Race Sim Central
Rec.Autos.Simulators Archive

Re: Snetterton AI: What's wrong?

15 posts by 12 people · 21 Mar 2000 - 24 Mar 2000

Jason Monds 21 Mar 2000#285823
Hi Tim, Snetterton was released without AI for it. I read a post from Ed that AI will not be done for it due to complications(?) so consider it a VROC special like the ovals. Maybe someone else will come out with an AI for it. Jason. Tim Vanhee wrote: > Is it me or is the Snetterton AI very slow, they seem to slam their brakes > <snip>Does anyone have this too? -- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
Stiff one 21 Mar 2000 22:55 UTC#285825
Well it says the AI is not the best (@ GPLEA). I think it was intended more for online racing. But I'm sure someone will have an AI fix soon. Al Stiff "Tim Vanhee" <[email hidden]> wrote in message news:7QSB4.9984$[email hidden]... > Is it me or is the Snetterton AI very slow, they seem to slam their brakes > after the start and almost stand still in the first couple of corners. I > guess they are all having a laugh at Mr. Bean and Basil Fawlty. > Does anyone have this too? > >
ymenard 21 Mar 2000 23:22 UTC#285833
"Tim Vanhee" <[email hidden]> wrote > Is it me or is the Snetterton AI very slow, they seem to slam their brakes > after the start and almost stand still in the first couple of corners. Well it's really hard to build AI with the new Papyrus game engine. The current tools for that are limited, just look at the converted tracks for GPL from the Nascar Racing series. Personally I tried to work on some AI for some tracks, and have yet to achieve any sense of realism for them. Think Surtees x 1000 worse ;-D -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Tim Vanhee 21 Mar 2000 23:36 UTC#285818
Is it me or is the Snetterton AI very slow, they seem to slam their brakes after the start and almost stand still in the first couple of corners. I guess they are all having a laugh at Mr. Bean and Basil Fawlty. Does anyone have this too?
Leaky_Valve 22 Mar 2000#285298
Well, Mr. Noonan seems to have coped quite well with both Brands and the Osterreichring so it can certainly be done. There is going to be a "not quite completed" feel about Snetterton if the AI are not set up properly. ymenard wrote:
Quoted text (17 lines)> "Tim Vanhee" <[email hidden]> wrote > > Is it me or is the Snetterton AI very slow, they seem to slam their brakes > > after the start and almost stand still in the first couple of corners. > > Well it's really hard to build AI with the new Papyrus game engine. The > current tools for that are limited, just look at the converted tracks for > GPL from the Nascar Racing series. > > Personally I tried to work on some AI for some tracks, and have yet to > achieve any sense of realism for them. Think Surtees x 1000 worse ;-D > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world.
Leaky_Valve 22 Mar 2000#285304
Good news. Thank you, Matthew. "Matthew B.Knutsen" wrote:
Quoted text (29 lines)> We are working on AI, they will be released soon hopefully! > :o) > > Matt > > ymenard skrev i meldingen ... > >"Tim Vanhee" <[email hidden]> wrote > >> Is it me or is the Snetterton AI very slow, they seem to slam their > brakes > >> after the start and almost stand still in the first couple of corners. > > > >Well it's really hard to build AI with the new Papyrus game engine. The > >current tools for that are limited, just look at the converted tracks for > >GPL from the Nascar Racing series. > > > >Personally I tried to work on some AI for some tracks, and have yet to > >achieve any sense of realism for them. Think Surtees x 1000 worse ;-D > > > > > > > >-- > >-- Fran�ois M�nard <ymenard> > >-- May the Downforce be with you... > >-- http://www.WeRace.net > >-- People think it must be fun to be a super genius, but they don't realise > >how hard it is to put up with all the idiots in the world. > > > > > >
You, Edwin, are a prince among men! :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Edwin Solheim <edwins@[SPAM-GUARD]online.no> wrote in message news:KJ_B4.20646$[email hidden]... > Jason Monds wrote > > > Snetterton was released without AI for it. I read a post from Ed that AI > will > > not be done for it due to complications(?) so consider it a VROC special > like > > the ovals. > > > Hmmmm.... did I say that??? ?? > > Then how come I'm working my arse off on the AI-patch for Snetterton then? > :) > > AI's aswell as a few other fixes for Snetterton should be avalible pretty > soon. > > Ed Solheim > The GPLEA > > >
Jason Monds 22 Mar 2000#285504
Hi Edwin, Oops, my mistake then. Reading, rather scanning, 200+ messages can make your brain think wierd things ;-) It's great to hear your working on the AI. Jason. Edwin Solheim wrote:
Quoted text (18 lines)> Jason Monds wrote > > > Snetterton was released without AI for it. I read a post from Ed that AI > will > > not be done for it due to complications(?) so consider it a VROC special > like > > the ovals. > > Hmmmm.... did I say that??? ?? > > Then how come I'm working my arse off on the AI-patch for Snetterton then? > :) > > AI's aswell as a few other fixes for Snetterton should be avalible pretty > soon. > > Ed Solheim > The GPLEA
-- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
Matt Knutsen 22 Mar 2000 06:58 UTC#285625
We are working on AI, they will be released soon hopefully! :o) Matt ymenard skrev i meldingen ... >"Tim Vanhee" <[email hidden]> wrote >> Is it me or is the Snetterton AI very slow, they seem to slam theirbrakes
Quoted text (20 lines)>> after the start and almost stand still in the first couple of corners. > >Well it's really hard to build AI with the new Papyrus game engine. The >current tools for that are limited, just look at the converted tracks for >GPL from the Nascar Racing series. > >Personally I tried to work on some AI for some tracks, and have yet to >achieve any sense of realism for them. Think Surtees x 1000 worse ;-D > > > >-- >-- Fran�ois M�nard <ymenard> >-- May the Downforce be with you... >-- http://www.WeRace.net >-- People think it must be fun to be a super genius, but they don't realise >how hard it is to put up with all the idiots in the world. > > >
Edwin Solheim 22 Mar 2000 08:36 UTC#285546
Jason Monds wrote > Snetterton was released without AI for it. I read a post from Ed that AIwill > not be done for it due to complications(?) so consider it a VROC speciallike > the ovals. Hmmmm.... did I say that??? ?? Then how come I'm working my arse off on the AI-patch for Snetterton then? :) AI's aswell as a few other fixes for Snetterton should be avalible pretty soon. Ed Solheim The GPLEA
Andre Warringa 22 Mar 2000 10:35 UTC#285579
The was talking about the racing groove not being done due to technical difficulties, but they're working on the AI I believe... Hats off, programming the AI seems quite a difficult task to me! Andre On Tue, 21 Mar 2000 15:51:28 -0700, Jason Monds <[email hidden]> wrote:
Quoted text (22 lines)>Hi Tim, > >Snetterton was released without AI for it. I read a post from Ed that AI will >not be done for it due to complications(?) so consider it a VROC special like >the ovals. > >Maybe someone else will come out with an AI for it. > >Jason. > >Tim Vanhee wrote: > >> Is it me or is the Snetterton AI very slow, they seem to slam their brakes >> <snip>Does anyone have this too? > >-- >Jason Monds >http://www.proracingclub.com - Pro Racing Club! (N3, GPL) >http://members.home.net/stuff.mondsj/csp - Car Sim Project >(Please remove 'no extra spork' when replying) > >
Leaky_Valve 22 Mar 2000#523582
Well, Mr. Noonan seems to have coped quite well with both Brands and the Osterreichring so it can certainly be done. There is going to be a "not quite completed" feel about Snetterton if the AI are not set up properly.
Quoted text (16 lines)> > Is it me or is the Snetterton AI very slow, they seem to slam their brakes > > after the start and almost stand still in the first couple of corners. > Well it's really hard to build AI with the new Papyrus game engine. The > current tools for that are limited, just look at the converted tracks for > GPL from the Nascar Racing series. > Personally I tried to work on some AI for some tracks, and have yet to > achieve any sense of realism for them. Think Surtees x 1000 worse ;-D > -- > -- Fran?ois Mnard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don't realise > how hard it is to put up with all the idiots in the world.
Don Scurlock 22 Mar 2000 21:34 UTC#285502
edwins@[SPAM-GUARD]online.no (Edwin Solheim) wrote in <KJ_B4.20646$[email hidden]>:
Quoted text (9 lines)>Then how come I'm working my arse off on the AI-patch for Snetterton >then? >:) > >AI's as well as a few other fixes for Snetterton should be avalible >>pretty soon. > >Ed Solheim >The GPLEA
Wow, it just keeps getting better. You gotta love these guys. Say Ed, is there anything that WE can do for YOU ? -- Don Scurlock Vancouver,B.C.
Dan Belcher 23 Mar 2000#285329
>Personally I tried to work on some AI for some tracks, and have yet to >achieve any sense of realism for them. Think Surtees x 1000 worse ;-D One word: DAMN! :) I'd crash just from watching my mirrors for the AI! Dan Belcher Team Racing Unlimited http://simcrashes.cjb.net
David Ewing 24 Mar 2000#284406
Leaky_Valve wrote: > Well, Mr. Noonan seems to have coped quite well with both Brands and the > Osterreichring so it can certainly be done. The AI at Brands Hatch are pretty bad, at least in terms of overtaking. I've only tried to race them twice, and both times a car had mechanical problems and proceeded to crawl around the track. Unfortunately, none of the AI would even try to pass him, and a huge train of cars soon formed. Dave Ewing -- ***************************************************** David A. Ewing Xilinx Boulder [email hidden] *****************************************************

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