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Rec.Autos.Simulators Archive

A question for you wacky-ass RAS guys...

31 posts by 19 people · 24 Mar 2000 - 30 Mar 2000 11:40 UTC

Is NFS Porsche Unleashed a sim, and EA's CJ Martin drops in

A self-described casual player asked whether NFS Porsche Unleashed crossed into sim territory, and most said it came close. EA Baltimore producer CJ Martin joined in. This led to speculation, which he would not confirm, that his team would make F1 2001 in-house, while others cited reports that ISI was hiring for F1 2001. Posters also noted how much calmer the newsgroup was than the flight-sim groups.

With CJ Martin (EA Baltimore)

review/impressionsrumour/speculationindustry/businessNeed for Speed: Porsche UnleashedF1 2000

Automated summary.

hido 24 Mar 2000#284380
... as a simmer-want-to-be-but-I-ain't-got-the-skills guy, I lurk here from time to time to get the skinny on the new driving games. While I abhor games like "Speedbusters", I find GPL a little, well, difficult. N3 and Superbike are more my speed. Anyway, my question: does NFS: PU dare to tread into "sim" territory. While it obviously does not dare call itself an actual simulation, it seems to have made the jump beyond simple arcade action. Does this seem the case with you guys, the owners of the thousand dollar wheels? hido - who finds RAS intimidating, but not quite as bad as the flight sim freaks
Ace 25 Mar 2000#283842
>You shouldn't :-) People may have strong opinions but nobody ever died >here yet. Mind you, a few sims have been mortally wounded <g>. > >Andrew McP Spirit of speed got off lightly though :-)
> hido - who finds RAS intimidating You shouldn't :-) People may have strong opinions but nobody ever died here yet. Mind you, a few sims have been mortally wounded <g>. Andrew McP
EldredP 25 Mar 2000#283969
In article <[email hidden]>, "Matthew V. Jessick" <[email hidden]> writes:
Quoted text (12 lines)>rrevved wrote: > >> >hido - who finds RAS intimidating, but not quite as bad as the flight sim >> >freaks >> > >> >> Amen to that. This place is very peaceful compared to *.flight-sim >> >> :) > >Well, at least we get to shoot at each other to relieve the stress ;) >WB: para
As soon as I figure out how to put machine guns on my Cooper or Ferrari....<g> Eldred -- Tiger Stadium R.I.P. 1912-1999 Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <8bhjjc$7k9$[email hidden]>, [email hidden] says... > hido - who finds RAS intimidating, but not quite as bad as the flight sim > freaks > > Uh oh, there goes the neighborhood <g>. Chris -- Assistant Editor Sports Watch Games Domain Review www.gamesdomain.com/gdreview
rrevved 25 Mar 2000#284255
On Fri, 24 Mar 2000 23:39:59 -0600, "hido" <[email hidden]> wrote: >... as a simmer-want-to-be-but-I-ain't-got-the-skills guy, I lurk here from >time to time to get the skinny on the new driving games. While I abhor >games like "Speedbusters", I find GPL a little, well, difficult. N3 and >Superbike are more my speed. > >Anyway, my question: does NFS: PU dare to tread into "sim" territory. Yes. >While it obviously does not dare call itself an actual simulation, it seems >to have made the jump beyond simple arcade action. Does this seem the case >with you guys, the owners of the thousand dollar wheels? > Yes, buy it and enjoy a seriously nice product. >hido - who finds RAS intimidating, but not quite as bad as the flight sim >freaks > Amen to that. This place is very peaceful compared to *.flight-sim :) -- * rrev at mindspring dot com *
Schlomo4 25 Mar 2000#284274
>Does this seem the case >with you guys, the owners of the >thousand dollar wheels? It WAS NOT a thousand dollars...it was $999.95 plus tax...hehe Just a little humor to liven things up :) But to be serious NFS:PU does tread into the "sim" genre...NFS4 could have but in the end it didnt. I think we MIGHT actually see the NFS series be where it SHOULD be in the physics department by the time NFS:6 or 7 is released. But i have been wrong before... Chris
Matthew V. Jessick 25 Mar 2000 09:00 UTC#284138
rrevved wrote:
Quoted text (7 lines)> >hido - who finds RAS intimidating, but not quite as bad as the flight sim > >freaks > > > > Amen to that. This place is very peaceful compared to *.flight-sim > > :)
Well, at least we get to shoot at each other to relieve the stress ;) WB: para -- Matthew V. Jessick Motorsims [email hidden] http://www.motorsims.com Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
Stiff one 25 Mar 2000#523671
Great one Andrew! Not a few MANY!!!! "a few sims have been mortally wounded <g>."
AC 25 Mar 2000#523672
Spirit of speed got off lightly though :-)
Michael E. Carver 25 Mar 2000 14:45 UTC#284044
On Fri, 24 Mar 2000 23:39:59 -0600 hido <[email hidden]> wrote: <snip> % Anyway, my question: does NFS: PU dare to tread into "sim" territory. % While it obviously does not dare call itself an actual simulation, it seems % to have made the jump beyond simple arcade action. Does this seem the case % with you guys, the owners of the thousand dollar wheels? If Viper Racing qualified as a sim, I don't see why NFS: PU can't. It's fun and while physics aren't on the same plain as GPL, I like the physics in NFS: PU better than N3. If you enjoy it, go for it.... -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jan Verschueren 25 Mar 2000 20:12 UTC#284010
You might be on the right track. The series is strong and popular enough for such a strategy to be implemented. Jan. =--- Schlomo4 wrote... > <Snip> > I think we MIGHT actually see the NFS series be where it > SHOULD be in the physics department by the time NFS:6 or 7 is released.But i > have been wrong before... > > Chris
Stiff one 25 Mar 2000 20:25 UTC#283891
Great one Andrew! Not a few MANY!!!! "Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]... "a few sims have been mortally wounded <g>." > > Andrew McP >
Don Scurlock 25 Mar 2000 23:54 UTC#283878
[email hidden] (EldredP) wrote in <[email hidden]>: >As soon as I figure out how to put machine guns on my Cooper or >Ferrari....<g> > >Eldred Sad as it may be, that feature probably would have made gpl a huge sales hit. -- Don Scurlock Vancouver,B.C.
Matthew V. Jessick 26 Mar 2000 03:46 UTC#283760
EldredP wrote:
Quoted text (7 lines)> In article <[email hidden]>, "Matthew V. Jessick" <[email hidden]> > writes: > > >Well, at least we get to shoot at each other to relieve the stress ;) > >WB: para > > As soon as I figure out how to put machine guns on my Cooper or Ferrari....<g>
Hmm, the whole concept of forward firing guns must be why I instinctively let people pass me ;) WB: para -- Matthew V. Jessick Motorsims [email hidden] http://www.motorsims.com Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
CJ Martin 27 Mar 2000#523732
[snip] I second that! -CJ ----- CJ Martin Associate Producer EA - Baltimore
CJ Martin 27 Mar 2000#523733
"Horn Ball" is a wonderful thing when you are racing against your co-workers...:-) -CJ
Remco Moedt wrote: > > "CJ Martin" <[email hidden]> wrote: > > Hmmm, is this the first sign of F1-2001? <g> > If so........yippie! The vehicles in CJ's sims DO HAVE wings, but they are not cars... ;^) Damn, I'm craving for an A10 sim! SCNR > > Remco > > >CJ Martin > >Associate Producer > >EA - Baltimore -- l8er ronny Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Remco Moedt 28 Mar 2000 11:50 UTC#283247
"CJ Martin" <[email hidden]> wrote: Hmmm, is this the first sign of F1-2001? <g> If so........yippie! Remco >CJ Martin >Associate Producer >EA - Baltimore
Gregor Veble 28 Mar 2000 11:58 UTC#283248
CJ Martin wrote:
Quoted text (17 lines)> > "hido" <[email hidden]> wrote in message > news:8bhjjc$7k9$[email hidden]... > > [snip] > > > hido - who finds RAS intimidating, but not quite as bad as the flight sim > > freaks > > I second that! > > -CJ > > ----- > CJ Martin > Associate Producer > EA - Baltimore
CJ, nice to see you on this newsgroup, too! Does this have anything to do with the next simulation project from your team ;) ? -Gregor
CJ Martin 29 Mar 2000#282898
"Gregor Veble" <[email hidden]> wrote in message news:[email hidden]... > It's nice to see 'CJ the player' instead of 'CJ the sim designer' once > in a while. I guess any game creator must also be an enthusiastic game > player in order for his creations to succeed. Thanks Gregor. My online presence predates my entry in to the computer game biz by several years. While most of my...umm...passion has been focused on my first love (combat flight simulations), I'm also proud to call myself a charter member of the rec.aviation.military.naval newsgroup. As plastic models is another of my hobbies, I spend a fair amount of time lurking in the rec.models.scale newsgroup as well. Usenet is a powerful thing, and not all of the groups have devolved to the level that the flight-sim group seems to have. As a game developer, I also find it informative to cruise the game newsgroups from time to time to gain insights into the mood of the online crowd in the various genres. > As for the future, I really didn't expect an answer, I was just teasing > ;). Trying to figure out what the Baltimore teams next project is seems to be a pretty popular pasttime. :-) -CJ -- CJ Martin Associate Producer EA - Baltimore
Remco Moedt <[email hidden]> wrote in message news:[email hidden]...
Quoted text (24 lines)> Ronald Stoehr <[email hidden]> wrote: > > >Remco Moedt wrote: > >> > >> "CJ Martin" <[email hidden]> wrote: > >> > >> Hmmm, is this the first sign of F1-2001? <g> > >> If so........yippie! > > > >The vehicles in CJ's sims DO HAVE wings, but > >they are not cars... ;^) > > Yeah, but these are rumors/facts I picked up: > > CJ's team next project is a simulation for EA sports. > > EA wasn't pleased with ISI's effort on F1-2000, and will do the sequal > "inhouse" > > CJ is posting here.... > > > Remco >
Except High Gear (simracingnews.com) is reporting that ISI is looking for additional programmers and graphic artists to beef up their effort on their F1-2001 title... Stephen
CJ Martin 29 Mar 2000#283031
"Gregor Veble" <[email hidden]> wrote in message news:[email hidden]... > CJ, > > nice to see you on this newsgroup, too! Does this have anything to do > with the next simulation project from your team ;) ? > > -Gregor I'm a fan of many type of games; combat flight sims, racing sims and crpg's to name a few genres. I tend to be in lurk-only mode on the non flight sim groups however. Since someone mentioned the flight sim group over here, I thought I'd chime in with my $.02. As for the future, as usual, I have no comment. :-) -CJ
Remco Moedt 29 Mar 2000 10:21 UTC#283000
Ronald Stoehr <[email hidden]> wrote:
Quoted text (9 lines)>Remco Moedt wrote: >> >> "CJ Martin" <[email hidden]> wrote: >> >> Hmmm, is this the first sign of F1-2001? <g> >> If so........yippie! > >The vehicles in CJ's sims DO HAVE wings, but >they are not cars... ;^)
Yeah, but these are rumors/facts I picked up: CJ's team next project is a simulation for EA sports. EA wasn't pleased with ISI's effort on F1-2000, and will do the sequal "inhouse" CJ is posting here.... Remco
Remco Moedt 29 Mar 2000 11:50 UTC#283017
Ah...oh well, it was a nice dream <g> Remco "Stephen Ferguson" <[email hidden]> wrote:
Quoted text (31 lines)> >Remco Moedt <[email hidden]> wrote in message >news:[email hidden]... >> Ronald Stoehr <[email hidden]> wrote: >> >> >Remco Moedt wrote: >> >> >> >> "CJ Martin" <[email hidden]> wrote: >> >> >> >> Hmmm, is this the first sign of F1-2001? <g> >> >> If so........yippie! >> > >> >The vehicles in CJ's sims DO HAVE wings, but >> >they are not cars... ;^) >> >> Yeah, but these are rumors/facts I picked up: >> >> CJ's team next project is a simulation for EA sports. >> >> EA wasn't pleased with ISI's effort on F1-2000, and will do the sequal >> "inhouse" >> >> CJ is posting here.... >> >> >> Remco >> > >Except High Gear (simracingnews.com) is reporting that ISI is looking for >additional programmers and graphic artists to beef up their effort on their >F1-2001 title...
Andre Warringa 29 Mar 2000 13:14 UTC#283034
Maybe EA hasn't informed them yet? :) Andre
Quoted text (8 lines)>Except High Gear (simracingnews.com) is reporting that ISI is looking for >additional programmers and graphic artists to beef up their effort on their >F1-2001 title... > >Stephen > > >
Gregor Veble 29 Mar 2000 13:30 UTC#282893
CJ Martin wrote:
Quoted text (9 lines)> > I'm a fan of many type of games; combat flight sims, racing sims and crpg's > to name a few genres. I tend to be in lurk-only mode on the non flight sim > groups however. Since someone mentioned the flight sim group over here, I > thought I'd chime in with my $.02. > > As for the future, as usual, I have no comment. :-) > > -CJ
It's nice to see 'CJ the player' instead of 'CJ the sim designer' once in a while. I guess any game creator must also be an enthusiastic game player in order for his creations to succeed. As for the future, I really didn't expect an answer, I was just teasing ;). -Gregor
Michael E. Carver 29 Mar 2000 16:00 UTC#282918
On Wed, 29 Mar 2000 10:21:04 GMT Remco Moedt <[email hidden]> wrote: % Yeah, but these are rumors/facts I picked up: % CJ's team next project is a simulation for EA sports. % EA wasn't pleased with ISI's effort on F1-2000, and will do the sequal % "inhouse" Good to hear that someone else wasn't happy with F1-2000 (but must say I am surprised to hear it was EA <G>). % CJ is posting here.... -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gregor Veble 30 Mar 2000 11:40 UTC#282624
CJ Martin wrote:
Quoted text (9 lines)> > Thanks Gregor. My online presence predates my entry in to the computer game > biz by several years. While most of my...umm...passion has been focused on > my first love (combat flight simulations), I'm also proud to call myself a > charter member of the rec.aviation.military.naval newsgroup. As plastic > models is another of my hobbies, I spend a fair amount of time lurking in > the rec.models.scale newsgroup as well. Usenet is a powerful thing, and not > all of the groups have devolved to the level that the flight-sim group seems > to have.
I see we have plenty of common interests (apart from the Navy, but Slovenia practically has none so that may be the reason). It makes one wonder what creates such an attitude in a newsgroup. This one has the same order of magnitude of posts than the .flight-sim one, yet the temeprature is much lower here. One of the reasons may be that this NG is more international than the flight-sim one, so English is not the first language of many posters here (like myself). It's hard enough to cross this barrier for many, and in schools one typically does not obtain the knowledge on how to flame in English ;). The other reason may be that combat sims are about fighting, while racing is still a sport and the attitude is somewhat different. > > As a game developer, I also find it informative to cruise the game > newsgroups from time to time to gain insights into the mood of the online > crowd in the various genres. > If only more developers did spread their horizons this way, the games would be more complete for it. One must be careful a bit in these times when the computer gaming is not a subculture anymore but is going global. The online community is still mostly the hardcore gamers. While listening to these one can cater to the hardcore market in a good way, but we've seen that this is not what the mass market is usually after, and the publishers might thus not like that. But what am I saying here, CJ, forget the last couple of sentences, just keep on reading the newsgroups :) .
Quoted text (7 lines)> > > As for the future, I really didn't expect an answer, I was just teasing > > ;). > > Trying to figure out what the Baltimore teams next project is seems to be a > pretty popular pasttime. :-) >
Ant it appears that sometimes you seem more than happy to fuel this! Don't worry, we'll find out soon enough ;). -Gregor

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