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F1 2000 AI Don't seem to be able to get around Eau Rouge !!!!!!!!!!

10 posts by 8 people · 21 Mar 2000 - 22 Mar 2000 09:27 UTC

I really like this game I'm going to be first in the queue because I believe the good outways the bad. BUT.... watching a full race around Spa last night only two cars finished. The rest wen't light at the top of Eau Rouge got into a tank slapper and ended up proceeding to the scene of the accident (as Martin Brundle would say) The AI were set to 100 % and it was a full race distance. The build was the myth final. Has anyone else seen this it's kinda funny. Regards Mike
Tony Rickard 21 Mar 2000 19:19 UTC#285712
> The most stupid thing I've seen so far was a formation lap at Albert Park. > The drivers were weaving so heavily that they touched grass quite sometimes > and one driver nearly lost the back end. Did you see the guy on his motorbike at South africa on the warm up lap? He was on the oval bit & had to cut across what looked like a marsh to rejoin the track LOL
Harjan Brand 21 Mar 2000 19:21 UTC#285694
Well Eau Rouge seems to be a difficult problem for the AI, probably because it's so different from the last time we all saw it. I was following DC on our out lap in testing when he lost the backend. My first thought was: DC you shouldn't be doing that, Panis is around the corner. I absolutely hate the AI, they drive bad lines and make stupid moves. One time I saw Hakkinen following Fisico at Barcalona, Mika was far quicker down the straight. He was right up his gearbox on the beginning of the straight closing in rapidly. But then all of a sudden he started weaving, he just didn't want to pass Fisico. He did try it a couple of times through the grass at first corner, but that wasn't succesfull either. The most stupid thing I've seen so far was a formation lap at Albert Park. The drivers were weaving so heavily that they touched grass quite some times and one driver nearly lost the back end. I've played around with the control settings and added some wing to the default setup and now the physic actually don't feel very bad. If the online racing is any good it could be a nice online championship platform. Does anybody have any good online experiences with this game/sim? As for the track accuracy, it's horrible. I've driven around Spa, Monaco, Silverstone, Hockenheim and Monza and all of these tracks are so badly modelled in F12000. GP2 wasn't perfect but it was better. I do like the San Marino layout although I realize that it isn't completely accurate. Don't you guys have the feeling that a lot of the track layout was based on MGPRS2? Strange bumps are to be found in the exact same places and some corners are just identical, while they don't model the real track accurately. I really think EA paid Ubisoft some money for their track layouts and altered some a bit. That would also make it even more clear why Malaysia and Indy are so bad. I realize that both sims layouts aren't identical but they are very similar (in a way that they both make the same mistakes). "Mike Blackmore" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> I really like this game I'm going to be first in the queue because I > believe the good outways the bad. > > BUT.... watching a full race around Spa last night only two cars > finished. The rest wen't light at the top of Eau Rouge got into a > tank slapper and ended up proceeding to the scene of the accident (as > Martin Brundle would say) > The AI were set to 100 % and it was a full race distance. The build > was the myth final. > > Has anyone else seen this it's kinda funny. > > Regards Mike
zerlin 21 Mar 2000 20:50 UTC#285730
You can change some of the AI attributes, like crash% and raceability for insteance in their files. Open the *.rcd files in notepad and change the values. Those files are in the Season00/Drivers directory. I changed all of my values to 1.xx, leaving the decimals the same and have not seen many accidents at all. Also, you can change the # of cars in a QuickRace, Championship or GP by going to the Save/Your Name directory and opening yourname.plr with notepad. Scroll down until you see [GameOptions], and then change these values: QR_Opponents= GP_Opponents= CH_Opponents= QR=QuickRace GP=GrandPrix CH=Championship There are a LOT of things to alter there, most are in the menus though...but I wonder why these 3 values never made it? I'll check the menu files, maybe I can put them back in. We'll see. -Adam Zerlin "Mike Blackmore" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> I really like this game I'm going to be first in the queue because I > believe the good outways the bad. > > BUT.... watching a full race around Spa last night only two cars > finished. The rest wen't light at the top of Eau Rouge got into a > tank slapper and ended up proceeding to the scene of the accident (as > Martin Brundle would say) > The AI were set to 100 % and it was a full race distance. The build > was the myth final. > > Has anyone else seen this it's kinda funny. > > Regards Mike
Harjan Brand 21 Mar 2000 21:41 UTC#285728
No unfortunately I don't get Eurosport where I live so the only motorsport I get to see is F1. Well, I'll never forget the humiliation when my favourite driver Alain Prost went off in the formation lap. "Tony Rickard" <[email hidden]> wrote in message news:pXPB4.1427$[email hidden]... > > The most stupid thing I've seen so far was a formation lap at AlbertPark.
Quoted text (12 lines)> > The drivers were weaving so heavily that they touched grass quite some > times > > and one driver nearly lost the back end. > > Did you see the guy on his motorbike at South africa on the warm up lap? > > He was on the oval bit & had to cut across what looked like a marsh to > rejoin the track > > LOL > >
In article <t4PB4.502$[email hidden]>, "Harjan Brand" <[email hidden]> wrote: > The most stupid thing I've seen so far was a formation lap at AlbertPark. > The drivers were weaving so heavily that they touched grass quitesome times > and one driver nearly lost the back end. Makes me remember Coulthard at Monza 1994 (or was in 1995?) when he crashed out on the formation lap! :) He later followed that on up with crashing into the pitwall some races later. Even the pros can get it wrong sometimes... Cheers, /Martin Sent via Deja.com http://www.deja.com/ Before you buy.
Harjan Brand <[email hidden]> wrote in message news:S7RB4.549$[email hidden]... > No unfortunately I don't get Eurosport where I live so the only motorsportI > get to see is F1. > > Well, I'll never forget the humiliation when my favourite driver AlainProst > went off in the formation lap. > Hey, if the pole sitter at Indy can light up the back end and spin off on the formation lap, anyone can! Stephen
<[email hidden]> wrote in message news:8b94ea$264m$[email hidden]... > In article <[email hidden]>, Mike Blackmore<[email hidden]> wrote:
Quoted text (7 lines)> > >BUT.... watching a full race around Spa last night only two cars > >finished. The rest wen't light at the top of Eau Rouge got into a > >tank slapper and ended up proceeding to the scene of the accident (as > >Martin Brundle would say) > > Playing ISI's other title, SCGT, I often saw cars repeatedly wipe out at
the > same turn on a given course. Hey, I like SCGT, but there are just a lotof > things that are plain poor about it. Sounds like some of them were passedon > to F1 2K. And this is why I will still wait for GP3. Perhaps it will be like a "familiar friend with a few improvements", like N3, but in a way that is why I will buy it. GP1 did a lot of things right for giving you the feel of racing in a F1 event. GP2 added some nice touches like the semi-3D motion, textures, better sound, better driving feel, better controls etc. Definitely worth the upgrade. GP3 promises further improved graphics, an extension of the physics to full rolling and tumbling, weather (and rather sophisticated if what they say is true) etc. But what will really get my money is the nice AI that Geoff Crammond programs. For its time, GP2 had really well executed AI. Watching an all-AI field from the "director's chair" presented a very believable race. Lots of passing attempts, a few which worked, most which didn't, some locked brakes (unlike the OF1R cars which smoked into every corner), the odd mistake by an AI (unlike the carnage I am reading about in F1-2000). Sure, it wasn't perfect, but until I had really mastered the game, I found it challenging, and started to feel I was racing a set of drivers who would race you hard, but mostly clean, and it was a very enjoyable offline experience. Can't wait to see the latest version. Stephen
David Masten 22 Mar 2000 00:34 UTC#285588
In article <[email hidden]>, Mike Blackmore <[email hidden]> wrote: >BUT.... watching a full race around Spa last night only two cars >finished. The rest wen't light at the top of Eau Rouge got into a >tank slapper and ended up proceeding to the scene of the accident (as >Martin Brundle would say) Playing ISI's other title, SCGT, I often saw cars repeatedly wipe out at the same turn on a given course. Hey, I like SCGT, but there are just a lot of things that are plain poor about it. Sounds like some of them were passed on to F1 2K.
Gregor Veble 22 Mar 2000 09:27 UTC#285571
Stephen Ferguson wrote:
Quoted text (20 lines)> And this is why I will still wait for GP3. Perhaps it will be like a > "familiar friend with a few improvements", like N3, but in a way that is why > I will buy it. GP1 did a lot of things right for giving you the feel of > racing in a F1 event. GP2 added some nice touches like the semi-3D motion, > textures, better sound, better driving feel, better controls etc. > Definitely worth the upgrade. GP3 promises further improved graphics, an > extension of the physics to full rolling and tumbling, weather (and rather > sophisticated if what they say is true) etc. But what will really get my > money is the nice AI that Geoff Crammond programs. For its time, GP2 had > really well executed AI. Watching an all-AI field from the "director's > chair" presented a very believable race. Lots of passing attempts, a few > which worked, most which didn't, some locked brakes (unlike the OF1R cars > which smoked into every corner), the odd mistake by an AI (unlike the > carnage I am reading about in F1-2000). Sure, it wasn't perfect, but until > I had really mastered the game, I found it challenging, and started to feel > I was racing a set of drivers who would race you hard, but mostly clean, and > it was a very enjoyable offline experience. Can't wait to see the latest > version. > > Stephen
I agree, even if GP3 was a mere graphics update of the GP2 and would be Windows native I would (re)purchase it, I still think that that would make the best current F1 sim. Not because I am a sucker for eye-candy, but because the use of the hardware 3D would speed things up, and Windows native would mean solving some issues with my wheel (I can only play GP2 if I connect my wheel to the soundcard and disable the TM ACM card). I will buy GP3, as it can only be better than GP2, but also F1 2000. It doesn't sound as good as it could according to all the *cough* previews here, but will fill the gap for modern F1 nicely, I think. I guess it was also EA strategy to get it out before GP3, and to include Indy to attract more of the mainstream American audience. -Gregor

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