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Re: F12k graphics settings...

5 posts by 5 people · 25 Mar 2000 - 25 Mar 2000 13:39 UTC

rrevved 25 Mar 2000#284114
On Sat, 25 Mar 2000 13:43:30 GMT, [email hidden] wrote: >In article <[email hidden]>, Mike Blackmore <[email hidden]> wrote: >>Shaun could you use Fraps to get an actual framerate for us, in my >>experience one persons smooth can be another persons 'jerkovision' > >Where does one find "Fraps"? TIA http://www.fraps.com/ -- * rrev at mindspring dot com *
Shaun could you use Fraps to get an actual framerate for us, in my experience one persons smooth can be another persons 'jerkovision' Certainly your seetings are higher than mine I get around 20 FPS on the start line at Monza and an average of 30 in the race with these settings. 1024 x 768 Celeron 366 OC'd to 567, 196mb Ram Creative TNT2 Ultra using Creatives 3.68 drivers OC'd to 180 Core 225 Mem. I'm using Rambooster to ensure appx 180mb free ram Ps Have you noticed the corwd is animated on some tracks well cool. [GRAPHICOPTIONS] Textures=0 Rearview=0 StartingView=2 DriverArms=1 MovingSWheel=0 HUD=2 AutoMap=0 PlayerDetail=2 OpponentDetail=1 DustDetail=1 SmokeDetail=0 SkidDetail=1 ParticleDetail=1 Groove=1 TextureQuality=1 MIPMap=0 EnvMap=0 WetCar=0 Filtering=1 AnimatedSky=0 TreeShadows=1 Specular=1 DrawingDistancePct=100 LodPct=70 FogPct=70 DynamicLighting=1 VisibleVehicles=11 InCarTires=2 InCarDash=2 HiResDash=1 PopulatedPitSelf=0 PopulatedPitOther=0 VG_Main_Trees=1 VG_Main_Grandstands=1 VG_Main_Pitlane_Obj=0 VG_Main_Bbs_fences=1 VG_Main_Buildings=1 VG_Main_Misc=1 VG_Main_Bridges=1 VG_Main_Shadows=1 VG_Rear_Trees=0 VG_Rear_Grandstands=0 VG_Rear_Pitlane_Obj=0 VG_Rear_Bbs_fences=0 VG_Rear_Buildings=0 VG_Rear_Misc=0 VG_Rear_Bridges=0 VG_Rear_Shadows=0 SkyBoxDetail=2 Regards Mike On Sat, 25 Mar 2000 07:58:02 GMT, Shaun Robinson <[email hidden]> wrote: >The posts i've seen of systems better than mine but having crappier
Shaun Robinson 25 Mar 2000 07:58 UTC#284278
The posts i've seen of systems better than mine but having crappier frame rate, why? I've got a p3 450, 128mb ram, and a nvidia tnt 16mb video card. All my graphics are all the way up and i'm beyond satisfied. Try this in your player file; [GRAPHICOPTIONS] Textures=0 Rearview=1 StartingView=2 DriverArms=1 MovingSWheel=1 HUD=2 AutoMap=0 PlayerDetail=3 OpponentDetail=3 DustDetail=1 SmokeDetail=1 SkidDetail=4 ParticleDetail=3 Groove=1 TextureQuality=0 MIPMap=1 EnvMap=1 WetCar=1 Filtering=1 AnimatedSky=1 TreeShadows=1 Specular=1 DrawingDistancePct=150 LodPct=150 FogPct=150 DynamicLighting=1 VisibleVehicles=5 InCarTires=2 InCarDash=2 HiResDash=1 PopulatedPitSelf=1 PopulatedPitOther=1 VG_Main_Trees=1 VG_Main_Grandstands=1 VG_Main_Pitlane_Obj=1 VG_Main_Bbs_fences=1 VG_Main_Buildings=1 VG_Main_Misc=1 VG_Main_Bridges=1 VG_Main_Shadows=1 VG_Rear_Trees=0 VG_Rear_Grandstands=0 VG_Rear_Pitlane_Obj=0 VG_Rear_Bbs_fences=1 VG_Rear_Buildings=0 VG_Rear_Misc=0 VG_Rear_Bridges=0 VG_Rear_Shadows=0 SkyBoxDetail=2 Mirrors are off except for billboards, a defining characteristic of a wall. Visible cars is at five, the main drain of them all. And my res is at 800x600 when i'm with the ai, by my self 1024x768 works great. But why is it a 600, 300mb and a tnt 2 work less well than mine? Oh well...
David Masten 25 Mar 2000 13:39 UTC#284112
In article <[email hidden]>, Mike Blackmore <[email hidden]> wrote: >Shaun could you use Fraps to get an actual framerate for us, in my >experience one persons smooth can be another persons 'jerkovision' Where does one find "Fraps"? TIA

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