GP3. That will then keep >> me busy until WSC :P >> >> Can't wait! >> >> Stash >> >
Jan Verschueren 22 Mar 2000 01:05 UTC#285678
Or Camaro's Unlimited... I have very fond memories of the one time I drove a 1971 "Killer" Camaro. One of those cars that screams "Don't mess with me!" ;-) Jan. =--- <[email hidden]> wrote in message news:8b8u60$26m$[email hidden]...
Quoted text (17 lines)> Maybe EA has some add-on packs in mind for future release. I know I'd > gladly pay $10 - $15 for a "Porshe 917 Racing" add-on pack if it came > with, oh, maybe a track or two (Le Mans and/or Sebring would be VERY > cool). > > Then again, with NFSPU, they have the ideal basis for a whole line of > add-on or companion products. Imagine follow-on products or add-on > packs that were completely compatible with the cars and tracks in > NFSPU -- we could see things like "NFS: Ferrari Unlimited," followed by > "NFS: Corvettes Unlimited," "NFS: Mustangs Unlimited," etc. > > Hope someone from EA is paying attention to this newsgroup . . . <G> > > -- JB > > In article <[email hidden]>, > <snip>
MaX 22 Mar 2000 02:41 UTC#285594
I won the Spyder in that shoot out. But the car handles like crap anyway. Nothing like driving the GT1. BTW, I completed the Factory Driver portion of the game all the way up to Ace Test Driver. Pretty cool...
Quoted text (7 lines)> >Not so! After losing my shot at winning the 550A Spyder by about half a car >length, I found that when I went into the garage and looked at the new cars >that could be purchased, the Spyder was there for $50,000. Take a look. > > >
Joe62 22 Mar 2000 04:32 UTC#285618
rrevved <[email hidden]> wrote: >Hey Joe, I have heard you talk about what you wanted in a racing >game and what you wanted to see happen to the NFS series. > > >Well, it's here .. :) Oh man I am pumped now, let me tell you! I trust your judgement, I know you have high standards regardless of whether it's a sim or arcade game. Sounds like this one hits that magical balance in between the two. EB has it listed coming out on the 25th (Saturday) which means it should be out here in Vancouver on Monday. I can't wait! Joe McGinn _____________________ Radical Entertainment
Jan Verschueren 22 Mar 2000 19:41 UTC#285410
Lol... you got too much time on your hands. Jan. =--- Stephen Ferguson <[email hidden]> wrote in message news:8ba0ef$4bbjk$[email hidden]... <snip> > Say the abbreviation NFS:PU out loud. An unfortunate choice for a gamethat > sounds like it certainly doesn't stink. Sort of like when the MR2 cameout, > and the french kept talking about the little car called "shit" > (Emm-Ayrr-Deux - merde). > > My vote is for NFS: Chevettes unlimited. Follow the full evolution of the > Chevette, from its humble beginnings as a 1.6L OHV, rear-drive, live axle > econobox to its final incarnation, nearly 15 years later, as a... 1.6LOHV, > rear-drive, live-axle econobox. Heh heh heh. NFS: Pintos Unleashed.NFS:
Quoted text (7 lines)> Trabant Tradition. NFS: Kadett Klasse. NFS: Manta Mania. NFS: Corolla > Celebration. The possibilities are endless. > > Stephen > > >

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