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Rec.Autos.Simulators Archive

GPL w/ Converter - The ICR2 tracks

1 post by 1 person · 25 Mar 2000 22:42 UTC - 25 Mar 2000 22:42 UTC

markgame 25 Mar 2000 22:42 UTC#283841
I only got the converter yesterday, and a big hand to Dave Noonan and those who helped him. The converter has worked flawlessly with N3, N2, N99, and ICR2. And I have been able to link right to the CD without having to install those games; I don't recall seeing this mentioned anywhere as an option, but it does work! Thanks also to those who contributed to the ICR2 graphics update files located on The Sim Project site, and to Alison Hine who provided such helpful instructions on her site. The ICR2 tracks never looked better!! I have done some racing on all the converted ICR2 tracks. Some people have complained about the AI but I didn't find any significant problems, but then again I race for fun and probably make dumber moves than any AI driver. I had a great battle with the AI at Vancouver. We swapped places several times over a number of laps while fighting for fifth place. It was just great. The track environment graphics (horizon and buildings and the like) are not as pretty as the latest NASCAR releases, but the track itself and the adjacent surfaces look fine. Also a mention here for the people who made the Lap Analyzer and the GPL Race Engineer utilities. The analyzer is just a fabulous tool for assessing performance. It has been a great help on the new tracks. The GRE is an outstanding tool for dealing with setups, and the help file is fantastic, although I still am out of my depth with all the technical nuances. I am waiting for someone to combine the two, so I can drag and drop a replay file into a window where an animated engineer will automatically generate an updated setup to correct the problems, while berating me for damaging HIS car! If you are a Papyrus ICR2/CART fan like I am, the converter is a must buy.

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