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Re: NFS5: PU - I have it. Warez vs. Retail comparison

27 posts by 18 people · 23 Mar 2000 - 31 Mar 2000 16:32 UTC

NFS Porsche Unleashed retail versus warez and handling

rrevved compared his retail copy of NFS Porsche Unleashed with the warez version, finding file differences explained by Safedisc protection. Players praised its handling and price but debated the lack of throttle steer and the very wide roads. Barton Brown recalled how narrow Mosport and Watkins Glen were in the 1960s.

review/impressionsphysics/realism debateNeed for Speed: Porsche Unleashed

Automated summary.

rrevved 23 Mar 2000#284961
On Thu, 23 Mar 2000 17:39:41 GMT, Mrv <[email hidden]> wrote: >Do bad it aint a Ferrari. I just hate Porsches > Ya, Porsches suck.
Quoted text (51 lines)>rrevved wrote: > >> O.K., having just received my Retail copy of NFS: Porsche >> Unleashed from the friendly FedEx guy, I made a comparison to >> the WAREZ version I have been playing with for a couple of days. >> Looking in only the main folder of NFS:PU, here are some of the >> discrepancies I found. Note the file sizes: >> >> WAREZ : PORSCHE EXE 2,129,965 03-16-00 11:05p Porsche.exe >> RETAIL: PORSCHE EXE 249,119 03-13-00 2:52p Porsche.exe >> >> In the RETAIL and don't exist *at all* in WAREZ: >> >> CLCD32 DLL 27,648 03-13-00 2:52p clcd32.dll >> CLCD16 DLL 6,784 03-13-00 2:52p clcd16.dll >> 00000409 016 107,318 03-13-00 2:52p 00000409.016 >> 00000409 256 215,478 03-13-00 2:52p 00000409.256 >> PORSCHE ICD 2,129,965 03-13-00 2:52p PORSCHE.ICD >> CLOKSPL EXE 177,152 03-13-00 2:52p clokspl.exe >> >> etc., etc. >> >> There are over 1600 files in the other sub-folders. >> I suspect they contain other differences. >> >> When I run the retail version, here is what I noticed >> *immediately*. S-M-O-O-T-H-E-R. Before, with the WAREZ, >> when I maxed it ALL out at 1024x768 I would get a little >> choppiness, at times, on my PIII-600/Voodoo3. >> >> Not any more. >> >> The interior engine sound is much more clear and stronger in >> the Retail version. In the WAREZ version it was weak and I had >> to screw around with volume controls in the game to make it >> stronger than everything else. Then, when I would go to a >> replay, in the external view is was way too loud. >> >> Not now... :) >> >> I am VERY happy with this thing and if you like Porsches >> (who doesn't), then rush to your nearest Electronics >> Boutique and hand the clerk $29.95. >> >> You too will be a happy camper. Trust me on this. >> >> Bye-bye, warez version, you have now been sent to >> the pirate graveyard. >> >> -- >> * rrev at mindspring dot com *
-- * rrev at mindspring dot com *
Tim Mavers 23 Mar 2000#285005
Do you know if this works in Win2000? I have ordered it and am wondering if I will need to install Win98 in a dual boot to play it. I am prepared to do that as I simply love this game, but I would really love it if it worked in Win2K.
rrevved 23 Mar 2000#285070
On 23 Mar 2000 15:17:08 -0600, "Tim Mavers" <[email hidden]> wrote: >Do you know if this works in Win2000? I have ordered it and am wondering >if I will need to install Win98 in a dual boot to play it. I am prepared to >do that as I simply love this game, but I would really love it if it worked >in Win2K. > Tim, according to the specs on the box, Win98, NT, and Win2000 are supported. -- * rrev at mindspring dot com *
rrevved 23 Mar 2000#285072
On Thu, 23 Mar 2000 21:20:46 GMT, "David Erb" <[email hidden]> wrote:
Quoted text (14 lines)> >"rrevved" <[email hidden]> wrote in message >news:[email hidden]... >> >( lotta snippage of good info)> >> -- >> * rrev at mindspring dot com * > >Can you drive a 904 in this one? I've always wanted to since I read Henry N >Manney's account of the TargaFlorio races in early '60s edition of >RoadTrack. Theres just something *really* nice about the 904. > >David >
David, there are 356,356a,356b,550,911,914,928,944,930,935,944, 959,964,965,993,996,boxster,gt1 Also, there are several models of many of the above, like coupes, cabrios, targas, speedsters, supers, carrera, etc.,etc.,etc... ;) It doesn't have a 904, 917,906, or 908, but there is a *lot* of Porsche goodness in this game. -- * rrev at mindspring dot com *
rrevved 23 Mar 2000#285122
O.K., having just received my Retail copy of NFS: Porsche Unleashed from the friendly FedEx guy, I made a comparison to the WAREZ version I have been playing with for a couple of days. Looking in only the main folder of NFS:PU, here are some of the discrepancies I found. Note the file sizes: WAREZ : PORSCHE EXE 2,129,965 03-16-00 11:05p Porsche.exe RETAIL: PORSCHE EXE 249,119 03-13-00 2:52p Porsche.exe In the RETAIL and don't exist *at all* in WAREZ: CLCD32 DLL 27,648 03-13-00 2:52p clcd32.dll CLCD16 DLL 6,784 03-13-00 2:52p clcd16.dll 00000409 016 107,318 03-13-00 2:52p 00000409.016 00000409 256 215,478 03-13-00 2:52p 00000409.256 PORSCHE ICD 2,129,965 03-13-00 2:52p PORSCHE.ICD CLOKSPL EXE 177,152 03-13-00 2:52p clokspl.exe etc., etc. There are over 1600 files in the other sub-folders. I suspect they contain other differences. When I run the retail version, here is what I noticed *immediately*. S-M-O-O-T-H-E-R. Before, with the WAREZ, when I maxed it ALL out at 1024x768 I would get a little choppiness, at times, on my PIII-600/Voodoo3. Not any more. The interior engine sound is much more clear and stronger in the Retail version. In the WAREZ version it was weak and I had to screw around with volume controls in the game to make it stronger than everything else. Then, when I would go to a replay, in the external view is was way too loud. Not now... :) I am VERY happy with this thing and if you like Porsches (who doesn't), then rush to your nearest Electronics Boutique and hand the clerk $29.95. You too will be a happy camper. Trust me on this. Bye-bye, warez version, you have now been sent to the pirate graveyard. -- * rrev at mindspring dot com *
rrevved 23 Mar 2000#285132
On Thu, 23 Mar 2000 17:28:13 +0100, "Thomas Heineman" <[email hidden]> wrote:
Quoted text (9 lines)>I find the driving modle to be guite good, exept from one huge miss >and that spoils the game for me: > >No throttle steer at all! > >When flooring it in a slide, there is absolutly no wheelspin or power to the >wheels >whatsoever....huge miss. >
I guess you realize that on a rear-engined Porsche that adding throttle when in a loose or oversteer condition, in general will lessen the oversteer? Also, if you lift off the throttle, you will spin. Both of those things are modelled in this game. I'm not sure what you're talking about. >The car understeers nicely, but the throttle thing just makes it horrible. See above. Porsches, at least the older ones, don't understeer very much. ;) >Also of course, the cars are small like radio controlled cars compared >to the scenery. Very anoying... > I haven't a clue as to what you're talking about. I have seen no scale problems whatsoever in NFS:PU. [shrug]
Quoted text (8 lines)>Thomas > >>I am VERY happy with this thing and if you like Porsches >>(who doesn't), then rush to your nearest Electronics >>Boutique and hand the clerk $29.95. >> >>You too will be a happy camper. Trust me on this. >>
-- * rrev at mindspring dot com *
rrevved 23 Mar 2000#523613
O.K., having just received my Retail copy of NFS: Porsche Unleashed from the friendly FedEx guy, I made a comparison to the WAREZ version I have been playing with for a couple of days. Looking in only the main folder of NFS:PU, here are some of the discrepancies I found. Note the file sizes: WAREZ : PORSCHE EXE 2,129,965 03-16-00 11:05p Porsche.exe RETAIL: PORSCHE EXE 249,119 03-13-00 2:52p Porsche.exe In the RETAIL and don't exist *at all* in WAREZ: CLCD32 DLL 27,648 03-13-00 2:52p clcd32.dll CLCD16 DLL 6,784 03-13-00 2:52p clcd16.dll 00000409 016 107,318 03-13-00 2:52p 00000409.016 00000409 256 215,478 03-13-00 2:52p 00000409.256 PORSCHE ICD 2,129,965 03-13-00 2:52p PORSCHE.ICD CLOKSPL EXE 177,152 03-13-00 2:52p clokspl.exe etc., etc. There are over 1600 files in the other sub-folders. I suspect they contain other differences. When I run the retail version, here is what I noticed *immediately*. S-M-O-O-T-H-E-R. Before, with the WAREZ, when I maxed it ALL out at 1024x768 I would get a little choppiness, at times, on my PIII-600/Voodoo3. Not any more. The interior engine sound is much more clear and stronger in the Retail version. In the WAREZ version it was weak and I had to***around with volume controls in the game to make it stronger than everything else. Then, when I would go to a replay, in the external view is was way too loud. Not now... :) I am VERY happy with this thing and if you like Porsches (who doesn't), then rush to your nearest Electronics Boutique and hand the clerk $29.95. You too will be a happy camper. Trust me on this. Bye-bye, warez version, you have now been sent to the pirate graveyard. -- * rrev at mindspring dot com *
Martin Guibert 23 Mar 2000 16:30 UTC#285131
FYI, The difference between the size of the EXE files comme from the Safedisk protection (it also uses the clokspl.exe and clcxxx.dll files) Porsche.ICD = Porsche.exe (safedisc reads the ICD file as an EXE) -- ---------------------------------------------------------- Martin Guibert Email: mailto:[email hidden] Hardware Designer Phone: (514) 341-2000 x3629 Visual System Engineering Addr: 8585 Cote de Liesse Dept. 72 C.P. 1800 H4L 4X4 CAE Electronics Ltd. Quebec, Canada ---------------------------------------------------------- rrevved wrote: > > O.K., having just received my Retail copy of NFS: Porsche > Unleashed from the friendly FedEx guy, I made a comparison to > the WAREZ version I have been playing with for a couple of days. > Looking in only the main folder of NFS:PU, here are some of the > discrepancies I found. Note the file sizes: > > WAREZ : PORSCHE EXE 2,129,965 03-16-00 11:05p Porsche.exe > RETAIL: PORSCHE EXE 249,119 03-13-00 2:52p Porsche.exe > > In the RETAIL and don't exist *at all* in WAREZ: > > CLCD32 DLL 27,648 03-13-00 2:52p clcd32.dll > CLCD16 DLL 6,784 03-13-00 2:52p clcd16.dll > 00000409 016 107,318 03-13-00 2:52p 00000409.016 > 00000409 256 215,478 03-13-00 2:52p 00000409.256 > PORSCHE ICD 2,129,965 03-13-00 2:52p PORSCHE.ICD > CLOKSPL EXE 177,152 03-13-00 2:52p clokspl.exe > > etc., etc. > > There are over 1600 files in the other sub-folders. > I suspect they contain other differences. > > When I run the retail version, here is what I noticed > *immediately*. S-M-O-O-T-H-E-R. Before, with the WAREZ, > when I maxed it ALL out at 1024x768 I would get a little > choppiness, at times, on my PIII-600/Voodoo3. > > Not any more. > > The interior engine sound is much more clear and stronger in > the Retail version. In the WAREZ version it was weak and I had > to screw around with volume controls in the game to make it > stronger than everything else. Then, when I would go to a > replay, in the external view is was way too loud. > > Not now... :) > > I am VERY happy with this thing and if you like Porsches > (who doesn't), then rush to your nearest Electronics > Boutique and hand the clerk $29.95. > > You too will be a happy camper. Trust me on this. > > Bye-bye, warez version, you have now been sent to > the pirate graveyard. > > -- > * rrev at mindspring dot com *
Andre Warringa 23 Mar 2000 17:18 UTC#284940
Thomas, maybe you're confusing Porsche 2000 with Revolt? Andre On Thu, 23 Mar 2000 10:40:51 -0600, rrevved <[email hidden]> wrote:
Quoted text (19 lines)>On Thu, 23 Mar 2000 17:28:13 +0100, "Thomas Heineman" <[email hidden]> wrote: > >>Also of course, the cars are small like radio controlled cars compared >>to the scenery. Very anoying... >> > >I haven't a clue as to what you're talking about. I have seen no >scale problems whatsoever in NFS:PU. > >[shrug] > >>Thomas >> >>>I am VERY happy with this thing and if you like Porsches >>>(who doesn't), then rush to your nearest Electronics >>>Boutique and hand the clerk $29.95. >>> >>>You too will be a happy camper. Trust me on this. >>>
Thomas Heineman 23 Mar 2000 17:31 UTC#285126
I find the driving modle to be guite good, exept from one huge miss and that spoils the game for me: No throttle steer at all! When flooring it in a slide, there is absolutly no wheelspin or power to the wheels whatsoever....huge miss. The car understeers nicely, but the throttle thing just makes it horrible. Also of course, the cars are small like radio controlled cars compared to the scenery. Very anoying... Thomas >I am VERY happy with this thing and if you like Porsches >(who doesn't), then rush to your nearest Electronics >Boutique and hand the clerk $29.95. > >You too will be a happy camper. Trust me on this. >
Mrv 23 Mar 2000 17:39 UTC#284944
Do bad it aint a Ferrari. I just hate Porsches rrevved wrote:
Quoted text (49 lines)> O.K., having just received my Retail copy of NFS: Porsche > Unleashed from the friendly FedEx guy, I made a comparison to > the WAREZ version I have been playing with for a couple of days. > Looking in only the main folder of NFS:PU, here are some of the > discrepancies I found. Note the file sizes: > > WAREZ : PORSCHE EXE 2,129,965 03-16-00 11:05p Porsche.exe > RETAIL: PORSCHE EXE 249,119 03-13-00 2:52p Porsche.exe > > In the RETAIL and don't exist *at all* in WAREZ: > > CLCD32 DLL 27,648 03-13-00 2:52p clcd32.dll > CLCD16 DLL 6,784 03-13-00 2:52p clcd16.dll > 00000409 016 107,318 03-13-00 2:52p 00000409.016 > 00000409 256 215,478 03-13-00 2:52p 00000409.256 > PORSCHE ICD 2,129,965 03-13-00 2:52p PORSCHE.ICD > CLOKSPL EXE 177,152 03-13-00 2:52p clokspl.exe > > etc., etc. > > There are over 1600 files in the other sub-folders. > I suspect they contain other differences. > > When I run the retail version, here is what I noticed > *immediately*. S-M-O-O-T-H-E-R. Before, with the WAREZ, > when I maxed it ALL out at 1024x768 I would get a little > choppiness, at times, on my PIII-600/Voodoo3. > > Not any more. > > The interior engine sound is much more clear and stronger in > the Retail version. In the WAREZ version it was weak and I had > to screw around with volume controls in the game to make it > stronger than everything else. Then, when I would go to a > replay, in the external view is was way too loud. > > Not now... :) > > I am VERY happy with this thing and if you like Porsches > (who doesn't), then rush to your nearest Electronics > Boutique and hand the clerk $29.95. > > You too will be a happy camper. Trust me on this. > > Bye-bye, warez version, you have now been sent to > the pirate graveyard. > > -- > * rrev at mindspring dot com *
Cliff Roman 23 Mar 2000 18:31 UTC#284959
I think he is talking about the fact that the roads look like they are 10 lanes wide and it looks like you could fit 2 cars in one lane. I have noticed that from the screenshots. I just hope that when I play it, it does not bother me. (I do not think it will) Andre Warringa <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> Thomas, maybe you're confusing Porsche 2000 with Revolt? > > Andre > > On Thu, 23 Mar 2000 10:40:51 -0600, rrevved <[email hidden]> > wrote: > > >On Thu, 23 Mar 2000 17:28:13 +0100, "Thomas Heineman"
<[email hidden]> wrote:
Quoted text (19 lines)> > > >>Also of course, the cars are small like radio controlled cars compared > >>to the scenery. Very anoying... > >> > > > >I haven't a clue as to what you're talking about. I have seen no > >scale problems whatsoever in NFS:PU. > > > >[shrug] > > > >>Thomas > >> > >>>I am VERY happy with this thing and if you like Porsches > >>>(who doesn't), then rush to your nearest Electronics > >>>Boutique and hand the clerk $29.95. > >>> > >>>You too will be a happy camper. Trust me on this. > >>> >
David Erb 23 Mar 2000 21:20 UTC#285008
"rrevved" <[email hidden]> wrote in message news:[email hidden]... >( lotta snippage of good info)> > -- > * rrev at mindspring dot com * Can you drive a 904 in this one? I've always wanted to since I read Henry N Manney's account of the TargaFlorio races in early '60s edition of RoadTrack. Theres just something *really* nice about the 904. David
David L. Cook 23 Mar 2000 21:46 UTC#285020
FWIW - If you look at the tracks in GPL, then look at photo's of the real tracks (or even footage of a race), you'll notice that in GPL they seem almost twice as wide. One track that really proved this to me is Mosport. I watched a Formula Ford (I think) race at Mosport and couldn't get over how narrow the track looked compared to GPL. Guess it just makes for better gaming if you give the virtual driver a little more room... --David Cook Cliff Roman <[email hidden]> wrote in message news:KptC4.337$[email hidden]... > I think he is talking about the fact that the roads look like they are 10 > lanes wide and it looks like you could fit 2 cars in one lane. I have > noticed that from the screenshots. I just hope that when I play it, itdoes
Quoted text (35 lines)> not bother me. (I do not think it will) > > > Andre Warringa <[email hidden]> wrote in message > news:[email hidden]... > > Thomas, maybe you're confusing Porsche 2000 with Revolt? > > > > Andre > > > > On Thu, 23 Mar 2000 10:40:51 -0600, rrevved <[email hidden]> > > wrote: > > > > >On Thu, 23 Mar 2000 17:28:13 +0100, "Thomas Heineman" > <[email hidden]> wrote: > > > > > >>Also of course, the cars are small like radio controlled cars compared > > >>to the scenery. Very anoying... > > >> > > > > > >I haven't a clue as to what you're talking about. I have seen no > > >scale problems whatsoever in NFS:PU. > > > > > >[shrug] > > > > > >>Thomas > > >> > > >>>I am VERY happy with this thing and if you like Porsches > > >>>(who doesn't), then rush to your nearest Electronics > > >>>Boutique and hand the clerk $29.95. > > >>> > > >>>You too will be a happy camper. Trust me on this. > > >>> > > > >
rrevved 24 Mar 2000#284353
On Fri, 24 Mar 2000 18:57:37 GMT, [email hidden] wrote:
Quoted text (15 lines)>For the record, I BOUGHT my retail version at Electronics Boutique last >night for $29.95 -- and it's WELL worth EVERY penny. I second >everything RRev has to say. > >NFSPU costs less than NFS:HS did up until recently (Best Buy still has >NFS:HS for $44, I believe - HA!), it plays better than NFS:HS or NFS3 >EVER did, and it may well THE definitive tin-top sports car simulator. > >The physics "feel" even better than in Viper Racing, IMO (same lively >feel, PLUS there's more of an "inertia" sensation than in Viper Racing). > >This is one great game. Be smart, buy now! <G> > >-- JB >
My copy arrived from EB yesterday, and I absolutely love it. One thing that is fun is to set opponents to 0 and just take your car out for a leisurely drive in the country. Last night I got the trainer, unlocked the cars and tracks, cranked up the resolution and drove around in 'my' 550 RSK. Some of the scenery is *spectacular* to say the very least. My only complaint to this point is that EA chose to not let us set time of day. I wonder if that is something that could be hacked? Maybe EA is on to something here. They could do Ferrari Unleashed, followed by Mercedes Unleashed, followed by Corvette Unleashed...etc. They could charge $30 for each new featured car/track set. With the quality shown by PU, I would buy every damned one of them.. hehe.
Quoted text (58 lines)> >In article <[email hidden]>, >rrevved <[email hidden]> wrote: >> >> O.K., having just received my Retail copy of NFS: Porsche >> Unleashed from the friendly FedEx guy, I made a comparison to >> the WAREZ version I have been playing with for a couple of days. >> Looking in only the main folder of NFS:PU, here are some of the >> discrepancies I found. Note the file sizes: >> >> WAREZ : PORSCHE EXE 2,129,965 03-16-00 11:05p Porsche.exe >> RETAIL: PORSCHE EXE 249,119 03-13-00 2:52p Porsche.exe >> >> In the RETAIL and don't exist *at all* in WAREZ: >> >> CLCD32 DLL 27,648 03-13-00 2:52p clcd32.dll >> CLCD16 DLL 6,784 03-13-00 2:52p clcd16.dll >> 00000409 016 107,318 03-13-00 2:52p 00000409.016 >> 00000409 256 215,478 03-13-00 2:52p 00000409.256 >> PORSCHE ICD 2,129,965 03-13-00 2:52p PORSCHE.ICD >> CLOKSPL EXE 177,152 03-13-00 2:52p clokspl.exe >> >> etc., etc. >> >> There are over 1600 files in the other sub-folders. >> I suspect they contain other differences. >> >> When I run the retail version, here is what I noticed >> *immediately*. S-M-O-O-T-H-E-R. Before, with the WAREZ, >> when I maxed it ALL out at 1024x768 I would get a little >> choppiness, at times, on my PIII-600/Voodoo3. >> >> Not any more. >> >> The interior engine sound is much more clear and stronger in >> the Retail version. In the WAREZ version it was weak and I had >> to screw around with volume controls in the game to make it >> stronger than everything else. Then, when I would go to a >> replay, in the external view is was way too loud. >> >> Not now... :) >> >> I am VERY happy with this thing and if you like Porsches >> (who doesn't), then rush to your nearest Electronics >> Boutique and hand the clerk $29.95. >> >> You too will be a happy camper. Trust me on this. >> >> Bye-bye, warez version, you have now been sent to >> the pirate graveyard. >> >> -- >> * rrev at mindspring dot com * >> > > >Sent via Deja.com http://www.deja.com/ >Before you buy.
-- * rrev at mindspring dot com *
(unknown) 24 Mar 2000#284469
For the record, I BOUGHT my retail version at Electronics Boutique last night for $29.95 -- and it's WELL worth EVERY penny. I second everything RRev has to say. NFSPU costs less than NFS:HS did up until recently (Best Buy still has NFS:HS for $44, I believe - HA!), it plays better than NFS:HS or NFS3 EVER did, and it may well THE definitive tin-top sports car simulator. The physics "feel" even better than in Viper Racing, IMO (same lively feel, PLUS there's more of an "inertia" sensation than in Viper Racing). This is one great game. Be smart, buy now! <G> -- JB In article <[email hidden]>, rrevved <[email hidden]> wrote:
Quoted text (51 lines)> > O.K., having just received my Retail copy of NFS: Porsche > Unleashed from the friendly FedEx guy, I made a comparison to > the WAREZ version I have been playing with for a couple of days. > Looking in only the main folder of NFS:PU, here are some of the > discrepancies I found. Note the file sizes: > > WAREZ : PORSCHE EXE 2,129,965 03-16-00 11:05p Porsche.exe > RETAIL: PORSCHE EXE 249,119 03-13-00 2:52p Porsche.exe > > In the RETAIL and don't exist *at all* in WAREZ: > > CLCD32 DLL 27,648 03-13-00 2:52p clcd32.dll > CLCD16 DLL 6,784 03-13-00 2:52p clcd16.dll > 00000409 016 107,318 03-13-00 2:52p 00000409.016 > 00000409 256 215,478 03-13-00 2:52p 00000409.256 > PORSCHE ICD 2,129,965 03-13-00 2:52p PORSCHE.ICD > CLOKSPL EXE 177,152 03-13-00 2:52p clokspl.exe > > etc., etc. > > There are over 1600 files in the other sub-folders. > I suspect they contain other differences. > > When I run the retail version, here is what I noticed > *immediately*. S-M-O-O-T-H-E-R. Before, with the WAREZ, > when I maxed it ALL out at 1024x768 I would get a little > choppiness, at times, on my PIII-600/Voodoo3. > > Not any more. > > The interior engine sound is much more clear and stronger in > the Retail version. In the WAREZ version it was weak and I had > to screw around with volume controls in the game to make it > stronger than everything else. Then, when I would go to a > replay, in the external view is was way too loud. > > Not now... :) > > I am VERY happy with this thing and if you like Porsches > (who doesn't), then rush to your nearest Electronics > Boutique and hand the clerk $29.95. > > You too will be a happy camper. Trust me on this. > > Bye-bye, warez version, you have now been sent to > the pirate graveyard. > > -- > * rrev at mindspring dot com * >
Sent via Deja.com http://www.deja.com/ Before you buy.
ymenard 24 Mar 2000 02:06 UTC#284804
"David L. Cook" <[email hidden]> wrote > FWIW - If you look at the tracks in GPL, then look at photo's of the real > tracks (or even footage of a race), you'll notice that in GPL they seem > almost twice as wide. One track that really proved this to me is Mosport. > I watched a Formula Ford (I think) race at Mosport and couldn't get overhow > narrow the track looked compared to GPL. Snetterton is darn tight :) Rouen also. The Ring is quite narrow. Zandy is very realistic compared to real-life track width. But you are right about Mosport (and I'll add Watkins Glen), the track is probably around 10% larger than reality in terms of track width. Like we care much. At least they don't invert elevations or invent corners to patch their tracks like F1 2000 (just try the A1-Ring to see). -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Joe62 24 Mar 2000 06:03 UTC#284772
rrevved <[email hidden]> wrote: >I guess you realize that on a rear-engined Porsche that adding >throttle when in a loose or oversteer condition, in general will >lessen the oversteer? Also, if you lift off the throttle, you will >spin. Both of those things are modelled in this game. True, all true. I'm incredibly impressed to finally see this in a computer game. Unbelievably fun! Joe McGinn _____________________ Radical Entertainment
Martin Ursua 24 Mar 2000 06:45 UTC#284774
On Fri, 24 Mar 2000 06:03:39 GMT, [email hidden] (Joe62) wrote:
Quoted text (9 lines)>rrevved <[email hidden]> wrote: > >>I guess you realize that on a rear-engined Porsche that adding >>throttle when in a loose or oversteer condition, in general will >>lessen the oversteer? Also, if you lift off the throttle, you will >>spin. Both of those things are modelled in this game. > >True, all true. I'm incredibly impressed to finally see this in a >computer game. Unbelievably fun!
Ah, but if you recollect (and I can't believe you can't, Joe :-)), lift-off oversteer (and possible spins) was pretty well-modelled on the Carrera in the original NFS game. Back to Thomas's point, though... While it is certainly true that that rear-engine Porsches (prior to the late 80s) are best known for their lift-off oversteer, one should be able to induce power-on oversteer on the beefier Porsches. Try as I might, I can't get this to occur on even the GT1-98 (~600bhp SHOULD be able to light up the rear tires in 2nd gear, right?). For that matter, I'm not even able to do proper donuts. Other points: Contrary to what I said in an earlier post, heavy braking DOES lock up tires. However, there seems to be little penalty in doing so. How much fun do these shortcomings take out of the game? Let's just say the loss is measured in basis points. :-) Martin Long Live Nigel Mansell!
Barton Brown 24 Mar 2000 13:05 UTC#284659
Having been several times to both the Glen AND Mosport in the '60s (I don't think you were born yet, Frankie), both were considerably narrower than they are today -- especially the Glen, which got a massive re-do from 1970 to 1972 (when they added the Anvil and widened everything). Mosport was exceptionally rustic in the '60s, and rough as a cob. BB ymenard wrote: >But you are right about Mosport (and I'll add > Watkins Glen), the track is probably around 10% larger than reality in terms > of track width.
Joe62 24 Mar 2000 15:52 UTC#284619
[email hidden] (Martin Ursua) wrote: > Ah, but if you recollect (and I can't believe you can't, Joe >:-)), lift-off oversteer (and possible spins) was pretty well-modelled >on the Carrera in the original NFS game. It was, but in a slightly more canned way. They just didn't have the CPU power back then. Joe McGinn _____________________ Radical Entertainment
ymenard 24 Mar 2000 21:53 UTC#284549
"Barton Brown" <[email hidden]> wrote > Having been several times to both the Glen AND Mosport in the '60s (I > don't think you were born yet, Frankie), both were considerably narrower > than they are today -- especially the Glen, which got a massive re-do > from 1970 to 1972 (when they added the Anvil and widened everything). > Mosport was exceptionally rustic in the '60s, and rough as a cob. Thanks for the information. But that won't stop me from loving those tracks, even if too large compared to the reality of those days. It's still very tight, especially on the Glen's backstretch when your racing them freak F1 cars ;) -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Kirk Lane 24 Mar 2000 22:42 UTC#284388
Yeah I was just thinking about NFS1 and the lift-off oversteer... Funny, that had to be the ONLY game that ran fast on a P90 and still looked good... -- Kirk Lane [email hidden] [email hidden] ICQ: 28171652 BRT #187 "Yeah you won't find me I'm going MIA Tonight I'm leaving Going MIA Getting lost in you again Is better than being known" -Foo Fighters, "MIA" Martin Ursua <[email hidden]> wrote in message news:38db0cdd.37890673@news... > On Fri, 24 Mar 2000 06:03:39 GMT, [email hidden] (Joe62) > wrote: > > >rrevved <[email hidden]> wrote: > > > >>I guess you realize that on a rear-engined Porsche that adding > >>throttle when in a loose or oversteer condition, in general will > >>lessen the oversteer? Also, if you lift off the throttle, you will > >>spin. Both of those things are modelled in this game. > > > >True, all true. I'm incredibly impressed to finally see this in a > >computer game. Unbelievably fun! > > Ah, but if you recollect (and I can't believe you can't, Joe > :-)), lift-off oversteer (and possible spins) was pretty well-modelled > on the Carrera in the original NFS game. > > Back to Thomas's point, though... While it is certainly true > that that rear-engine Porsches (prior to the late 80s) are best known > for their lift-off oversteer, one should be able to induce power-on > oversteer on the beefier Porsches. Try as I might, I can't get this > to occur on even the GT1-98 (~600bhp SHOULD be able to light up the > rear tires in 2nd gear, right?). For that matter, I'm not even able > to do proper donuts. > > Other points: Contrary to what I said in an earlier post, > heavy braking DOES lock up tires. However, there seems to be little > penalty in doing so. > > How much fun do these shortcomings take out of the game? > Let's just say the loss is measured in basis points. :-) > > Martin > Long Live Nigel Mansell!
Kirk Lane 24 Mar 2000 22:47 UTC#284392
Oh yeah. A rear-engined car with a 3-liter flat-six engine screaming a wonderful sound just sucks :) <end sarcasm> You sound like one of my friends...at least he was like that until recently. Now he bought a Bug. I imagine soon he'll upgrade to a Porsche 911... Though I think other brands would be very very cool as well...i.e. a Ferrari one, a Lamborghini one, GM (Camaros, Corvettes, and even Caprices), Ford (Mustangs, Cobras, GT40s, and even a Pinto crash-test :D ), Mopar (Hemis, Vipers, 'Dodge' Stealth)...the list could go on... -- Kirk Lane [email hidden] [email hidden] ICQ: 28171652 BRT #187 "Yeah you won't find me I'm going MIA Tonight I'm leaving Going MIA Getting lost in you again Is better than being known" -Foo Fighters, "MIA" Mrv <[email hidden]> wrote in message news:[email hidden]... > Do bad it aint a Ferrari. I just hate Porsches > > rrevved wrote: > > > O.K., having just received my Retail copy of NFS: Porsche > > Unleashed from the friendly FedEx guy, I made a comparison to > > the WAREZ version I have been playing with for a couple of days. > > Looking in only the main folder of NFS:PU, here are some of the > > discrepancies I found. Note the file sizes: > > > > WAREZ : PORSCHE EXE 2,129,965 03-16-00 11:05p Porsche.exe > > RETAIL: PORSCHE EXE 249,119 03-13-00 2:52p Porsche.exe > > > > In the RETAIL and don't exist *at all* in WAREZ: > > > > CLCD32 DLL 27,648 03-13-00 2:52p clcd32.dll > > CLCD16 DLL 6,784 03-13-00 2:52p clcd16.dll > > 00000409 016 107,318 03-13-00 2:52p 00000409.016 > > 00000409 256 215,478 03-13-00 2:52p 00000409.256 > > PORSCHE ICD 2,129,965 03-13-00 2:52p PORSCHE.ICD > > CLOKSPL EXE 177,152 03-13-00 2:52p clokspl.exe > > > > etc., etc. > > > > There are over 1600 files in the other sub-folders. > > I suspect they contain other differences. > > > > When I run the retail version, here is what I noticed > > *immediately*. S-M-O-O-T-H-E-R. Before, with the WAREZ, > > when I maxed it ALL out at 1024x768 I would get a little > > choppiness, at times, on my PIII-600/Voodoo3. > > > > Not any more. > > > > The interior engine sound is much more clear and stronger in > > the Retail version. In the WAREZ version it was weak and I had > > to screw around with volume controls in the game to make it > > stronger than everything else. Then, when I would go to a > > replay, in the external view is was way too loud. > > > > Not now... :) > > > > I am VERY happy with this thing and if you like Porsches > > (who doesn't), then rush to your nearest Electronics > > Boutique and hand the clerk $29.95. > > > > You too will be a happy camper. Trust me on this. > > > > Bye-bye, warez version, you have now been sent to > > the pirate graveyard. > > > > -- > > * rrev at mindspring dot com * >
Eric Gorka 30 Mar 2000 20:27 UTC#282557
I agree- its a steal for $29.95, and not even worth the time to download a 'warez' version. Good going EA for keeping prices down- you'll sell more product this way, and keep your followers happy. Eric <[email hidden]> wrote in message news:8bgdqo$adr$[email hidden]...
Quoted text (73 lines)> For the record, I BOUGHT my retail version at Electronics Boutique last > night for $29.95 -- and it's WELL worth EVERY penny. I second > everything RRev has to say. > > NFSPU costs less than NFS:HS did up until recently (Best Buy still has > NFS:HS for $44, I believe - HA!), it plays better than NFS:HS or NFS3 > EVER did, and it may well THE definitive tin-top sports car simulator. > > The physics "feel" even better than in Viper Racing, IMO (same lively > feel, PLUS there's more of an "inertia" sensation than in Viper Racing). > > This is one great game. Be smart, buy now! <G> > > -- JB > > > In article <[email hidden]>, > rrevved <[email hidden]> wrote: > > > > O.K., having just received my Retail copy of NFS: Porsche > > Unleashed from the friendly FedEx guy, I made a comparison to > > the WAREZ version I have been playing with for a couple of days. > > Looking in only the main folder of NFS:PU, here are some of the > > discrepancies I found. Note the file sizes: > > > > WAREZ : PORSCHE EXE 2,129,965 03-16-00 11:05p Porsche.exe > > RETAIL: PORSCHE EXE 249,119 03-13-00 2:52p Porsche.exe > > > > In the RETAIL and don't exist *at all* in WAREZ: > > > > CLCD32 DLL 27,648 03-13-00 2:52p clcd32.dll > > CLCD16 DLL 6,784 03-13-00 2:52p clcd16.dll > > 00000409 016 107,318 03-13-00 2:52p 00000409.016 > > 00000409 256 215,478 03-13-00 2:52p 00000409.256 > > PORSCHE ICD 2,129,965 03-13-00 2:52p PORSCHE.ICD > > CLOKSPL EXE 177,152 03-13-00 2:52p clokspl.exe > > > > etc., etc. > > > > There are over 1600 files in the other sub-folders. > > I suspect they contain other differences. > > > > When I run the retail version, here is what I noticed > > *immediately*. S-M-O-O-T-H-E-R. Before, with the WAREZ, > > when I maxed it ALL out at 1024x768 I would get a little > > choppiness, at times, on my PIII-600/Voodoo3. > > > > Not any more. > > > > The interior engine sound is much more clear and stronger in > > the Retail version. In the WAREZ version it was weak and I had > > to screw around with volume controls in the game to make it > > stronger than everything else. Then, when I would go to a > > replay, in the external view is was way too loud. > > > > Not now... :) > > > > I am VERY happy with this thing and if you like Porsches > > (who doesn't), then rush to your nearest Electronics > > Boutique and hand the clerk $29.95. > > > > You too will be a happy camper. Trust me on this. > > > > Bye-bye, warez version, you have now been sent to > > the pirate graveyard. > > > > -- > > * rrev at mindspring dot com * > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.
Pete 31 Mar 2000#524052
Good product! Good price! Two thumbs up! Pete
Pete 31 Mar 2000 16:32 UTC#282140
Good product! Good price! Two thumbs up! Pete "Eric Gorka" <[email hidden]> wrote in message news:sMOE4.3845$[email hidden]...
Quoted text (9 lines)> I agree- its a steal for $29.95, and not even worth the time to download a > 'warez' version. > > Good going EA for keeping prices down- you'll sell more product this way, > and keep your followers happy. > > Eric > >

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