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Re: F1 2000 fps - aaarghh !!!

28 posts by 11 people · 20 Mar 2000 - 26 Mar 2000 16:16 UTC

Improving F1 2000 framerates

Users shared ways to raise F1 2000 framerates, such as turning off mirrors, lowering detail and editing the .plr file to reduce the number of AI opponents. A minor plonk spat between rrevved and Shane Lowry was later patched up.

tech supporthardware: PC/graphicsF1 2000

Automated summary.

rrevved 20 Mar 2000#285995
On Mon, 20 Mar 2000 19:17:14 +0100, "Karsten Borchers" <[email hidden]> wrote: >Used Fraps to get a fps. I got some 12fps on the grid on Monza with 10 >visible cars, and a maximum of 17fps during the race. Now that is not good >enough !! Set it to 800x600, turn off mirrors and set the drawing distance down a little. -- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
rrevved 20 Mar 2000#285996
On Mon, 20 Mar 2000 21:53:48 GMT, Speedy Fast <[email hidden]> wrote: >Is this the release version?? yes. -- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
rrevved 20 Mar 2000#286008
On Tue, 21 Mar 2000 09:48:23 +1100, "Shane Lowry" <[email hidden]> wrote: >also if you are having fps problems in the quick race and grandprix et al >you can reduce the amount of cars in the race by editing a text file. Sorry >i didnt bother getting the details yet ... but the post is again on the High >Gear forum > Shawn, I just read every single post on High Gear's F1-2000 forum for the last 6 days and there is no mention of adjusting the field size. Could you take a moment and tell us where you got this info? If not, I am going to assume that you are incorrect. Thanks. -- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
rrevved 20 Mar 2000#286011
On Tue, 21 Mar 2000 00:24:58 +0100, "Karsten Borchers" <[email hidden]> wrote: >Ok, I sat the detail even further down, still mirrors on (like to know if >someone is behind me), Well, the mirrors, cost you about 40-50% of your framerate, even if you set their detail to low.. ;) Go to http://www.fraps.com and download the FRAPS program. It is very small. Run it prior to starting F1-2000 and it will show you what your framerate is at all times.
Quoted text (29 lines)>turned eviroment mapping and highlight thingy off, med texture, med detail >on cars. Race grooves off, particles off, and the rest to low > >Hmm - No I have a descent fps thrue the entire race. It's a another game now >:) >Still, to bad that I have to wait until I get meself a 1Ghz CPU, before the >detail come on and I can enjoy the full flawor of this game.. > >Borchers > > >"rrevved" <[email hidden]> wrote in message >news:[email hidden]... >> On Mon, 20 Mar 2000 19:17:14 +0100, "Karsten Borchers" ><[email hidden]> wrote: >> >> >Used Fraps to get a fps. I got some 12fps on the grid on Monza with 10 >> >visible cars, and a maximum of 17fps during the race. Now that is not >good >> >enough !! >> >> Set it to 800x600, turn off mirrors and set the drawing distance >> down a little. >> >> -- >> * rrev at mindspring dot com >> * unit.26 - s.p.u.t.u.m. >> * http://www.cabal.net >
-- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
Jason Monds 20 Mar 2000#286015
With SCGT I could put the rearview mirror on in multiplay without a problem, but used a button for a quick "look behind" in career mode (mirror off). Maybe F1-2000 has this "look behind" feature? Jason. rrevved wrote:
Quoted text (8 lines)> On Tue, 21 Mar 2000 00:24:58 +0100, "Karsten Borchers" <[email hidden]> wrote: > > >Ok, I sat the detail even further down, still mirrors on (like to know if > >someone is behind me), > > Well, the mirrors, cost you about 40-50% of your framerate, even > if you set their detail to low.. ;) >
-- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
rrevved 20 Mar 2000#286017
On Mon, 20 Mar 2000 18:30:03 -0500, "AndrewS" <[email hidden]> wrote:
Quoted text (14 lines)>> Shawn, I just read every single post on High Gear's F1-2000 forum for >> the last 6 days and there is no mention of adjusting the field size. >> Could you take a moment and tell us where you got this info? > >Want to improve fps? You can by reducing the number of AI drivers. >Go to save directory, then to player's name directory (presumably, your >name), open the .plr file with notepad, scroll down to game >options section where it says QR_opponents, change the number to the number >of AI's you want. Save and start the game. Now, you >can have a quick race with that number of AI drivers. You can do the same >for GP (grand prix) opponents or CH (championship) opponents. >Enjoy > >
Thanks! -- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
Karsten Borchers 20 Mar 2000 18:16 UTC#286181
First for the record : I intend to buy this game when it hits the stores, despite being pissed on the 3D, cause I'm a major F1 fan and I must have all descent F1 games. Just wanted to see this long waited race sim prior to the release, and think's of it to be a big demo. But I'm pissed !!!!!! That 3D engine sucks. I cannot get a descent framerate in the race, even when I have turned almost everything to low detail, and off in 800x600. In testing, and when alone on the circuit everything is peachy. But as soon I'm on the grid, the fps drops like mad. It's gets a bit better as the race progress, but still way under 24fps. To get at smooth fps, I have to run the game very ugly, and who wants that when every other game looks and runs fine ??? Used Fraps to get a fps. I got some 12fps on the grid on Monza with 10 visible cars, and a maximum of 17fps during the race. Now that is not good enough !! Is it just me, or are you having the same problems ???? And why the hell did'nt the include Transform and Lighting support ??? Not only beacuse I'm a Geforce owner, but because every major graphiccard developer (3Dfx, Matrox, Nvidia), will have and have T&L support. The game just screams for it. Let the GPU handle the graphics, it's what it's there for, and the CPU can concerate on the AI and physics etc. By the way, is T&L only a OpenGL feature, or does it support D3D as well ? (If not, forget what I sad about T&L :) It's not because my system (PII 450Mhz, Asus V6800 DDR, 128Mb) isn't configuret correclty, cause all my games run smooth. Just hope that though claimed to be the final release, that it isn't. And that the purchased version will have a much better 3D engine Is it difficult to include T&L in a furure patch ?? Or must it be part of the programming from scratch ?? -- Karsten Borchers
Karsten Borchers 20 Mar 2000 19:12 UTC#286089
Ohh - Forgot about the damage model. Now that rules !!!! When you break your front suspension, and you pit, they will replace the tyres etc. But the damaged suspension isn't fixed, so you join the track with a very wobbely front wheel - Cool :) But I cant blow up my engine. Just drove 5 laps on Interlagos in first gear, full throttle. Nothing :( The "Breakdown" option is set on normal. Borchers "Karsten Borchers" <[email hidden]> wrote in message news:8b5puf$1aa4$[email hidden]... > First for the record : I intend to buy this game when it hits the stores, > despite being pissed on the 3D, cause I'm a major F1 fan and I must haveall > descent F1 games. Just wanted to see this long waited race sim prior tothe > release, and think's of it to be a big demo. > > But I'm pissed !!!!!! That 3D engine sucks. I cannot get a descentframerate > in the race, even when I have turned almost everything to low detail, and > off in 800x600. In testing, and when alone on the circuit everything is > peachy. But as soon I'm on the grid, the fps drops like mad. It's gets abit
Quoted text (35 lines)> better as the race progress, but still way under 24fps. To get at smooth > fps, I have to run the game very ugly, and who wants that when every other > game looks and runs fine ??? > Used Fraps to get a fps. I got some 12fps on the grid on Monza with 10 > visible cars, and a maximum of 17fps during the race. Now that is not good > enough !! > > Is it just me, or are you having the same problems ???? > > And why the hell did'nt the include Transform and Lighting support ??? Not > only beacuse I'm a Geforce owner, but because every major graphiccard > developer (3Dfx, Matrox, Nvidia), will have and have T&L support. > The game just screams for it. Let the GPU handle the graphics, it's what > it's there for, and the CPU can concerate on the AI and physics etc. > By the way, is T&L only a OpenGL feature, or does it support D3D as well ? > (If not, forget what I sad about T&L :) > > It's not because my system (PII 450Mhz, Asus V6800 DDR, 128Mb) isn't > configuret correclty, cause all my games run smooth. > > Just hope that though claimed to be the final release, that it isn't. And > that the purchased version will have a much better 3D engine > > Is it difficult to include T&L in a furure patch ?? Or must it be part of > the programming from scratch ?? > > > > -- > Karsten Borchers > > > > >
Speedy Fast 20 Mar 2000 21:53 UTC#286121
On Mon, 20 Mar 2000 19:17:14 +0100, "Karsten Borchers" <[email hidden]> wrote:
Quoted text (7 lines)>First for the record : I intend to buy this game when it hits the stores, >despite being pissed on the 3D, cause I'm a major F1 fan and I must have all >descent F1 games. Just wanted to see this long waited race sim prior to the >release, and think's of it to be a big demo. > >But I'm pissed !!!!!! That 3D engine sucks. I cannot get a descent framerate >in the race, even when I have turned almost everything to low detail, and
Is this the release version?? NO!!
Shane Lowry 20 Mar 2000 22:41 UTC#286071
i was reading on the F12000 board at high gear that the Myth version my not actually be the release version. Personally that makes sense ... however you can take the word of the Warez crowd if you like. also if you are having fps problems in the quick race and grandprix et al you can reduce the amount of cars in the race by editing a text file. Sorry i didnt bother getting the details yet ... but the post is again on the High Gear forum Hope this helps ... i'm still looking forward to this one just remember tHeY ooN Joo -- regards Shane Lowry
Marco Verhoeven 20 Mar 2000 22:57 UTC#286124
"Speedy Fast" <[email hidden]> wrote in message news:[email hidden]... > On Mon, 20 Mar 2000 19:17:14 +0100, "Karsten Borchers" > <[email hidden]> wrote: > > >First for the record : I intend to buy this game when it hits the stores, > >despite being pissed on the 3D, cause I'm a major F1 fan and I must haveall > >descent F1 games. Just wanted to see this long waited race sim prior tothe > >release, and think's of it to be a big demo. > > > >But I'm pissed !!!!!! That 3D engine sucks. I cannot get a descentframerate > >in the race, even when I have turned almost everything to low detail, and > > Is this the release version?? NO!! It's a RIP from the release version probably. So don't expect the official release version to be a lot better in terms of FPS. Marco
Karsten Borchers 20 Mar 2000 23:24 UTC#286073
Ok, I sat the detail even further down, still mirrors on (like to know if someone is behind me), turned eviroment mapping and highlight thingy off, med texture, med detail on cars. Race grooves off, particles off, and the rest to low Hmm - No I have a descent fps thrue the entire race. It's a another game now :) Still, to bad that I have to wait until I get meself a 1Ghz CPU, before the detail come on and I can enjoy the full flawor of this game.. Borchers "rrevved" <[email hidden]> wrote in message news:[email hidden]... > On Mon, 20 Mar 2000 19:17:14 +0100, "Karsten Borchers"<[email hidden]> wrote: > > >Used Fraps to get a fps. I got some 12fps on the grid on Monza with 10 > >visible cars, and a maximum of 17fps during the race. Now that is notgood
Quoted text (9 lines)> >enough !! > > Set it to 800x600, turn off mirrors and set the drawing distance > down a little. > > -- > * rrev at mindspring dot com > * unit.26 - s.p.u.t.u.m. > * http://www.cabal.net
AndrewS 20 Mar 2000 23:37 UTC#286012
> Shawn, I just read every single post on High Gear's F1-2000 forum for > the last 6 days and there is no mention of adjusting the field size. > Could you take a moment and tell us where you got this info? Want to improve fps? You can by reducing the number of AI drivers. Go to save directory, then to player's name directory (presumably, your name), open the .plr file with notepad, scroll down to game options section where it says QR_opponents, change the number to the number of AI's you want. Save and start the game. Now, you can have a quick race with that number of AI drivers. You can do the same for GP (grand prix) opponents or CH (championship) opponents. Enjoy
Ian 20 Mar 2000 23:54 UTC#286022
It's in the topic called "Want to improve FPS by reducing AI?" Here's what it says.Want to improve fps? You can by reducing the number of AI drivers.Go to save directory, then to player's name directory (presumably, your name), open the .plr file with notepad, scroll down to gameoptions section where it says QR_opponents, change the number to the number of AI's you want. Save and start the game. Now, you can have a quick race with that number of AI drivers. You can do the same for GP (grand prix) opponents or CH (championship) opponents. It actually works quite well. Just ran a 10% quick race at Spain with 5 AI. Started at the back of the grid, and the frame rate was a heck of a lot better than with a full field! It doesn't seem to work on GP, though. I changed the file to 5 in GP, but when I went into the game it changed it back to 21. rrevved <[email hidden]> wrote:
Quoted text (15 lines)>On Tue, 21 Mar 2000 09:48:23 +1100, "Shane Lowry" <[email hidden]> wrote: > >>also if you are having fps problems in the quick race and grandprix et al >>you can reduce the amount of cars in the race by editing a text file. Sorry >>i didnt bother getting the details yet ... but the post is again on the High >>Gear forum >> > >Shawn, I just read every single post on High Gear's F1-2000 forum for >the last 6 days and there is no mention of adjusting the field size. >Could you take a moment and tell us where you got this info? > >If not, I am going to assume that you are incorrect. > >Thanks.
rrevved 21 Mar 2000#285911
On Tue, 21 Mar 2000 13:10:43 +1100, "Shane Lowry" <[email hidden]> wrote: >no probs rRovered Right, Shank. *plonk* -- * rrev at mindspring dot com * unit.26 - s.p.u.t.u.m. * http://www.cabal.net
Andre Warringa 21 Mar 2000 00:07 UTC#286077
Well, even pirates make errors sometimes, sometimes a beta version is released as a final version. Just as it was the case with the Class version of F1 2000. But I'm sure this is the final version, since the game officially has gone gold now. Andre On Mon, 20 Mar 2000 16:32:12 -0600, rrevved <[email hidden]> wrote: >On Mon, 20 Mar 2000 21:53:48 GMT, Speedy Fast <[email hidden]> wrote: > >>Is this the release version?? > >yes.
Shane Lowry 21 Mar 2000 02:04 UTC#285952
Thanks Andrew thats the one. no probs rRovered -- regards
Shane Lowry 21 Mar 2000 21:39 UTC#285675
cool ... ive never been plonked before wow ... what an honour... I was just passing on information that i had read from other sources. -- regards Shane Lowry
Greg Cisko 22 Mar 2000#285347
Shane Lowry <[email hidden]> wrote in message news:8b8q6g$i8h$[email hidden]... > cool ... ive never been plonked before wow ... what an honour... You should feel fortunate then. > I was just passing on information that i had read from other sources. *PLONK* -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com > -- > regards > > Shane Lowry > >
Greg Cisko 22 Mar 2000#523591
You should feel fortunate then. *PLONK* -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
Greg Cisko 23 Mar 2000#284887
Shane Lowry <[email hidden]> wrote in message news:8bc30l$4qv$[email hidden]... > yeah ... fair enough ... i was suffering a childishness attack ... over it > now ... i have made my apologies to rrevved by email. Actually I didn;t see the reason for him to plonk you in the first place :-) I was just "yankin" ya... -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com > -- > regards > > Shane Lowry > > >
rrevved 23 Mar 2000#284917
On Thu, 23 Mar 2000 20:34:36 -0600, "Greg Cisko" <no.spam.email.for.me> wrote:
Quoted text (8 lines)>Shane Lowry <[email hidden]> wrote in message >news:8bc30l$4qv$[email hidden]... >> yeah ... fair enough ... i was suffering a childishness attack ... over it >> now ... i have made my apologies to rrevved by email. > >Actually I didn;t see the reason for him to plonk you in the >first place :-) >
Name-calling, for no reason? >I was just "yankin" ya... He has never emailed me either, FWIW. -- * rrev at mindspring dot com *
David Karr 23 Mar 2000 00:48 UTC#285356
Shane, I hereby give you an unplonk, in contradistinction to some other folk around. *UNPLONK* --DK "Shane Lowry" <[email hidden]> wrote in message news:8b8q6g$i8h$[email hidden]...
Quoted text (10 lines)> cool ... ive never been plonked before wow ... what an honour... > > I was just passing on information that i had read from other sources. > > -- > regards > > Shane Lowry > >
Shane Lowry 23 Mar 2000 03:28 UTC#285141
yeah ... fair enough ... i was suffering a childishness attack ... over it now ... i have made my apologies to rrevved by email. -- regards Shane Lowry
Andre Warringa 23 Mar 2000 09:20 UTC#285263
I wonder if Stiff will do the same with Ymenard? Andre On Thu, 23 Mar 2000 12:28:17 +1100, "Shane Lowry" <[email hidden]> wrote:
Quoted text (10 lines)>yeah ... fair enough ... i was suffering a childishness attack ... over it >now ... i have made my apologies to rrevved by email. > >-- >regards > >Shane Lowry > > >
Greg Cisko 25 Mar 2000#283693
rrevved <[email hidden]> wrote in message news:[email hidden]... > On Thu, 23 Mar 2000 20:34:36 -0600, "Greg Cisko" <no.spam.email.for.me>wrote: > > >Shane Lowry <[email hidden]> wrote in message > >news:8bc30l$4qv$[email hidden]... > >> yeah ... fair enough ... i was suffering a childishness attack ... overit
Quoted text (7 lines)> >> now ... i have made my apologies to rrevved by email. > > > >Actually I didn;t see the reason for him to plonk you in the > >first place :-) > > > > Name-calling, for no reason?
Nope not enough IMHO to plonk. > > >I was just "yankin" ya... > > He has never emailed me either, FWIW. Huh. Maybe if you plonked him, he can't send you email? -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com > > -- > * rrev at mindspring dot com *
rrevved 25 Mar 2000#283694
On Sat, 25 Mar 2000 20:25:25 -0600, "Greg Cisko" <no.spam.email.for.me> wrote:
Quoted text (19 lines)>rrevved <[email hidden]> wrote in message >news:[email hidden]... >> On Thu, 23 Mar 2000 20:34:36 -0600, "Greg Cisko" <no.spam.email.for.me> >wrote: >> >> >Shane Lowry <[email hidden]> wrote in message >> >news:8bc30l$4qv$[email hidden]... >> >> yeah ... fair enough ... i was suffering a childishness attack ... over >it >> >> now ... i have made my apologies to rrevved by email. >> > >> >Actually I didn;t see the reason for him to plonk you in the >> >first place :-) >> > >> >> Name-calling, for no reason? > >Nope not enough IMHO to plonk. >
Ouch. >> >> >I was just "yankin" ya... >> >> He has never emailed me either, FWIW. > >Huh. Maybe if you plonked him, he can't send you email? He later posted here that he wanted me to email him. I did, and he said he had been mailing to the wrong address ie: rrevv vs. rrev . We exchanged apologies and we're happy campers again. Now, did somebody piss in your Cheerios, or? -- * rrev at mindspring dot com *
David Karr 26 Mar 2000 16:16 UTC#283546
Plonk McGronk (fastest plonk key in the west!) strikes again! --DK "Shane Lowry" <[email hidden]> wrote in message news:8b8q6g$i8h$[email hidden]...
Quoted text (10 lines)> cool ... ive never been plonked before wow ... what an honour... > > I was just passing on information that i had read from other sources. > > -- > regards > > Shane Lowry > >

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