Race Sim Central
Rec.Autos.Simulators Archive

NFS:PU Questions before I buy

22 posts by 16 people · 23 Mar 2000 - 29 Mar 2000 06:43 UTC

Questions before buying NFS Porsche Unleashed

A prospective buyer asked about dirt tracks, rally cars and handling in NFS Porsche Unleashed. Owners listed the many Porsche models included but said there were no rally cars. Some argued it modelled modern sports cars as well as GPL modelled 1967 F1, while others noted the lack of tyre lockup and throttle oversteer. Radical Entertainment's Joe McGinn said the AI appeared to use the same physics as the player.

With Joe McGinn (Radical Entertainment)

review/impressionsgame comparisonNeed for Speed: Porsche Unleashed

Automated summary.

To anyone who has played this game: Well, Im considering of buying NFS5 tomorrow, and I'd just like to know these 5 questions: 1. Are there any tracks on dirt? 2. Do they have the racing Porsches, like the old Rothman's ones in rallying? 3. Is there stuff like lift off oversteer, throttle oversteer, and understeer sometimes, locking up wheels, effective pendulum turns, etc.? 4. Do the cars take damage? 5. Does the game seem like it's editable? Like the previous NFS's? Thanks, Alex
rrevved 23 Mar 2000#285073
On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani" <[email hidden]> wrote: >To anyone who has played this game: > Well, Im considering of buying NFS5 tomorrow, and I'd just like to know >these 5 questions: > >1. Are there any tracks on dirt? There are sections of tracks that are loose surface, like dirt, snow, rain, etc.. >2. Do they have the racing Porsches, like the old Rothman's ones in >rallying? There are 356,356a,356b,550,911,914,928,944,930,935,944, 959,964,965,993,996,boxster,gt1 Also, there are several models of many of the above, like coupes, cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;) >3. Is there stuff like lift off oversteer, throttle oversteer, and >understeer sometimes, locking up wheels, effective pendulum turns, etc.? Yep. It feels a LOT better than the other NFS titles. You'll like it, unless you are looking for GPL-style realism. >4. Do the cars take damage? Yes, and the damage modeling is pretty cool, particularly the visual damage. >5. Does the game seem like it's editable? Like the previous NFS's? > My guess would be yes. >Thanks, >Alex > Alex, do you like Porsches? If so, buy it. ;) -- * rrev at mindspring dot com *
Thanks rrev! I'll defidently buy it. I dont expect any game to be like GPL, but I expect, from what you say, for it to be around SCGT's level, which I love. Right now I play GPL, Viper Racing, DTR, RC2K, some CMR, and SCGT. Sounds great! Loved the original, sold the 3rd, and looks like the 5th is great! Thanks, Alex rrevved <[email hidden]> wrote in message news:[email hidden]... > On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani"<[email hidden]> wrote: > > >To anyone who has played this game: > > Well, Im considering of buying NFS5 tomorrow, and I'd just like toknow
Quoted text (42 lines)> >these 5 questions: > > > >1. Are there any tracks on dirt? > > There are sections of tracks that are loose surface, like dirt, > snow, rain, etc.. > > >2. Do they have the racing Porsches, like the old Rothman's ones in > >rallying? > > There are 356,356a,356b,550,911,914,928,944,930,935,944, > 959,964,965,993,996,boxster,gt1 > > Also, there are several models of many of the above, like coupes, > cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;) > > >3. Is there stuff like lift off oversteer, throttle oversteer, and > >understeer sometimes, locking up wheels, effective pendulum turns, etc.? > > Yep. It feels a LOT better than the other NFS titles. You'll like it, > unless you are looking for GPL-style realism. > > >4. Do the cars take damage? > > Yes, and the damage modeling is pretty cool, > particularly the visual damage. > > >5. Does the game seem like it's editable? Like the previous NFS's? > > > > My guess would be yes. > > >Thanks, > >Alex > > > > Alex, do you like Porsches? If so, buy it. > > ;) > > -- > * rrev at mindspring dot com *
(unknown) 24 Mar 2000#284473
I personally think NFSPU IS as good as GPL in it's own way, and you've hit the nail on the head. I feel that that NFSPU (and Viper Racing as well) does as good of a job modeling modern-era sports cars as GPL does of modeling 1967-era Grand Prix machines. It could be new love, but right now, I also like the feel of NFSPU's physics model slightly better than Viper Racing (a greater sense of inertial adds to the realism in NFSPU) -- and I have always maintained that Viper racing is as accurate of a model of a Viper GTS as GPL is of a 1967 Lotus, Ferrari, etc. Call me a heretic, but I would be disappointed if a Viper or Porsche simulator felt like GPL -- a modern street-legal sports car should feel dramatically different than a lightweight, open-wheel, purpose-built race car. So, given that, I personally feel that from this perspective, NFSPU is as good as GPL. -- JB In article <QXDC4.78865$[email hidden]>, "Kai Fuller" <[email hidden]> wrote: > Just curios, but everyone is saying OF COURSE it isn't as realistic asGPL?
Quoted text (28 lines)> But no one has said why? Is this as good and no one will admit it? > > rrevved <[email hidden]> wrote in message > news:[email hidden]... > > On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani" > <[email hidden]> wrote: > > > > >To anyone who has played this game: > > > Well, Im considering of buying NFS5 tomorrow, and I'd just like to > know > > >these 5 questions: > > > > > >1. Are there any tracks on dirt? > > > > There are sections of tracks that are loose surface, like dirt, > > snow, rain, etc.. > > > > >2. Do they have the racing Porsches, like the old Rothman's ones in > > >rallying? > > > > There are 356,356a,356b,550,911,914,928,944,930,935,944, > > 959,964,965,993,996,boxster,gt1 > > > > Also, there are several models of many of the above, like coupes, > > cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;) > > > > >3. Is there stuff like lift off oversteer, throttle oversteer, and > > >understeer sometimes, locking up wheels, effective pendulum turns,
etc.? > > > > Yep. It feels a LOT better than the other NFS titles. You'll likeit,
Quoted text (24 lines)> > unless you are looking for GPL-style realism. > > > > >4. Do the cars take damage? > > > > Yes, and the damage modeling is pretty cool, > > particularly the visual damage. > > > > >5. Does the game seem like it's editable? Like the previous NFS's? > > > > > > > My guess would be yes. > > > > >Thanks, > > >Alex > > > > > > > Alex, do you like Porsches? If so, buy it. > > > > ;) > > > > -- > > * rrev at mindspring dot com * > >
Sent via Deja.com http://www.deja.com/ Before you buy.
(unknown) 24 Mar 2000#284474
LOL! ROTFPP! :-D -- JB In article <pgLC4.21$[email hidden]>, "Cliff Roman" <[email hidden]> wrote: > Some car collector could give some of these guys in here a real racecar > from the 60s and they would still tell you it is not as good as GPL. > > Kai Fuller <[email hidden]> wrote in message > news:QXDC4.78865$[email hidden]... > > Just curios, but everyone is saying OF COURSE it isn't as realisticas
Quoted text (11 lines)> GPL? > > But no one has said why? Is this as good and no one will admit it? > > > > > > rrevved <[email hidden]> wrote in message > > news:[email hidden]... > > > On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani" > > <[email hidden]> wrote: > > > > > > >To anyone who has played this game: > > > > Well, Im considering of buying NFS5 tomorrow, and I'd just like
to
Quoted text (9 lines)> > know > > > >these 5 questions: > > > > > > > >1. Are there any tracks on dirt? > > > > > > There are sections of tracks that are loose surface, like dirt, > > > snow, rain, etc.. > > > > > > >2. Do they have the racing Porsches, like the old Rothman's ones
in
Quoted text (9 lines)> > > >rallying? > > > > > > There are 356,356a,356b,550,911,914,928,944,930,935,944, > > > 959,964,965,993,996,boxster,gt1 > > > > > > Also, there are several models of many of the above, like coupes, > > > cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;) > > > > > > >3. Is there stuff like lift off oversteer, throttle oversteer,
and > > > >understeer sometimes, locking up wheels, effective pendulumturns, > etc.? > > > > > > Yep. It feels a LOT better than the other NFS titles. You'll likeit,
Quoted text (8 lines)> > > unless you are looking for GPL-style realism. > > > > > > >4. Do the cars take damage? > > > > > > Yes, and the damage modeling is pretty cool, > > > particularly the visual damage. > > > > > > >5. Does the game seem like it's editable? Like the previous
NFS's?
Quoted text (18 lines)> > > > > > > > > > My guess would be yes. > > > > > > >Thanks, > > > >Alex > > > > > > > > > > Alex, do you like Porsches? If so, buy it. > > > > > > ;) > > > > > > -- > > > * rrev at mindspring dot com * > > > > > >
Sent via Deja.com http://www.deja.com/ Before you buy.
Martin Ursua 24 Mar 2000 01:24 UTC#284881
On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani" <[email hidden]> wrote: >To anyone who has played this game: > Well, Im considering of buying NFS5 tomorrow, and I'd just like to know >these 5 questions: > >1. Are there any tracks on dirt? Not really. While some sections may be dusty, or snow-covered, or dirt-covered, there is not a real rally stage in the game (if I can infer that from your next question). >2. Do they have the racing Porsches, like the old Rothman's ones in >rallying? Zero rally Porsches (neither the 911 nor the Group B 959), which disappointed me somewhat. Nor are there any real racing paint schemes (be it Martini, Rothmans or the more recent Mobil 1 GT1 colors). >3. Is there stuff like lift off oversteer, throttle oversteer, and >understeer sometimes, locking up wheels, effective pendulum turns, etc.? Very much so. The driving model is very good, although (despite the ABS option being available) I've yet to observe a locked wheel. >4. Do the cars take damage? Yes, and the damage you take is dependent on the car you drive as well as the parts that are fitted to it (i.e. fibreglass doors are more expensive to repair). >5. Does the game seem like it's editable? Like the previous NFS's? Only time wil tell, but I certainly hope someone can plop in a few Ferraris to challenge the Porsches at their own game! Don't delay: This is a very good game! Martin Long Live Nigel Mansell!
Kai Fuller 24 Mar 2000 06:30 UTC#284936
Just curios, but everyone is saying OF COURSE it isn't as realistic as GPL? But no one has said why? Is this as good and no one will admit it? rrevved <[email hidden]> wrote in message news:[email hidden]... > On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani"<[email hidden]> wrote: > > >To anyone who has played this game: > > Well, Im considering of buying NFS5 tomorrow, and I'd just like toknow
Quoted text (42 lines)> >these 5 questions: > > > >1. Are there any tracks on dirt? > > There are sections of tracks that are loose surface, like dirt, > snow, rain, etc.. > > >2. Do they have the racing Porsches, like the old Rothman's ones in > >rallying? > > There are 356,356a,356b,550,911,914,928,944,930,935,944, > 959,964,965,993,996,boxster,gt1 > > Also, there are several models of many of the above, like coupes, > cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;) > > >3. Is there stuff like lift off oversteer, throttle oversteer, and > >understeer sometimes, locking up wheels, effective pendulum turns, etc.? > > Yep. It feels a LOT better than the other NFS titles. You'll like it, > unless you are looking for GPL-style realism. > > >4. Do the cars take damage? > > Yes, and the damage modeling is pretty cool, > particularly the visual damage. > > >5. Does the game seem like it's editable? Like the previous NFS's? > > > > My guess would be yes. > > >Thanks, > >Alex > > > > Alex, do you like Porsches? If so, buy it. > > ;) > > -- > * rrev at mindspring dot com *
jbo.. 24 Mar 2000#523642
I personally think NFSPU IS as good as GPL in it's own way, and you've hit the nail on the head. I feel that that NFSPU (and Viper Racing as well) does as good of a job modeling modern-era sports cars as GPL does of modeling 1967-era Grand Prix machines. It could be new love, but right now, I also like the feel of NFSPU's physics model slightly better than Viper Racing (a greater sense of inertial adds to the realism in NFSPU) -- and I have always maintained that Viper racing is as accurate of a model of a Viper GTS as GPL is of a 1967 Lotus, Ferrari, etc. Call me a heretic, but I would be disappointed if a Viper or Porsche simulator felt like GPL -- a modern street-legal sports car should feel dramatically different than a lightweight, open-wheel, purpose-built race car. So, given that, I personally feel that from this perspective, NFSPU is as good as GPL. -- JB > Just curios, but everyone is saying OF COURSE it isn't as realistic as GPL?
Quoted text (29 lines)> But no one has said why? Is this as good and no one will admit it? > > On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani" > > >To anyone who has played this game: > > > Well, Im considering of buying NFS5 tomorrow, and I'd just like to > know > > >these 5 questions: > > >1. Are there any tracks on dirt? > > There are sections of tracks that are loose surface, like dirt, > > snow, rain, etc.. > > >2. Do they have the racing Porsches, like the old Rothman's ones in > > >rallying? > > There are 356,356a,356b,550,911,914,928,944,930,935,944, > > 959,964,965,993,996,boxster,gt1 > > Also, there are several models of many of the above, like coupes, > > cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;) > > >3. Is there stuff like lift off oversteer, throttle oversteer, and > > >understeer sometimes, locking up wheels, effective pendulum turns,
etc.? > > Yep. It feels a LOT better than the other NFS titles. You'll like it,
Quoted text (20 lines)> > unless you are looking for GPL-style realism. > > >4. Do the cars take damage? > > Yes, and the damage modeling is pretty cool, > > particularly the visual damage. > > >5. Does the game seem like it's editable? Like the previous NFS's? > > My guess would be yes. > > >Thanks, > > >Alex > > Alex, do you like Porsches? If so, buy it. > > ;) > > -- > > * rrev at mindspring dot com *
Sent via Deja.com http://www.deja.com/ Before you buy.
Andre Warringa 24 Mar 2000 13:49 UTC#284676
If you love SCGT, you will REALLY love Porsche 2000 :) Andre On Thu, 23 Mar 2000 20:50:33 -0500, "Alex Kihurani" <[email hidden]> wrote:
Quoted text (64 lines)>Thanks rrev! I'll defidently buy it. > >I dont expect any game to be like GPL, but I expect, from what you say, for >it to be around SCGT's level, which I love. Right now I >play GPL, Viper Racing, DTR, RC2K, some CMR, and SCGT. > >Sounds great! Loved the original, sold the 3rd, and looks like the 5th is >great! > >Thanks, >Alex > >rrevved <[email hidden]> wrote in message >news:[email hidden]... >> On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani" ><[email hidden]> wrote: >> >> >To anyone who has played this game: >> > Well, Im considering of buying NFS5 tomorrow, and I'd just like to >know >> >these 5 questions: >> > >> >1. Are there any tracks on dirt? >> >> There are sections of tracks that are loose surface, like dirt, >> snow, rain, etc.. >> >> >2. Do they have the racing Porsches, like the old Rothman's ones in >> >rallying? >> >> There are 356,356a,356b,550,911,914,928,944,930,935,944, >> 959,964,965,993,996,boxster,gt1 >> >> Also, there are several models of many of the above, like coupes, >> cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;) >> >> >3. Is there stuff like lift off oversteer, throttle oversteer, and >> >understeer sometimes, locking up wheels, effective pendulum turns, etc.? >> >> Yep. It feels a LOT better than the other NFS titles. You'll like it, >> unless you are looking for GPL-style realism. >> >> >4. Do the cars take damage? >> >> Yes, and the damage modeling is pretty cool, >> particularly the visual damage. >> >> >5. Does the game seem like it's editable? Like the previous NFS's? >> > >> >> My guess would be yes. >> >> >Thanks, >> >Alex >> > >> >> Alex, do you like Porsches? If so, buy it. >> >> ;) >> >> -- >> * rrev at mindspring dot com * > >
Cliff Roman 24 Mar 2000 14:49 UTC#284602
Some car collector could give some of these guys in here a real race car from the 60s and they would still tell you it is not as good as GPL. Kai Fuller <[email hidden]> wrote in message news:QXDC4.78865$[email hidden]... > Just curios, but everyone is saying OF COURSE it isn't as realistic asGPL?
Quoted text (29 lines)> But no one has said why? Is this as good and no one will admit it? > > > rrevved <[email hidden]> wrote in message > news:[email hidden]... > > On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani" > <[email hidden]> wrote: > > > > >To anyone who has played this game: > > > Well, Im considering of buying NFS5 tomorrow, and I'd just like to > know > > >these 5 questions: > > > > > >1. Are there any tracks on dirt? > > > > There are sections of tracks that are loose surface, like dirt, > > snow, rain, etc.. > > > > >2. Do they have the racing Porsches, like the old Rothman's ones in > > >rallying? > > > > There are 356,356a,356b,550,911,914,928,944,930,935,944, > > 959,964,965,993,996,boxster,gt1 > > > > Also, there are several models of many of the above, like coupes, > > cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;) > > > > >3. Is there stuff like lift off oversteer, throttle oversteer, and > > >understeer sometimes, locking up wheels, effective pendulum turns,
etc.?
Quoted text (26 lines)> > > > Yep. It feels a LOT better than the other NFS titles. You'll like it, > > unless you are looking for GPL-style realism. > > > > >4. Do the cars take damage? > > > > Yes, and the damage modeling is pretty cool, > > particularly the visual damage. > > > > >5. Does the game seem like it's editable? Like the previous NFS's? > > > > > > > My guess would be yes. > > > > >Thanks, > > >Alex > > > > > > > Alex, do you like Porsches? If so, buy it. > > > > ;) > > > > -- > > * rrev at mindspring dot com * > >
Joe62 24 Mar 2000 15:58 UTC#284620
"Kai Fuller" <[email hidden]> wrote: >Just curios, but everyone is saying OF COURSE it isn't as realistic as GPL? >But no one has said why? Is this as good and no one will admit it? It's pretty damn close. Maybe just as good. But targeted at a different market. I would go so far as to say it's the "GPL of arcade games". That is, it has by far the most realistic physics in a mass-market targetted game. And it is certainly a vastly superior GAME to GPL - no 20,000-seller here! Interestingly, I find it very difficult at some tracks, with powerful cars, yet that won't detract from it's arcade appeal. EA was smart enough to scale the difficulty, start it out very easy (with the old less powerful cars) and move it up gradually. Something Papy would do well do learn from. Joe McGinn _____________________ Radical Entertainment
Michael E. Carver 24 Mar 2000 20:37 UTC#284516
On Fri, 24 Mar 2000 19:14:20 GMT [email hidden] wrote: % I personally think NFSPU IS as good as GPL in it's own way, and you've % hit the nail on the head. I feel that that NFSPU (and Viper Racing as % well) does as good of a job modeling modern-era sports cars as GPL does % of modeling 1967-era Grand Prix machines. Not to distract at all from NFSPU -- as it is a blast and I am have great fun with it.... but the physics are no where on the level of the physics in GPL... They are however, much better than Viper's physics. I think EA finally got it right, for a change. However, I am really unhappy with the FF in NFSPU (maybe GPL spoiled me in this department). Also I am not quite fond of the sound.... it seems too muffled and I can't really sense the 3D feel that was more present in NFSIII. Even with those major distractions, NFSPU is a great buy for those times that I just want to have some good simming fun..... % It could be new love, but right now, I also like the feel of NFSPU's % physics model slightly better than Viper Racing (a greater sense of % inertial adds to the realism in NFSPU) -- and I have always maintained % that Viper racing is as accurate of a model of a Viper GTS as GPL is of % a 1967 Lotus, Ferrari, etc. % Call me a heretic, but I would be disappointed if a Viper or Porsche % simulator felt like GPL -- a modern street-legal sports car should feel % dramatically different than a lightweight, open-wheel, purpose-built % race car. % So, given that, I personally feel that from this perspective, NFSPU is % as good as GPL. % -- JB % In article <QXDC4.78865$[email hidden]>, % "Kai Fuller" <[email hidden]> wrote: % > Just curios, but everyone is saying OF COURSE it isn't as realistic as % GPL? % > But no one has said why? Is this as good and no one will admit it? % > % > rrevved <[email hidden]> wrote in message % > news:[email hidden]... % > > On Thu, 23 Mar 2000 19:32:02 -0500, "Alex Kihurani" % > <[email hidden]> wrote: % > > % > > >To anyone who has played this game: % > > > Well, Im considering of buying NFS5 tomorrow, and I'd just like to % > know % > > >these 5 questions: % > > > % > > >1. Are there any tracks on dirt? % > > % > > There are sections of tracks that are loose surface, like dirt, % > > snow, rain, etc.. % > > % > > >2. Do they have the racing Porsches, like the old Rothman's ones in % > > >rallying? % > > % > > There are 356,356a,356b,550,911,914,928,944,930,935,944, % > > 959,964,965,993,996,boxster,gt1 % > > % > > Also, there are several models of many of the above, like coupes, % > > cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;) % > > % > > >3. Is there stuff like lift off oversteer, throttle oversteer, and % > > >understeer sometimes, locking up wheels, effective pendulum turns, % etc.? % > > % > > Yep. It feels a LOT better than the other NFS titles. You'll like % it, % > > unless you are looking for GPL-style realism. % > > % > > >4. Do the cars take damage? % > > % > > Yes, and the damage modeling is pretty cool, % > > particularly the visual damage. % > > % > > >5. Does the game seem like it's editable? Like the previous NFS's? % > > > % > > % > > My guess would be yes. % > > % > > >Thanks, % > > >Alex % > > > % > > % > > Alex, do you like Porsches? If so, buy it. % > > % > > ;) % > > % > > -- % > > * rrev at mindspring dot com * % > % > % Sent via Deja.com http://www.deja.com/ % Before you buy. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
MaX 24 Mar 2000 21:50 UTC#284550
The game is great, but the physics model isn't as good as it could have been. For starters, with ABS off, there is no tire lockup. Another thing lacking in the physics engine is throttle induced oversteer. I'm all the way up to "Modern Era" already driving the very powerful modern day Porsches and you can mash the gas pedal in 2nd gear corners with no wheel spin at all. I've already driven the GT1 car and it certainly would spin the wheels in real life if you floored the gas pedal coming out of a 2nd gear corner. Oh well, aside from these flaws, the game is still fun as hell. MaX
PRooney797 25 Mar 2000#284317
For those of you that are playing with a pre-release version (warez) of the game, keep in mind that a lot of times the audio is re-compressed when ripped to keep the file sizes down. I believe someone here that has the full retail release version mentioned a big difference in sound quality.
Andy 25 Mar 2000 05:49 UTC#284251
On Fri, 24 Mar 2000 20:37:30 GMT, "Michael E. Carver" [email hidden] wrote: >Also I am not quite fond of the sound.... it seems too muffled and I >can't really sense the 3D feel that was more present in NFSIII. I have the same problem with the sound. It is very muffled and seems low quality compared to the rest of the game. I'm using a MX300 with the 2048 drivers. Andy Please use [email hidden] for all email replies
MaX 26 Mar 2000 12:52 UTC#283684
Remember, when driving with the in-car view, the engine might appear to sound muffled, but it's because they've modeled driving inside a car with the windows up. If you select bumper cam, the engine is much louder, as it would be if you were strapped to the bumper. >I have the same problem with the sound. It is very muffled and seems >low quality compared to the rest of the game. I'm using a MX300 with >the 2048 drivers. >Andy > >Please use [email hidden] for all email replies
OK, what about if a person doesn't really care for Porches one way or the other, but just wants a fun racing game where the CPU cars don't cheat? From what I've gathered, NFS:PU sounds like the first simulation-heavy NFS they've created. 'Cept maybe the first NFS, that wasn't bad... As long as the CPU cars don't float around and perform impossible turns, I think I might enjoy this one. --mK
Joe62 28 Mar 2000#523935
>As long as the CPU cars don't float around and perform impossible >turns, I think I might enjoy this one. No, as far as I can tell they use the same physics model as I do. They even make mistakes (spinning out) and get into accidents sometimes. Joe McGinn _____________________ Radical Entertainment
> >As long as the CPU cars don't float around and perform impossible > >turns, I think I might enjoy this one. > No, as far as I can tell they use the same physics model as I do. They > even make mistakes (spinning out) and get into accidents sometimes. Well, IMHO, maybe for the opponents, but look at the police and the traffic cars ... Also, the cars are too slippy ! The road are too wide , so the feelings of speeds is very very bad ! I realy prefer the PSX version ! ( minus the GFX );
Cliff Roman 28 Mar 2000 17:51 UTC#283320
The AI drive just like you do. I have looked in my rear view mirror just in time to see a AI car hit a fence and flip or spin out. They make mistakes just like we do. Mountain Kodiak <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> On Thu, 23 Mar 2000 18:51:00 -0600, rrevved <[email hidden]> > wrote: > From what I've gathered, NFS:PU sounds like the first simulation-heavy > NFS they've created. 'Cept maybe the first NFS, that wasn't bad... > As long as the CPU cars don't float around and perform impossible > turns, I think I might enjoy this one. > > --mK >
Sebastien Tixier <[email hidden]> wrote in message news:[email hidden]... > > > Cliff Roman wrote: > > > The AI drive just like you do. I have looked in my rear view mirrorjust in > > time to see a AI car hit a fence and flip or spin out. They makemistakes > > just like we do. > > Sure they make mistakes :o) > Traffic car bumps each other, sometimes get stucks in the wrong side offthe > road :o) > > Sure ... maybe more than we do :o) > > Seb > I always thought the traffic in the original NFS was reasonably well behaved, and the mistakes they made (sleepily pulling out to pass without "checking their mirrors") were believable. Things degraded and eventually we ended up with the pickup trucks and station wagons of NFS3 smoking their tires in lurid drifts at every corner. On the other hand, it was good for a laugh. Stephen
Sebastien Tixier 29 Mar 2000 06:43 UTC#282952
Cliff Roman wrote: > The AI drive just like you do. I have looked in my rear view mirror just in > time to see a AI car hit a fence and flip or spin out. They make mistakes > just like we do. Sure they make mistakes :o) Traffic car bumps each other, sometimes get stucks in the wrong side off the road :o) Sure ... maybe more than we do :o) Seb

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy