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Rec.Autos.Simulators Archive

NFS:Porsche - Surprise?

1 post by 1 person · 21 Mar 2000 17:46 UTC - 21 Mar 2000 17:46 UTC

Tony Rickard 21 Mar 2000 17:46 UTC#285690
The Test Drive and NFS series of games has always frustrated me. Going way back (before PCs!) as a kid I played a video game at an arcade where I "drove" a car in a video clip (no idea what it was called) chasing another car. I don't think anything more than the accelerator was linked to an engine noise which gave the impression of driving - and if the steering inputs didn't match the predefined sequence it would move on to a crash scene. Not too inspiring but enough to give a taste as to what might come. About 10 years ago I got my first PC games. One was Test Drive2:The Duel. The concept was spot on. Drive around "public" roads in fast cars. Take on other fast cars and avoid the police. Simple enough true - but for me it sounded great. Shame was the control was completely dire. The Test Drive series continued - always plagued by a lack of a driving experience. NFS offered a similar blend. The first version promised a lot. Laying rubber on the ground (the first to do so?) was a novelty (anyone else here remember doing donuts in a blue Viper?). But ultimately the driving model failed to deliver. Again the sequels arrived. Sure each one utilised new graphics & sounds - but the promised new physics models did little to inspire. Driver & Midtown Madness added to the "hooligan driver" titles. No sim physics here either So the arrival of yet another NFS title barely raises an eyebrow - let alone the heartbeat. Sure the graphics are gorgeous - better than RC2000 on full detail. Runs fast FPS & looks wonderful on a PII 400. Sounds good - release the foot from the throttle in Boxster & hear the rasp. Loads of cars - each with differing dashes, sounds & handling. Visible damage (albeit not overly realistic - these Porsches are tough!) The waterfalls & a myriad of sound effects are all there. The gameplay has a number of games within a game - career, factory driver, quick races & multiplayer. The screens are fully customisable - just have the gauges if required - & place them wherever you want with the mouse. So how does it drive - well actually very well. Sure it is not GPL physics here. Yet somehow this genre can get away with a little licence a bit more than say F1-2000. In GPL the enjoyment is all about getting a corner right (or as right as I can). You go in faster than before & come out faster than before. In my case having gone around God know how many times In NFS:Porsche it is more about hurling the car around sideways in a hooligan manner - knowing the replay will look good - and the replays do look VERY good. Its not ridiculously easy Driver type powerslides either - it does feel more like a driving experience that couldn't be achieved on a digital joybad - though I am probably wrong. That said it is surprisingly hard to stick the tail out in 2nd gear through power - more by hard cornering or brake induced slides. FF is very weak BTW. So by now you have guessed I like this game - which I did not expect to - so I am not trying to like it. Whether it will have any long term life I don't know - network multiplayer is great - internet an unknown. In my opinion an NFS title deserving of a place in RAS's discussion threads - hence my surprise! Tony

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