On Mon, 20 Mar 2000 19:17:14 +0100, "Karsten Borchers" <[email hidden]> wrote:
>Used Fraps to get a fps. I got some 12fps on the grid on Monza with 10
>visible cars, and a maximum of 17fps during the race. Now that is not good
>enough !!
Set it to 800x600, turn off mirrors and set the drawing distance
down a little.
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
Improving F1 2000 framerates
Users shared ways to raise F1 2000 framerates, such as turning off mirrors, lowering detail and editing the .plr file to reduce the number of AI opponents. A minor plonk spat between rrevved and Shane Lowry was later patched up.
Automated summary.
On Mon, 20 Mar 2000 21:53:48 GMT, Speedy Fast <[email hidden]> wrote:
>Is this the release version??
yes.
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
On Tue, 21 Mar 2000 09:48:23 +1100, "Shane Lowry" <[email hidden]> wrote:
>also if you are having fps problems in the quick race and grandprix et al
>you can reduce the amount of cars in the race by editing a text file. Sorry
>i didnt bother getting the details yet ... but the post is again on the High
>Gear forum
>
Shawn, I just read every single post on High Gear's F1-2000 forum for
the last 6 days and there is no mention of adjusting the field size.
Could you take a moment and tell us where you got this info?
If not, I am going to assume that you are incorrect.
Thanks.
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
On Tue, 21 Mar 2000 00:24:58 +0100, "Karsten Borchers" <[email hidden]> wrote:
>Ok, I sat the detail even further down, still mirrors on (like to know if
>someone is behind me),
Well, the mirrors, cost you about 40-50% of your framerate, even
if you set their detail to low.. ;)
Go to http://www.fraps.com and download the FRAPS program.
It is very small. Run it prior to starting F1-2000 and it will
show you what your framerate is at all times.
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
Quoted text (29 lines)
>turned eviroment mapping and highlight thingy off, med texture, med detail >on cars. Race grooves off, particles off, and the rest to low > >Hmm - No I have a descent fps thrue the entire race. It's a another game now >:) >Still, to bad that I have to wait until I get meself a 1Ghz CPU, before the >detail come on and I can enjoy the full flawor of this game.. > >Borchers > > >"rrevved" <[email hidden]> wrote in message >news:[email hidden]... >> On Mon, 20 Mar 2000 19:17:14 +0100, "Karsten Borchers" ><[email hidden]> wrote: >> >> >Used Fraps to get a fps. I got some 12fps on the grid on Monza with 10 >> >visible cars, and a maximum of 17fps during the race. Now that is not >good >> >enough !! >> >> Set it to 800x600, turn off mirrors and set the drawing distance >> down a little. >> >> -- >> * rrev at mindspring dot com >> * unit.26 - s.p.u.t.u.m. >> * http://www.cabal.net >With SCGT I could put the rearview mirror on in multiplay without a problem, but used a
button for a quick "look behind" in career mode (mirror off). Maybe F1-2000 has this "look
behind" feature?
Jason.
rrevved wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
Quoted text (8 lines)
> On Tue, 21 Mar 2000 00:24:58 +0100, "Karsten Borchers" <[email hidden]> wrote: > > >Ok, I sat the detail even further down, still mirrors on (like to know if > >someone is behind me), > > Well, the mirrors, cost you about 40-50% of your framerate, even > if you set their detail to low.. ;) >On Mon, 20 Mar 2000 18:30:03 -0500, "AndrewS" <[email hidden]> wrote:
Thanks!
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
Quoted text (14 lines)
>> Shawn, I just read every single post on High Gear's F1-2000 forum for >> the last 6 days and there is no mention of adjusting the field size. >> Could you take a moment and tell us where you got this info? > >Want to improve fps? You can by reducing the number of AI drivers. >Go to save directory, then to player's name directory (presumably, your >name), open the .plr file with notepad, scroll down to game >options section where it says QR_opponents, change the number to the number >of AI's you want. Save and start the game. Now, you >can have a quick race with that number of AI drivers. You can do the same >for GP (grand prix) opponents or CH (championship) opponents. >Enjoy > >First for the record : I intend to buy this game when it hits the stores,
despite being pissed on the 3D, cause I'm a major F1 fan and I must have all
descent F1 games. Just wanted to see this long waited race sim prior to the
release, and think's of it to be a big demo.
But I'm pissed !!!!!! That 3D engine sucks. I cannot get a descent framerate
in the race, even when I have turned almost everything to low detail, and
off in 800x600. In testing, and when alone on the circuit everything is
peachy. But as soon I'm on the grid, the fps drops like mad. It's gets a bit
better as the race progress, but still way under 24fps. To get at smooth
fps, I have to run the game very ugly, and who wants that when every other
game looks and runs fine ???
Used Fraps to get a fps. I got some 12fps on the grid on Monza with 10
visible cars, and a maximum of 17fps during the race. Now that is not good
enough !!
Is it just me, or are you having the same problems ????
And why the hell did'nt the include Transform and Lighting support ??? Not
only beacuse I'm a Geforce owner, but because every major graphiccard
developer (3Dfx, Matrox, Nvidia), will have and have T&L support.
The game just screams for it. Let the GPU handle the graphics, it's what
it's there for, and the CPU can concerate on the AI and physics etc.
By the way, is T&L only a OpenGL feature, or does it support D3D as well ?
(If not, forget what I sad about T&L :)
It's not because my system (PII 450Mhz, Asus V6800 DDR, 128Mb) isn't
configuret correclty, cause all my games run smooth.
Just hope that though claimed to be the final release, that it isn't. And
that the purchased version will have a much better 3D engine
Is it difficult to include T&L in a furure patch ?? Or must it be part of
the programming from scratch ??
--
Karsten Borchers
Ohh - Forgot about the damage model. Now that rules !!!!
When you break your front suspension, and you pit, they will replace the
tyres etc.
But the damaged suspension isn't fixed, so you join the track with a very
wobbely front wheel - Cool :)
But I cant blow up my engine. Just drove 5 laps on Interlagos in first gear,
full throttle. Nothing :(
The "Breakdown" option is set on normal.
Borchers
"Karsten Borchers" <[email hidden]> wrote in message
news:8b5puf$1aa4$[email hidden]...
> First for the record : I intend to buy this game when it hits the stores,
> despite being pissed on the 3D, cause I'm a major F1 fan and I must haveall
> descent F1 games. Just wanted to see this long waited race sim prior tothe
> release, and think's of it to be a big demo.
>
> But I'm pissed !!!!!! That 3D engine sucks. I cannot get a descentframerate
> in the race, even when I have turned almost everything to low detail, and
> off in 800x600. In testing, and when alone on the circuit everything is
> peachy. But as soon I'm on the grid, the fps drops like mad. It's gets abit
Quoted text (35 lines)
> better as the race progress, but still way under 24fps. To get at smooth > fps, I have to run the game very ugly, and who wants that when every other > game looks and runs fine ??? > Used Fraps to get a fps. I got some 12fps on the grid on Monza with 10 > visible cars, and a maximum of 17fps during the race. Now that is not good > enough !! > > Is it just me, or are you having the same problems ???? > > And why the hell did'nt the include Transform and Lighting support ??? Not > only beacuse I'm a Geforce owner, but because every major graphiccard > developer (3Dfx, Matrox, Nvidia), will have and have T&L support. > The game just screams for it. Let the GPU handle the graphics, it's what > it's there for, and the CPU can concerate on the AI and physics etc. > By the way, is T&L only a OpenGL feature, or does it support D3D as well ? > (If not, forget what I sad about T&L :) > > It's not because my system (PII 450Mhz, Asus V6800 DDR, 128Mb) isn't > configuret correclty, cause all my games run smooth. > > Just hope that though claimed to be the final release, that it isn't. And > that the purchased version will have a much better 3D engine > > Is it difficult to include T&L in a furure patch ?? Or must it be part of > the programming from scratch ?? > > > > -- > Karsten Borchers > > > > >On Mon, 20 Mar 2000 19:17:14 +0100, "Karsten Borchers"
<[email hidden]> wrote:
Is this the release version?? NO!!
Quoted text (7 lines)
>First for the record : I intend to buy this game when it hits the stores, >despite being pissed on the 3D, cause I'm a major F1 fan and I must have all >descent F1 games. Just wanted to see this long waited race sim prior to the >release, and think's of it to be a big demo. > >But I'm pissed !!!!!! That 3D engine sucks. I cannot get a descent framerate >in the race, even when I have turned almost everything to low detail, andi was reading on the F12000 board at high gear that the Myth version my not
actually be the release version. Personally that makes sense ... however you
can take the word of the Warez crowd if you like.
also if you are having fps problems in the quick race and grandprix et al
you can reduce the amount of cars in the race by editing a text file. Sorry
i didnt bother getting the details yet ... but the post is again on the High
Gear forum
Hope this helps ... i'm still looking forward to this one
just remember tHeY ooN Joo
--
regards
Shane Lowry
"Speedy Fast" <[email hidden]> wrote in message
news:[email hidden]...
> On Mon, 20 Mar 2000 19:17:14 +0100, "Karsten Borchers"
> <[email hidden]> wrote:
>
> >First for the record : I intend to buy this game when it hits the stores,
> >despite being pissed on the 3D, cause I'm a major F1 fan and I must haveall
> >descent F1 games. Just wanted to see this long waited race sim prior tothe
> >release, and think's of it to be a big demo.
> >
> >But I'm pissed !!!!!! That 3D engine sucks. I cannot get a descentframerate
> >in the race, even when I have turned almost everything to low detail, and
>
> Is this the release version?? NO!!
It's a RIP from the release version probably. So don't expect the official
release version to be a lot better in terms of FPS.
Marco
Ok, I sat the detail even further down, still mirrors on (like to know if
someone is behind me),
turned eviroment mapping and highlight thingy off, med texture, med detail
on cars. Race grooves off, particles off, and the rest to low
Hmm - No I have a descent fps thrue the entire race. It's a another game now
:)
Still, to bad that I have to wait until I get meself a 1Ghz CPU, before the
detail come on and I can enjoy the full flawor of this game..
Borchers
"rrevved" <[email hidden]> wrote in message
news:[email hidden]...
> On Mon, 20 Mar 2000 19:17:14 +0100, "Karsten Borchers"<[email hidden]> wrote:
>
> >Used Fraps to get a fps. I got some 12fps on the grid on Monza with 10
> >visible cars, and a maximum of 17fps during the race. Now that is notgood
Quoted text (9 lines)
> >enough !! > > Set it to 800x600, turn off mirrors and set the drawing distance > down a little. > > -- > * rrev at mindspring dot com > * unit.26 - s.p.u.t.u.m. > * http://www.cabal.net> Shawn, I just read every single post on High Gear's F1-2000 forum for
> the last 6 days and there is no mention of adjusting the field size.
> Could you take a moment and tell us where you got this info?
Want to improve fps? You can by reducing the number of AI drivers.
Go to save directory, then to player's name directory (presumably, your
name), open the .plr file with notepad, scroll down to game
options section where it says QR_opponents, change the number to the number
of AI's you want. Save and start the game. Now, you
can have a quick race with that number of AI drivers. You can do the same
for GP (grand prix) opponents or CH (championship) opponents.
Enjoy
It's in the topic called "Want to improve FPS by reducing AI?"
Here's what it says.Want to improve fps? You can by reducing the
number of AI drivers.Go to save directory, then to player's name
directory (presumably, your name), open the .plr file with notepad,
scroll down to gameoptions section where it says QR_opponents, change
the number to the number of AI's you want. Save and start the game.
Now, you can have a quick race with that number of AI drivers. You can
do the same for GP (grand prix) opponents or CH (championship)
opponents.
It actually works quite well. Just ran a 10% quick race at Spain with
5 AI. Started at the back of the grid, and the frame rate was a heck
of a lot better than with a full field! It doesn't seem to work on
GP, though. I changed the file to 5 in GP, but when I went into the
game it changed it back to 21.
rrevved <[email hidden]> wrote:
Quoted text (15 lines)
>On Tue, 21 Mar 2000 09:48:23 +1100, "Shane Lowry" <[email hidden]> wrote: > >>also if you are having fps problems in the quick race and grandprix et al >>you can reduce the amount of cars in the race by editing a text file. Sorry >>i didnt bother getting the details yet ... but the post is again on the High >>Gear forum >> > >Shawn, I just read every single post on High Gear's F1-2000 forum for >the last 6 days and there is no mention of adjusting the field size. >Could you take a moment and tell us where you got this info? > >If not, I am going to assume that you are incorrect. > >Thanks.On Tue, 21 Mar 2000 13:10:43 +1100, "Shane Lowry" <[email hidden]> wrote:
>no probs rRovered
Right, Shank.
*plonk*
--
* rrev at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.cabal.net
Well, even pirates make errors sometimes, sometimes a beta version is
released as a final version. Just as it was the case with the Class
version of F1 2000. But I'm sure this is the final version, since the
game officially has gone gold now.
Andre
On Mon, 20 Mar 2000 16:32:12 -0600, rrevved <[email hidden]>
wrote:
>On Mon, 20 Mar 2000 21:53:48 GMT, Speedy Fast <[email hidden]> wrote:
>
>>Is this the release version??
>
>yes.
Thanks Andrew thats the one.
no probs rRovered
--
regards
cool ... ive never been plonked before wow ... what an honour...
I was just passing on information that i had read from other sources.
--
regards
Shane Lowry
Shane Lowry <[email hidden]> wrote in message
news:8b8q6g$i8h$[email hidden]...
> cool ... ive never been plonked before wow ... what an honour...
You should feel fortunate then.
> I was just passing on information that i had read from other sources.
*PLONK*
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
> --
> regards
>
> Shane Lowry
>
>
You should feel fortunate then.
*PLONK*
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
Shane Lowry <[email hidden]> wrote in message
news:8bc30l$4qv$[email hidden]...
> yeah ... fair enough ... i was suffering a childishness attack ... over it
> now ... i have made my apologies to rrevved by email.
Actually I didn;t see the reason for him to plonk you in the
first place :-)
I was just "yankin" ya...
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
> --
> regards
>
> Shane Lowry
>
>
>
On Thu, 23 Mar 2000 20:34:36 -0600, "Greg Cisko" <no.spam.email.for.me> wrote:
Name-calling, for no reason?
>I was just "yankin" ya...
He has never emailed me either, FWIW.
--
* rrev at mindspring dot com *
Quoted text (8 lines)
>Shane Lowry <[email hidden]> wrote in message >news:8bc30l$4qv$[email hidden]... >> yeah ... fair enough ... i was suffering a childishness attack ... over it >> now ... i have made my apologies to rrevved by email. > >Actually I didn;t see the reason for him to plonk you in the >first place :-) >Shane,
I hereby give you an unplonk, in contradistinction to some other folk
around.
*UNPLONK*
--DK
"Shane Lowry" <[email hidden]> wrote in message
news:8b8q6g$i8h$[email hidden]...
Quoted text (10 lines)
> cool ... ive never been plonked before wow ... what an honour... > > I was just passing on information that i had read from other sources. > > -- > regards > > Shane Lowry > >yeah ... fair enough ... i was suffering a childishness attack ... over it
now ... i have made my apologies to rrevved by email.
--
regards
Shane Lowry
I wonder if Stiff will do the same with Ymenard?
Andre
On Thu, 23 Mar 2000 12:28:17 +1100, "Shane Lowry"
<[email hidden]> wrote:
Quoted text (10 lines)
>yeah ... fair enough ... i was suffering a childishness attack ... over it >now ... i have made my apologies to rrevved by email. > >-- >regards > >Shane Lowry > > >rrevved <[email hidden]> wrote in message
news:[email hidden]...
> On Thu, 23 Mar 2000 20:34:36 -0600, "Greg Cisko" <no.spam.email.for.me>wrote:
>
> >Shane Lowry <[email hidden]> wrote in message
> >news:8bc30l$4qv$[email hidden]...
> >> yeah ... fair enough ... i was suffering a childishness attack ... overit
Nope not enough IMHO to plonk.
>
> >I was just "yankin" ya...
>
> He has never emailed me either, FWIW.
Huh. Maybe if you plonked him, he can't send you email?
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
>
> --
> * rrev at mindspring dot com *
Quoted text (7 lines)
> >> now ... i have made my apologies to rrevved by email. > > > >Actually I didn;t see the reason for him to plonk you in the > >first place :-) > > > > Name-calling, for no reason?On Sat, 25 Mar 2000 20:25:25 -0600, "Greg Cisko" <no.spam.email.for.me> wrote:
Ouch.
>>
>> >I was just "yankin" ya...
>>
>> He has never emailed me either, FWIW.
>
>Huh. Maybe if you plonked him, he can't send you email?
He later posted here that he wanted me to email him. I did,
and he said he had been mailing to the wrong address ie: rrevv vs. rrev .
We exchanged apologies and we're happy campers again.
Now, did somebody piss in your Cheerios, or?
--
* rrev at mindspring dot com *
Quoted text (19 lines)
>rrevved <[email hidden]> wrote in message >news:[email hidden]... >> On Thu, 23 Mar 2000 20:34:36 -0600, "Greg Cisko" <no.spam.email.for.me> >wrote: >> >> >Shane Lowry <[email hidden]> wrote in message >> >news:8bc30l$4qv$[email hidden]... >> >> yeah ... fair enough ... i was suffering a childishness attack ... over >it >> >> now ... i have made my apologies to rrevved by email. >> > >> >Actually I didn;t see the reason for him to plonk you in the >> >first place :-) >> > >> >> Name-calling, for no reason? > >Nope not enough IMHO to plonk. >Plonk McGronk (fastest plonk key in the west!) strikes again!
--DK
"Shane Lowry" <[email hidden]> wrote in message
news:8b8q6g$i8h$[email hidden]...


































